Difference between revisions of "Dimitri (Three Hopes)"
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|TBA | |TBA | ||
|TBA | |TBA | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Monk||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | ||
+ | |- | ||
+ | | Myrmidon||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | ||
+ | |- | ||
+ | | Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks. | ||
+ | |- | ||
+ | | Archer||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | ||
+ | |- | ||
+ | | Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic. | ||
+ | |- | ||
+ | | Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brawler||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | ||
+ | |- | ||
+ | | Brawler||Concentration||Moderately extends the time before the hit count expires. | ||
+ | |- | ||
+ | | Brigand||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | ||
+ | |- | ||
+ | | Brigand||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | ||
+ | |- | ||
+ | | Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | ||
+ | |- | ||
+ | | High Lord||Pomp & Circumstance||Increases Lck and Cha by 5. | ||
+ | |- | ||
+ | | High Lord||King's Ploy||Increases the number of permitted lance throws during High Lord and Great Lord class actions. | ||
+ | |- | ||
+ | | High Lord||Perspective||Increases damage dealt to enemies proportional to the number of allied strongholds. | ||
+ | |- | ||
+ | | Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | ||
+ | |- | ||
+ | | Mage||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | ||
+ | |- | ||
+ | | Mercenary||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | ||
+ | |- | ||
+ | | Priest||Kinship||Makes it easier for the unit to receive support points during battle. | ||
+ | |- | ||
+ | | Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions. | ||
+ | |- | ||
+ | | Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. | ||
+ | |- | ||
+ | | Thief||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | ||
+ | |- | ||
+ | | Bishop||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | ||
+ | |- | ||
+ | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Dark Mage||Poison Strike||Grants attacks a chance to poison enemies. | ||
+ | |- | ||
+ | | Dark Mage||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Dark Mage||Lifetaker||Restores a small amount of HP when an enemy commander is defeated. | ||
+ | |- | ||
+ | | Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. | ||
+ | |- | ||
+ | | Grappler||Rejuvenation||Restores HP every 800 hits. | ||
+ | |- | ||
+ | | Paladin||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Paladin||Apex Lance||Increases critical hit damage when equipped with a lance. | ||
+ | |- | ||
+ | | Sniper||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | ||
+ | |- | ||
+ | | Swordmaster||Expert Guard||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Warlock||Fiendish Blow||Increases the power of elemental effects. | ||
+ | |- | ||
+ | | Warlock||Essence of Lightning||Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||Battalion Wrath||When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%. | ||
+ | |- | ||
+ | | Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | ||
+ | |- | ||
+ | | Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20. | ||
+ | |- | ||
+ | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | ||
+ | |- | ||
+ | | Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | ||
+ | |- | ||
+ | | Dark Bishop||Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | ||
+ | |- | ||
+ | | Dark Knight||Vanguard's Benefit||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. | ||
+ | |- | ||
+ | | Dark Knight||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | ||
+ | |- | ||
+ | | Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. | ||
+ | |- | ||
+ | | Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Great Lord||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Great Lord||Seasoned Tactics||Restores battalion endurance when an enemy commander is defeated. | ||
+ | |- | ||
+ | | Great Lord||Savior of the Meek||Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. | ||
+ | |- | ||
+ | | Holy Knight||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. | ||
+ | |- | ||
+ | | Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20. | ||
+ | |- | ||
+ | | Mortal Savant||Counterstrike||Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Mortal Savant||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. | ||
+ | |- | ||
+ | | Trickster||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||Forethought||Restores the Awakening and Warrior Gauges when using combat arts or magic. | ||
+ | |- | ||
+ | | Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | ||
+ | |- | ||
+ | | War Master||Piercing Cry||Restores the Awakening Gauge every 800 hits. | ||
+ | |- | ||
+ | | Wyvern Lord||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes. | ||
+ | |- | ||
+ | | Sword||Mercenary||Windsweep||Generate a cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Wheelsweep||Strike a wide area with a sweeping attack that also produces a shockwave. | ||
+ | |- | ||
+ | | Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Lance||High Lord||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP. | ||
+ | |- | ||
+ | | Lance||Great Lord||Thunder Rush||Perform a series of lance strikes imbued with lightning. | ||
+ | |- | ||
+ | | Lance||Great Lord||Paraselene||Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def. | ||
+ | |- | ||
