Difference between revisions of "Felix (Three Hopes)"
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|N/A | |N/A | ||
|Not recruitable | |Not recruitable | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Fighter||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. | ||
+ | |- | ||
+ | | Monk||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | ||
+ | |- | ||
+ | | Myrmidon||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | ||
+ | |- | ||
+ | | Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks. | ||
+ | |- | ||
+ | | Archer||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | ||
+ | |- | ||
+ | | Archer||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | ||
+ | |- | ||
+ | | Armored Knight||Defensive Tactics||Reduces damage to battalion endurance by 30%. | ||
+ | |- | ||
+ | | Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brawler||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | ||
+ | |- | ||
+ | | Brawler||Concentration||Moderately extends the time before the hit count expires. | ||
+ | |- | ||
+ | | Brigand||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | ||
+ | |- | ||
+ | | Brigand||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | ||
+ | |- | ||
+ | | Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | ||
+ | |- | ||
+ | | Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | ||
+ | |- | ||
+ | | Mage||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | ||
+ | |- | ||
+ | | Mercenary||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | ||
+ | |- | ||
+ | | Priest||Kinship||Makes it easier for the unit to receive support points during battle. | ||
+ | |- | ||
+ | | Priest||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | ||
+ | |- | ||
+ | | Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. | ||
+ | |- | ||
+ | | Thief||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Assassin||Despoil||Awards gold for defeating enemies. | ||
+ | |- | ||
+ | | Bishop||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | ||
+ | |- | ||
+ | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Dark Mage||Poison Strike||Grants attacks a chance to poison enemies. | ||
+ | |- | ||
+ | | Dark Mage||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Dark Mage||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | ||
+ | |- | ||
+ | | Fortress Knight||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | ||
+ | |- | ||
+ | | Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. | ||
+ | |- | ||
+ | | Grappler||Rejuvenation||Restores HP every 800 hits. | ||
+ | |- | ||
+ | | Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | ||
+ | |- | ||
+ | | Sniper||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | ||
+ | |- | ||
+ | | Swordmaster||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Swordmaster||Apex Sword||Increases critical hit damage when equipped with a sword. | ||
+ | |- | ||
+ | | Warlock||Fiendish Blow||Increases the power of elemental effects. | ||
+ | |- | ||
+ | | Warlock||Essence of Lightning||Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%. | ||
+ | |- | ||
+ | | Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | ||
+ | |- | ||
+ | | Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20. | ||
+ | |- | ||
+ | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | ||
+ | |- | ||
+ | | Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | ||
+ | |- | ||
+ | | Dark Bishop||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | ||
+ | |- | ||
+ | | Dark Knight||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | ||
+ | |- | ||
+ | | Dark Knight||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | ||
+ | |- | ||
+ | | Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. | ||
+ | |- | ||
+ | | Great Knight||Luna||When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. | ||
+ | |- | ||
+ | | Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Holy Knight||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby. | ||
+ | |- | ||
+ | | Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20. | ||
+ | |- | ||
+ | | Mortal Savant||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Mortal Savant||Counterstrike||Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Mortal Savant||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Trickster||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%. | ||
+ | |- | ||
+ | | Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | ||
+ | |- | ||
+ | | War Master||Quick Riposte||When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. | ||
+ | |- | ||
+ | | Wyvern Lord||Howl||Makes it easier to knock back enemy commanders. | ||
+ | |- | ||
+ | | Wyvern Lord||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes. | ||
+ | |- | ||
+ | | Sword||Mercenary||Firesweep||Generate a fiery cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Wheelsweep||Strike a wide area with a sweeping attack that also produces a shockwave. | ||
+ | |- | ||
+ | | Lance||Cavalier||Thunder Rush||Perform a series of lance strikes imbued with lightning. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Airshaker||Perform a powerful thrust that produces a shockwave. | ||
+ | |- | ||
+ | | Axe||Fighter||Smash||Pummel a wide area ahead. Often yields critical hits. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe. | ||
