Difference between revisions of "Berwick Saga Skills"
From EmblemWiki
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|Commander | |Commander | ||
|Auto | |Auto | ||
− | | | + | | - |
| +10% accuracy to allies within 3 hexes. Cumulative. | | +10% accuracy to allies within 3 hexes. Cumulative. | ||
|Reese | |Reese | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Charisma | |Charisma | ||
|Auto | |Auto | ||
− | | | + | | - |
| +3% accuracy to allies within 5 hexes. Cumulative. | | +3% accuracy to allies within 5 hexes. Cumulative. | ||
|Enid, Lanette | |Enid, Lanette | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Support | |Support | ||
|Auto | |Auto | ||
− | | | + | | - |
| +20% accuracy and +4% Critical if an ally with the Support skill is within 3 hexes. Not cumulative. | | +20% accuracy and +4% Critical if an ally with the Support skill is within 3 hexes. Not cumulative. | ||
|Leon, Adel | |Leon, Adel | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Protection | |Protection | ||
|Auto | |Auto | ||
− | | | + | | - |
| +5 Defense to allies within 3 hexes. | | +5 Defense to allies within 3 hexes. | ||
|Lanette | |Lanette | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Resistance | |Resistance | ||
|Auto | |Auto | ||
− | | | + | | - |
| +5 to all resistances to allies within 3 hexes. | | +5 to all resistances to allies within 3 hexes. | ||
− | |Saphira<sup>1</sup> | + | |Saphira<sup>*1</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Assist | |Assist | ||
|Auto | |Auto | ||
− | | | + | | - |
|Grants Reese 100% Critical while adjacent. | |Grants Reese 100% Critical while adjacent. | ||
|Lanette | |Lanette | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Re-Move | |Re-Move | ||
|Command (move) | |Command (move) | ||
− | | | + | | - |
|After attacking, can use remaining movement to move again, but not if damaged in battle. Limited to Wait command after moving. | |After attacking, can use remaining movement to move again, but not if damaged in battle. Limited to Wait command after moving. | ||
− | | | + | | - |
|All mounts | |All mounts | ||
− | |Reese, Ward, Leon, Adel, Sherlock, Elbert, Chris, Ruby, Arthur, Czene<sup>1</sup>, Larentia, Alvina, Paramythis | + | |Reese, Ward, Leon, Adel, Sherlock, Elbert, Chris, Ruby, Arthur, Czene<sup>*1</sup>, Larentia, Alvina, Paramythis |
|- | |- | ||
|Hurry | |Hurry | ||
|Command (move) | |Command (move) | ||
− | | | + | | - |
|Moves an additional space, but limited to Wait command after moving. | |Moves an additional space, but limited to Wait command after moving. | ||
|Arthur, Burroughs | |Arthur, Burroughs | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Sprint | |Sprint | ||
|Auto | |Auto | ||
− | | | + | | - |
|Increases movement by 1. | |Increases movement by 1. | ||
|Faramir | |Faramir | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Slow | |Slow | ||
|Auto | |Auto | ||
− | | | + | | - |
|Decreases movement by 1. | |Decreases movement by 1. | ||
− | | | + | | - |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Slow II | |Slow II | ||
|Auto | |Auto | ||
− | | | + | | - |
|Decreases movement by 1 while Level is 14 or less. Not displayed. | |Decreases movement by 1 while Level is 14 or less. Not displayed. | ||
|Marcel | |Marcel | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Swim | |Swim | ||
|Auto | |Auto | ||
− | | | + | | - |
|Can move across Shallow, River, Lake, and Sea terrain, each with movement cost 1. | |Can move across Shallow, River, Lake, and Sea terrain, each with movement cost 1. | ||
|Axel | |Axel | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Hiker | |Hiker | ||
|Auto | |Auto | ||
− | | | + | | - |
|Avoid is not reduced to 0 while on a cliif. | |Avoid is not reduced to 0 while on a cliif. | ||
|Kramer | |Kramer | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Camoflage | |Camoflage | ||
|Auto | |Auto | ||
− | | | + | | - |
|Terrain bonus to Avoid is multiplied by 1.5. | |Terrain bonus to Avoid is multiplied by 1.5. | ||
|Estobar, Paramythis | |Estobar, Paramythis | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Hunter | |Hunter | ||
|Auto | |Auto | ||
− | | | + | | - |
|Ignores enemy Avoid bonus from forest terrain while using a bow or crossbow. | |Ignores enemy Avoid bonus from forest terrain while using a bow or crossbow. | ||
|Estobar | |Estobar | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Search | |Search | ||
|Command (terrain) | |Command (terrain) | ||
− | | | + | | - |
|In specific locations, find items. If an enemy is guarding the item, fight them for 5 rounds, then gains 16 Exp. Otherwise, gains 8 Exp. | |In specific locations, find items. If an enemy is guarding the item, fight them for 5 rounds, then gains 16 Exp. Otherwise, gains 8 Exp. | ||
|Axel, Czene, Sedy | |Axel, Czene, Sedy | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Unlock | |Unlock | ||
|Command (terrain) | |Command (terrain) | ||
− | | | + | | - |
|Opens a door or chest, then gains 8 Exp. | |Opens a door or chest, then gains 8 Exp. | ||
|Czene, Sedy | |Czene, Sedy | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Hide | |Hide | ||
|Auto | |Auto | ||
− | | | + | | - |
