Difference between revisions of "Level Up Patterns (FE1-3)"
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Normally, the game relies on the element of time to create variety in the value of RNs, but this is not the case during a Level Up where multiple RNs need to be generated in a very short time period. The close relationship between each RN in the RN string used in Level Ups leads to observable stat gain patterns. | Normally, the game relies on the element of time to create variety in the value of RNs, but this is not the case during a Level Up where multiple RNs need to be generated in a very short time period. The close relationship between each RN in the RN string used in Level Ups leads to observable stat gain patterns. | ||
− | == | + | ==Dark Dragon and Sword of Light== |
− | Next RN = [Previous RN (range: 0-255) + 55] * (10 / 25) rounded down <Max value 100> | + | Next raw RN = [Previous raw RN (range: 0-255) + 55] |
− | + | If the value is over 256, subtract 256 from it | |
+ | |||
+ | Next usable RN = Next raw RN * (10 / 25) rounded down <Max value 100> | ||
+ | |||
Order of stats during Level Up: MHP DEF LCK SPD WLV SKL STR | Order of stats during Level Up: MHP DEF LCK SPD WLV SKL STR | ||
− | == | + | ==Gaiden== |
+ | Next raw RN = [Previous raw RN (range: 0-255) + 55] | ||
+ | If the value is over 256, subtract 256 from it | ||
+ | |||
+ | Next usable RN = Next raw RN * (100 / 256) rounded down <Max value 99> | ||
− | |||
− | |||
Order of stats during Level Up: MHP DEF LCK SPD SKL STR | Order of stats during Level Up: MHP DEF LCK SPD SKL STR | ||
− | == | + | ==Mystery of the Emblem== |
− | Next RN = [Previous RN (range: 0-255) + 143] * (100 / 256) rounded down <Max value 99> | + | Next raw RN = [Previous raw RN (range: 0-255) + 143] |
− | + | If the value is over 256, subtract 256 from it | |
+ | |||
+ | Next usable RN = Next raw RN * (100 / 256) rounded down <Max value 99> | ||
+ | |||
Order of stats during Level Up: STR SKL SPD LCK DEF RES MHP WLV | Order of stats during Level Up: STR SKL SPD LCK DEF RES MHP WLV | ||
==Examples== | ==Examples== | ||
+ | Using {{FE3}} as an example, say the first RN is 45. The next RNs can be calculated as follows: | ||
+ | Next raw RN = [45 + 143] = 188 | ||
+ | Next raw RN = [188 + 143] = 331 - 256 = 75 | ||
+ | Next raw RN = [75 + 143] = 218 | ||
==Patterns== | ==Patterns== | ||
*[[Level Up Patterns (FE1-3)/Marth (FE1)|Marth (FE1)]] | *[[Level Up Patterns (FE1-3)/Marth (FE1)|Marth (FE1)]] | ||
*[[Level Up Patterns (FE1-3)/Jagen (FE1)|Jagen (FE1)]] | *[[Level Up Patterns (FE1-3)/Jagen (FE1)|Jagen (FE1)]] | ||
[[Category:Game Guides]] | [[Category:Game Guides]] |
Revision as of 20:35, 18 March 2011
This content was originally provided by Nitrodon.
This is a phenomenon that occurs in Dark Dragon and Sword of Light, Fire Emblem Gaiden and Mystery of the Emblem due a fallacy in the Random Number Generator (RNG) when continuous strings of Random Numbers (RNs) are created.
Although every character has a defined set of growth rates for each stat, which are the percentage chance of them gaining a point in that stat during a Level Up, in practice the stats gained during a Level Up fall into only a limited set of patterns.
During a Level Up, one RN (with a value from 0-99) is "rolled" for each stat; if the RN is lower than the growth rate for the stat, that stat will increase. In these three games specifically, the value of the next RN is simply the value of the previous RN plus a constant.
Normally, the game relies on the element of time to create variety in the value of RNs, but this is not the case during a Level Up where multiple RNs need to be generated in a very short time period. The close relationship between each RN in the RN string used in Level Ups leads to observable stat gain patterns.
Dark Dragon and Sword of Light
Next raw RN = [Previous raw RN (range: 0-255) + 55] If the value is over 256, subtract 256 from it
Next usable RN = Next raw RN * (10 / 25) rounded down <Max value 100>
Order of stats during Level Up: MHP DEF LCK SPD WLV SKL STR
Gaiden
Next raw RN = [Previous raw RN (range: 0-255) + 55] If the value is over 256, subtract 256 from it
Next usable RN = Next raw RN * (100 / 256) rounded down <Max value 99>
Order of stats during Level Up: MHP DEF LCK SPD SKL STR
Mystery of the Emblem
Next raw RN = [Previous raw RN (range: 0-255) + 143] If the value is over 256, subtract 256 from it
Next usable RN = Next raw RN * (100 / 256) rounded down <Max value 99>
Order of stats during Level Up: STR SKL SPD LCK DEF RES MHP WLV
Examples
Using Mystery of the Emblem as an example, say the first RN is 45. The next RNs can be calculated as follows:
Next raw RN = [45 + 143] = 188 Next raw RN = [188 + 143] = 331 - 256 = 75 Next raw RN = [75 + 143] = 218