Difference between revisions of "Berwick Saga Recruitment"
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|rowspan="2"| Derrick | |rowspan="2"| Derrick | ||
|Chapter 2 | |Chapter 2 | ||
− | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After surviving | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After escaping from or surviving (as an enemy) in Map 2-2: "Combat Training." |
|- | |- | ||
| - | | - |
Latest revision as of 20:10, 13 December 2023
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
Units can begin as Guests, Mercenaries, or Permanently-recruited characters:
- Characters that begin as Guests have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
- Mercenaries must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after starting Chapter 13.
- Permanent units are fully recruited and can be freely used.
There are also a handful of conditions that restrict when a unit can be used; see the Restrictions section for details.
Name | Timing | Recruitment |
---|---|---|
Reese | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Ward | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Leon | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Adel | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Sherlock | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Elbert | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 4. |
Christine | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 4. |
Dean | Chapter 1 - "A Reason to Fight" | Guest: Automatic, from turn 2. |
Chapter 1 | Mercenary: [Mercenary Guild] After completing Map 1: "A Reason to Fight." | |
- | Permanently: After he has killed 60+ enemies, view the city event "Scars of War."† Izerna must be alive and recruited. | |
Izerna | Chapter 1 - "A Reason to Fight" | Guest: Automatic, from turn 2. |
Chapter 1 | Permanently: After completing or declining Map 1-1: "Cruel Brothers." | |
Volo | Chapter 1 | Mercenary: [Tavern] After completing Map 1: "A Reason to Fight." |
Chapter 7 or later | Permanently (Method 1): Raise Volo's Happiness to 12+, then view the city event "Aloof Swordsman."† | |
Permanently (Method 2): If (A) Faye is killed before talking to Chaos in Map 3: "The Three Priests" or (B) Chaos was defeated in "The Three Priests": view the event involving Leticia during the map by allowing NPC Sakhalin to visit the building on the east. Then, raise Volo's Happiness to 5+ and view the city event "Wanted Man" at the start of Chapter 7. During Map 7: "Rescue Mission," have Volo enter the church; he will leave the battlefield and become unavailable, then rejoin permanently after completing Map 9: "Breaking Bridges." | ||
Axel | Chapter 1 | Mercenary: [Abbey] After completing Map 1: "A Reason to Fight." |
Chapter 9 | Permanently: Raise his Happiness to 5+, then have him visit the house on the left side of the map in Map 9: "Breaking Bridges." After concluding "Breaking Bridges," view the city event "Old Wounds." | |
Sylvis | Chapter 1 | Mercenary: [Mercenary Guild] After completing Map 1-1: "Cruel Brothers." |
- | Permanently: After completing Map X-1: "Hero of the Seas." To unlock Map X-1: after completing Map 5: "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances." | |
Ruby | Chapter 1 - "Fledgling Knights" | Guest: Automatic, from turn 1. |
Chapter 1 | Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights." | |
- | Permanently: After completing Map X-3: "A Knight's Pride." To unlock Map X-3: Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive. | |
Arthur | Chapter 1 - "Fledgling Knights" | Guest: Automatic, from turn 1. |
Chapter 1 - "Fledgling Knights" | Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights." | |
- | Permanently (Method 1): View the city event "Dishonor" after Map 1-2: "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile." Permanently (Method 2): Automatic, if his Happiness is 1+ at the start of Chapter 8. | |
Czene | Chapter 2 | Guest in "Bandit Suppression": Automatic, from turn 1. Guest in "In Pursuit of Thieves": Automatic, from turn 1. |
