Difference between revisions of "Shez (Three Hopes)"
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!Description | !Description | ||
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− | | 4||Dark Bishop (M)||3||Absorb||Absorb Speed|| | + | | 4||Dark Bishop (M)||3||Absorb||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. |
|- | |- | ||
− | | 2||Archer||3||Adjutant||One Heart One Mind|| | + | | 2||Archer||3||Adjutant||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. |
|- | |- | ||
− | | 3||Sniper||3||Adjutant||Warrior Assist||When this unit is the active unit | + | | 3||Sniper||3||Adjutant||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
|- | |- | ||
− | | 2||Fluegel||3||Awakening||True Awakening|| | + | | 2||Fluegel||3||Awakening||True Awakening||Extends the duration of Awakenings. |
|- | |- | ||
− | | 2||Armored Knight||1||Battalion||Defensive Tactics|| | + | | 2||Armored Knight||1||Battalion||Defensive Tactics||Reduces damage to battalion endurance by 30%. |
|- | |- | ||
− | | 4||Asura||1||Breaker||Axebreaker||Increases damage | + | | 4||Asura||1||Breaker||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
|- | |- | ||
− | | 2||Archer||1||Class Skill||Archer's Ploy|| | + | | 2||Archer||1||Class Skill||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
|- | |- | ||
− | | 2||Armored Knight||3||Class Skill||Armored Infantry's Wisdom|| | + | | 2||Armored Knight||3||Class Skill||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
|- | |- | ||
− | | 2||Brawler (M)||1||Class Skill||Brawler's Ploy|| | + | | 2||Brawler (M)||1||Class Skill||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
|- | |- | ||
− | | 2||Brigand||3||Class Skill||Warrior's Ploy|| | + | | 2||Brigand||3||Class Skill||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
|- | |- | ||
− | | 2||Cavalier||3||Class Skill||Knight's Ploy|| | + | | 2||Cavalier||3||Class Skill||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
|- | |- | ||
− | | 2||Fluegel||2||Class Skill||Dual Wielder's Ploy|| | + | | 2||Fluegel||2||Class Skill||Dual Wielder's Ploy||Increases the attack range of Asura and Fluegel class actions. |
|- | |- | ||
− | | 2||Mage||3||Class Skill||Mage's Ploy|| | + | | 2||Mage||3||Class Skill||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
|- | |- | ||
− | | 2||Mercenary||3||Class Skill||Mercenary's Wisdom||Increases | + | | 2||Mercenary||3||Class Skill||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
|- | |- | ||
− | | 2||Pegasus Knight (F)||1||Class Skill||Pegasus Knight's Ploy|| | + | | 2||Pegasus Knight (F)||1||Class Skill||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. |
|- | |- | ||
− | | 2||Priest||3||Class Skill||Priest's Wisdom|| | + | | 2||Priest||3||Class Skill||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
|- | |- | ||
− | | 2||Thief||3||Class Skill||Thief's Ploy|| | + | | 2||Thief||3||Class Skill||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
|- | |- | ||
− | | 3||Dark Mage (M)||2||Class Skill||Dark Mage's Ploy|| | + | | 3||Dark Mage (M)||2||Class Skill||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
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− | | 3||Fortress Knight||2||Class Skill||Smite||When | + | | 3||Fortress Knight||2||Class Skill||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. |
|- | |- | ||
− | | 3||Wyvern Rider||2||Class Skill||Wyvern Rider's Wisdom|| | + | | 3||Wyvern Rider||2||Class Skill||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
|- | |- | ||
− | | 4||Dancer||2||Class Skill||Special Dance|| | + | | 4||Dancer||2||Class Skill||Special Dance||Increases the potency of a dancer unit's class actions. |
