Difference between revisions of "Shamir (Three Hopes)"
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|Chapter 4 | |Chapter 4 | ||
|Automatically at beginning of chapter. | |Automatically at beginning of chapter. | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | ||
+ | |- | ||
+ | | Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic. | ||
+ | |- | ||
+ | | Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brigand||Death Blow||Keeps the Stun Gauge visible for longer. | ||
+ | |- | ||
+ | | Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | ||
+ | |- | ||
+ | | Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | ||
+ | |- | ||
+ | | Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | ||
+ | |- | ||
+ | | Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | ||
+ | |- | ||
+ | | Pegasus Knight||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Pegasus Knight||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge. | ||
+ | |- | ||
+ | | Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. | ||
+ | |- | ||
+ | | Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions. | ||
+ | |- | ||
+ | | Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | ||
+ | |- | ||
+ | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | ||
+ | |- | ||
+ | | Sniper||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Sniper||Apex Bow||Increases critical hit damage when equipped with a bow. | ||
+ | |- | ||
+ | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Warlock||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20. | ||
+ | |- | ||
+ | | Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | ||
+ | |- | ||
+ | | Bow Knight||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20. | ||
+ | |- | ||
+ | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | ||
+ | |- | ||
+ | | Dark Knight||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | ||
+ | |- | ||
+ | | Falcon Knight||Item Expertise||Increases the potency of recovery items by 50%. | ||
+ | |- | ||
+ | | Falcon Knight||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated. | ||
+ | |- | ||
+ | | Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions. | ||
+ | |- | ||
+ | | Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Gremory||Magic Attack Range+||Extends the range of long-distance tome attacks. | ||
+ | |- | ||
+ | | Holy Knight||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby. | ||
+ | |- | ||
+ | | Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20. | ||
+ | |- | ||
+ | | Mortal Savant||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Trickster||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | ||
+ | |- | ||
+ | | Wyvern Lord||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes. | ||
+ | |- | ||
+ | | Sword||Mercenary||Windsweep||Generate a cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Knightkneeler||Perform a powerful lance thrust. | ||
+ | |- | ||
+ | | Lance||Cavalier||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Pegasus Knight||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Titanic Might||Temporarily increase Str. | ||
+ | |- | ||
+ | | Lance||Falcon Knight||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Axe||Brigand||Invigorating Spirit||Temporarily increase Str. | ||
+ | |- | ||
+ | | Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Fighter||Spiral Shot||Loose arrows at a wide surrounding area. | ||
+ | |- | ||
+ | | Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits. | ||
+ | |- | ||
+ | | Reason||Mage||Wind||Basic wind magic. | ||
+ | |- | ||
+ | | Reason||Warlock||Sagittae||Strike the enemy with magical arrows. | ||
+ | |- | ||
+ | | Reason||Warlock||Fimbulvetr||Advanced ice magic. | ||
+ | |- | ||
+ | | Faith||Monk||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area. | ||
|} | |} | ||
Revision as of 06:50, 2 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 9 | Must use Persuade Shamir strategy during the Main Quest and then defeat Shamir in battle. |
Azure Gleam | Chapter 9 | Must use Persuade Shamir strategy during the Main Quest and then rescue Shamir from the enemy before she is routed. |
Golden Wildfire | Chapter 4 | Automatically at beginning of chapter. |
Skills
Class | Name | Description |
---|---|---|
Archer | Archer's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
Archer | Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. |
Armored Knight | Armored Infantry's Ploy | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. |
Brigand | Death Blow | Keeps the Stun Gauge visible for longer. |
Brigand | Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
Cavalier | Battalion Desperation | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. |
Cavalier | Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
Mage | Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
Mercenary | Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Mercenary | Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
Pegasus Knight | Pegasus Knight's Ploy | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. |
Pegasus Knight | Darting Blow | Increases the amount that successful attacks fill the Awakening Gauge. |
Priest | Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
Priest | Priest's Ploy | Increases the recovery amounts of Priest and Bishop class actions. |
Thief | Thief's Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
Assassin | Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
Bishop | Renewal | Restores a slight amount of HP at regular intervals. |
Fortress Knight | Pavise | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. |
Sniper | Boost Critical | Increases critical hit rate. |
Sniper | Apex Bow | Increases critical hit damage when equipped with a bow. |