Chapter 2 | Permanently: Talk to her with Reese in Map 2: "Bandit Suppression," then complete Map 2-1: "In Pursuit of Thieves." | |
Kramer | Chapter 2 - "Bandit Suppression" | Guest: Automatic, from turn 1. |
Chapter 2 | Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression." | |
- | Permanently: After completing Map X-2: "Stolen Sword" and giving him the sword Balmung. To unlock Map X-2: Raise Kramer's Happiness to 9+ and his Level to 10+. | |
Faye | Chapter 2 - "Bandit Suppression" | Guest: Automatic, from turn 1. |
Chapter 2 | Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression." | |
- | Permanently: After completing Map X-4: "The Altar of Raze," she will become temporarily unavailable; then, at the start of the next chapter†, view the city event "Newfound Power." To unlock Map X-4: After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After the conclusion of Chapter 11, the 12+ Happiness requirement is no longer needed.) | |
Derrick | Chapter 2 | Mercenary: [Mercenary Guild] After escaping from or surviving (as an enemy) in Map 2-2: "Combat Training." |
- | Permanently: After Enid has class changed and Derrick's Happiness is 3+, view the city event "Seek the Truth."† | |
Clifford | Chapter 3 | Mercenary: [Tavern] After commencing Chapter 3. |
- | Permanently: After Ruby's promotion, view the city event "Fake Contest."† (City events relating to Ruby, such as "Father and Daughter" in Map 1, must also have been viewed.) | |
Faramir | Chapter 3 | Mercenary: [Mercenary Guild] After completing Map 3: "The Three Priests." |
- | Permanently: After Faye has been permanently recruited and Faramir's Happiness is 3+, view the city event "The Wanderer."† | |
Esteban | Chapter 3 - "The Three Priests" | Mercenary: [Mercenary Guild] Talk to him with Christine in Map 3: "The Three Priests" (appears on turn 20). |
Chapter 9 | Permanently: View the city event "Arina's Wish" in Map 3, then have Esteban participate in Map 6: "On the Front Lines" without being captured. During Map 9: "Breaking Bridges," the castle gate must be opened and the subsequent event viewed. After completing Map 9, Esteban's happiness must be 5+. (Esteban need not have been deployed in "Breaking Bridges.") Finally view the city event "A Man's Naïveté." | |
Aegina | Chapter 3 - "Maiden and Mercenary" | Guest: Automatic, from turn 1. |
Chapter 3 | Permanently: After completing Map 3: "Maiden and Mercenary." | |
Sherpa | Chapter 3 - "Maiden and Mercenary" | Guest: Automatic, from turn 1. |
Chapter 3 | Mercenary: [Mercenary Guild] After completing Map 3: "Maiden and Mercenary." | |
- | Permanently: View the city event "Traitor" after Map 4: "Covering the Retreat." Before Map 8: "The Wooden Cavalry," view the city event "Letter." During "The Wooden Cavalry,"have Sherpa talk to Kay. Then, once his Happiness has been raised to 1+, view the city event "Highlander."† | |
Saphira | Chapter 4 | Mercenary: [Abbey] After commencing Chapter 4. |
Chapter 12 - "The Heathen God" | Permanently: After completing Map 12-1: "The Heathen God," if her Happiness is 1+. | |
Owen | Chapter 4 | Mercenary: [Veria Temple] After commencing Chapter 4, if Grimm reached the left church in Map 3: "The Three Priests." |
Chapter 12 | Permanently: After completing Map 11-1: "Island of Exile," view the city event "Boundary." By the completion of "Island of Exile," Owen's happiness must have been raised to 5+. Then, complete Map 12-1: "The Heathen God" (during which he will be an essential unit). At the conclusion of "The Heathen God," view the city event "The True God." | |
Daoud | Chapter 4 - "Covering the Retreat" | Guest: Automatic, from turn 1. |
Chapter 4 | Permanently: After completing Map 4: "Covering the Retreat," if all allied soldiers survived and escaped. | |
Larentia | Chapter 4 - "Covering the Retreat" | Mercenary: [Dungeon] In Map 4: "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy). |
- | Permanently: After Reese's promotion, if it takes place in Chapters 7 to 10. | |
Thaddy | Chapter 4 - "Hero of the Streets" | Guest: Automatic, from turn 1. |