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− | | 4||Great Knight||1||Class Skill||Armored Cavalry's Wisdom|| | + | | 4||Great Knight||1||Class Skill||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. |
|- | |- | ||
− | | 3||Swordmaster|| | + | | 3||Swordmaster||1||Critical||Boost Critical||Increases critical hit rate. |
|- | |- | ||
− | | 3||Swordmaster|| | + | | 3||Swordmaster||3||Critical||Apex Sword||Increases critical hit damage when equipped with a sword. |
|- | |- | ||
− | | 2||Brawler (M)||3||Damage||Concentration|| | + | | 2||Brawler (M)||3||Damage||Concentration||Moderately extends the time before the hit count expires. |
|- | |- | ||
− | | 3||Dark Mage (M)||3||Damage||Transmute|| | + | | 3||Dark Mage (M)||3||Damage||Transmute||Taking hits from enemies equipped with tomes increases all stats by [0:NUMBER] for a period of time. |
|- | |- | ||
− | | 4||Gremory (F)||3||Damage||Magic Attack Range+|| | + | | 4||Gremory (F)||3||Damage||Magic Attack Range+||Extends the range of long-distance tome attacks. |
|- | |- | ||
− | | 4||Holy Knight||2||Damage||United Front|| | + | | 4||Holy Knight||2||Damage||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
|- | |- | ||
− | | 4||Wyvern Lord||2||Damage||Howl|| | + | | 4||Wyvern Lord||2||Damage||Howl||Makes it easier to knock back enemy commanders. |
|- | |- | ||
− | | 2||Cavalier||1||Defiant||Desperation|| | + | | 2||Cavalier||1||Defiant||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. |
|- | |- | ||
− | | 2||Mercenary||1||Defiant||Vantage|| | + | | 2||Mercenary||1||Defiant||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
|- | |- | ||
− | | 3||Warrior||3||Defiant||Wrath|| | + | | 3||Warrior||3||Defiant||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
|- | |- | ||
− | | 3||Wyvern Rider||1||Defiant||Defiant Str|| | + | | 3||Wyvern Rider||1||Defiant||Defiant Str||When HP is at 25% or below: increases Str by 20. |
|- | |- | ||
− | | 4||Bow Knight||3||Defiant||Defiant Spd|| | + | | 4||Bow Knight||3||Defiant||Defiant Spd||When HP is at 25% or below: increases Spd by 20. |
|- | |- | ||
− | | 4||Holy Knight||3||Defiant||Defiant Res|| | + | | 4||Holy Knight||3||Defiant||Defiant Res||When HP is at 25% or below: increases Res by 20. |
|- | |- | ||
− | | 4||War Master (M)||3||Defiant||Quick Riposte|| | + | | 4||War Master (M)||3||Defiant||Quick Riposte||When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. |
|- | |- | ||
− | | 4||Wyvern Lord||3||Defiant||Defiant Crit|| | + | | 4||Wyvern Lord||3||Defiant||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
|- | |- | ||
− | | 3||Dark Mage (M)||1||Elemental Buffs||Essence of Darkness|| | + | | 3||Dark Mage (M)||1||Elemental Buffs||Essence of Darkness||Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
|- | |- | ||
− | | 3||Warlock||1||Elemental Buffs||Fiendish Blow|| | + | | 3||Warlock||1||Elemental Buffs||Fiendish Blow||Increases the power of elemental effects. |
|- | |- | ||
− | | 3||Assassin||1||High Dex||Sneak Attack|| | + | | 3||Assassin||1||High Dex||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
|- | |- | ||
− | | 3||Paladin||1||High Dex||Aegis|| | + | | 3||Paladin||1||High Dex||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
|- | |- | ||
− | | 2||Pegasus Knight (F)||2||Pefect Guard/Dodge||Tableturner|| | + | | 2||Pegasus Knight (F)||2||Pefect Guard/Dodge||Tableturner||Extends the period of critical attack time after a Perfect Dodge. |
|- | |- | ||
− | | 4||Falcon Knight (F)||3||Pefect Guard/Dodge||Muster|| | + | | 4||Falcon Knight (F)||3||Pefect Guard/Dodge||Muster||Temporarily increases all stats by 10 after a successful Perfect Dodge. |
|- | |- | ||
− | | 4||Trickster||1||Pefect Guard/Dodge||Pass|| | + | | 4||Trickster||1||Pefect Guard/Dodge||Pass||Makes it easier to perform Perfect Guards. |
|- | |- | ||