|When in a forest or house, disappears from enemy view unless an enemy with the skill Watch is nearby or any enemy is adjacent. | |When in a forest or house, disappears from enemy view unless an enemy with the skill Watch is nearby or any enemy is adjacent. | ||
|Axel, Sylvia, Czene, Estobar, Sedy | |Axel, Sylvia, Czene, Estobar, Sedy | ||
Line 155: | Line 155: | ||
|Shadow | |Shadow | ||
|Auto | |Auto | ||
− | | | + | | - |
|Disappears from enemy view at all times unless an enemy with the skill Watch is nearby or any enemy is adjacent. | |Disappears from enemy view at all times unless an enemy with the skill Watch is nearby or any enemy is adjacent. | ||
− | | | + | | - |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Watch | |Watch | ||
|Auto | |Auto | ||
− | | | + | | - |
|Reveals hidden enemies within 3 hexes. | |Reveals hidden enemies within 3 hexes. | ||
|Czene, Larentia | |Czene, Larentia | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Night Vision | |Night Vision | ||
|Auto | |Auto | ||
− | | | + | | - |
|Can see one hex farther away at night. | |Can see one hex farther away at night. | ||
|Estobar | |Estobar | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Advanced | |Advanced | ||
|Auto | |Auto | ||
− | | | + | | - |
|Can use higher-Rank equipment with failure rate changed as if level was increased by 7. | |Can use higher-Rank equipment with failure rate changed as if level was increased by 7. | ||
− | |Reese, Izerna<sup>1</sup>, Sylvia, Olwen | + | |Reese, Izerna<sup>*1</sup>, Sylvia, Olwen |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Limited | |Limited | ||
|Auto | |Auto | ||
− | | | + | | - |
|Can only use equipment up to Rank 3. | |Can only use equipment up to Rank 3. | ||
− | |Olwen<sup>3</sup> | + | |Olwen<sup>*3</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Versatile | |Versatile | ||
|Auto | |Auto | ||
− | | | + | | - |
|When attacked, automatically changes equipped weapon to be able to counterattack. | |When attacked, automatically changes equipped weapon to be able to counterattack. | ||
− | | | + | | - |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Chant | |Chant | ||
|Auto | |Auto | ||
− | | | + | | - |
|After using non-attacking spell, returns to previous equipment. | |After using non-attacking spell, returns to previous equipment. | ||
− | |Izerna<sup>1</sup>, Saphira, Paramythis | + | |Izerna<sup>*1</sup>, Saphira, Paramythis |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Blade | |Blade | ||
|Auto | |Auto | ||
− | | | + | | - |
|Can equip blades. | |Can equip blades. | ||
− | |Ouro, Kramer<sup>1</sup>, Faye<sup>1</sup>, Faramir, Sherpa, Marcel | + | |Ouro, Kramer<sup>*1</sup>, Faye<sup>*1</sup>, Faramir, Sherpa, Marcel |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Lance | |Lance | ||
|Auto | |Auto | ||
− | | | + | | - |
|Can equip lances. | |Can equip lances. | ||
− | |Leon<sup>1</sup>, Adel<sup>1</sup>, Clifford | + | |Leon<sup>*1</sup>, Adel<sup>*1</sup>, Clifford |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Fork | |Fork | ||
|Auto | |Auto | ||
− | | | + | | - |
|Can equip forks. | |Can equip forks. | ||
|Adel | |Adel | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Robbery | |Robbery | ||
Line 238: | Line 238: | ||
|When defeating an enemy at range 0-1, randomly steals an item. Cannot steal rare items or items with rank higher than level. Can only activate up to 3 times per map. | |When defeating an enemy at range 0-1, randomly steals an item. Cannot steal rare items or items with rank higher than level. Can only activate up to 3 times per map. | ||
|Axel | |Axel | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Plunder | |Plunder | ||
|Auto | |Auto | ||
− | | | + | | - |
|When defeating an enemy at range 0-1, get gold depending on enemy level. | |When defeating an enemy at range 0-1, get gold depending on enemy level. | ||
|Ouro | |Ouro | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Weapon Care | |Weapon Care | ||
Line 255: | Line 255: | ||
|Chris, Arthur, Burroughs | |Chris, Arthur, Burroughs | ||
|Maintenance Guide, Revival Masterpiece | |Maintenance Guide, Revival Masterpiece | ||
− | |All<sup>4</sup> | + | |All<sup>*4</sup> |
|- | |- | ||
|Mug | |Mug | ||
Line 261: | Line 261: | ||
|?% | |?% | ||
|When hitting an enemy at range 0, randomly steals an unequipped item. Cannot steal rare items. | |When hitting an enemy at range 0, randomly steals an unequipped item. Cannot steal rare items. | ||
− | |Czene<sup>2</sup> | + | |Czene<sup>*2</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Mug II | |Mug II | ||
Line 269: | Line 269: | ||
|?% | |?% | ||
|When hitting an enemy at range 0, randomly steals any item. Cannot steal rare tems. Against enemies with Robust and after activating at least twice in one map, can only steal unequipped items. | |When hitting an enemy at range 0, randomly steals any item. Cannot steal rare tems. Against enemies with Robust and after activating at least twice in one map, can only steal unequipped items. | ||
− | |Czene<sup>1</sup> | + | |Czene<sup>*1</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Steal | |Steal | ||
|Command (enemy) | |Command (enemy) | ||
− | | | + | | - |