Chapter 4 - "Hero of the Streets" | Mercenary: [Lower Streets] After completing Map 4-2: "Hero of the Streets." | |
- | Permanently: After he has been hired for a cumulative total of 5000 denarii or more, view the city event "[NAME NEEDED]."† | |
Marcel | Chapter 5 - "Hold the Fort" | Guest: Talk to him with Reese in Map 5: "Hold the Fort" (present from turn 1 as an NPC). |
Chapter 5 | Permanently: After completing Map 5: "Hold the Fort," if all civilians survived. | |
Enid | Chapter 6 - "On the Front Lines" | Guest: Automatic, from turn 1. |
Chapter 6 | Permanently: After completing Map 6: "On the Front Lines," view the city event "Staring Eyes." | |
Perceval | Chapter 6 - "On the Front Lines" | Guest: Talk to him with Enid in Map 6: "On the Front Lines" (appears on turn 6 as an NPC). |
Chapter 6 | Mercenary: [Mercenary Guild] After completing Map 6: "On the Front Lines," if Perceval was recruited as a guest. | |
Chapter 12 - "The Heathen God" | Permanently: After raising his Happiness to 2+, have Perceval defeat the enemy who has captured Izerna in Map 12-1: "The Heathen God"; Perceval will leave the battlefield, and he will be recruited permanently at the conclusion of "The Heathen God." | |
Burroughs | Chapter 9 - "Breaking Bridges" | Permanently: Automatic, from turn 1, if Burroughs and all other NPC ballisticians successfully escaped in Map 8: "The Wooden Cavalry." |
Alvina | Chapter 10 | Permanently: After completing Map 10: "The Holy Knight." |
Paramythis | Chapter 12 - "The Heathen God" | Guest: Automatic, from turn 1. |
- | Permanently: After completing Map 12-1: "The Heathen God", if Saphira is alive and has been permanently recruited. | |
Spoilers | Chapter 14 | Permanently: After completing Map 14: "The Gathering." |
†These events must take place prior to the end of Chapter 13.
Restrictions
- Reese: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
- Ward: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
- Izerna: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
- Volo: If the conditions for his permanent recruitment (method 2) have been met, he will be unavailable from when he leaves on Map 7: "Rescue Mission" until the completion of Map 9: "Breaking Bridges."
- Sylvis: Unavailable for Map 5: "Hold the Fort," during which she appears as an NPC instead.
- Faye: Unavailable from the completion of Map X-4: "The Altar of Raze" until the beginning of the next chapter.
- Derrick: Unavailable for primary missions.
- Faramir: Cannot be hired as a mercenary unless Faye has been hired or permanently recruited.
- Saphira: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
- Owen: Until he is permanently recruited, at the end of turn 20 on any map, he will Convert to a Raze Monk and become an enemy until the end of the map.
- In Map 12-1: "The Heathen God", if his Happiness is 5+, this instead occurs at the end of turn 12.
- Perceval: If the conditions for his permanent recruitment have been met, he will be unavailable from when he leaves in Map 12-1: "The Heathen God" until the completion of "The Heathen God."
Mercenary Fees
Notes:
- If the primary mission of a chapter has already completed, the fee to hire new mercenaries is halved.
- After hiring a mercenary, he/she remains hired for all missions in that chapter.
- From the start of Chapter 14 onward, mercenaries can no longer be hired.
Mercenary Name | Hiring Fee |
---|---|
Dean | 500 + 110×Level |
Volo | 200 + 150×Level |
Axel | 400 + 60×Level |
Sylvis | 700 + 150×Level |
Ruby | 400 + 80×Level |
Arthur | 500 + 100×Level |
Kramer | 400 + 150×Level |
Faye | 600 + 100×Level |
Derrick* | 0 + 100×Level |
Clifford | 800 + 100×Level |
Faramir | 1200 + 50×Level |
Esteban | 500 + 80×Level |
Sherpa | 800 + 100×Level |
Saphira | random(100~1000) |
Owen | 400 + 30×Level |
Larentia | 1000 + 70×Level |
Thaddy | 500 + 150×Level |
Perceval | 800 + 20×Level |
* Note that because Derrick can only be hired for non-primary missions, his hiring fee will always be halved from what this formula shows.