− | | 2||Thief||1||Rewards||Appraisal|| | + | | 2||Thief||1||Rewards||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. |
|- | |- | ||
− | | 3||Assassin||2||Rewards||Despoil|| | + | | 3||Assassin||2||Rewards||Despoil||Awards gold for defeating enemies. |
|- | |- | ||
− | | 2||Fluegel||1||Stats||Carpe Diem|| | + | | 2||Fluegel||1||Stats||Carpe Diem||Increases Dex and Spd by 5. |
|- | |- | ||
− | | 2||Brigand||1||Stun||Death Blow|| | + | | 2||Brigand||1||Stun||Death Blow||Keeps the Stun Gauge visible for longer. |
|- | |- | ||
− | | 3||Warrior||1||Stun||Heavy Hitter|| | + | | 3||Warrior||1||Stun||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. |
|- | |- | ||
− | | 4||Trickster||3||Stun||Patience|| | + | | 4||Trickster||3||Stun||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
|- | |- | ||
− | | 1||Soldier||1||Super Armor||Backbone|| | + | | 1||Soldier||1||Super Armor||Backbone||Reduces the unit's chance of getting knocked back by attacks. |
|- | |- | ||
− | | 4||Asura||3||Super Armor||The Creation|| | + | | 4||Asura||3||Super Armor||The Creation||Completely prevents knockback if at least one bar of the Warrior Gauge is filled. |
|- | |- | ||
− | | 4||Great Knight||3||Super Armor||Stalwart Stance|| | + | | 4||Great Knight||3||Super Armor||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
|- | |- | ||
− | | 4||Mortal Savant||3||Super Armor||Serene Stance|| | + | | 4||Mortal Savant||3||Super Armor||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack. |
|- | |- | ||
− | | 3||Fortress Knight||1||Survivability||Anchor|| | + | | 3||Fortress Knight||1||Survivability||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. |
|- | |- | ||
− | | 4||Falcon Knight (F)||2||Survivability||Item Expertise||Increases the | + | | 4||Falcon Knight (F)||2||Survivability||Item Expertise||Increases the potency of recovery items by 50%. |
|- | |- | ||
− | | 4||Trickster||2||Survivability||Medical Expertise|| | + | | 4||Trickster||2||Survivability||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%. |
|- | |- | ||
− | | 2||Priest||1||Survivablity||Miracle|| | + | | 2||Priest||1||Survivablity||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
|- | |- | ||
− | | 3||Bishop||3||Survivablity||Renewal|| | + | | 3||Bishop||3||Survivablity||Renewal||Restores a slight amount of HP at regular intervals. |
|- | |- | ||
− | | 3||Grappler (M)||3||Survivablity||Rejuvenation|| | + | | 3||Grappler (M)||3||Survivablity||Rejuvenation||Restores HP every 800 hits. |
|- | |- | ||
− | | 3||Swordmaster||2||Survivablity||Provoke|| | + | | 3||Swordmaster||2||Survivablity||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. |
|- | |- | ||
− | | 4||Great Knight||2||Survivablity||Knucklebreaker|| | + | | 4||Great Knight||2||Survivablity||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. |
|- | |- | ||
− | | 2||Mage||1||Trade Off||Lifeforce|| | + | | 2||Mage||1||Trade Off||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
|- | |- | ||
− | | 4||Dark Bishop (M)||1||Trade Off||Impossible Feat|| | + | | 4||Dark Bishop (M)||1||Trade Off||Impossible Feat||When HP is at [0:NUMBER]% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
|- | |- | ||
− | | 4||Gremory (F)||2||Trade Off||Pact|| | + | | 4||Gremory (F)||2||Trade Off||Pact||Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. |
|- | |- | ||
− | | 1||Fighter||1||Warrior||Spirited Seize|| | + | | 1||Fighter||1||Warrior||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. |
|- | |- | ||
− | | 3||Warlock||3||Warrior||Aggression|| | + | | 3||Warlock||3||Warrior||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects. |
|- | |- | ||
− | | 4||Asura||2||Warrior||Renewed Carnage|| | + | | 4||Asura||2||Warrior||Renewed Carnage||Gradually restores the Warrior Gauge. |
|- | |- | ||
