Difference between revisions of "Radiant Dawn Item Descriptions"
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|A mysterious magic gem that raises the<br>defense of the holder by +10. | |A mysterious magic gem that raises the<br>defense of the holder by +10. | ||
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− | [[Category:Game Scripts]] | + | [[Category:Game Scripts]][[Category:Radiant Dawn Scripts]] |
Revision as of 15:58, 17 March 2011
Notes:
- Items are sorted in internal order.
Item | Internal name | Description |
---|---|---|
Slim Sword | DELICATESWORD | A lightweight sword that's easy to use. It has a slightly improved chance to land a critical hit. |
Bronze Sword | BRONZESWORD | An inexpensive sword. It has low power. |
Iron Sword | IRONSWORD | A low-priced blade that's fairly easy to use. It's the most common sword. |
Steel Sword | STEELSWORD | A sturdy sword with a good edge. It's slightly difficult to wield. |
Silver Sword | SILVERSWORD | An expensive sword with a very sharp edge. It's difficult to wield, and wears out quickly. |
IRONBLADE | A large, powerful blade that's a bit hard to wield. Its weight makes consecutive attacks difficult. | |
STEELBLADE | A mighty sword with a large blade. It's hard to handle, and its weight limits consecutive strikes. | |
SILVEBLADE | A tremendously powerful sword that's very difficult to wield. It's great weight limits multiple attacks. | |
POISONSWORD | A sword whose blade conceals a poison reservoir. Units hit with this will be poisoned. | |
BRAVESWORD | A rare blade that allows the wielder to strike twice per attack. | |
KILLSWORD | This hard-to-find sword has an unusually high chance of landing a critical hit. | |
DRAGONKILLER | A sword designed to deal increased damage to dracoknights and dragon tribe laguz. | |
WATOU | A distinctive blade that allows the wielder to land a high percentage of critical hits. | |
CALADBOLG | A weapon given to the Dawn Brigade by Pelleas in reward for their service. For Edward only. | |
WINDSWORD | A magic blade that creates a shock wave which allows the wielder to attack from near or far. | |
STORMSWORD | A mystic sword that creates a powerful shock wave. It can be used for direct and indirect combat. | |
ENLILSWORD | A sorcerous blade imbued with the power of gale- force winds. Can strike from near or far. | |
VAGUEKATTI | A unique and tremendously powerful sword. It's tremendously difficult to use. | |
FLORETE | A lightweight blade that's easy to handle. It uses magic for direct and indirect attacks. For Mist only. | |
ALONDITE | A huge sword of overwhelming power. Only Ike can wield it. | |
RAGNELL | A supernatural sword blessed by the goddess Ashera. Only Ike can wield it. | |
ETTARD | A mystic blade blessed by the goddess Ashera. It can attack from near and far. | |
AMITE | The royal blade of House Crimea. It can be used only by family members and strikes twice per turn. | |
DELICATELANCE | A lightweight lance that's easy to wield. It has a slightly improved chance to land a critical hit. | |
BRONZELANCE | A low-powered and economical lance. | |
IRONLANCE | A low-priced lance that's fairly easy to use. It is the most common lance. | |
STEELLANCE | A sturdy lance of medium strength. It is a bit difficult to wield. | |
SILVERLANCE | A high-priced lance of high strength. It is difficult to wield, and wears out quickly. | |
IRONSPEAR | A powerful lance that's a bit hard to wield. Its weight makes consecutive attacks difficult. | |
STEELSPEAR | A mighty lance that is hard to handle. Its weight limits consecutive strikes. | |
SILVERSPEAR | A tremendously powerful lance that's very difficult to wield. Its great weight limits multiple attacks. | |
POISONLANCE | A lance that contains a hidden reservoir of poison. Units hit with this will be poisoned. | |
BRAVELANCE | A rare lance that allows its wielder to attack twice in a single turn. | |
KILLERLANCE | An uncommon lance that has a high chance of landing a critical hit. | |
HORSEKILLER | A lance designed to deal increased damage against units mounted on horseback. | |
