Difference between revisions of "Berwick Saga Skills"
From EmblemWiki
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|Auto | |Auto | ||
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− | |Decreases movement by 1. | + | |Decreases movement by 1. Not displayed; movement is listed as normal. |
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Line 95: | Line 95: | ||
|Auto | |Auto | ||
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− | |Decreases movement by 1 while Level is 14 or less. Not displayed. | + | |Decreases movement by 1 while Level is 14 or less. Not displayed; movement is listed as reduced. |
|Marcel | |Marcel | ||
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Revision as of 03:02, 18 October 2011
This content was originally provided by Othin.
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
Name | Type | Activation | Effect | Characters | Other | Other Characters |
---|---|---|---|---|---|---|
Commander | Auto | - | +10% accuracy to allies within 3 hexes. Cumulative. | Reese | - | - |
Charisma | Auto | - | +3% accuracy to allies within 5 hexes. Cumulative. | Enid, Lanette | - | - |
Support | Auto | - | +20% accuracy and +4% Critical if an ally with the Support skill is within 3 hexes. Not cumulative. | Leon, Adel | - | - |
Protection | Auto | - | +5 Defense to allies within 3 hexes. | Lanette | - | - |
Resistance | Auto | - | +5 to all resistances to allies within 3 hexes. | Saphira*1 | - | - |
Assist | Auto | - | Grants Reese 100% Critical while adjacent. | Lanette | - | - |
Re-Move | Command (move) | - | After attacking, can use remaining movement to move again, but not if damaged in battle. Limited to Wait command after moving. | - | All mounts | Reese, Ward, Leon, Adel, Sherlock, Elbert, Chris, Ruby, Arthur, Czene*1, Clifford, Larentia, Alvina, Paramythis |
Hurry | Command (move) | - | Moves an additional space, but limited to Wait command after moving. | Arthur, Burroughs | - | - |
Sprint | Auto | - | Increases movement by 1. | Faramir | - | - |
Slow | Auto | - | Decreases movement by 1. Not displayed; movement is listed as normal. | - | - | - |
Slow II | Auto | - | Decreases movement by 1 while Level is 14 or less. Not displayed; movement is listed as reduced. | Marcel | - | - |
Swim | Auto | - | Can move across Shallow, River, Lake, and Sea terrain, each with movement cost 1. | Axel | - | - |
Hiker | Auto | - | Avoid is not reduced to 0 while on a cliif. | Kramer | - | - |
Camouflage | Auto | - | Terrain bonus to Avoid is multiplied by 1.5. | Estobar, Paramythis | - | - |
Hunter | Auto | - | Ignores enemy Avoid bonus from forest terrain while using a bow or crossbow. | Estobar | - | - |
Search | Command (terrain) | - | In specific locations, find items. If an enemy is guarding the item, fight them for 5 rounds, then gains 16 Exp. Otherwise, gains 8 Exp. | Axel, Czene, Sedy | - | - |
Unlock | Command (terrain) | - | Opens a door or chest, then gains 8 Exp. | Czene, Sedy | - | - |
Hide | Auto | - | When in a forest or house, disappears from enemy view unless an enemy with the skill Watch is nearby or any enemy is adjacent. | Axel, Sylvia, Czene, Estobar, Sedy | Luna Talisman | Dean, Izerna, Ouro, Kramer, Faye, Aegina, Sherpa, Saphira, Olwen, Sedy, Enid, Percival, Paramythis |
Shadow | Auto | - | Hides all statistical information at all times unless an enemy with the skill Watch is nearby or any enemy is adjacent. | - | - | - |
Watch | Auto | - | Reveals hidden enemies within 3 hexes. | Czene, Larentia | - | - |
Night Vision | Auto | - | Can see one hex farther away at night. | Estobar | - | - |
Advanced | Auto | - | Can use higher-Rank equipment with failure rate changed as if level was increased by 7. | Reese, Izerna*1, Sylvia, Olwen | - | - |
Limited | Auto | - | Can only use equipment up to Rank 3. | Olwen*3 | - | - |
Versatile | Auto | - | When attacked, automatically changes equipped weapon to be able to counterattack. | - | - | - |
Chant | Auto | - | After using non-attacking spell, returns to previous equipment. | Izerna*1, Saphira, Paramythis | - | - |
Blade | Auto | - | Can equip blades. | Ouro, Kramer*1, Faye*1, Faramir, Sherpa, Marcel | - | - |
Lance | Auto | - | Can equip lances. | Leon*1, Adel*1, Clifford | - | - |
Fork | Auto | - | Can equip forks. | Adel | - | - |
Robbery | Auto | 25% | When defeating an enemy at range 0-1, randomly steals an item. Cannot steal rare items or items with rank higher than level. Can only activate up to 3 times per map. | Axel | - | - |
Plunder | Auto | - | When defeating an enemy at range 0-1, get gold depending on enemy level. | Ouro | - | - |