+ | | Axe||Fighter||Swinging Fury||Perform a consecutive series of axe swings. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe. | ||
+ | |- | ||
+ | | Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area. | ||
+ | |- | ||
+ | | Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Hide Presence||Temporarily increase Str and Lck. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Steady Mind||Temporarily increase Str. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Whirlwind Kick||Generate a cyclone in front of the unit that draws enemies in and launches them into the air. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch. | ||
+ | |- | ||
+ | | Reason||Mage||Thoron||Advanced lightning magic. | ||
+ | |- | ||
+ | | Faith||Monk||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Priest||Recover||Intermediate light magic. Greatly heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Bishop||Aura||Advanced light attack magic. Assail foes with a column of light. | ||
|} | |} | ||
Revision as of 11:40, 1 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | TBA | TBA |
Azure Gleam | Chapter 2 | Automatically joins at beginning of chapter. |
Golden Wildfire | TBA | TBA |
Skills
Class | Name | Description |
---|---|---|
Monk | Trust | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. |
Myrmidon | Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. |
Soldier | Backbone | Reduces the unit's chance of getting knocked back by attacks. |
Archer | Archer's Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
Archer | Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. |
Armored Knight | Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
Brawler | Brawler's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. |
Brawler | Concentration | Moderately extends the time before the hit count expires. |
Brigand | Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
Brigand | Warrior's Wisdom | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
Cavalier | Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. |
Cavalier | Knight's Wisdom | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
High Lord | Pomp & Circumstance | Increases Lck and Cha by 5. |
High Lord | King's Ploy | Increases the number of permitted lance throws during High Lord and Great Lord class actions. |
High Lord | Perspective | Increases damage dealt to enemies proportional to the number of allied strongholds. |
Mage | Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
Mage | Mage's Wisdom | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
Mercenary | Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Mercenary | Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
Priest | Kinship | Makes it easier for the unit to receive support points during battle. |
Priest | Priest's Ploy | Increases the recovery amounts of Priest and Bishop class actions. |
Thief | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
Thief | Thief's Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
Assassin | Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
Assassin | Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
Bishop | Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. |
Bishop | Renewal | Restores a slight amount of HP at regular intervals. |
Dark Mage | Poison Strike | Grants attacks a chance to poison enemies. |
Dark Mage | Dark Mage's Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. |
Dark Mage | Lifetaker | Restores a small amount of HP when an enemy commander is defeated. |
Fortress Knight | Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. |
Grappler | Rejuvenation | Restores HP every 800 hits. |
Paladin | Boost Critical | Increases critical hit rate. |
Paladin | Apex Lance | Increases critical hit damage when equipped with a lance. |
Sniper | Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
Swordmaster | Expert Guard | Makes it easier to perform Perfect Guards. |
Swordmaster | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
Warlock | Fiendish Blow | Increases the power of elemental effects. |
Warlock | Essence of Lightning | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Warrior | Battalion Wrath | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. |
Wyvern Rider | Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. |
Wyvern Rider | Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
Bow Knight | Defiant Spd | When HP is at 25% or below: increases Spd by 20. |
Dancer | Special Dance | Increases the potency of a dancer unit's class actions. |
Dancer | Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
Dark Bishop | Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
Dark Bishop | Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. |
Dark Knight | Vanguard's Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. |
Dark Knight | Panache | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. |
Great Knight | Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. |
Great Knight | Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
Great Lord | Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
Great Lord | Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. |
Great Lord | Savior of the Meek | Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. |
Holy Knight | Cyclical Awakening | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. |
Holy Knight | Defiant Res | When HP is at 25% or below: increases Res by 20. |
Mortal Savant | Counterstrike | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. |
Mortal Savant | Counterbreak | Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. |