HANDSPEAR | The most common of throwing spears. It can be used for direct and indirect combat. | |
SHORTSPEAR | A more powerful throwing spear. It can be used for direct and indirect combat. | |
SLENDERSPEAR | A refined spear of great power. It can be thrown at distant enemies. | |
ZANEZPHTE | A unique and tremendously powerful lance. It is incredibly difficult to use. | |
BRONZEAXE | An economical axe of low power. | |
IRONAXE | A low-priced axe that is fairly easy to use. It is the most common axe. | |
STEELAXE | A well-made axe of moderate power. It is a bit difficult to wield. | |
SILVERAXE | A high-priced axe of great strength. It is very difficult to wield, and wears out quickly. | |
IRONPOLEAXE | A powerful axe that is a bit hard to wield. Its weight makes consecutive attacks difficult. | |
STEELPOLEAXE | A mighty axe that is hard to wield. Its weight makes consecutive attacks difficult. | |
SILVERPOLEAXE | A tremendously powerful axe that is very difficult to wield. Its great weight limits multiple attacks. | |
POISONAXE | An axe whose blade conceals a poison reservoir. Units hit with this will be poisoned. | |
BRAVEAXE | A rare axe that allows its wielder to attack twice in a single turn. | |
KILLERAXE | An uncommon axe that has a high chance of landing a critical hit. | |
HAMMER | An axe for use against well-protected foes. It is especially effective against heavily armored knights. | |
HANDAXE | The most common of throwing axes. It can be used for direct and indirect combat. | |
SHORTAXE | A more powerful throwing axe. It can be used for direct and indirect combat. | |
TOMAHAWK | A well-designed axe of great power. It can be thrown at distant enemies. | |
TARVOS | A weapon given to the Dawn Brigade by Pelleas in reward for their service. For Nolan only. | |
URVAN | A unique and tremendously powerful axe. It is extremely difficult to use. | |
BRONZEBOW | An economical and low-powered bow. | |
IRONBOW | A low-priced bow that is fairly easy to use. It is the most common bow. | |
STEELBOW | A well-made bow of moderate power. It is a bit difficult to wield. | |
SILVERBOW | A high-priced bow with great power. It is very difficult to wield and wears out quickly. | |
IRONLONGBOW | A specially constructed longbow with an increased range. It can hit enemies from 3 spaces away. | |
STEELLONGBOW | A powerful longbow with an increased range. It can hit enemies from 3 spaces away. | |
SILVERLONGBOW | A tremendously powerful longbow with an increased range. It can hit enemies from 3 spaces away. | |
POISONBOW | A bow that fires poison arrows. A unit hit by it will be poisoned. | |
KILLERBOW | An uncommon bow that has a high chance of landing a critical hit. | |
BRAVEBOW | A rare bow that allows its wielder to attack twice in a single turn. | |
LOFABOW | A unique bow built by the apprentice archer, Rolf. It is both accurate and durable. | |
CHINONBOW | An original bow built by the master archer, Shinon. It is a masterpiece of craftsmanship. | |
LUGHNASAD | A weapon given to the Dawn Brigade by Pelleas in reward for their service. For Leonardo only. | |
VALFLECHE | A unique and tremendously powerful bow. It is extremely difficult to use. | |
BOWGUN | A short, mounted bow that shoots stones or quarrels. It can also hit adjacent enemies. | |
CROSSBOW | A moderately powerful crossbow. It can also hit adjacent enemies. | |
TAKSH | A crossbow that has an unusually high chance of scoring a critical hit. | |
AQQAR | A very powerful crossbow. It can also hit adjacent enemies. | |
ARBALEST | An extremely powerful crossbow. It can also hit adjacent enemies. | |
LONGARCH | A long-range weapon for use by archery units. It is very effective against flying enemies. | |
IRONARCH | A powerful ballista for use by archery units. It is very effective against flying enemies. | |
KILLERARCH | A ballista that has a high chance of dealing a critical hit. It is very effective against flying units. | |
ONAGER | A long-range, stone-throwing siege weapon with a wide area of effect. For archery units only. | |