|Take an unequipped weapon or item from an adjacent enemy, then gains 8 Exp. Cannot steal rare items. Before moving only. Can only be used up to 3 times per map. | |Take an unequipped weapon or item from an adjacent enemy, then gains 8 Exp. Cannot steal rare items. Before moving only. Can only be used up to 3 times per map. | ||
|Sedy | |Sedy | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Pursuit | |Pursuit | ||
|Auto | |Auto | ||
− | | | + | | - |
|When Speed exceedes enemy Speed by 5 or more, increases attack number by 1. | |When Speed exceedes enemy Speed by 5 or more, increases attack number by 1. | ||
− | |Estobar<sup>1</sup>, Paramythis | + | |Estobar<sup>*1</sup>, Paramythis |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Continue | |Continue | ||
Line 293: | Line 293: | ||
|(Weapon Skill/2 + Speed)% | |(Weapon Skill/2 + Speed)% | ||
|When Speed is 5 or more, randomly adds an additional attack. | |When Speed is 5 or more, randomly adds an additional attack. | ||
− | |Reese, Dean, Ouro, Ruby<sup>1</sup>, Czene, Faye, Larentia, Percival, Alvina | + | |Reese, Dean, Ouro, Ruby<sup>*1</sup>, Czene, Faye, Larentia, Percival, Alvina |
|Cod Poele | |Cod Poele | ||
|Kramer, Olwen | |Kramer, Olwen | ||
Line 299: | Line 299: | ||
|Multishot | |Multishot | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks twice consecutively with a bow at -5% accuracy. Every 4 turns only. | |Attacks twice consecutively with a bow at -5% accuracy. Every 4 turns only. | ||
− | |Sherlock<sup>2</sup> | + | |Sherlock<sup>*2</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Rapid-Fire | |Rapid-Fire | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks three times consecutively with a bow at -5% accuracy for the first attack and +5% accuracy for the third attack. Every 5 turns only. | |Attacks three times consecutively with a bow at -5% accuracy for the first attack and +5% accuracy for the third attack. Every 5 turns only. | ||
− | |Sherlock<sup>1</sup> | + | |Sherlock<sup>*1</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Starstrike | |Starstrike | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks five times consecutively with a sword. Every 7 turns only. | |Attacks five times consecutively with a sword. Every 7 turns only. | ||
− | |Faye<sup>1</sup> | + | |Faye<sup>*1</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Deathmatch | |Deathmatch | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks an enemy able to counterattack, extending combat to 5 rounds and allowing both fighters to counterattack even if they take damage. | |Attacks an enemy able to counterattack, extending combat to 5 rounds and allowing both fighters to counterattack even if they take damage. | ||
|Leon, Ouro | |Leon, Ouro | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Aim | |Aim | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with a bow, crossbow, or ballista with accuracy +33%. Only usable in place of moving. | |Attacks with a bow, crossbow, or ballista with accuracy +33%. Only usable in place of moving. | ||
− | |Chris, Sylvia, Estobar<sup>1</sup>, Burroughs<sup>1</sup> | + | |Chris, Sylvia, Estobar<sup>*1</sup>, Burroughs<sup>*1</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Critical | |Critical | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with Critical +25%. Only usable in place of moving. | |Attacks with Critical +25%. Only usable in place of moving. | ||
|Faye | |Faye | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Critical II | |Critical II | ||
|Auto | |Auto | ||
− | | | + | | - |
|Adds level to Critical rate. | |Adds level to Critical rate. | ||
|Sedy | |Sedy | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Desperation | |Desperation | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with accuracy +22%. Increases enemy accuracy to 100% and reduces own Defense (except shields) to 0. Allows both fighters to counterattack even if they take damage. | |Attacks with accuracy +22%. Increases enemy accuracy to 100% and reduces own Defense (except shields) to 0. Allows both fighters to counterattack even if they take damage. | ||
|Dean, Arthur | |Dean, Arthur | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Focus | |Focus | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with magic with accuracy +30% and power +10-30%. Every 7 turns only. | |Attacks with magic with accuracy +30% and power +10-30%. Every 7 turns only. | ||
|Aegina, Enid | |Aegina, Enid | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Marksman | |Marksman | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with a bow with range +1 and accuracy -15%. Only usable in place of moving. | |Attacks with a bow with range +1 and accuracy -15%. Only usable in place of moving. | ||
|Sylvia | |Sylvia | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Surprise | |Surprise | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with enemy's counterattacking skills disabled. Only usable in place of moving. | |Attacks with enemy's counterattacking skills disabled. Only usable in place of moving. | ||
|Sherpa | |Sherpa | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Pulverize | |Pulverize | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with attack power doubled and Defense reduced to 0. Only usable in place of moving. | |Attacks with attack power doubled and Defense reduced to 0. Only usable in place of moving. | ||