+ | |- | ||
+ | | Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Archer||Tracking Shot||Send a series of arrows toward the locked-on target. | ||
+ | |- | ||
+ | | Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Hide Presence||Temporarily increase Str and Lck. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Bombard||Pummel the enemy with both fists. Often yields critical hits. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Mystic Blow||Temporarily deal damage based on Mag. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch. | ||
+ | |- | ||
+ | | Reason||Mage||Thoron||Advanced lightning magic. | ||
+ | |- | ||
+ | | Faith||Monk||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Priest||Recover||Intermediate light magic. Greatly heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Bishop||Restore||Cure the caster and nearby allies of any status effects. | ||
|} | |} | ||
Revision as of 11:52, 1 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | TBA | TBA |
Azure Gleam | Chapter 2 | Automatically joins at beginning of chapter. |
Golden Wildfire | N/A | Not recruitable |
Skills
Class | Name | Description |
---|---|---|
Fighter | Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. |
Monk | Trust | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. |
Myrmidon | Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. |
Soldier | Backbone | Reduces the unit's chance of getting knocked back by attacks. |
Archer | Archer's Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
Archer | One Heart One Mind | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. |
Armored Knight | Defensive Tactics | Reduces damage to battalion endurance by 30%. |
Armored Knight | Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
Brawler | Brawler's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. |
Brawler | Concentration | Moderately extends the time before the hit count expires. |
Brigand | Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
Brigand | Warrior's Wisdom | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
Cavalier | Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. |
Cavalier | Knight's Wisdom | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
Mage | Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
Mage | Mage's Wisdom | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
Mercenary | Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Mercenary | Mercenary's Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
Priest | Kinship | Makes it easier for the unit to receive support points during battle. |
Priest | Priest's Wisdom | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
Thief | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
Thief | Thief's Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
Assassin | Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
Assassin | Despoil | Awards gold for defeating enemies. |
Bishop | Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. |
Bishop | Renewal | Restores a slight amount of HP at regular intervals. |
Dark Mage | Poison Strike | Grants attacks a chance to poison enemies. |
Dark Mage | Dark Mage's Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. |
Dark Mage | Transmute | Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. |
Fortress Knight | Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. |
Fortress Knight | Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. |
Grappler | Rejuvenation | Restores HP every 800 hits. |
Paladin | Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
Sniper | Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
Swordmaster | Boost Critical | Increases critical hit rate. |
Swordmaster | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
Swordmaster | Apex Sword | Increases critical hit damage when equipped with a sword. |
Warlock | Fiendish Blow | Increases the power of elemental effects. |
Warlock | Essence of Lightning | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Warrior | Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. |
Warrior | Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
Wyvern Rider | Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. |
Wyvern Rider | Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
Bow Knight | Defiant Spd | When HP is at 25% or below: increases Spd by 20. |
Dancer | Special Dance | Increases the potency of a dancer unit's class actions. |
Dancer | Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
Dark Bishop | Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
Dark Bishop | Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. |
Dark Knight | Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. |
Dark Knight | Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
Great Knight | Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. |
Great Knight | Luna | When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. |
Great Knight | Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
Holy Knight | United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
Holy Knight | Defiant Res | When HP is at 25% or below: increases Res by 20. |
Mortal Savant | Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
Mortal Savant | Counterstrike | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. |