BRONZEKNIFE | An economical throwing knife. It can be used on distant enemies, too. | |
IRONKNIFE | The most common type of throwing knife. It can be used on distant enemies, too. | |
STEELKNIFE | A sturdy and powerful throwing knife. It can be used on distant enemies, too. | |
SILVERKNIFE | A finely crafted throwing knife with a razor edge. It can be used on distant enemies, too. | |
BRONZEDAGGER | An economical combat knife of low power. | |
IRONDAGGER | A low-priced combat blade that is a bit hard to use. It is the most common dagger. | |
STEELDAGGER | A well-made dagger of moderate power. It is difficult to wield. | |
SILVERDAGGER | A high-priced dagger of high strength. It is very difficult to wield, and wears out quickly. | |
KARD | A low-powered dagger that is hard to use and has a high chance of landing a critical hit. | |
STILETTO | A razor-sharp dagger that is very difficult to wield but has a high chance of landing a critical hit. | |
BEASTKILLER | A special blade designed for use against beast tribe laguz. It does increased damage to such foes. | |
PESHKABZ | The ultimate throwing knife. It can be used on distant enemies, too. | |
BASELARD | The ultimate dagger. It has a high chance of landing a critical hit. | |
FIRE | Low-level fire magic. It is very effective against beast tribe laguz. | |
ELFIRE | Mid-level fire magic. It is very effective against beast tribe laguz. | |
GIGAFIRE | High-level fire magic. It is very effective against beast tribe laguz. | |
BOLGANONE | Extremely powerful fire magic. It is very effective against beast tribe laguz. | |
REXFLAME | Fire magic of the highest order. It is very effective against beast tribe laguz. | |
CYMBELINE | The ultimate fire magic. It is very effective against beast tribe laguz. Only Sanaki can wield it. | |
METEOR | Long-range fire magic. It is very effective against beast tribe laguz. | |
THUNDER | Low-level lightning magic. It is very effective against wyverns and dragon tribe laguz. | |
ELTHUNDER | Mid-level lightning magic. It is very effective against wyverns and dragon tribe laguz. | |
GIGATHUNDER | High-level lightning magic. It is very effective against wyverns and dragon tribe laguz. | |
THORON | Extremely powerful lightning magic. It is very effective against wyverns and dragon tribe laguz. | |
REXBOLT | Lightning magic of the highest order. It is very effective against wyvern and dragon tribe laguz. | |
THUNDERSTORM | Long-range lightning magic. It is very effective against wyverns and dragon tribe laguz. | |
WIND | Low-level wind magic. It is very effective against winged units. | |
ELWIND | Mid-level wind magic. It is very effective against winged units. | |
GIGAWIND | High-level wind magic. It is very effective against winged units. | |
TORNADO | Extremely powerful wind magic. It is very effective against winged units. | |
REXCALIBUR | Wind magic of the highest order. It is very effective against winged units. | |
BLIZZARD | Long-range wind magic. It is very effective against winged units. | |
LIGHT | Low-level light magic. It can only be wielded by those dedicated to serve good. | |
ELLIGHT | Mid-level light magic. It can only be wielded by those dedicated to serve good. | |
SHINE | High-level light magic. It can only be wielded by those dedicated to serve good. | |
RESIRE | Extremely powerful light magic. The spell caster receives HP equal to the damage inflicted. | |
VALAURA | A corruption of very high light magic. A unit hit by it will be poisoned. | |
REXAURA | Light magic of the highest order. It can only be wielded by those dedicated to serve good. | |
PURGE | Long-range light magic. It can only be wielded by those dedicated to serve good. | |
THANY | A unique light magic spell. Very effective against armored and horse-mounted units. For Micaiah only. | |
CREIDDYLED | Light magic of the highest order. Used only by those favored by the goddess. For Sephiran only. | |
WORM | Mid-level dark magic. Few spellcasters can master the intricacies of these fell arts. | |