Weapon Care | Auto | 20% | Randomly prevents weapon durability from decreasing. | Chris, Arthur, Burroughs | Maintenance Guide, Revival Masterpiece | All*4 |
Mug | Auto | ?% | When hitting an enemy at range 0, randomly steals an unequipped item. Cannot steal rare items. | Czene*2 | - | - |
Mug II | Auto | ?% | When hitting an enemy at range 0, randomly steals any item. Cannot steal rare tems. Against enemies with Robust and after activating at least twice in one map, can only steal unequipped items. | Czene*1 | - | - |
Steal | Command (enemy) | - | Take an unequipped weapon or item from an adjacent enemy, then gains 8 Exp. Cannot steal rare items. Before moving only. Can only be used up to 3 times per map. | Sedy | - | - |
Pursuit | Auto | - | When Speed exceedes enemy Speed by 5 or more, increases attack number by 1. | Estobar*1, Paramythis | - | - |
Continue | Auto | (Weapon Skill/2 + Speed)% | When Speed is 5 or more, randomly adds an additional attack. | Reese, Dean, Ouro, Ruby*1, Czene, Faye, Larentia, Percival, Alvina | Cod Poele | Kramer, Olwen |
Multishot | Command (attack) | - | Attacks twice consecutively with a bow at -5% accuracy. Every 4 turns only. | Sherlock*2 | - | - |
Rapid-Fire | Command (attack) | - | Attacks three times consecutively with a bow at -5% accuracy for the first attack and +5% accuracy for the third attack. Every 5 turns only. | Sherlock*1 | - | - |
Starstrike | Command (attack) | - | Attacks five times consecutively with a sword. Every 7 turns only. | Faye*1 | - | - |
Deathmatch | Command (attack) | - | Attacks an enemy able to counterattack, extending combat to 5 rounds and allowing both fighters to counterattack even if they take damage. | Leon, Ouro | - | - |
Aim | Command (attack) | - | Attacks with a bow, crossbow, or ballista with accuracy +33%. Only usable in place of moving. | Chris, Sylvia, Estobar*1, Burroughs*1 | - | - |
Critical | Command (attack) | - | Attacks with Critical +25%. Only usable in place of moving. | Faye | - | - |
Critical II | Auto | - | Adds level to Critical rate. | Sedy | - | - |
Desperation | Command (attack) | - | Attacks an enemy able to counterattack with accuracy +22%. Increases enemy accuracy to 100% and reduces own Defense (except shields) to 0. Allows both fighters to counterattack even if they take damage. | Dean, Arthur | - | - |
Focus | Command (attack) | - | Attacks with magic with accuracy +30% and power +10-30%. Every 7 turns only. | Aegina, Enid | - | - |
Marksman | Command (attack) | - | Attacks with a bow with range +1 and accuracy -15%. Only usable in place of moving. | Sylvia | - | - |
Surprise | Command (attack) | - | Attacks with enemy's counterattacking skills disabled. Only usable in place of moving. | Sherpa | - | - |
Pulverize | Command (attack) | - | Attacks with attack power doubled on first hit and Defense reduced to 0. Only usable in place of moving. | Axel, Daoud | - | - |
Mercy | Command (attack) | - | Attacks an enemy; if they would be killed, their HP is instead reduced to 1. | Dean*1, Derrick, Larentia, Percival, Alvina, Lanette | - | - |
Throw | Command (attack) | - | Attacks with a range 1 weapon with accuracy +10%. Switches back to previously equipped weapon after combat. | Leon*1, Adel, Ruby*1, Derrick, Larentia, Alvina | - | - |
Re-Attack | Command (attack) | - | Functions as Attack command, available immediately after attacking. Every 6 turns only. | Sherlock | - | - |
Ambush | Auto | - | When attacked at range 0 while able to counterattack and while having a higher Speed than enemy, attacks first. | Adel | Honey Hare | Leon, Sylvia, Ruby, Czene, Larentia, Sedy, Enid |
Iaido | Auto | (Weapon Skill/2+40)% | After avoiding an attack while equipping a sword, randomly increases accuracy +33% and Critical +3% on counterattack. | Ouro, Faye, Faramir | - | - |
Wrath | Auto | (3xDamage taken)% | When attacked and damaged while equipping an axe and able to counterattack, randomly counterattacks with accuracy x2 and enemy damage added to attack power. | Dean | - | - |
Counter | Auto | - | When attacked and able to counter, counters even if damaged by the attack. | Sherpa | Roast Beef | Ward, Adel, Sherlock, Ouro, Axel, Arthur, Kramer, Clifford, Marcel |
Shield Master | Auto | - | Increases shield accuracy +18%. | Adel*1, Elbert*1, Clifford, Marcel, Alvina | - | - |
Fortitude | Auto | - | Sets enemy Critical rate to 0. | Dean*1, Faramir | Tulsa Ornament | Reese |
Dodge Swords | Auto | 67% | When an enemy would hit with a sword, blade, or mace, randomly avoids attack. | - | - | - |