Swordmaster | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
Warlock | Essence of Ice | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Warrior | Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
Wyvern Rider | Defiant Str | When HP is at 25% or below: increases Str by 20. |
Wyvern Rider | Wyvern Rider's Ploy | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. |
Bow Knight | Gauntletbreaker | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. |
Bow Knight | Defiant Spd | When HP is at 25% or below: increases Spd by 20. |
Dancer | Special Dance | Increases the potency of a dancer unit's class actions. |
Dancer | Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
Dark Knight | Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
Falcon Knight | Item Expertise | Increases the potency of recovery items by 50%. |
Falcon Knight | Sol | Restores HP proportional to the unit's Lck each time an enemy commander is defeated. |
Great Knight | Armored Cavalry's Ploy | Increases the attack range of Great Knight class actions. |
Great Knight | Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
Gremory | Magic Attack Range+ | Extends the range of long-distance tome attacks. |
Holy Knight | United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
Holy Knight | Defiant Res | When HP is at 25% or below: increases Res by 20. |
Mortal Savant | Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. |
Trickster | Pass | Makes it easier to perform Perfect Guards. |
Trickster | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
Wyvern Lord | Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Grounder | Strike swiftly with a trio of slashes. |
Sword | Mercenary | Windsweep | Generate a cyclone. |
Sword | Thief | Iceblade | Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Finesse Blade | Strike the surrounding area with blades. Damage dealt will increase with Dex. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Magic Blade | Strike the surrounding area with magical blades. Deals damage based on Mag. |
Lance | Soldier | Knightkneeler | Perform a powerful lance thrust. |
Lance | Cavalier | Frozen Lance | Launch columns of ice at foes. Damage dealt will increase with Mag. |
Lance | Pegasus Knight | Stormblade | Whip up a storm that ravages the surrounding area with blades of wind. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Titanic Might | Temporarily increase Str. |
Lance | Falcon Knight | Lance Jab | Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Shatter Slash | Perform a series of lance strikes that temporarily reduce enemy Def. |
Axe | Armored Knight | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Brigand | Invigorating Spirit | Temporarily increase Str. |
Axe | Fortress Knight | Wild Abandon | Rip through foes with axe swings. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Crush | Smash the ground and generate pillars of ice. |
Axe | Great Knight | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Fighter | Spiral Shot | Loose arrows at a wide surrounding area. |
Bow | Archer | Break Shot | Send an exploding arrow toward enemies that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Flame Volley | Attack a wide area with a volley of fire arrows. |
Bow | Sniper | Tornado Shot | Conjure a cyclone that launches enemies into the air. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Ward Arrow | Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. |
Bow | Bow Knight | Deadeye | Perform a long-distance attack that yields critical hits. |
Reason | Mage | Wind | Basic wind magic. |
Reason | Warlock | Sagittae | Strike the enemy with magical arrows. |
Reason | Warlock | Fimbulvetr | Advanced ice magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Physic | Intermediate light magic. Heals allies across a wide area. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Spd +2 | Sword Prowess | Grounder |
Soldier | Max HP +500 | Lance Prowess | Knightkneeler |
Fighter | Str +2 | Bow Prowess | Spiral Shot |
Monk | Res +2 | Faith | Heal |
Mercenary | Vantage | Sword Prowess, Windsweep | Mercenary's Ploy |
Thief | Dex +2 | Sword Prowess | Thief's Ploy, Iceblade |
Armored Knight | Def +2 | Axe Prowess, Lightning Axe | Armored Infantry's Ploy |
Cavalier | Battalion Desperation | Lance Prowess, Frozen Lance | Knight's Ploy |
Brigand | Death Blow | Invigorating Spirit | Warrior's Ploy |
Archer | Archer's Ploy | Break Shot | Armsthrift, Point-Blank Volley |
Mage | Mag +2, Wind | Reason | Mage's Ploy |
Priest | Miracle, Physic | Faith | Priest's Ploy |
Pegasus Knight | Pegasus Knight's Ploy | Darting Blow | Stormblade |
Swordmaster | Spd +B | Provoke, Finesse Blade | Astra |
Assassin | Dex +B | Lethality | Assassinate |
Fortress Knight | Def +B | Pavise | Wild Abandon |
Paladin | Max HP +B | Lance Prowess | Tempest Lance |
Wyvern Rider | Defiant Str | Wyvern Rider's Ploy | Crush |
Warrior | Str +B | Axe Prowess | Wrath, War Strike |
Sniper | Boost Critical, Flame Volley | Bow Prowess, Tornado Shot | Apex Bow, Hunter's Volley |
Warlock | Mag +B, Sagittae | Reason | Essence of Ice, Fimbulvetr |
Bishop | Res +B | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Falcon Knight | Lance Jab | Item Expertise | Sol |
Wyvern Lord | Helm Splitter | Str +C | Defiant Crit |
Mortal Savant | Haze Slice | Spd +C | Serene Stance |
Trickster | Pass, Magic Blade | Dex +C | Patience |
Great Knight | Armored Cavalry's Ploy, Armored Strike | Def +C | Stalwart Stance |
Bow Knight | Gauntletbreaker, Ward Arrow | Bow Prowess, Deadeye | Defiant Spd |
Dark Knight | Dark Lance | Max HP +C, Titanic Might | Specials Master |
Holy Knight | Lightstrike | United Front, Shatter Slash | Defiant Res |
Gremory | Res +C | Reason | Magic Attack Range+ |