KAREAU | High-level dark magic. Few spellcasters can master the intricacies of these fell arts. | |
UERINE | Extremely powerful dark magic. Few spellcasters can master the intricacies of these fell arts. | |
BARVERT | Dark magic of the highest order. Few spellcasters can master the intricacies of these fell arts. | |
FENRIR | Long-distance dark magic. Few spellcasters can master the intricacies of these fell arts. | |
LIONFANG1 | Flesh-piercing lion fangs. They never wear out and cannot be unequipped or dropped. | |
KINGFANG1 | Flesh-piercing lion fangs. They never wear out and cannot be unequipped or dropped. | |
TIGERFANG1 | Flesh-piercing tiger fangs. They never wear out and cannot be unequipped or dropped. | |
NAIL1 | Razor-sharp cat claws. They never wear out and cannot be unequipped or dropped. | |
WOLFFANG1 | Flesh-piercing wolf fangs. They never wear out and cannot be unequipped or dropped. | |
KINGFANG W1 | Flesh-piercing wolf fangs. They never wear out and cannot be unequipped or dropped. | |
CLAW1 | The powerful talons of a hawk. They never wear out and cannot be unequipped or dropped. | |
KINGCLAW1 | The powerful talons of a hawk. They never wear out and cannot be unequipped or dropped. | |
BEAK1 | The fierce beak of a raven. It can never wear out and cannot be unequipped or dropped. | |
KINGBEAK1 | The fierce beak of a raven. It can never wear out and cannot be unequipped or dropped. | |
REDBREATH1 | The crimson breath of a red dragon. It never runs out and cannot be unequipped or dropped. | |
WHITEBREATH1 | The ivory breath of a white dragon. It never runs out and cannot be unequipped or dropped. | |
BLACKBREATH1 | The ebon breath of a black dragon. It never runs out and cannot be unequipped or dropped. | |
FIRETAIL | Unique fire magic used by spirits. | |
THUNDERTAIL | Unique lightning magic used by spirits. | |
WINDTAIL | Unique wind magic used by spirits. | |
SPRT HEAL | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
SPRT HEAL SP | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
JUDGE | The miraculous power of the goddess. Her attacks have myriad form and effect. | |
FLUTTER | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
LIVE | A staff that restores 10 HP plus the wielder's Mg to a target unit. It also heals the wielder each turn. | |
RELIVE | A staff that restores 20 HP plus the wielder's Mg to a target unit. It also heals the wielder each turn. | |
RECOVER | A staff that restores all HP to the target. It also heals the wielder each turn. | |
REBLOW | A staff that restores 10 HP plus the wielder's Mg to a distant unit. Heals the wielder each turn. | |
RESERVE | A staff that heals all surrounding allied units. It also heals the wielder each turn. | |
REST | A staff that restores a unit to normal condition. It also restores the wielder's condition each turn. | |
SILENCE | A staff that prevents enemies from using magic. Each turn, the wielder is cured of silence. | |
ELSILENCE | A staff that prevents enemies from using magic. It has been strengthened by senators' research. | |
SLEEP | A staff that puts enemy units to sleep for five turns. Each turn, the wielder is cured of sleep. | |
ELSLEEP | A staff that puts enemy units to sleep for five turns. Senatorial research has strengthened it. | |
RESCUE | A staff that teleports allied units to a space near the wielder. It raises the user's speed and defense. | |
REWARP | A staff that allows the wielder to teleport to a distant place. Created by Begnion senators. | |
TORCH | A staff that illuminates an area for a short while. The wielder's vision range increases by 2. | |
HAMMERNE | A staff that returns a weapon or staff to maximum durability. It raises the user's speed and defense. | |
UNLOCK | A staff that opens locks. It raises the wielder's speed and defense. | |
MSHIELD | A staff that temporarily raises an ally's resistance. It raises the wielder's speed and defense. | |
MATRONA | A staff that restores all HP to a distant target. It also raises the target's biorhythm to its peak. | |
