Difference between revisions of "Raphael (Three Hopes)"
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|Chapter 3 | |Chapter 3 | ||
|Automatically at beginning of chapter. | |Automatically at beginning of chapter. | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks. | ||
+ | |- | ||
+ | | Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | ||
+ | |- | ||
+ | | Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic. | ||
+ | |- | ||
+ | | Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brawler||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Brawler||Concentration||Moderately extends the time before the hit count expires. | ||
+ | |- | ||
+ | | Brigand||Death Blow||Keeps the Stun Gauge visible for longer. | ||
+ | |- | ||
+ | | Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | ||
+ | |- | ||
+ | | Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | ||
+ | |- | ||
+ | | Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | ||
+ | |- | ||
+ | | Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | ||
+ | |- | ||
+ | | Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | ||
+ | |- | ||
+ | | Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. | ||
+ | |- | ||
+ | | Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions. | ||
+ | |- | ||
+ | | Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. | ||
+ | |- | ||
+ | | Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | ||
+ | |- | ||
+ | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Dark Mage||Poison Strike||Grants attacks a chance to poison enemies. | ||
+ | |- | ||
+ | | Dark Mage||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | ||
+ | |- | ||
+ | | Dark Mage||Lifetaker||Restores a small amount of HP when an enemy commander is defeated. | ||
+ | |- | ||
+ | | Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. | ||
+ | |- | ||
+ | | Fortress Knight||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | ||
+ | |- | ||
+ | | Grappler||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Grappler||Apex Gauntlet||Increases critical hit damage when equipped with gauntlets. | ||
+ | |- | ||
+ | | Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | ||
+ | |- | ||
+ | | Sniper||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | ||
+ | |- | ||
+ | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Warlock||Fiendish Blow||Increases the power of elemental effects. | ||
+ | |- | ||
+ | | Warlock||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||Battalion Wrath||When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20. | ||
+ | |- | ||
+ | | Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | ||
+ | |- | ||
+ | | Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20. | ||
+ | |- | ||
+ | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||Rally Strength||When this unit is an adjutant: increases the active unit's Str by 10 | ||
+ | |- | ||
+ | | Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | ||
+ | |- | ||
+ | | Dark Bishop||Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | ||
+ | |- | ||
+ | | Dark Knight||Vanguard's Benefit||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. | ||
+ | |- | ||
+ | | Dark Knight||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. | ||
+ | |- | ||
+ | | Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. | ||
+ | |- | ||
+ | | Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Holy Knight||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | ||
+ | |- | ||
+ | | Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20. | ||
+ | |- | ||
+ | | Mortal Savant||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. | ||
+ | |- | ||
+ | | Trickster||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||Forethought||Restores the Awakening and Warrior Gauges when using combat arts or magic. | ||
+ | |- | ||
+ | | Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | ||
+ | |- | ||
+ | | War Master||Tomebreaker||Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | War Master||Piercing Gaze||Restores the Warrior Gauge every 800 hits. | ||
+ | |- | ||
+ | | Wyvern Lord||Nullify Flying Effect||Nullifies effectiveness against flying units. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes. | ||
+ | |- | ||
+ | | Sword||Mercenary||Firesweep||Generate a fiery cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Knightkneeler||Perform a powerful lance thrust. | ||
+ | |- | ||
+ | | Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Titanic Might||Temporarily increase Str. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area. | ||
+ | |- | ||
+ | | Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits. | ||
+ | |- | ||
+ | | Gauntlet||Fighter||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Mystic Blow||Temporarily deal damage based on Mag. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch. | ||
+ | |- | ||
+ | | Reason||Mage||Bolganone||Advanced fire magic. | ||
+ | |- | ||
+ | | Faith||Monk||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Priest||Recover||Intermediate light magic. Greatly heals surrounding allies. | ||
|} | |} | ||
Revision as of 06:25, 2 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 7 | Must use Persuade Raphael strategy during the Main Quest and then defeat Raphael in battle. Requires Ignatz. |
Azure Gleam | Chapter 10 | Choose "Recruit them to your team." when prompted at the start of the chapter. |
Golden Wildfire | Chapter 3 | Automatically at beginning of chapter. |
Skills
Class | Name | Description |
---|---|---|
Soldier | Backbone | Reduces the unit's chance of getting knocked back by attacks. |
Archer | Archer's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
Archer | Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. |
Armored Knight | Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
Brawler | Brawler's Ploy | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
Brawler | Concentration | Moderately extends the time before the hit count expires. |
Brigand | Death Blow | Keeps the Stun Gauge visible for longer. |
Brigand | Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
Cavalier | Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. |
Cavalier | Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
Mage | Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
Mage | Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
Mercenary | Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Mercenary | Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
Priest | Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
Priest | Priest's Ploy | Increases the recovery amounts of Priest and Bishop class actions. |
Thief | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
Thief | Thief's Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
Assassin | Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
Assassin | Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
Bishop | Renewal | Restores a slight amount of HP at regular intervals. |