− | | 4||Dancer||3||Warrior||Charm Catalyst||Increases the | + | | 4||Dancer||3||Warrior||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
|- | |- | ||
− | | 4||Dark Knight||2||Warrior||Cyclical Specials|| | + | | 4||Dark Knight||2||Warrior||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. |
|- | |- | ||
− | | 4||Dark Knight||3||Warrior||Specials Master|| | + | | 4||Dark Knight||3||Warrior||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
|} | |} | ||
Revision as of 06:52, 29 June 2022
^Back
Contents
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 0 | Starting character. |
Azure Gleam | Chapter 0 | Starting character. |
Golden Wildfire | Chapter 0 | Starting character. |
Skills
Tier | Class | Stars | Category | Name | Description |
---|---|---|---|---|---|
4 | Dark Bishop (M) | 3 | Absorb | Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. |
2 | Archer | 3 | Adjutant | One Heart One Mind | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. |
3 | Sniper | 3 | Adjutant | Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
2 | Fluegel | 3 | Awakening | True Awakening | Extends the duration of Awakenings. |
2 | Armored Knight | 1 | Battalion | Defensive Tactics | Reduces damage to battalion endurance by 30%. |
4 | Asura | 1 | Breaker | Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
2 | Archer | 1 | Class Skill | Archer's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
2 | Armored Knight | 3 | Class Skill | Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
2 | Brawler (M) | 1 | Class Skill | Brawler's Ploy | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
2 | Brigand | 3 | Class Skill | Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
2 | Cavalier | 3 | Class Skill | Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
2 | Fluegel | 2 | Class Skill | Dual Wielder's Ploy | Increases the attack range of Asura and Fluegel class actions. |
2 | Mage | 3 | Class Skill | Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
2 | Mercenary | 3 | Class Skill | Mercenary's Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
2 | Pegasus Knight (F) | 1 | Class Skill | Pegasus Knight's Ploy | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. |
2 | Priest | 3 | Class Skill | Priest's Wisdom | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
2 | Thief | 3 | Class Skill | Thief's Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
3 | Dark Mage (M) | 2 | Class Skill | Dark Mage's Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
3 | Fortress Knight | 2 | Class Skill | Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. |
3 | Wyvern Rider | 2 | Class Skill | Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
4 | Dancer | 2 | Class Skill | Special Dance | Increases the potency of a dancer unit's class actions. |
4 | Great Knight | 1 | Class Skill | Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. |
3 | Swordmaster | 1 | Critical | Boost Critical | Increases critical hit rate. |
3 | Swordmaster | 3 | Critical | Apex Sword | Increases critical hit damage when equipped with a sword. |
2 | Brawler (M) | 3 | Damage | Concentration | Moderately extends the time before the hit count expires. |
3 | Dark Mage (M) | 3 | Damage | Transmute | Taking hits from enemies equipped with tomes increases all stats by [0:NUMBER] for a period of time. |
4 | Gremory (F) | 3 | Damage | Magic Attack Range+ | Extends the range of long-distance tome attacks. |
4 | Holy Knight | 2 | Damage | United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
4 | Wyvern Lord | 2 | Damage | Howl | Makes it easier to knock back enemy commanders. |
2 | Cavalier | 1 | Defiant | Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. |
2 | Mercenary | 1 | Defiant | Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