GODDESSROD | A staff that restores all HP to all adjacent units. It also restores their conditions to normal. | |
ANGELROBE | An item that increases max HP by 7. | |
ENERGYDROP | An item that increases strength by 2. | |
SPIRITPOWDER | An item that increases magic by 2. | |
SECRETBOOK | An item that increases skill by 2. | |
SPEEDWING | An item that increases speed by 2. | |
GODDESSICON | An item that increases luck by 2. | |
DRAGONSHIELD | An item that increases defense by 2. | |
TALISMAN | An item that increases resistance by 2. | |
BOOTS | An item that increases movement by 2. | |
STATUESPALL | An item that increases build by 2. | |
MASTERPROOF | An item that allows non-promoted units of level 10 or higher to upgrade classes. For beorc only. | |
MASTERCROWN | An item that allows promoted units of level 10 or higher to upgrade classes. For beorc only. | |
HOLYCROWN | An item that allows promoted units of level 10 or higher to upgrade classes. For Mist only. | |
SATORISIGN | An item that imbues the user with a powerful skill when used. For laguz of level 30 and higher only. | |
TREASUREKEY | A key that unlocks treasure chests. Items inside are automatically acquired. | |
DOORKEY | A key that unlocks doors, allowing units to move through that space. | |
HERB | A plant that restores 10 HP when consumed. | |
VULNERARY | A potion that restores 20 HP when consumed. | |
CONCOCTION | A potion that restores 40 HP when consumed. | |
ELIXIR | A potion that restores all HP when consumed. | |
OLIVI | An herb that restores 15 points to a laguz's transformation gauge. | |
HOLYWATER | A phial of blessed water that temporarily raises resistance when consumed. | |
DETOXDRUG | A draught that neutralizes the effects of poison when consumed. | |
PANAX | A heady elixir that returns the unit to normal condition when consumed. | |
JACKLIGHT | A stick of resinous wood dipped in pitch. When used, it lights up an area temporarily. | |
MARTIALART | An item that raises the weapon level of the equipped weapon by one grade. For beorc only. | |
SILVERCARD | A special card that reduces all items to half price but does not earn any training points. | |
WHITEGEM | A very valuable gemstone worth 10,000 gold. | |
BLUEGEM | A valuable gemstone worth 5,000 gold. | |
REDGEM | A moderately valuable gemstone worth 2,500 gold. | |
WARPPOWDER | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
SPECTERCARD | A special item that lets non-magic users launch a magical attack. | |
DEATHCARD | A special item that lets non-magic users launch a moderately powerful magical attack. | |
ANASTASISCARD | A special item that lets non-magic users launch a very powerful magical attack. | |
FREYRBOMB | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
SHINEBARRIER | A useful item that creates a single-space magical barrier through which no one can pass. | |
HOWL | An item that allows you to acquire the skill Howl when you are at a base. For beast tribe laguz only. | |
CALL | An item that allows you to acquire the skill Shriek when you are at a base. For bird tribe laguz only. | |
SONIC | An item that allows you to acquire the skill Quickclaw when you are at a base. For beast tribe laguz only. | |
VORTEX | An item that allows you to acquire the skill Maelstrom when you are at a base. For bird tribe laguz only. | |
HALFBEAST | An item that allows you to acquire the skill Wildheart when you are at a base. For laguz only. | |
BLESSING | An item that allows you to acquire the skill Blessing when you are at a base. For herons only. | |
BOON | An item that allows you to acquire the skill Boon when you are at a base. For dragons only. | |
REDWAVE | An item that allows you to acquire the skill Blood Surge when you are at a base. For dragons only. | |
WHITEWAVE | An item that allows you to acquire the skill White Pool when you are at a base. For dragons only. | |
BLACKWAVE | An item that allows you to acquire the skill Night Tide when you are at a base. For dragons only. | |
SHADE | An item that allows you to acquire the skill Shade when you are at a base. For beorc only. | |