Dodge Spears | Auto | 67% | When an enemy would hit with a spear, lance, or fork, randomly avoids attack. | - | - | - |
Dodge Axes | Auto | 67% | When an enemy would hit with an axe, randomly avoids attack. | Ruby | - | - |
Dodge Arrows | Auto | 67% | When an enemy would hit with a bow, crossbow, or ballista, randomly avoids attack. | Elbert, Kramer, Percival | Bouillabaisse | Ward, Ouro, Faye, Saphira, Burroughs |
Dodge Magic | Auto | 67% | When an enemy would hit with any magic, randomly avoids attack. Immune to Sleep and Berserk spells. | Lanette | Seafood Salad | Sylvia, Faramir, Estobar, Saphira, Percival, Burroughs |
Miracle | Auto | (90-Enemy accuracy)% | When an enemy would hit for fatal damage, randomly avoids attack. | Aegina, Saphira | Maiden Statue | Reese |
Parry | Auto | (Weapon Skill/2+5)% | When equipping a physical weapon and would be hit by a physical weapon, randomly avoids damage at the cost of weapon durability. | Faye, Faramir | Main Gauche, Balmung | Ouro, Czene, Kramer*1, Estobar, Sherpa, Sedy, Marcel |
Evasion | Command (self) | - | Increases Avoid +50% until moving. Only usable before moving and every 5 turns. | Sedy | - | - |
Flourish | Command (attack) | - | Halves attack power but increases injury rate +33%. Every 4 turns only. | Arthur, Paramythis | - | - |
Backhanded | Auto | (Weapon Skill/2+5)% | When attacking an enemy, randomly doubles cripple rate. Can only activate up to 5 times per map. | Sylvia | - | - |
Gauntlets | Auto | (Weapon Skill/2+30)% | When hitting an enemy, randomly unequips their shield. | Kramer | - | - |
Provoke | Command (enemy) | - | Enemy within 5 hexes gains Fury status against user, and will attempt to attack them if possible. Only usable before moving. | Elbert, Clifford, Sedy | - | - |
Yell | Command (self) | - | Gains Mt +3 and Accuracy +10% for next battle. Effect is cumulative up to six times. Only usable before moving. | Daoud, Burroughs | - | - |
Shooter | Command (self) | - | Gains Shooter status. Until next turn, automatically attacks one enemy entering range of equipped weapon; if they take damage, their turn ends. Only usable before moving and while equipped with a bow, crossbow, or ballista. Status goes away if damage is taken. | Sherlock*1, Sylvia | Test Scorpion , Scorpion | Burroughs |
Axe Defense | Command (self) | (Weapon Skill+25)% | Gains Axe Defense status. Until next action, randomly blocks attacks using equipped axe as a shield, with Defense bonus equal to axe's Mt. Costs weapon durability for each block. Cannot counterattack while in effect. Only usable before moving and while equipping an axe. | Derrick, Daoud | - | - |
Robust | Auto | - | Immune to Injured and Crippled statuses. | Reese, Ward, Leon, Sherpa, Daoud | - | - |
Robust II | Auto | - | Immune to Injured and Crippled statuses. Not displayed. | Faramir, Saphira, Olwen, Paramythis | - | - |
Weakness | Auto | - | Increases rate of receiving Crippled status. Not displayed. | - | - | - |
Fury | Auto | - | When attacked, gains Fury status against attacker, and will attempt to attack them if possible. Not displayed. | - | - | - |
Horse Master | Auto | - | When advancing to the next chapter, restores 20 HP to horse in possession. | Chris | Tico | Czene |
Horse Swap | Command (ally) | - | Switches horses with an adjacent ally. Requires both characters to be able to ride horses, but does not require both characters to possess a horse. | Chris | - | - |
Blessing | Auto | - | At the start of each turn, heals 0-3 HP to all allies within 3 hexes. | Izerna, Lanette | - | - |
Self-Heal | Command (self) | - | Recovers (Mind+3) HP. Only usable before moving and every 4 turns. | Saphira, Paramythis | - | - |
Silence | Command (self) | - | Prevents use of all dark magic for 3 turns. Only usable before moving and every 10 turns. | Saphira*1 | - | - |
Elite | Auto | - | Gains Exp x1.2 while Level is 10 or less. | Ruby, Enid | - | - |
Guard | Command (ally) | - | Protects an adjacent ally, entering combat in place of them if they are attacked and preventing them from being captured until either character uses a command other than Wait. Defense and Avoid are halved while in effect; shields are unaffected. | Ward, Sherpa, Marcel | - | - |
Return | Command (self) | - | Leaves the map. | Olwen*2 | - | - |
Conversion | Command (self) | - | Class changes to Raze Priest or back to starting class. Cannot gain Exp while a Raze Priest. | Olwen*1 | - | - |
- *1 Requires reaching a certain level, promoting, or being recruited
- *2 Later replaced by another skill
- *3 Only as a Raze Priest
- *4 Revival Masterpiece is Reese only