Difference between revisions of "Ashe (Three Hopes)"
From EmblemWiki
FauxVeritas (talk | contribs) |
FauxVeritas (talk | contribs) (→Skills) |
||
Line 25: | Line 25: | ||
{|class="sf" width="800px" | {|class="sf" width="800px" | ||
!Class | !Class | ||
+ | ! | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
− | | Fighter||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. | + | | Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. |
|- | |- | ||
− | | Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks. | + | | Soldier||[[File:Three-hopes-ability079.png|22px]]||Backbone||Reduces the unit's chance of getting knocked back by attacks. |
|- | |- | ||
− | | Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | + | | Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
|- | |- | ||
− | | Archer||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | + | | Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. |
|- | |- | ||
− | | Armored Knight||Defensive Tactics||Reduces damage to battalion endurance by 30%. | + | | Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%. |
|- | |- | ||
− | | Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | + | | Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
|- | |- | ||
− | | Brawler||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | + | | Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
|- | |- | ||
− | | Brawler||Concentration||Moderately extends the time before the hit count expires. | + | | Brawler||[[File:Three-hopes-ability126.png|22px]]||Concentration||Moderately extends the time before the hit count expires. |
|- | |- | ||
− | | Brigand||Death Blow||Keeps the Stun Gauge visible for longer. | + | | Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer. |
|- | |- | ||
− | | Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | + | | Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
|- | |- | ||
− | | Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | + | | Cavalier||[[File:Three-hopes-ability187.png|22px]]||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. |
|- | |- | ||
− | | Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | + | | Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
|- | |- | ||
− | | Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | + | | Mage||[[File:Three-hopes-ability076.png|22px]]||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
|- | |- | ||
− | | Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | + | | Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
|- | |- | ||
− | | Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | + | | Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
|- | |- | ||
− | | Mercenary||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | + | | Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
|- | |- | ||
− | | Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. | + | | Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
|- | |- | ||
− | | Priest||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | + | | Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
|- | |- | ||
− | | Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. | + | | Thief||[[File:Three-hopes-ability147.png|22px]]||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. |
|- | |- | ||
− | | Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | + | | Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
|- | |- | ||
− | | Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | + | | Assassin||[[File:Three-hopes-ability126.png|22px]]||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
|- | |- | ||
− | | Assassin||Despoil||Awards gold for defeating enemies. | + | | Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies. |
|- | |- | ||
− | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | + | | Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals. |
|- | |- | ||
− | | Dark Mage||Poison Strike||Grants attacks a chance to poison enemies. | + | | Dark Mage||[[File:Three-hopes-ability127.png|22px]]||Poison Strike||Grants attacks a chance to poison enemies. |
|- | |- | ||
− | | Dark Mage||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | + | | Dark Mage||[[File:Three-hopes-ability111.png|22px]]||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
|- | |- | ||
− | | Dark Mage||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | + | | Dark Mage||[[File:Three-hopes-ability215.png|22px]]||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. |
|- | |- | ||
− | | Fortress Knight||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | + | | Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. |
|- | |- | ||
− | | Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. | + | | Fortress Knight||[[File:Three-hopes-ability126.png|22px]]||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. |
|- | |- | ||
− | | Grappler||Rejuvenation||Restores HP every 800 hits. | + | | Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits. |
|- | |- | ||
− | | Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | + | | Paladin||[[File:Three-hopes-ability133.png|22px]]||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