|Axel, Daoud | |Axel, Daoud | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Mercy | |Mercy | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks an enemy; if they would be killed, their HP is instead reduced to 1. | |Attacks an enemy; if they would be killed, their HP is instead reduced to 1. | ||
− | |Dean<sup>1</sup>, Derrick, Larentia, Percival, Alvina, Lanette | + | |Dean<sup>*1</sup>, Derrick, Larentia, Percival, Alvina, Lanette |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Throw | |Throw | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Attacks with a range 1 weapon with accuracy +10%. Switches back to previously equipped weapon after combat. | |Attacks with a range 1 weapon with accuracy +10%. Switches back to previously equipped weapon after combat. | ||
− | |Leon<sup>1</sup>, Adel, Ruby<sup>1</sup>, Derrick, Larentia, Alvina | + | |Leon<sup>*1</sup>, Adel, Ruby<sup>*1</sup>, Derrick, Larentia, Alvina |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Re-Attack | |Re-Attack | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Functions as Attack command, available immediately after attacking. Every 6 turns only. | |Functions as Attack command, available immediately after attacking. Every 6 turns only. | ||
|Sherlock | |Sherlock | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Ambush | |Ambush | ||
|Auto | |Auto | ||
− | | | + | | - |
|When attacked at range 0 while able to counterattack and while having a higher Speed than enemy, attacks first. | |When attacked at range 0 while able to counterattack and while having a higher Speed than enemy, attacks first. | ||
|Adel | |Adel | ||
Line 430: | Line 430: | ||
|When attacked and avoid initial attack while equipping a sword and able to counterattack, randomly increases accuracy +33% and Critical +3%. | |When attacked and avoid initial attack while equipping a sword and able to counterattack, randomly increases accuracy +33% and Critical +3%. | ||
|Ouro, Faye, Faramir | |Ouro, Faye, Faramir | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Wrath | |Wrath | ||
Line 438: | Line 438: | ||
|When attacked and damaged while equipping an axe and able to counterattack, randomly counterattacks in spite of damage with accuracy x2 and enemy damage added to attack power. | |When attacked and damaged while equipping an axe and able to counterattack, randomly counterattacks in spite of damage with accuracy x2 and enemy damage added to attack power. | ||
|Dean | |Dean | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Counter | |Counter | ||
|Auto | |Auto | ||
− | | | + | | - |
|When attacked and able to counter, counters even if damaged by the attack. When attacked at range 1 while equipping a range 0 weapon, moves up to counter at range 0. | |When attacked and able to counter, counters even if damaged by the attack. When attacked at range 1 while equipping a range 0 weapon, moves up to counter at range 0. | ||
|Sherpa | |Sherpa | ||
Line 451: | Line 451: | ||
|Shield Master | |Shield Master | ||
|Auto | |Auto | ||
− | | | + | | - |
|Increases shield accuracy +18%. | |Increases shield accuracy +18%. | ||
− | |Adel<sup>1</sup>, Elbert<sup>1</sup>, Clifford, Marcel, Alvina | + | |Adel<sup>*1</sup>, Elbert<sup>*1</sup>, Clifford, Marcel, Alvina |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Fortitude | |Fortitude | ||
|Auto | |Auto | ||
− | | | + | | - |
|Sets enemy Critical rate to 0. | |Sets enemy Critical rate to 0. | ||
− | |Dean<sup>1</sup>, Faramir | + | |Dean<sup>*1</sup>, Faramir |
|Tulsa Ornament | |Tulsa Ornament | ||
|Reese | |Reese | ||
Line 469: | Line 469: | ||
|67% | |67% | ||
|When an enemy would hit with a sword, blade, or mace, randomly avoids attack. | |When an enemy would hit with a sword, blade, or mace, randomly avoids attack. | ||
− | | | + | | - |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Dodge Spears | |Dodge Spears | ||
Line 477: | Line 477: | ||
|67% | |67% | ||
|When an enemy would hit with a spear, lance, or fork, randomly avoids attack. | |When an enemy would hit with a spear, lance, or fork, randomly avoids attack. | ||
− | | | + | | - |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Dodge Axes | |Dodge Axes | ||
Line 486: | Line 486: | ||
|When an enemy would hit with an axe, randomly avoids attack. | |When an enemy would hit with an axe, randomly avoids attack. | ||
|Ruby | |Ruby | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Dodge Arrows | |Dodge Arrows | ||
Line 519: | Line 519: | ||
|Faye, Faramir | |Faye, Faramir | ||
|Main Gauche, Balmung | |Main Gauche, Balmung | ||
− | |Ouro, Czene, Kramer<sup>1</sup>, Estobar, Sherpa, Sedy, Marcel | + | |Ouro, Czene, Kramer<sup>*1</sup>, Estobar, Sherpa, Sedy, Marcel |
|- | |- | ||
|Evasion | |Evasion | ||
|Command (self) | |Command (self) | ||
− | | | + | | - |
|Increases Avoid +50% until moving. Only usable before moving and every 5 turns. | |Increases Avoid +50% until moving. Only usable before moving and every 5 turns. | ||
|Sedy | |Sedy | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Flourish | |Flourish | ||
|Command (attack) | |Command (attack) | ||
− | | | + | | - |
|Halves attack power but increases injury rate +33%. Every 4 turns only. | |Halves attack power but increases injury rate +33%. Every 4 turns only. | ||