Mortal Savant | Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. |
Trickster | Pass | Makes it easier to perform Perfect Guards. |
Trickster | Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. |
Trickster | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
War Master | Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. |
Wyvern Lord | Howl | Makes it easier to knock back enemy commanders. |
Wyvern Lord | Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Grounder | Strike swiftly with a trio of slashes. |
Sword | Mercenary | Firesweep | Generate a fiery cyclone. |
Sword | Thief | Shadowblade | Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Finesse Blade | Strike the surrounding area with blades. Damage dealt will increase with Dex. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Electric Grounder | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. |
Lance | Soldier | Wheelsweep | Strike a wide area with a sweeping attack that also produces a shockwave. |
Lance | Cavalier | Thunder Rush | Perform a series of lance strikes imbued with lightning. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Vengeance | An attack that increases in Mt in relation to the user's missing HP. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Airshaker | Perform a powerful thrust that produces a shockwave. |
Axe | Fighter | Smash | Pummel a wide area ahead. Often yields critical hits. |
Axe | Armored Knight | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Brigand | Spike | Launch the foes ahead into the air, then swat them away with a swing of the axe. |
Axe | Fortress Knight | Focused Strike | Bring an axe down to cut through the foes ahead. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Crush | Smash the ground and generate pillars of ice. |
Axe | Great Knight | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Archer | Tracking Shot | Send a series of arrows toward the locked-on target. |
Bow | Archer | Drill Arrow | Skewer foes with a blindingly fast arrow that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Sniper | Hide Presence | Temporarily increase Str and Lck. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Waning Shot | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. |
Bow | Bow Knight | Precision Volley | Perform a long-distance attack that hits multiple times. Deals damage based on Dex. |
Gauntlet | Brawler | Battle Trance | Temporarily make it easier to fill the Warrior and Awakening Gauges. |
Gauntlet | Brawler | Bombard | Pummel the enemy with both fists. Often yields critical hits. |
Gauntlet | Grappler | Mystic Blow | Temporarily deal damage based on Mag. |
Gauntlet | Grappler | Lightning Fist | Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Flamewhorl Kick | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Thoron | Advanced lightning magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Recover | Intermediate light magic. Greatly heals surrounding allies. |
Faith | Bishop | Restore | Cure the caster and nearby allies of any status effects. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Rebellious Spirit | Sword Prowess | Grounder |
Soldier | Backbone | Lance Prowess | Wheelsweep |
Fighter | Spirited Seize | Axe Prowess | Smash |
Monk | Trust | Faith | Heal |
Mercenary | Battalion Vantage | Sword Prowess, Firesweep | Mercenary's Wisdom |
Thief | Appraisal | Sword Prowess | Thief's Wisdom, Shadowblade |
Armored Knight | Defensive Tactics | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Desperation | Lance Prowess, Thunder Rush | Knight's Wisdom |
Brigand | Wild Abandon | Spike | Warrior's Wisdom |
Archer | Archer's Wisdom, Tracking Shot | Bow Prowess, Drill Arrow | One Heart One Mind, Point-Blank Volley |
Brawler | Brawler's Wisdom, Battle Trance | Brawling Prowess, Bombard | Concentration |
Mage | Lifeforce, Thoron | Reason | Mage's Wisdom |
Priest | Kinship, Recover | Faith | Priest's Wisdom |
Swordmaster | Boost Critical | Provoke, Finesse Blade | Apex Sword, Astra |
Assassin | Sneak Attack | Despoil | Assassinate |
Fortress Knight | Anchor | Smite | Focused Strike |
Paladin | Aegis | Lance Prowess | Tempest Lance |
Wyvern Rider | Offensive Tactics | Wyvern Rider's Wisdom | Crush |
Warrior | Heavy Hitter | Axe Prowess | Wrath, War Strike |
Sniper | Thunderbolt | Bow Prowess, Hide Presence | Warrior Assist, Hunter's Volley |
Grappler | Mystic Blow | Brawling Prowess, Lightning Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Fiendish Blow | Reason | Essence of Lightning |
Dark Mage | Poison Strike | Dark Mage's Wisdom | Transmute |
Bishop | Luck Catalyst, Restore | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Wyvern Lord | Helm Splitter | Howl | Defiant Crit |
Mortal Savant | Axebreaker, Haze Slice | Counterstrike | Serene Stance |
Trickster | Pass, Electric Grounder | Medical Expertise | Patience |
Great Knight | Armored Cavalry's Wisdom, Armor Smasher | Luna | Stalwart Stance |
Bow Knight | Waning Shot | Bow Prowess, Precision Volley | Defiant Spd |
Dark Knight | Dark Lance | Cyclical Specials, Vengeance | Specials Master |
Holy Knight | Lightstrike | United Front, Airshaker | Defiant Res |
War Master | Flamewhorl Kick | Brawling Prowess, Mighty Blow | Quick Riposte |
Dark Bishop | Impossible Feat | Reason | Absorb Speed |