3 | Warrior | 3 | Defiant | Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
3 | Wyvern Rider | 1 | Defiant | Defiant Str | When HP is at 25% or below: increases Str by 20. |
4 | Bow Knight | 3 | Defiant | Defiant Spd | When HP is at 25% or below: increases Spd by 20. |
4 | Holy Knight | 3 | Defiant | Defiant Res | When HP is at 25% or below: increases Res by 20. |
4 | War Master (M) | 3 | Defiant | Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. |
4 | Wyvern Lord | 3 | Defiant | Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
3 | Dark Mage (M) | 1 | Elemental Buffs | Essence of Darkness | Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
3 | Warlock | 1 | Elemental Buffs | Fiendish Blow | Increases the power of elemental effects. |
3 | Assassin | 1 | High Dex | Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
3 | Paladin | 1 | High Dex | Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
2 | Pegasus Knight (F) | 2 | Pefect Guard/Dodge | Tableturner | Extends the period of critical attack time after a Perfect Dodge. |
4 | Falcon Knight (F) | 3 | Pefect Guard/Dodge | Muster | Temporarily increases all stats by 10 after a successful Perfect Dodge. |
4 | Trickster | 1 | Pefect Guard/Dodge | Pass | Makes it easier to perform Perfect Guards. |
2 | Thief | 1 | Rewards | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
3 | Assassin | 2 | Rewards | Despoil | Awards gold for defeating enemies. |
2 | Fluegel | 1 | Stats | Carpe Diem | Increases Dex and Spd by 5. |
2 | Brigand | 1 | Stun | Death Blow | Keeps the Stun Gauge visible for longer. |
3 | Warrior | 1 | Stun | Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. |
4 | Trickster | 3 | Stun | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
1 | Soldier | 1 | Super Armor | Backbone | Reduces the unit's chance of getting knocked back by attacks. |
4 | Asura | 3 | Super Armor | The Creation | Completely prevents knockback if at least one bar of the Warrior Gauge is filled. |
4 | Great Knight | 3 | Super Armor | Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
4 | Mortal Savant | 3 | Super Armor | Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. |
3 | Fortress Knight | 1 | Survivability | Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. |
4 | Falcon Knight (F) | 2 | Survivability | Item Expertise | Increases the potency of recovery items by 50%. |
4 | Trickster | 2 | Survivability | Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. |
2 | Priest | 1 | Survivablity | Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
3 | Bishop | 3 | Survivablity | Renewal | Restores a slight amount of HP at regular intervals. |
3 | Grappler (M) | 3 | Survivablity | Rejuvenation | Restores HP every 800 hits. |
3 | Swordmaster | 2 | Survivablity | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
4 | Great Knight | 2 | Survivablity | Knucklebreaker | Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. |
2 | Mage | 1 | Trade Off | Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
4 | Dark Bishop (M) | 1 | Trade Off | Impossible Feat | When HP is at [0:NUMBER]% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
4 | Gremory (F) | 2 | Trade Off | Pact | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. |
1 | Fighter | 1 | Warrior | Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. |
3 | Warlock | 3 | Warrior | Aggression | Increases the Warrior Gauge fill rate when attacking foes with status effects. |
4 | Asura | 2 | Warrior | Renewed Carnage | Gradually restores the Warrior Gauge. |
4 | Dancer | 3 | Warrior | Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
4 | Dark Knight | 2 | Warrior | Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. |