|Arthur, Paramythis | |Arthur, Paramythis | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Backhanded | |Backhanded | ||
Line 542: | Line 542: | ||
|When attacking an enemy, randomly doubles cripple rate. Can only activate up to 5 times per map. | |When attacking an enemy, randomly doubles cripple rate. Can only activate up to 5 times per map. | ||
|Sylvia | |Sylvia | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Gauntlets | |Gauntlets | ||
Line 550: | Line 550: | ||
|When hitting an enemy, randomly unequips their shield. | |When hitting an enemy, randomly unequips their shield. | ||
|Kramer | |Kramer | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Provoke | |Provoke | ||
|Command (enemy) | |Command (enemy) | ||
− | | | + | | - |
|Enemy within 5 hexes gains Fury status against user, and will attempt to attack them if possible. Only usable before moving. | |Enemy within 5 hexes gains Fury status against user, and will attempt to attack them if possible. Only usable before moving. | ||
|Elbert, Clifford, Sedy | |Elbert, Clifford, Sedy | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Yell | |Yell | ||
|Command (self) | |Command (self) | ||
− | | | + | | - |
|Gains Mt +3 and Accuracy +10% for next battle. Effect is cumulative up to six times. Only usable before moving. | |Gains Mt +3 and Accuracy +10% for next battle. Effect is cumulative up to six times. Only usable before moving. | ||
|Daoud, Burroughs | |Daoud, Burroughs | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Shooter | |Shooter | ||
|Command (self) | |Command (self) | ||
− | | | + | | - |
|Gains Shooter status. Until next turn, automatically attacks one enemy entering range of equipped weapon; if they take damage, their turn ends. Only usable before moving and while equipped with a bow, crossbow, or ballista. Status goes away if damage is taken. | |Gains Shooter status. Until next turn, automatically attacks one enemy entering range of equipped weapon; if they take damage, their turn ends. Only usable before moving and while equipped with a bow, crossbow, or ballista. Status goes away if damage is taken. | ||
− | |Sherlock<sup>1</sup>, Sylvia | + | |Sherlock<sup>*1</sup>, Sylvia |
|Test Scorpion , Scorpion | |Test Scorpion , Scorpion | ||
|Burroughs | |Burroughs | ||
Line 582: | Line 582: | ||
|Gains Axe Defense status. Until next action, randomly blocks attacks using equipped axe as a shield, with Defense bonus equal to axe's Mt. Costs weapon durability for each block. Cannot counterattack while in effect. Only usable before moving and while equipping an axe. | |Gains Axe Defense status. Until next action, randomly blocks attacks using equipped axe as a shield, with Defense bonus equal to axe's Mt. Costs weapon durability for each block. Cannot counterattack while in effect. Only usable before moving and while equipping an axe. | ||
|Derrick, Daoud | |Derrick, Daoud | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Robust | |Robust | ||
|Auto | |Auto | ||
− | | | + | | - |
|Immune to Injured and Crippled statuses. | |Immune to Injured and Crippled statuses. | ||
|Reese, Ward, Leon, Sherpa, Daoud | |Reese, Ward, Leon, Sherpa, Daoud | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Robust II | |Robust II | ||
|Auto | |Auto | ||
− | | | + | | - |
|Immune to Injured and Crippled statuses. Not displayed. | |Immune to Injured and Crippled statuses. Not displayed. | ||
|Faramir, Saphira, Olwen, Paramythis | |Faramir, Saphira, Olwen, Paramythis | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Weakness | |Weakness | ||
|Auto | |Auto | ||
− | | | + | | - |
|Increases rate of receiving Crippled status. Not displayed. | |Increases rate of receiving Crippled status. Not displayed. | ||
− | | | + | | - |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Fury | |Fury | ||
|Auto | |Auto | ||
− | | | + | | - |
|When attacked, gains Fury status against attacker, and will attempt to attack them if possible. Not displayed. | |When attacked, gains Fury status against attacker, and will attempt to attack them if possible. Not displayed. | ||
− | | | + | | - |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Horse Master | |Horse Master | ||
|Auto | |Auto | ||
− | | | + | | - |
|When advancing to the next chapter, restores 20 HP to horse in possession. | |When advancing to the next chapter, restores 20 HP to horse in possession. | ||
|Chris | |Chris | ||
Line 627: | Line 627: | ||
|Horse Swap | |Horse Swap | ||
|Command (ally) | |Command (ally) | ||
− | | | + | | - |
|Switches horses with an adjacent ally. Requires both characters to be able to ride horses, but does not require both characters to possess a horse. | |Switches horses with an adjacent ally. Requires both characters to be able to ride horses, but does not require both characters to possess a horse. | ||
|Chris | |Chris | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Blessing | |Blessing | ||
|Auto | |Auto | ||
− | | | + | | - |
|At the start of each turn, heals 0-3 HP to all allies within 3 hexes. | |At the start of each turn, heals 0-3 HP to all allies within 3 hexes. | ||
|Izerna, Lanette | |Izerna, Lanette | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Self-Heal | |Self-Heal | ||
