Difference between revisions of "Ignatz (Three Hopes)"
From EmblemWiki
Anomalocaris (talk | contribs) m (→Recruitment) |
FauxVeritas (talk | contribs) |
||
Line 19: | Line 19: | ||
|Chapter 3 | |Chapter 3 | ||
|Automatically at beginning of chapter. | |Automatically at beginning of chapter. | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Fighter||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. | ||
+ | |- | ||
+ | | Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks. | ||
+ | |- | ||
+ | | Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | ||
+ | |- | ||
+ | | Archer||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | ||
+ | |- | ||
+ | | Armored Knight||Defensive Tactics||Reduces damage to battalion endurance by 30%. | ||
+ | |- | ||
+ | | Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brawler||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Brawler||Concentration||Moderately extends the time before the hit count expires. | ||
+ | |- | ||
+ | | Brigand||Death Blow||Keeps the Stun Gauge visible for longer. | ||
+ | |- | ||
+ | | Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | ||
+ | |- | ||
+ | | Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | ||
+ | |- | ||
+ | | Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | ||
+ | |- | ||
+ | | Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | ||
+ | |- | ||
+ | | Mercenary||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | ||
+ | |- | ||
+ | | Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. | ||
+ | |- | ||
+ | | Priest||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | ||
+ | |- | ||
+ | | Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. | ||
+ | |- | ||
+ | | Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Assassin||Despoil||Awards gold for defeating enemies. | ||
+ | |- | ||
+ | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Dark Mage||Poison Strike||Grants attacks a chance to poison enemies. | ||
+ | |- | ||
+ | | Dark Mage||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | ||
+ | |- | ||
+ | | Dark Mage||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | ||
+ | |- | ||
+ | | Fortress Knight||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | ||
+ | |- | ||
+ | | Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. | ||
+ | |- | ||
+ | | Grappler||Rejuvenation||Restores HP every 800 hits. | ||
+ | |- | ||
+ | | Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | ||
+ | |- | ||
+ | | Sniper||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Sniper||Apex Bow||Increases critical hit damage when equipped with a bow. | ||
+ | |- | ||
+ | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Warlock||Fiendish Blow||Increases the power of elemental effects. | ||
+ | |- | ||
+ | | Warlock||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20. | ||
+ | |- | ||
+ | | Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | ||
+ | |- | ||
+ | | Bow Knight||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Bow Knight||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||Rally Speed||When this unit is an adjutant: increases the active unit's Spd by 10 | ||
+ | |- | ||
+ | | Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | ||
+ | |- | ||
+ | | Dark Bishop||Absorb Luck||Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. | ||
+ | |- | ||
+ | | Dark Knight||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | ||
+ | |- | ||
+ | | Dark Knight||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | ||
+ | |- | ||
+ | | Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. | ||
+ | |- | ||
+ | | Great Knight||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | ||
+ | |- | ||
+ | | Great Knight||Defiant Def||When HP is at 25% or below: increases Def by 20. | ||
+ | |- | ||
+ | | Holy Knight||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby. | ||
+ | |- | ||
+ | | Holy Knight||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units. | ||
+ | |- | ||
+ | | Mortal Savant||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Trickster||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%. | ||
+ | |- | ||
+ | | Trickster||Burst of Valor||Restores the Warrior Gauge with each critical hit. | ||
+ | |- | ||
+ | | War Master||Quick Riposte||When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. | ||
+ | |- | ||
+ | | Wyvern Lord||Howl||Makes it easier to knock back enemy commanders. | ||
+ | |- | ||
+ | | Wyvern Lord||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Flash Strike||Unleash a single, powerful slash. | ||
+ | |- | ||
+ | | Sword||Mercenary||Firesweep||Generate a fiery cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Knightkneeler||Perform a powerful lance thrust. | ||
+ | |- | ||
+ | | Lance||Cavalier||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Titanic Might||Temporarily increase Str. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Airshaker||Perform a powerful thrust that produces a shockwave. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe. | ||
+ | |- | ||
+ | | Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Fighter||Spiral Shot||Loose arrows at a wide surrounding area. | ||
+ | |- | ||
+ | | Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Bombard||Pummel the enemy with both fists. Often yields critical hits. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Mystic Blow||Temporarily deal damage based on Mag. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Frozen Fist||Charge forward with fists of ice. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch. | ||
+ | |- | ||
+ | | Reason||Mage||Cutting Gale||Intermediate wind magic. | ||
+ | |- | ||
+ | | Reason||Warlock||Fimbulvetr||Advanced ice magic. | ||
+ | |- | ||
+ | | Faith||Monk||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area. | ||
+ | |- | ||
+ | | Faith||Bishop||Ward||Magically protect the caster, increasing Def and Res and preventing knockback. | ||
|} | |} | ||
Revision as of 06:40, 2 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 6 | Must use Persuade Ignatz strategy during the Main Quest and then defeat Ignatz in battle. |
Azure Gleam | Chapter 10 | Choose "Recruit them to your team." when prompted at the start of the chapter. |
Golden Wildfire | Chapter 3 | Automatically at beginning of chapter. |
Skills
Class | Name | Description |
---|---|---|
Fighter | Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. |
Soldier | Backbone | Reduces the unit's chance of getting knocked back by attacks. |
Archer | Archer's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
Archer | One Heart One Mind | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. |
Armored Knight | Defensive Tactics | Reduces damage to battalion endurance by 30%. |
Armored Knight | Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
Brawler | Brawler's Ploy | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
Brawler | Concentration | Moderately extends the time before the hit count expires. |
Brigand | Death Blow | Keeps the Stun Gauge visible for longer. |
Brigand | Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
Cavalier | Battalion Desperation | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. |
Cavalier | Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
Mage | Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
Mage | Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
Mercenary | Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Mercenary | Mercenary's Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
Priest | Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
Priest | Priest's Wisdom | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
Thief | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
Thief | Thief's Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
Assassin | Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
Assassin | Despoil | Awards gold for defeating enemies. |
Bishop | Renewal | Restores a slight amount of HP at regular intervals. |
Dark Mage | Poison Strike | Grants attacks a chance to poison enemies. |
Dark Mage | Dark Mage's Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
Dark Mage | Transmute | Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. |
Fortress Knight | Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. |
Fortress Knight | Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. |
Grappler | Rejuvenation | Restores HP every 800 hits. |
Paladin | Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
Sniper | Boost Critical | Increases critical hit rate. |
Sniper | Apex Bow | Increases critical hit damage when equipped with a bow. |
Swordmaster | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
Warlock | Fiendish Blow | Increases the power of elemental effects. |
Warlock | Essence of Ice | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Warrior | Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. |
Warrior | Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
Wyvern Rider | Defiant Str | When HP is at 25% or below: increases Str by 20. |
Wyvern Rider | Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
Bow Knight | Gauntletbreaker | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. |
Bow Knight | Dexterity Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Dex. |
Dancer | Special Dance | Increases the potency of a dancer unit's class actions. |
Dancer | Rally Speed | When this unit is an adjutant: increases the active unit's Spd by 10 |
Dark Bishop | Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
Dark Bishop | Absorb Luck | Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. |
Dark Knight | Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. |
Dark Knight | Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
Great Knight | Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. |
Great Knight | Knucklebreaker | Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. |
Great Knight | Defiant Def | When HP is at 25% or below: increases Def by 20. |
Holy Knight | United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
Holy Knight | Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. |
Mortal Savant | Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. |
