Difference between revisions of "Leonie (Three Hopes)"

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(Created page with "^Back == Learnset== {|class="sf" width="800px" !Class !1-star !2-star !3-star |- |Myrmidon |Spd +2 |Sword Prowess |Grounder |- |Soldier...")
 
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^[[Fire_Emblem_Warriors:_Three_Hopes|Back]]
 
^[[Fire_Emblem_Warriors:_Three_Hopes|Back]]
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== Skills ==
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{|class="sf" width="800px"
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!Class
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!Name
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!Description
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|-
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| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
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|-
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| Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
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|-
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| Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
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|-
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| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
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|-
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| Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
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|-
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| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
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|-
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| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
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|-
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| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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|-
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| Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
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|-
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| Pegasus Knight||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
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|-
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| Pegasus Knight||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
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|-
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| Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
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|-
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| Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
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|-
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| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
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|-
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| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
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|-
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| Paladin||Boost Critical||Increases critical hit rate.
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|-
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| Paladin||Apex Lance||Increases critical hit damage when equipped with a lance.
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|-
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| Sniper||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
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|-
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| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
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| Warlock||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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|-
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| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
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|-
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| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
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|-
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| Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
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|-
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| Bow Knight||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
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|-
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| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
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| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
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|-
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| Dark Knight||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
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|-
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| Falcon Knight||Harmonious Specials||When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
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|-
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| Falcon Knight||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
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|-
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| Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
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|-
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| Great Knight||Defiant Def||When HP is at 25% or below: increases Def by 20.
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|-
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| Gremory||Defiant Mag||When HP is at 25% or below: increases Mag by 20.
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|-
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| Holy Knight||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
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|-
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| Holy Knight||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
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|-
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| Holy Knight||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units.
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|-
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| Mortal Savant||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
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|-
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| Trickster||Pass||Makes it easier to perform Perfect Guards.
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|-
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| Trickster||Burst of Valor||Restores the Warrior Gauge with each critical hit.
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|-
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| Wyvern Lord||Nullify Flying Effect||Nullifies effectiveness against flying units.
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|}
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== Combat Arts & Magic ==
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{|class="sf" width="800px"
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!Weapon
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!Class
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!Name
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!Description
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|-
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| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
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|-
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| Sword||Mercenary||Firesweep||Generate a fiery cyclone.
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|-
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| Sword||Thief||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
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|-
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| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
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|-
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| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
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|-
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| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
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|-
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| Sword||Dancer||Sword Dance||Slash while charging forward.
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|-
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| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
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|-
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| Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
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|-
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| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
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|-
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| Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
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|-
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| Lance||Pegasus Knight||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
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|-
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| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
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|-
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| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
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|-
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| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
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|-
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| Lance||Falcon Knight||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
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|-
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| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
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|-
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| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
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|-
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| Axe||Fighter||Swinging Fury||Perform a consecutive series of axe swings.
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|-
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| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
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|-
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| Axe||Brigand||Invigorating Spirit||Temporarily increase Str.
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|-
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| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
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|-
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| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
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|-
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| Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth.
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|-
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| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
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|-
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| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
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|-
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| Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area.
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|-
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| Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
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|-
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| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
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|-
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| Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows.
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|-
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| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
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|-
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| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
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|-
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| Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
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|-
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| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
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|-
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| Reason||Mage||Bolganone||Advanced fire magic.
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|-
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| Reason||Warlock||Ragnarok||The highest tier of fire magic.
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|-
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| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
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|-
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| Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area.
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|-
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| Faith||Bishop||Restore||Cure the caster and nearby allies of any status effects.
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|}
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== Learnset==
 
== Learnset==
  

Revision as of 13:06, 1 July 2022

^Back

Skills

Class Name Description
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Pegasus Knight Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Pegasus Knight Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Fortress Knight Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Paladin Boost Critical Increases critical hit rate.
Paladin Apex Lance Increases critical hit damage when equipped with a lance.
Sniper Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Falcon Knight Harmonious Specials When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Falcon Knight Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Great Knight Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Defiant Def When HP is at 25% or below: increases Def by 20.
Gremory Defiant Mag When HP is at 25% or below: increases Mag by 20.
Holy Knight Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Holy Knight Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Holy Knight Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Mortal Savant Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Burst of Valor Restores the Warrior Gauge with each critical hit.
Wyvern Lord Nullify Flying Effect Nullifies effectiveness against flying units.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Grounder Strike swiftly with a trio of slashes.
Sword Mercenary Firesweep Generate a fiery cyclone.
Sword Thief Iceblade Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Lance Soldier Knightkneeler Perform a powerful lance thrust.
Lance Cavalier Glowing Ember Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
Lance Pegasus Knight Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Titanic Might Temporarily increase Str.
Lance Falcon Knight Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Axe Fighter Swinging Fury Perform a consecutive series of axe swings.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Invigorating Spirit Temporarily increase Str.
Axe Fortress Knight Wild Abandon Rip through foes with axe swings.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Diamond Axe Smash the ground so hard it displaces the earth.
Axe Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Archer Spiral Shot Loose arrows at a wide surrounding area.
Bow Archer Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Flame Volley Attack a wide area with a volley of fire arrows.
Bow Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Reason Mage Bolganone Advanced fire magic.
Reason Warlock Ragnarok The highest tier of fire magic.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Physic Intermediate light magic. Heals allies across a wide area.
Faith Bishop Restore Cure the caster and nearby allies of any status effects.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Str +2 Axe Prowess Swinging Fury
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Firesweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Ploy, Iceblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Battalion Desperation Lance Prowess, Glowing Ember Knight's Ploy
Brigand Death Blow Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy, Spiral Shot Bow Prowess, Break Shot Armsthrift, Point-Blank Volley
Mage Mag +2, Bolganone Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Ploy
Pegasus Knight Pegasus Knight's Ploy Darting Blow Stormblade
Swordmaster Spd +B Provoke, Finesse Blade Astra
Assassin Dex +B Lethality Assassinate
Fortress Knight Def +B Pavise Wild Abandon
Paladin Boost Critical Lance Prowess Apex Lance, Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Diamond Axe
Warrior Str +B Axe Prowess Wrath, War Strike
Sniper Flame Volley Bow Prowess, Tornado Shot Awakening Assist, Hunter's Volley
Warlock Mag +B, Ragnarok Reason Essence of Fire
Bishop Res +B, Restore Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight Lance Jab Harmonious Specials Sol
Wyvern Lord Helm Splitter Str +C Nullify Flying Effect
Mortal Savant Haze Slice Spd +C Dual Onslaught
Trickster Pass, Magic Blade Dex +C Burst of Valor
Great Knight Armored Cavalry's Ploy, Armored Strike Def +C Defiant Def
Bow Knight Ward Arrow Bow Prowess, Deadeye Dexterity Catalyst
Dark Knight Dark Lance Max HP +C, Titanic Might Driven Spirit
Holy Knight Swordbreaker, Lightstrike Adjutant's Benefit, Shatter Slash Nullify Cavalry Effect
Gremory Res +C Reason Defiant Mag