|Command (self) | |Command (self) | ||
− | | | + | | - |
|Recovers (Mind+3) HP. Only usable before moving and every 4 turns. | |Recovers (Mind+3) HP. Only usable before moving and every 4 turns. | ||
|Saphira, Paramythis | |Saphira, Paramythis | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Silence | |Silence | ||
|Command (self) | |Command (self) | ||
− | | | + | | - |
|Prevents use of all dark magic for 3 turns. Only usable before moving and every 10 turns. | |Prevents use of all dark magic for 3 turns. Only usable before moving and every 10 turns. | ||
− | |Saphira<sup>1</sup> | + | |Saphira<sup>*1</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Elite | |Elite | ||
|Auto | |Auto | ||
− | | | + | | - |
|Gains Exp x1.2 while Level is 10 or less. | |Gains Exp x1.2 while Level is 10 or less. | ||
|Ruby, Enid | |Ruby, Enid | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Guard | |Guard | ||
|Command (ally) | |Command (ally) | ||
− | | | + | | - |
|Protects an adjacent ally, entering combat in place of them if they are attacked and preventing them from being captured until either character uses a command other than Wait. Defense and Avoid are halved while in effect; shields are unaffected. | |Protects an adjacent ally, entering combat in place of them if they are attacked and preventing them from being captured until either character uses a command other than Wait. Defense and Avoid are halved while in effect; shields are unaffected. | ||
|Ward, Sherpa, Marcel | |Ward, Sherpa, Marcel | ||
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Return | |Return | ||
|Command (self) | |Command (self) | ||
− | | | + | | - |
|Leaves the map. | |Leaves the map. | ||
− | |Olwen<sup>2</sup> | + | |Olwen<sup>*2</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|Conversion | |Conversion | ||
|Command (self) | |Command (self) | ||
− | | | + | | - |
|Class changes to Raze Priest or back to starting class. Cannot gain Exp while a Raze Priest. | |Class changes to Raze Priest or back to starting class. Cannot gain Exp while a Raze Priest. | ||
− | |Olwen<sup>1</sup> | + | |Olwen<sup>*1</sup> |
− | | | + | | - |
− | | | + | | - |
|- | |- | ||
|} | |} | ||
− | *<sup>1</sup> Requires reaching a certain level, promoting, or being recruited | + | *<sup>*1</sup> Requires reaching a certain level, promoting, or being recruited |
− | *<sup>2</sup> Later replaced by another skill | + | *<sup>*2</sup> Later replaced by another skill |
− | *<sup>3</sup> Only as a Raze Priest | + | *<sup>*3</sup> Only as a Raze Priest |
− | *<sup>4</sup> Revival Masterpiece is Reese only | + | *<sup>*4</sup> Revival Masterpiece is Reese only |
[[Category:Game Guides]][[Category:Berwick Saga Guides]] | [[Category:Game Guides]][[Category:Berwick Saga Guides]] |
Revision as of 22:53, 3 October 2011
This content was originally provided by Othin.
Name | Type | Activation | Effect | Characters | Other | Other Characters |
---|---|---|---|---|---|---|
Commander | Auto | - | +10% accuracy to allies within 3 hexes. Cumulative. | Reese | - | - |
Charisma | Auto | - | +3% accuracy to allies within 5 hexes. Cumulative. | Enid, Lanette | - | - |
Support | Auto | - | +20% accuracy and +4% Critical if an ally with the Support skill is within 3 hexes. Not cumulative. | Leon, Adel | - | - |
Protection | Auto | - | +5 Defense to allies within 3 hexes. | Lanette | - | - |
Resistance | Auto | - | +5 to all resistances to allies within 3 hexes. | Saphira*1 | - | - |
Assist | Auto | - | Grants Reese 100% Critical while adjacent. | Lanette | - | - |
Re-Move | Command (move) | - | After attacking, can use remaining movement to move again, but not if damaged in battle. Limited to Wait command after moving. | - | All mounts | Reese, Ward, Leon, Adel, Sherlock, Elbert, Chris, Ruby, Arthur, Czene*1, Larentia, Alvina, Paramythis |
Hurry | Command (move) | - | Moves an additional space, but limited to Wait command after moving. | Arthur, Burroughs | - | - |
Sprint | Auto | - | Increases movement by 1. | Faramir | - | - |
Slow | Auto | - | Decreases movement by 1. | - | - | - |
Slow II | Auto | - | Decreases movement by 1 while Level is 14 or less. Not displayed. | Marcel | - | - |
Swim | Auto | - | Can move across Shallow, River, Lake, and Sea terrain, each with movement cost 1. | Axel | - | - |
Hiker | Auto | - | Avoid is not reduced to 0 while on a cliif. | Kramer | - | - |
Camoflage | Auto | - | Terrain bonus to Avoid is multiplied by 1.5. | Estobar, Paramythis | - | - |
Hunter | Auto | - | Ignores enemy Avoid bonus from forest terrain while using a bow or crossbow. | Estobar | - | - |
Search | Command (terrain) | - | In specific locations, find items. If an enemy is guarding the item, fight them for 5 rounds, then gains 16 Exp. Otherwise, gains 8 Exp. | Axel, Czene, Sedy | - | - |
Unlock | Command (terrain) | - | Opens a door or chest, then gains 8 Exp. | Czene, Sedy | - | - |
Hide | Auto | - | When in a forest or house, disappears from enemy view unless an enemy with the skill Watch is nearby or any enemy is adjacent. | Axel, Sylvia, Czene, Estobar, Sedy | Luna Talisman | Dean, Izerna, Ouro, Kramer, Faye, Aegina, Sherpa, Saphira, Olwen, Sedy, Enid, Percival, Paramythis |