4 | Dark Knight | 3 | Warrior | Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
Combat Arts
Tier | Class | Stars | Category | Name | Description |
---|---|---|---|---|---|
1 | Myrmidon | 3 | Sword | Flash Strike | Unleash a single, powerful slash. |
2 | Fluegel | 1 | Sword | Windsweep | Generate a cyclone. |
2 | Mercenary | 2 | Sword | Firesweep | Generate a fiery cyclone. |
2 | Thief | 3 | Sword | Shadowblade | Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
3 | Assassin | 3 | Sword | Assassinate | Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units. |
3 | Swordmaster | 2 | Sword | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
3 | Swordmaster | 3 | Sword | Astra | Perform a series of five slashes while [n] [cdb]moving swiftly. |
4 | Asura | 2 | Sword | Swift Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd. |
4 | Dancer | 1 | Sword | Sword Dance | Slash while charging forward. |
4 | Mortal Savant | 1 | Sword | Haze Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. |
4 | Trickster | 1 | Sword | Electric Grounder | Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag. |
1 | Soldier | 3 | Lance | Knightkneeler | Perform a powerful lance thrust. |
2 | Cavalier | 2 | Lance | Frozen Lance | Launch columns of ice at foes. [n] Damage dealt will increase with Mag. |
2 | Pegasus Knight (F) | 3 | Lance | Stormblade | Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind. |
3 | Paladin | 3 | Lance | Tempest Lance | Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance. |
4 | Dark Knight | 1 | Lance | Dark Lance | Send dark hexes flying at foes. [n] Damage dealt will increase with Mag. |
4 | Dark Knight | 2 | Lance | Titanic Might | Temporarily increase Str. |
4 | Holy Knight | 1 | Lance | Lightstrike | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
4 | Holy Knight | 2 | Lance | Airshaker | Perform a powerful thrust that [n] [cdb]produces a shockwave. |
4 | Falcon Knight (F) | 1 | Lance | Lance Jab | Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd. |
1 | Fighter | 3 | Axe | Smash | Pummel a wide area ahead. Often [n] [cdb]yields critical hits. |
2 | Armored Knight | 2 | Axe | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
2 | Brigand | 2 | Axe | Spike | Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe. |
3 | Fortress Knight | 3 | Axe | Wild Abandon | Rip through foes with axe swings. |
3 | Warrior | 3 | Axe | War Strike | Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air. |
3 | Wyvern Rider | 3 | Axe | Crush | Smash the ground and generate [n] [cdb]pillars of ice. |
4 | Great Knight | 1 | Axe | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
4 | Wyvern Lord | 1 | Axe | Helm Splitter | Smash the foes ahead with a powerful [n] [cdb]overhead strike. |
2 | Archer | 1 | Bow | Tracking Shot | Send a series of arrows toward the [n] [cdb]locked-on target. |
2 | Archer | 2 | Bow | Drill Arrow | Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def. |
2 | Archer | 3 | Bow | Point-Blank Volley | Attack a wide forward area with [n] [cdb]three consecutive shots. |
3 | Sniper | 1 | Bow | Thunderbolt | Fire a barrage of electrified arrows. |
3 | Sniper | 2 | Bow | Tornado Shot | Conjure a cyclone that launches [n] [cdb]enemies into the air. |
3 | Sniper | 3 | Bow | Hunter's Volley | Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits. |
4 | Bow Knight | 1 | Bow | Ward Arrow | Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag. |
4 | Bow Knight | 2 | Bow | Precision Volley | Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex. |
2 | Brawler (M) | 1 | Gauntlet | Battle Trance | Temporarily make it easier to fill the [n] Warrior and Awakening Gauges. |
2 | Brawler (M) | 2 | Gauntlet | Bombard | Pummel the enemy with both fists. [n] Often yields critical hits. |