Trickster | Pass | Makes it easier to perform Perfect Guards. |
Trickster | Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. |
Trickster | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
War Master | Piercing Cry | Restores the Awakening Gauge every 800 hits. |
Wyvern Lord | Safeguard | When this unit is the active unit: restores HP to the adjutant periodically. |
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Grounder | Strike swiftly with a trio of slashes. |
Sword | Mercenary | Windsweep | Generate a cyclone. |
Sword | Thief | Shadowblade | Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Electric Grounder | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. |
Lance | Soldier | Wheelsweep | Strike a wide area with a sweeping attack that also produces a shockwave. |
Lance | Cavalier | Glowing Ember | Hurl a fiery lance straight ahead. Damage dealt will increase with Def. |
Lance | High Lord | Frozen Lance | Launch columns of ice at foes. Damage dealt will increase with Mag. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Vengeance | An attack that increases in Mt in relation to the user's missing HP. |
Lance | Great Lord | Thunder Rush | Perform a series of lance strikes imbued with lightning. |
Lance | Great Lord | Paraselene | Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Shatter Slash | Perform a series of lance strikes that temporarily reduce enemy Def. |
Axe | Fighter | Swinging Fury | Perform a consecutive series of axe swings. |
Axe | Armored Knight | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Brigand | Spike | Launch the foes ahead into the air, then swat them away with a swing of the axe. |
Axe | Fortress Knight | Focused Strike | Bring an axe down to cut through the foes ahead. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Diamond Axe | Smash the ground so hard it displaces the earth. |
Axe | Great Knight | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Archer | Spiral Shot | Loose arrows at a wide surrounding area. |
Bow | Archer | Drill Arrow | Skewer foes with a blindingly fast arrow that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Sniper | Hide Presence | Temporarily increase Str and Lck. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Waning Shot | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. |
Bow | Bow Knight | Deadeye | Perform a long-distance attack that yields critical hits. |
Gauntlet | Brawler | Dual Devastators | Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. |
Gauntlet | Brawler | Draining Blow | Absorb a portion of inflicted damage as HP. |
Gauntlet | Grappler | Steady Mind | Temporarily increase Str. |
Gauntlet | Grappler | Lightning Fist | Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Whirlwind Kick | Generate a cyclone in front of the unit that draws enemies in and launches them into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Thoron | Advanced lightning magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Recover | Intermediate light magic. Greatly heals surrounding allies. |
Faith | Bishop | Aura | Advanced light attack magic. Assail foes with a column of light. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Rebellious Spirit | Sword Prowess | Grounder |
Soldier | Backbone | Lance Prowess | Wheelsweep |
Fighter | Str +2 | Axe Prowess | Swinging Fury |
Monk | Trust | Faith | Heal |
High Lord | Pomp & Circumstance, Frozen Lance | King's Ploy | Perspective |
Mercenary | Battalion Vantage | Sword Prowess, Windsweep | Mercenary's Ploy |
Thief | Appraisal | Sword Prowess | Thief's Wisdom, Shadowblade |
Armored Knight | Def +2 | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Desperation | Lance Prowess, Glowing Ember | Knight's Wisdom |
Brigand | Wild Abandon | Spike | Warrior's Wisdom |
Archer | Archer's Wisdom, Spiral Shot | Bow Prowess, Drill Arrow | Armsthrift, Point-Blank Volley |
Brawler | Brawler's Wisdom, Dual Devastators | Brawling Prowess, Draining Blow | Concentration |
Mage | Lifeforce, Thoron | Reason | Mage's Wisdom |
Priest | Kinship, Recover | Faith | Priest's Ploy |
Swordmaster | Expert Guard | Provoke, Mortal Struggle | Astra |
Assassin | Sneak Attack | Lethality | Assassinate |
Fortress Knight | Def +B | Smite | Focused Strike |
Paladin | Boost Critical | Lance Prowess | Apex Lance, Tempest Lance |
Wyvern Rider | Offensive Tactics | Wyvern Rider's Wisdom | Diamond Axe |
Warrior | Str +B | Axe Prowess | Battalion Wrath, War Strike |
Sniper | Thunderbolt | Bow Prowess, Hide Presence | Warrior Assist, Hunter's Volley |
Grappler | Steady Mind | Brawling Prowess, Lightning Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Fiendish Blow | Reason | Essence of Lightning |
Dark Mage | Poison Strike | Dark Mage's Wisdom | Lifetaker |
Bishop | Luck Catalyst, Aura | Faith | Renewal |
Great Lord | Swordbreaker, Thunder Rush | Seasoned Tactics, Paraselene | Savior of the Meek |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Wyvern Lord | Helm Splitter | Str +C | Safeguard |
Mortal Savant | Haze Slice | Counterstrike | Counterbreak |
Trickster | Pass, Electric Grounder | Forethought | Patience |
Great Knight | Armored Cavalry's Wisdom, Armor Smasher | Def +C | Stalwart Stance |
Bow Knight | Waning Shot | Bow Prowess, Deadeye | Defiant Spd |
Dark Knight | Dark Lance | Vanguard's Benefit, Vengeance | Panache |
Holy Knight | Lightstrike | Cyclical Awakening, Shatter Slash | Defiant Res |
War Master | Whirlwind Kick | Brawling Prowess, Mighty Blow | Piercing Cry |
Dark Bishop | Impossible Feat | Reason | Absorb Strength |