Trickster | Pass | Makes it easier to perform Perfect Guards. |
Trickster | Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. |
Trickster | Burst of Valor | Restores the Warrior Gauge with each critical hit. |
War Master | Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. |
Wyvern Lord | Howl | Makes it easier to knock back enemy commanders. |
Wyvern Lord | Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Flash Strike | Unleash a single, powerful slash. |
Sword | Mercenary | Firesweep | Generate a fiery cyclone. |
Sword | Thief | Iceblade | Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Electric Grounder | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. |
Lance | Soldier | Knightkneeler | Perform a powerful lance thrust. |
Lance | Cavalier | Frozen Lance | Launch columns of ice at foes. Damage dealt will increase with Mag. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Titanic Might | Temporarily increase Str. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Airshaker | Perform a powerful thrust that produces a shockwave. |
Axe | Armored Knight | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Brigand | Spike | Launch the foes ahead into the air, then swat them away with a swing of the axe. |
Axe | Fortress Knight | Wild Abandon | Rip through foes with axe swings. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Crush | Smash the ground and generate pillars of ice. |
Axe | Great Knight | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Fighter | Spiral Shot | Loose arrows at a wide surrounding area. |
Bow | Archer | Break Shot | Send an exploding arrow toward enemies that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Sniper | Tornado Shot | Conjure a cyclone that launches enemies into the air. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Ward Arrow | Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. |
Bow | Bow Knight | Precision Volley | Perform a long-distance attack that hits multiple times. Deals damage based on Dex. |
Gauntlet | Brawler | Battle Trance | Temporarily make it easier to fill the Warrior and Awakening Gauges. |
Gauntlet | Brawler | Bombard | Pummel the enemy with both fists. Often yields critical hits. |
Gauntlet | Grappler | Mystic Blow | Temporarily deal damage based on Mag. |
Gauntlet | Grappler | Frozen Fist | Charge forward with fists of ice. Deals damage based on Mag. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Flamewhorl Kick | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Cutting Gale | Intermediate wind magic. |
Reason | Warlock | Fimbulvetr | Advanced ice magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Physic | Intermediate light magic. Heals allies across a wide area. |
Faith | Bishop | Ward | Magically protect the caster, increasing Def and Res and preventing knockback. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Spd +2 | Sword Prowess | Flash Strike |
Soldier | Backbone | Lance Prowess | Knightkneeler |
Fighter | Spirited Seize | Bow Prowess | Spiral Shot |
Monk | Res +2 | Faith | Heal |
Mercenary | Battalion Vantage | Sword Prowess, Firesweep | Mercenary's Wisdom |
Thief | Appraisal | Sword Prowess | Thief's Ploy, Iceblade |
Armored Knight | Defensive Tactics | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Battalion Desperation | Lance Prowess, Frozen Lance | Knight's Ploy |
Brigand | Death Blow | Spike | Warrior's Ploy |
Archer | Archer's Ploy | Break Shot | One Heart One Mind, Point-Blank Volley |
Brawler | Brawler's Ploy, Battle Trance | Brawling Prowess, Bombard | Concentration |
Mage | Lifeforce, Cutting Gale | Reason | Mage's Ploy |
Priest | Miracle, Physic | Faith | Priest's Wisdom |
Swordmaster | Spd +B | Provoke, Mortal Struggle | Astra |
Assassin | Sneak Attack | Despoil | Assassinate |
Fortress Knight | Anchor | Smite | Wild Abandon |
Paladin | Aegis | Lance Prowess | Tempest Lance |
Wyvern Rider | Defiant Str | Wyvern Rider's Wisdom | Crush |
Warrior | Heavy Hitter | Axe Prowess | Wrath, War Strike |
Sniper | Boost Critical, Thunderbolt | Bow Prowess, Tornado Shot | Apex Bow, Hunter's Volley |
Grappler | Mystic Blow | Brawling Prowess, Frozen Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Fiendish Blow, Fimbulvetr | Reason | Essence of Ice |
Dark Mage | Poison Strike | Dark Mage's Ploy | Transmute |
Bishop | Res +B, Ward | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Rally Speed |
Wyvern Lord | Helm Splitter | Howl | Defiant Crit |
Mortal Savant | Haze Slice | Spd +C | Serene Stance |
Trickster | Pass, Electric Grounder | Medical Expertise | Burst of Valor |
Great Knight | Armored Cavalry's Wisdom, Armored Strike | Knucklebreaker | Defiant Def |
Bow Knight | Gauntletbreaker, Ward Arrow | Bow Prowess, Precision Volley | Dexterity Catalyst |
Dark Knight | Dark Lance | Cyclical Specials, Titanic Might | Specials Master |
Holy Knight | Lightstrike | United Front, Airshaker | Nullify Cavalry Effect |
War Master | Flamewhorl Kick | Brawling Prowess, Mighty Blow | Quick Riposte |
Dark Bishop | Impossible Feat | Reason | Absorb Luck |