|- | |- | ||
− | | Sniper||Boost Critical||Increases critical hit rate. | + | | Sniper||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate. |
|- | |- | ||
− | | Sniper||Apex Bow||Increases critical hit damage when equipped with a bow. | + | | Sniper||[[File:Three-hopes-ability051.png|22px]]||Apex Bow||Increases critical hit damage when equipped with a bow. |
|- | |- | ||
− | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | + | | Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. |
|- | |- | ||
− | | Warlock||Fiendish Blow||Increases the power of elemental effects. | + | | Warlock||[[File:Three-hopes-ability087.png|22px]]||Fiendish Blow||Increases the power of elemental effects. |
|- | |- | ||
− | | Warlock||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | + | | Warlock||[[File:Three-hopes-ability427.png|22px]]||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
|- | |- | ||
− | | Warrior||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. | + | | Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. |
|- | |- | ||
− | | Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | + | | Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
|- | |- | ||
− | | Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20. | + | | Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20. |
|- | |- | ||
− | | Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | + | | Wyvern Rider||[[File:Three-hopes-ability420.png|22px]]||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
|- | |- | ||
− | | Bow Knight||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. | + | | Bow Knight||[[File:Three-hopes-ability116.png|22px]]||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. |
|- | |- | ||
− | | Bow Knight||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. | + | | Bow Knight||[[File:Three-hopes-ability419.png|22px]]||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. |
|- | |- | ||
− | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | + | | Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions. |
|- | |- | ||
− | | Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | + | | Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
|- | |- | ||
− | | Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | + | | Dark Bishop||[[File:Three-hopes-ability076.png|22px]]||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
|- | |- | ||
− | | Dark Bishop||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | + | | Dark Bishop||[[File:Three-hopes-ability067.png|22px]]||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. |
|- | |- | ||
− | | Dark Knight||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | + | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. |
|- | |- | ||
− | | Dark Knight||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | + | | Dark Knight||[[File:Three-hopes-ability214.png|22px]]||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. |
|- | |- | ||
− | | Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. | + | | Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. |
|- | |- | ||
− | | Great Knight||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | + | | Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. |
|- | |- | ||
− | | Great Knight||Nullify Armored Effect||Nullifies effectiveness against armored units. | + | | Great Knight||[[File:Three-hopes-ability175.png|22px]]||Nullify Armored Effect||Nullifies effectiveness against armored units. |
|- | |- | ||
− | | Holy Knight||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. | + | | Holy Knight||[[File:Three-hopes-ability214.png|22px]]||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. |
|- | |- | ||
− | | Holy Knight||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit. | + | | Holy Knight||[[File:Three-hopes-ability094.png|22px]]||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit. |
|- | |- | ||
− | | Mortal Savant||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. | + | | Mortal Savant||[[File:Three-hopes-ability417.png|22px]]||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. |
|- | |- | ||
− | | Trickster||Pass||Makes it easier to perform Perfect Guards. | + | | Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards. |
|- | |- | ||
− | | Trickster||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%. | + | | Trickster||[[File:Three-hopes-ability124.png|22px]]||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%. |
|- | |- | ||
− | | Trickster||Burst of Resolve||Restores the Awakening Gauge with each critical hit. | + | | Trickster||[[File:Three-hopes-ability214.png|22px]]||Burst of Resolve||Restores the Awakening Gauge with each critical hit. |
|- | |- | ||
− | | War Master||Piercing Cry||Restores the Awakening Gauge every 800 hits. | + | | War Master||[[File:Three-hopes-ability214.png|22px]]||Piercing Cry||Restores the Awakening Gauge every 800 hits. |
|- | |- | ||
− | | Wyvern Lord||Howl||Makes it easier to knock back enemy commanders. | + | | Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Howl||Makes it easier to knock back enemy commanders. |