3 | Grappler (M) | 1 | Gauntlet | Mystic Blow | Temporarily deal damage based on [n] Mag. |
3 | Grappler (M) | 2 | Gauntlet | Lightning Fist | Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying. |
3 | Grappler (M) | 3 | Gauntlet | Fierce Iron Fist | Strike down at foes from midair. [n] Damage dealt will increase with Spd. |
4 | War Master (M) | 1 | Gauntlet | Flamewhorl Kick | Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air. |
4 | War Master (M) | 2 | Gauntlet | Mighty Blow | Channel force into a perfectly [n] [cdb]executed punch. |
Magic
Tier | Class | Stars | Category | Name | Description |
---|---|---|---|---|---|
1 | Monk | 3 | Magic | Heal | Basic light magic. Heals surrounding [n] [cdb]allies. |
2 | Mage | 1 | Magic | Mire Β | Basic dark magic. Lingers for a while [n] [cdb]after casting. |
2 | Priest | 1 | Magic | Physic | Intermediate light magic. Heals allies [n] [cdb]across a wide area. |
3 | Warlock | 1 | Magic | Banshee Θ | Intermediate dark magic. |
3 | Warlock | 3 | Magic | Luna Λ | Intermediate dark magic. Ignores [n] [cdb]enemy Res. |
4 | Asura | 1 | Magic | Dark Spikes Τ | Advanced dark magic. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Spd +2 | Sword Prowess | Flash Strike |
Soldier | Backbone | Lance Prowess | Knightkneeler |
Fighter | Spirited Seize | Axe Prowess | Smash |
Monk | Res +2 | Faith | Heal |
Fluegel | Carpe Diem, Windsweep | Dual Wielder's Ploy | True Awakening |
Mercenary | Vantage | Sword Prowess, Firesweep | Mercenary's Wisdom |
Thief | Appraisal | Sword Prowess | Thief's Ploy, Shadowblade |
Armored Knight | Defensive Tactics | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Desperation | Lance Prowess, Frozen Lance | Knight's Ploy |
Brigand | Death Blow | Spike | Warrior's Ploy |
Archer | Archer's Ploy, Tracking Shot | Bow Prowess, Drill Arrow | One Heart One Mind, Point-Blank Volley |
Brawler (male) | Brawler's Ploy, Battle Trance | Brawling Prowess, Bombard | Concentration |
Mage | Lifeforce, Mire Β | Reason | Mage's Ploy |
Priest | Miracle, Physic | Faith | Priest's Wisdom |
Pegasus Knight (female) | Pegasus Knight's Ploy | Tableturner | Stormblade |
Swordmaster | Boost Critical | Provoke, Mortal Struggle | Apex Sword, Astra |
Assassin | Sneak Attack | Despoil | Assassinate |
Fortress Knight | Anchor | Smite | Wild Abandon |
Paladin | Aegis | Lance Prowess | Tempest Lance |
Wyvern Rider | Defiant Str | Wyvern Rider's Wisdom | Crush |
Warrior | Heavy Hitter | Axe Prowess | Wrath, War Strike |
Sniper | Thunderbolt | Bow Prowess, Tornado Shot | Warrior Assist, Hunter's Volley |
Grappler (male) | Mystic Blow | Brawling Prowess, Lightning Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Fiendish Blow, Banshee Θ | Reason | Aggression, Luna Λ |
Dark Mage (male) | Essence of Darkness | Dark Mage's Ploy | Transmute |
Bishop | Res +B | Faith | Renewal |
Asura | Axebreaker, Dark Spikes Τ | Renewed Carnage, Swift Slice | The Creation |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Falcon Knight (female) | Lance Jab | Item Expertise | Muster |
Wyvern Lord | Helm Splitter | Howl | Defiant Crit |
Mortal Savant | Haze Slice | Spd +C | Serene Stance |
Trickster | Pass, Electric Grounder | Medical Expertise | Patience |
Great Knight | Armored Cavalry's Wisdom, Armored Strike | Knucklebreaker | Stalwart Stance |
Bow Knight | Ward Arrow | Bow Prowess, Precision Volley | Defiant Spd |
Dark Knight | Dark Lance | Cyclical Specials, Titanic Might | Specials Master |
Holy Knight | Lightstrike | United Front, Airshaker | Defiant Res |
War Master (male) | Flamewhorl Kick | Brawling Prowess, Mighty Blow | Quick Riposte |
Gremory (female) | Res +C | Pact | Magic Attack Range+ |
Dark Bishop (male) | Impossible Feat | Reason | Absorb Speed |