Shadow | Auto | - | Disappears from enemy view at all times unless an enemy with the skill Watch is nearby or any enemy is adjacent. | - | - | - |
Watch | Auto | - | Reveals hidden enemies within 3 hexes. | Czene, Larentia | - | - |
Night Vision | Auto | - | Can see one hex farther away at night. | Estobar | - | - |
Advanced | Auto | - | Can use higher-Rank equipment with failure rate changed as if level was increased by 7. | Reese, Izerna*1, Sylvia, Olwen | - | - |
Limited | Auto | - | Can only use equipment up to Rank 3. | Olwen*3 | - | - |
Versatile | Auto | - | When attacked, automatically changes equipped weapon to be able to counterattack. | - | - | - |
Chant | Auto | - | After using non-attacking spell, returns to previous equipment. | Izerna*1, Saphira, Paramythis | - | - |
Blade | Auto | - | Can equip blades. | Ouro, Kramer*1, Faye*1, Faramir, Sherpa, Marcel | - | - |
Lance | Auto | - | Can equip lances. | Leon*1, Adel*1, Clifford | - | - |
Fork | Auto | - | Can equip forks. | Adel | - | - |
Robbery | Auto | 25% | When defeating an enemy at range 0-1, randomly steals an item. Cannot steal rare items or items with rank higher than level. Can only activate up to 3 times per map. | Axel | - | - |
Plunder | Auto | - | When defeating an enemy at range 0-1, get gold depending on enemy level. | Ouro | - | - |
Weapon Care | Auto | 20% | Randomly prevents weapon durability from decreasing. | Chris, Arthur, Burroughs | Maintenance Guide, Revival Masterpiece | All*4 |
Mug | Auto | ?% | When hitting an enemy at range 0, randomly steals an unequipped item. Cannot steal rare items. | Czene*2 | - | - |
Mug II | Auto | ?% | When hitting an enemy at range 0, randomly steals any item. Cannot steal rare tems. Against enemies with Robust and after activating at least twice in one map, can only steal unequipped items. | Czene*1 | - | - |
Steal | Command (enemy) | - | Take an unequipped weapon or item from an adjacent enemy, then gains 8 Exp. Cannot steal rare items. Before moving only. Can only be used up to 3 times per map. | Sedy | - | - |
Pursuit | Auto | - | When Speed exceedes enemy Speed by 5 or more, increases attack number by 1. | Estobar*1, Paramythis | - | - |
Continue | Auto | (Weapon Skill/2 + Speed)% | When Speed is 5 or more, randomly adds an additional attack. | Reese, Dean, Ouro, Ruby*1, Czene, Faye, Larentia, Percival, Alvina | Cod Poele | Kramer, Olwen |
Multishot | Command (attack) | - | Attacks twice consecutively with a bow at -5% accuracy. Every 4 turns only. | Sherlock*2 | - | - |
Rapid-Fire | Command (attack) | - | Attacks three times consecutively with a bow at -5% accuracy for the first attack and +5% accuracy for the third attack. Every 5 turns only. | Sherlock*1 | - | - |
Starstrike | Command (attack) | - | Attacks five times consecutively with a sword. Every 7 turns only. | Faye*1 | - | - |
Deathmatch | Command (attack) | - | Attacks an enemy able to counterattack, extending combat to 5 rounds and allowing both fighters to counterattack even if they take damage. | Leon, Ouro | - | - |
Aim | Command (attack) | - | Attacks with a bow, crossbow, or ballista with accuracy +33%. Only usable in place of moving. | Chris, Sylvia, Estobar*1, Burroughs*1 | - | - |
Critical | Command (attack) | - | Attacks with Critical +25%. Only usable in place of moving. | Faye | - | - |
Critical II | Auto | - | Adds level to Critical rate. | Sedy | - | - |
Desperation | Command (attack) | - | Attacks with accuracy +22%. Increases enemy accuracy to 100% and reduces own Defense (except shields) to 0. Allows both fighters to counterattack even if they take damage. | Dean, Arthur | - | - |
Focus | Command (attack) | - | Attacks with magic with accuracy +30% and power +10-30%. Every 7 turns only. | Aegina, Enid | - | - |
Marksman | Command (attack) | - | Attacks with a bow with range +1 and accuracy -15%. Only usable in place of moving. | Sylvia | - | - |
Surprise | Command (attack) | - | Attacks with enemy's counterattacking skills disabled. Only usable in place of moving. | Sherpa | - | - |
Pulverize | Command (attack) | - | Attacks with attack power doubled and Defense reduced to 0. Only usable in place of moving. | Axel, Daoud | - | - |
Mercy | Command (attack) | - | Attacks an enemy; if they would be killed, their HP is instead reduced to 1. | Dean*1, Derrick, Larentia, Percival, Alvina, Lanette | - | - |
Throw | Command (attack) | - | Attacks with a range 1 weapon with accuracy +10%. Switches back to previously equipped weapon after combat. | Leon*1, Adel, Ruby*1, Derrick, Larentia, Alvina | - | - |
Re-Attack | Command (attack) | - | Functions as Attack command, available immediately after attacking. Every 6 turns only. | Sherlock | - | - |
Ambush | Auto | - | When attacked at range 0 while able to counterattack and while having a higher Speed than enemy, attacks first. | Adel | Honey Hare | Leon, Sylvia, Ruby, Czene, Larentia, Sedy, Enid |
Iaido | Auto | (Weapon Skill/2+40)% | When attacked and avoid initial attack while equipping a sword and able to counterattack, randomly increases accuracy +33% and Critical +3%. | Ouro, Faye, Faramir | - | - |
Wrath | Auto | (3xDamage taken)% | When attacked and damaged while equipping an axe and able to counterattack, randomly counterattacks in spite of damage with accuracy x2 and enemy damage added to attack power. | Dean | - | - |