HIDE | An item that allows you to acquire the skill Stillness when you are at a base. For beorc only. | |
CORROSION | An item that allows you to acquire the skill Corrosion when you are at a base. For beorc only. | |
RELEASE | An item that allows you to acquire the skill Disarm when you are at a base. For beorc only. | |
BATTLEWISE | An item that allows you to acquire the skill Discipline when you are at a base. For beorc only. | |
MIRACLE | An item that allows you to acquire the skill Miracle when you are at a base. | |
RESOLVE | An item that allows you to acquire the skill Resolve when you are at a base. | |
WRATH | An item that allows you to acquire the skill Wrath when you are at a base. | |
CANCEL | An item that allows you to acquire the skill Cancel when you are at a base. | |
ADEPT | An item that allows you to acquire the skill Adept when you are at a base. | |
COUNTER | An item that allows you to acquire the skill Counter when you are at a base. | |
VANTAGE | An item that allows you to acquire the skill Vantage when you are at a base. | |
WARMUP | An item that allows you to acquire the skill Flourish when you are at a base. | |
MERCY | An item that allows you to acquire the skill Mercy when you are at a base. For Elincia only. | |
THROUGH | An item that allows you to acquire the skill Pass when you are at a base. | |
NIHIL | An item that allows you to acquire the skill Nihil when you are at a base. | |
LUCKY | An item that allows you to acquire the skill Fortune when you are at a base. | |
EXPERT | An item that allows you to acquire the skill Nullify when you are at a base. | |
PROVOKE | An item that allows you to acquire the skill Provoke when you are at a base. | |
DAUNT | An item that allows you to acquire the skill Daunt when you are at a base. | |
PARAGON | An item that allows you to acquire the skill Paragon when you are at a base. | |
RENEWAL | An item that allows you to acquire the skill Renewal when you are at a base. | |
CURE | An item that allows you to acquire the skill Imbue when you are at a base. | |
BLOSSOM | An item that allows you to acquire the skill Blossom when you are at a base. | |
TEMPEST | An item that allows you to acquire the skill Tempest when you are at a base. | |
SERENITY | An item that allows you to acquire the skill Serenity when you are at a base. | |
CELERITY | An item that allows you to acquire the skill Celerity when you are at a base. | |
SAVIOR | An item that allows you to acquire the skill Savior when you are at a base. | |
GUARD | An item that allows you to acquire the skill Guard when you are at a base. | |
PAVIS | An item that allows you to acquire the skill Pavise when you are at a base. | |
BEASTBUSTER | An item that allows you to acquire the skill Beastslayer when you are at a base. | |
BIRDBUSTER | An item that allows you to acquire the skill Birdslayer when you are at a base. | |
DRAGONBUSTER | An item that allows you to acquire the skill Dragonslayer when you are at a base. | |
PARITY | An item that allows you to acquire the skill Parity when you are at a base. | |
GAMBLE | An item that allows you to acquire the skill Gamble when you are at a base. | |
SMITE | An item that allows you to acquire the skill Smite when you are at a base. | |
VSBEAST | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
VSHUMAN | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
DELPHISHIELD | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
KNIGHTSHIELD | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
TROOP | IF THIS APPEARS IT'S A BUG. REPORT IT. | |
CHANGESTONE | An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only. | |
CHANGESTONE1 | An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only. | |
CHANGEGEM | An item that allows laguz to maintain their animal form an entire battle. For laguz only. | |
COIN | A treasure you can sell for 1 gold. You can use it at the forge in your base. | |
RUDOLGEM | A mysterious magic gem that raises the defense of the holder by +10. |