|- | |- | ||
− | | Wyvern Lord||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically. | + | | Wyvern Lord||[[File:Three-hopes-ability094.png|22px]]||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically. |
|} | |} | ||
Revision as of 09:39, 4 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 5 | Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle. |
Azure Gleam | Chapter 2 | Automatically joins at beginning of chapter. |
Golden Wildfire | Chapter 11 | Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle. |
Skills
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Flash Strike | Unleash a single, powerful slash. |
Sword | Mercenary | Windsweep | Generate a cyclone. |
Sword | Thief | Lightblade | Absorb a portion of inflicted damage as HP. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Electric Grounder | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. |
Lance | Soldier | Knightkneeler | Perform a powerful lance thrust. |
Lance | Cavalier | Thunder Rush | Perform a series of lance strikes imbued with lightning. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Titanic Might | Temporarily increase Str. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Shatter Slash | Perform a series of lance strikes that temporarily reduce enemy Def. |
Axe | Armored Knight | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Brigand | Spike | Launch the foes ahead into the air, then swat them away with a swing of the axe. |
Axe | Fortress Knight | Wild Abandon | Rip through foes with axe swings. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Crush | Smash the ground and generate pillars of ice. |
Axe | Great Knight | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Fighter | Tracking Shot | Send a series of arrows toward the locked-on target. |
Bow | Archer | Drill Arrow | Skewer foes with a blindingly fast arrow that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Sniper | Tornado Shot | Conjure a cyclone that launches enemies into the air. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Waning Shot | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. |
Bow | Bow Knight | Deadeye | Perform a long-distance attack that yields critical hits. |
Gauntlet | Brawler | Battle Trance | Temporarily make it easier to fill the Warrior and Awakening Gauges. |
Gauntlet | Brawler | Bombard | Pummel the enemy with both fists. Often yields critical hits. |
Gauntlet | Grappler | Mystic Blow | Temporarily deal damage based on Mag. |
Gauntlet | Grappler | Lightning Fist | Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Whirlwind Kick | Generate a cyclone in front of the unit that draws enemies in and launches them into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Cutting Gale | Intermediate wind magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Physic | Intermediate light magic. Heals allies across a wide area. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Spd +2 | Sword Prowess | Flash Strike |
Soldier | Backbone | Lance Prowess | Knightkneeler |
Fighter | Spirited Seize | Bow Prowess | Tracking Shot |
Monk | Res +2 | Faith | Heal |
Mercenary | Vantage | Sword Prowess, Windsweep | Mercenary's Wisdom |
Thief | Appraisal | Sword Prowess | Thief's Ploy, Lightblade |
Armored Knight | Defensive Tactics | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Battalion Desperation | Lance Prowess, Thunder Rush | Knight's Ploy |
Brigand | Death Blow | Spike | Warrior's Ploy |
Archer | Archer's Ploy | Drill Arrow | One Heart One Mind, Point-Blank Volley |
Brawler | Brawler's Ploy, Battle Trance | Brawling Prowess, Bombard | Concentration |
Mage | Lifeforce, Cutting Gale | Reason | Mage's Ploy |
Priest | Miracle, Physic | Faith | Priest's Wisdom |
Swordmaster | Spd +B | Provoke, Mortal Struggle | Astra |
Assassin | Sneak Attack | Despoil | Assassinate |
Fortress Knight | Anchor | Smite | Wild Abandon |
Paladin | Aegis | Lance Prowess | Tempest Lance |
Wyvern Rider | Defiant Str | Wyvern Rider's Wisdom | Crush |
Warrior | Heavy Hitter | Axe Prowess | Wrath, War Strike |
Sniper | Boost Critical, Thunderbolt | Bow Prowess, Tornado Shot | Apex Bow, Hunter's Volley |
Grappler | Mystic Blow | Brawling Prowess, Lightning Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Fiendish Blow | Reason | Essence of Wind |
Dark Mage | Poison Strike | Dark Mage's Ploy | Transmute |
Bishop | Res +B | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Wyvern Lord | Helm Splitter | Howl | Safeguard |
Mortal Savant | Haze Slice | Spd +C | Counterbreak |
Trickster | Pass, Electric Grounder | Medical Expertise | Burst of Resolve |
Great Knight | Armored Cavalry's Wisdom, Armored Strike | Knucklebreaker | Nullify Armored Effect |
Bow Knight | Gauntletbreaker, Waning Shot | Bow Prowess, Deadeye | Battle Instincts |
Dark Knight | Dark Lance | Cyclical Specials, Titanic Might | Panache |
Holy Knight | Lightstrike | Cyclical Awakening, Shatter Slash | Shining Guardian |
War Master | Whirlwind Kick | Brawling Prowess, Mighty Blow | Piercing Cry |
Dark Bishop | Impossible Feat | Reason | Absorb Dexterity |