Counter | Auto | - | When attacked and able to counter, counters even if damaged by the attack. When attacked at range 1 while equipping a range 0 weapon, moves up to counter at range 0. | Sherpa | Roast Beef | Ward, Adel, Sherlock, Ouro, Axel, Arthur, Kramer, Clifford, Marcel |
Shield Master | Auto | - | Increases shield accuracy +18%. | Adel*1, Elbert*1, Clifford, Marcel, Alvina | - | - |
Fortitude | Auto | - | Sets enemy Critical rate to 0. | Dean*1, Faramir | Tulsa Ornament | Reese |
Dodge Swords | Auto | 67% | When an enemy would hit with a sword, blade, or mace, randomly avoids attack. | - | - | - |
Dodge Spears | Auto | 67% | When an enemy would hit with a spear, lance, or fork, randomly avoids attack. | - | - | - |
Dodge Axes | Auto | 67% | When an enemy would hit with an axe, randomly avoids attack. | Ruby | - | - |
Dodge Arrows | Auto | 67% | When an enemy would hit with a bow, crossbow, or ballista, randomly avoids attack. | Elbert, Kramer, Percival | Bouillabaisse | Ward, Ouro, Faye, Saphira, Burroughs |
Dodge Magic | Auto | 67% | When an enemy would hit with any magic, randomly avoids attack. Immune to Sleep and Berserk spells. | Lanette | Seafood Salad | Sylvia, Faramir, Estobar, Saphira, Percival, Burroughs |
Miracle | Auto | (90-Enemy accuracy)% | When an enemy would hit for fatal damage, randomly avoids attack. | Aegina, Saphira | Maiden Statue | Reese |
Parry | Auto | (Weapon Skill/2+5)% | When equipping a physical weapon and would be hit by a physical weapon, randomly avoids damage at the cost of weapon durability. | Faye, Faramir | Main Gauche, Balmung | Ouro, Czene, Kramer*1, Estobar, Sherpa, Sedy, Marcel |
Evasion | Command (self) | - | Increases Avoid +50% until moving. Only usable before moving and every 5 turns. | Sedy | - | - |
Flourish | Command (attack) | - | Halves attack power but increases injury rate +33%. Every 4 turns only. | Arthur, Paramythis | - | - |
Backhanded | Auto | (Weapon Skill/2+5)% | When attacking an enemy, randomly doubles cripple rate. Can only activate up to 5 times per map. | Sylvia | - | - |
Gauntlets | Auto | (Weapon Skill/2+30)% | When hitting an enemy, randomly unequips their shield. | Kramer | - | - |
Provoke | Command (enemy) | - | Enemy within 5 hexes gains Fury status against user, and will attempt to attack them if possible. Only usable before moving. | Elbert, Clifford, Sedy | - | - |
Yell | Command (self) | - | Gains Mt +3 and Accuracy +10% for next battle. Effect is cumulative up to six times. Only usable before moving. | Daoud, Burroughs | - | - |
Shooter | Command (self) | - | Gains Shooter status. Until next turn, automatically attacks one enemy entering range of equipped weapon; if they take damage, their turn ends. Only usable before moving and while equipped with a bow, crossbow, or ballista. Status goes away if damage is taken. | Sherlock*1, Sylvia | Test Scorpion , Scorpion | Burroughs |
Axe Defense | Command (self) | (Weapon Skill+25)% | Gains Axe Defense status. Until next action, randomly blocks attacks using equipped axe as a shield, with Defense bonus equal to axe's Mt. Costs weapon durability for each block. Cannot counterattack while in effect. Only usable before moving and while equipping an axe. | Derrick, Daoud | - | - |
Robust | Auto | - | Immune to Injured and Crippled statuses. | Reese, Ward, Leon, Sherpa, Daoud | - | - |
Robust II | Auto | - | Immune to Injured and Crippled statuses. Not displayed. | Faramir, Saphira, Olwen, Paramythis | - | - |
Weakness | Auto | - | Increases rate of receiving Crippled status. Not displayed. | - | - | - |
Fury | Auto | - | When attacked, gains Fury status against attacker, and will attempt to attack them if possible. Not displayed. | - | - | - |
Horse Master | Auto | - | When advancing to the next chapter, restores 20 HP to horse in possession. | Chris | Tico | Czene |
Horse Swap | Command (ally) | - | Switches horses with an adjacent ally. Requires both characters to be able to ride horses, but does not require both characters to possess a horse. | Chris | - | - |
Blessing | Auto | - | At the start of each turn, heals 0-3 HP to all allies within 3 hexes. | Izerna, Lanette | - | - |
Self-Heal | Command (self) | - | Recovers (Mind+3) HP. Only usable before moving and every 4 turns. | Saphira, Paramythis | - | - |
Silence | Command (self) | - | Prevents use of all dark magic for 3 turns. Only usable before moving and every 10 turns. | Saphira*1 | - | - |
Elite | Auto | - | Gains Exp x1.2 while Level is 10 or less. | Ruby, Enid | - | - |
Guard | Command (ally) | - | Protects an adjacent ally, entering combat in place of them if they are attacked and preventing them from being captured until either character uses a command other than Wait. Defense and Avoid are halved while in effect; shields are unaffected. | Ward, Sherpa, Marcel | - | - |
Return | Command (self) | - | Leaves the map. | Olwen*2 | - | - |
Conversion | Command (self) | - | Class changes to Raze Priest or back to starting class. Cannot gain Exp while a Raze Priest. | Olwen*1 | - | - |
- *1 Requires reaching a certain level, promoting, or being recruited
- *2 Later replaced by another skill
- *3 Only as a Raze Priest
- *4 Revival Masterpiece is Reese only