Dark Mage | Poison Strike | Grants attacks a chance to poison enemies. |
Dark Mage | Dark Mage's Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
Dark Mage | Lifetaker | Restores a small amount of HP when an enemy commander is defeated. |
Fortress Knight | Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. |
Fortress Knight | Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
Grappler | Boost Critical | Increases critical hit rate. |
Grappler | Apex Gauntlet | Increases critical hit damage when equipped with gauntlets. |
Paladin | Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
Sniper | Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
Swordmaster | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
Warlock | Fiendish Blow | Increases the power of elemental effects. |
Warlock | Essence of Fire | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Warrior | Battalion Wrath | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. |
Wyvern Rider | Defiant Str | When HP is at 25% or below: increases Str by 20. |
Wyvern Rider | Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
Bow Knight | Defiant Spd | When HP is at 25% or below: increases Spd by 20. |
Dancer | Special Dance | Increases the potency of a dancer unit's class actions. |
Dancer | Rally Strength | When this unit is an adjutant: increases the active unit's Str by 10 |
Dark Bishop | Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
Dark Bishop | Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. |
Dark Knight | Vanguard's Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. |
Dark Knight | Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. |
Great Knight | Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. |
Great Knight | Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
Holy Knight | Adjutant's Benefit | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. |
Holy Knight | Defiant Res | When HP is at 25% or below: increases Res by 20. |
Mortal Savant | Dual Onslaught | Factors Mag into physical attacks and Str into magical attacks when calculating damage. |
Trickster | Pass | Makes it easier to perform Perfect Guards. |
Trickster | Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. |
Trickster | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
War Master | Tomebreaker | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%. |
War Master | Piercing Gaze | Restores the Warrior Gauge every 800 hits. |
Wyvern Lord | Nullify Flying Effect | Nullifies effectiveness against flying units. |
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Grounder | Strike swiftly with a trio of slashes. |
Sword | Mercenary | Firesweep | Generate a fiery cyclone. |
Sword | Thief | Shadowblade | Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Magic Blade | Strike the surrounding area with magical blades. Deals damage based on Mag. |
Lance | Soldier | Knightkneeler | Perform a powerful lance thrust. |
Lance | Cavalier | Glowing Ember | Hurl a fiery lance straight ahead. Damage dealt will increase with Def. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Titanic Might | Temporarily increase Str. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Shatter Slash | Perform a series of lance strikes that temporarily reduce enemy Def. |
Axe | Armored Knight | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Brigand | Spike | Launch the foes ahead into the air, then swat them away with a swing of the axe. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Diamond Axe | Smash the ground so hard it displaces the earth. |
Axe | Great Knight | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Archer | Spiral Shot | Loose arrows at a wide surrounding area. |
Bow | Archer | Drill Arrow | Skewer foes with a blindingly fast arrow that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Flame Volley | Attack a wide area with a volley of fire arrows. |
Bow | Sniper | Tornado Shot | Conjure a cyclone that launches enemies into the air. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Ward Arrow | Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. |
Bow | Bow Knight | Deadeye | Perform a long-distance attack that yields critical hits. |
Gauntlet | Fighter | Dual Devastators | Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. |
Gauntlet | Brawler | Draining Blow | Absorb a portion of inflicted damage as HP. |
Gauntlet | Grappler | Mystic Blow | Temporarily deal damage based on Mag. |
Gauntlet | Grappler | Lightning Fist | Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Flamewhorl Kick | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Bolganone | Advanced fire magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Recover | Intermediate light magic. Greatly heals surrounding allies. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Spd +2 | Sword Prowess | Grounder |
Soldier | Backbone | Lance Prowess | Knightkneeler |
Fighter | Str +2 | Brawling Prowess | Dual Devastators |
Monk | Res +2 | Faith | Heal |
Mercenary | Vantage | Sword Prowess, Firesweep | Mercenary's Ploy |
Thief | Appraisal | Sword Prowess | Thief's Ploy, Shadowblade |
Armored Knight | Def +2 | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Desperation | Lance Prowess, Glowing Ember | Knight's Ploy |
Brigand | Death Blow | Spike | Warrior's Ploy |
Archer | Archer's Ploy, Spiral Shot | Bow Prowess, Drill Arrow | Armsthrift, Point-Blank Volley |
Brawler | Brawler's Ploy | Draining Blow | Concentration |
Mage | Lifeforce, Bolganone | Reason | Mage's Ploy |
Priest | Miracle, Recover | Faith | Priest's Ploy |
Swordmaster | Spd +B | Provoke, Mortal Struggle | Astra |
Assassin | Sneak Attack | Lethality | Assassinate |
Fortress Knight | Def +B | Smite | Wild Abandon |
Paladin | Aegis | Lance Prowess | Tempest Lance |
Wyvern Rider | Defiant Str | Wyvern Rider's Wisdom | Diamond Axe |
Warrior | Str +B | Axe Prowess | Battalion Wrath, War Strike |
Sniper | Flame Volley | Bow Prowess, Tornado Shot | Warrior Assist, Hunter's Volley |
Grappler | Boost Critical, Mystic Blow | Brawling Prowess, Lightning Fist | Apex Gauntlet, Fierce Iron Fist |
Warlock | Fiendish Blow | Reason | Essence of Fire |
Dark Mage | Poison Strike | Dark Mage's Ploy | Lifetaker |
Bishop | Res +B | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Rally Strength |
Wyvern Lord | Helm Splitter | Str +C | Nullify Flying Effect |
Mortal Savant | Haze Slice | Spd +C | Dual Onslaught |
Trickster | Pass, Magic Blade | Forethought | Patience |
Great Knight | Armored Cavalry's Wisdom, Armored Strike | Def +C | Stalwart Stance |
Bow Knight | Ward Arrow | Bow Prowess, Deadeye | Defiant Spd |
Dark Knight | Dark Lance | Vanguard's Benefit, Titanic Might | Driven Spirit |
Holy Knight | Lightstrike | Adjutant's Benefit, Shatter Slash | Defiant Res |
War Master | Tomebreaker, Flamewhorl Kick | Brawling Prowess, Mighty Blow | Piercing Gaze |
Dark Bishop | Impossible Feat | Reason | Absorb Strength |