Difference between revisions of "Generating Arena Enemies (GBA)"

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(Created page with "{{original|contributor=Nitrodon}} These notes are from {{FE7}}, but presumably apply in a similar manner to {{FE6}} and {{FE7}}. Step 1: Determine your best weapon type (the one...")
 
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{{original|contributor=Nitrodon}}
 
{{original|contributor=Nitrodon}}
These notes are from {{FE7}}, but presumably apply in a similar manner to {{FE6}} and {{FE7}}.
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<u>Note</u>: These notes are from {{FE7}}, but presumably apply in a similar manner to {{FE6}} and {{FE7}}.
  
 
Step 1: Determine your best weapon type (the one with the most weapon exp), ignoring staves. If there is a tie, the priority order is sword, lance, axe, bow, staff, anima, light, dark. This is the weapon you will be using in the arena.
 
Step 1: Determine your best weapon type (the one with the most weapon exp), ignoring staves. If there is a tie, the priority order is sword, lance, axe, bow, staff, anima, light, dark. This is the weapon you will be using in the arena.
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         32 34 39 3A 38 38
 
         32 34 39 3A 38 38
 
  Magic: the next list in the ROM (null-terminated)
 
  Magic: the next list in the ROM (null-terminated)
  Bow: the list after the magic list (also null-terminated)
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  Bow: the list after the magic list (also null-terminated)
  
 
Translation of melee list:
 
Translation of melee list:
Line 16: Line 16:
 
                   Mage, Shaman, Cavalier, Pegasus Knight, Wyvern Rider, Brigand, Pirate, Soldier,
 
                   Mage, Shaman, Cavalier, Pegasus Knight, Wyvern Rider, Brigand, Pirate, Soldier,
 
                   Soldier
 
                   Soldier
  Promoted melee: Hero, Swordmaster, Warrior, General, Bishop, Sage, Druid, Paladin, Valkyrie,
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  Promoted melee:   Hero, Swordmaster, Warrior, General, Bishop, Sage, Druid, Paladin, Valkyrie,
                  Falcoknight, Wyvern Lord, Berserker
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                  Falcoknight, Wyvern Lord, Berserker
  
 
Step 3: Determine the challenger's level. This will range from your level-4 to level+4.
 
Step 3: Determine the challenger's level. This will range from your level-4 to level+4.

Revision as of 17:03, 16 March 2011

This content was originally provided by Nitrodon.

Note: These notes are from The Blazing Blade, but presumably apply in a similar manner to Binding Blade and The Blazing Blade.

Step 1: Determine your best weapon type (the one with the most weapon exp), ignoring staves. If there is a tie, the priority order is sword, lance, axe, bow, staff, anima, light, dark. This is the weapon you will be using in the arena.

Step 2: Determine the challenger's class. The lists are as follows, based on your weapon type. If you are promoted, select randomly from the subset of promoted classes, otherwise select randomly from the subset of unpromoted classes.

Melee: 0A 0C 0E 10 12 13 14 16 1E 20 22 24 26 28 2A 2D 32 33 34 36 38 39 3A 3B 0A 0E 12 14 20 24 28
       32 34 39 3A 38 38
Magic: the next list in the ROM (null-terminated)
Bow:  the list after the magic list (also null-terminated)

Translation of melee list:

Unpromoted melee: Mercenary, Myrmidon, Fighter, Knight, Mage, Shaman, Cavalier, Pegasus Knight,
                  Wyvern Rider, Soldier, Brigand, Pirate, Mercenary, Myrmidon, Fighter, Knight,
                  Mage, Shaman, Cavalier, Pegasus Knight, Wyvern Rider, Brigand, Pirate, Soldier,
                  Soldier
Promoted melee:   Hero, Swordmaster, Warrior, General, Bishop, Sage, Druid, Paladin, Valkyrie,
                  Falcoknight, Wyvern Lord, Berserker

Step 3: Determine the challenger's level. This will range from your level-4 to level+4.

Step 4: The challenger's stats are determined as though his level was actually his level*1.2 (normal mode) or level*2.4 (hard mode) rounded down, but otherwise like any other generic enemy.

Step 5: The value of both combatants is calculated as (HP+str+skl+spd)*2 + lck + con + (either def or res, depending on the weapon type faced)*2

Step 6: If your value is less than 80% of the challenger's, then the challenger loses 1 HP+str+skl+spd+def+res+lck. If the challenger's value is less than 80% of yours, then the challenger gains 2 HP and 1 str+skl+spd+def+res+lck. Repeat this step up to 9 times or until the values are close enough. This step is not affected by caps.

Step 7: Determine the challenger's weapon. I seem to have stopped before doing this, so I'll have to tell you later.

The wager is 800 + 10*(challenger's value - your character's value).