Difference between revisions of "Radiant Dawn Item Descriptions"

From EmblemWiki
Jump to: navigation, search
m
Line 6: Line 6:
 
!Description
 
!Description
 
|-
 
|-
|
+
|Slim Sword
 
|DELICATESWORD
 
|DELICATESWORD
 
|A lightweight sword that's easy to use. It has a<br>slightly improved chance to land a critical hit.
 
|A lightweight sword that's easy to use. It has a<br>slightly improved chance to land a critical hit.
 
|-
 
|-
|
+
|Bronze Sword
 
|BRONZESWORD
 
|BRONZESWORD
 
|An inexpensive sword.<br>It has low power.
 
|An inexpensive sword.<br>It has low power.
 
|-
 
|-
|
+
|Iron Sword
 
|IRONSWORD
 
|IRONSWORD
 
|A low-priced blade that's fairly easy to use.<br>It's the most common sword.
 
|A low-priced blade that's fairly easy to use.<br>It's the most common sword.
 
|-
 
|-
|
+
|Steel Sword
 
|STEELSWORD
 
|STEELSWORD
 
|A sturdy sword with a good edge.<br>It's slightly difficult to wield.
 
|A sturdy sword with a good edge.<br>It's slightly difficult to wield.
 
|-
 
|-
|
+
|Silver Sword
 
|SILVERSWORD
 
|SILVERSWORD
 
|An expensive sword with a very sharp edge.<br>It's difficult to wield, and wears out quickly.
 
|An expensive sword with a very sharp edge.<br>It's difficult to wield, and wears out quickly.
Line 183: Line 183:
 
|-
 
|-
 
|
 
|
|
+
|STEELPOLEAXE
 
|A mighty axe that is hard to wield.<br>Its weight makes consecutive attacks difficult.
 
|A mighty axe that is hard to wield.<br>Its weight makes consecutive attacks difficult.
 
|-
 
|-
 
|
 
|
|
+
|SILVERPOLEAXE
 
|A tremendously powerful axe that is very difficult<br>to wield. Its great weight limits multiple attacks.
 
|A tremendously powerful axe that is very difficult<br>to wield. Its great weight limits multiple attacks.
 
|-
 
|-
 
|
 
|
|
+
|POISONAXE
 
|An axe whose blade conceals a poison reservoir.<br>Units hit with this will be poisoned.
 
|An axe whose blade conceals a poison reservoir.<br>Units hit with this will be poisoned.
 
|-
 
|-
 
|
 
|
|
+
|BRAVEAXE
 
|A rare axe that allows its wielder to attack<br>twice in a single turn.
 
|A rare axe that allows its wielder to attack<br>twice in a single turn.
 
|-
 
|-
 
|
 
|
|
+
|KILLERAXE
 
|An uncommon axe that has a high chance of landing<br>a critical hit.
 
|An uncommon axe that has a high chance of landing<br>a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|HAMMER
 
|An axe for use against well-protected foes. It is<br>especially effective against heavily armored knights.
 
|An axe for use against well-protected foes. It is<br>especially effective against heavily armored knights.
 
|-
 
|-
 
|
 
|
|
+
|HANDAXE
 
|The most common of throwing axes. It can be<br>used for direct and indirect combat.
 
|The most common of throwing axes. It can be<br>used for direct and indirect combat.
 
|-
 
|-
 
|
 
|
|
+
|SHORTAXE
 
|A more powerful throwing axe. It can be used<br>for direct and indirect combat.
 
|A more powerful throwing axe. It can be used<br>for direct and indirect combat.
 
|-
 
|-
 
|
 
|
|
+
|TOMAHAWK
 
|A well-designed axe of great power. It can be<br>thrown at distant enemies.
 
|A well-designed axe of great power. It can be<br>thrown at distant enemies.
 
|-
 
|-
 
|
 
|
|
+
|TARVOS
 
|A weapon given to the Dawn Brigade by Pelleas in<br>reward for their service. For Nolan only.
 
|A weapon given to the Dawn Brigade by Pelleas in<br>reward for their service. For Nolan only.
 
|-
 
|-
 
|
 
|
|
+
|URVAN
 
|A unique and tremendously powerful axe.<br>It is extremely difficult to use.
 
|A unique and tremendously powerful axe.<br>It is extremely difficult to use.
 
|-
 
|-
 
|
 
|
|
+
|BRONZEBOW
 
|An economical and low-powered bow.
 
|An economical and low-powered bow.
 
|-
 
|-
 
|
 
|
|
+
|IRONBOW
 
|A low-priced bow that is fairly easy to use.<br>It is the most common bow.
 
|A low-priced bow that is fairly easy to use.<br>It is the most common bow.
 
|-
 
|-
 
|
 
|
|
+
|STEELBOW
 
|A well-made bow of moderate power.<br>It is a bit difficult to wield.
 
|A well-made bow of moderate power.<br>It is a bit difficult to wield.
 
|-
 
|-
 
|
 
|
|
+
|SILVERBOW
 
|A high-priced bow with great power.<br>It is very difficult to wield and wears out quickly.
 
|A high-priced bow with great power.<br>It is very difficult to wield and wears out quickly.
 
|-
 
|-
 
|
 
|
|
+
|IRONLONGBOW
 
|A specially constructed longbow with an increased<br>range. It can hit enemies from 3 spaces away.
 
|A specially constructed longbow with an increased<br>range. It can hit enemies from 3 spaces away.
 
|-
 
|-
 
|
 
|
|
+
|STEELLONGBOW
 
|A powerful longbow with an increased range.<br>It can hit enemies from 3 spaces away.
 
|A powerful longbow with an increased range.<br>It can hit enemies from 3 spaces away.
 
|-
 
|-
 
|
 
|
|
+
|SILVERLONGBOW
 
|A tremendously powerful longbow with an increased<br>range. It can hit enemies from 3 spaces away.
 
|A tremendously powerful longbow with an increased<br>range. It can hit enemies from 3 spaces away.
 
|-
 
|-
 
|
 
|
|
+
|POISONBOW
 
|A bow that fires poison arrows. A unit hit by it<br>will be poisoned.
 
|A bow that fires poison arrows. A unit hit by it<br>will be poisoned.
 
|-
 
|-
 
|
 
|
|
+
|KILLERBOW
 
|An uncommon bow that has a high chance of<br>landing a critical hit.
 
|An uncommon bow that has a high chance of<br>landing a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|BRAVEBOW
 
|A rare bow that allows its wielder to attack<br>twice in a single turn.
 
|A rare bow that allows its wielder to attack<br>twice in a single turn.
 
|-
 
|-
 
|
 
|
|
+
|LOFABOW
 
|A unique bow built by the apprentice archer, Rolf.<br>It is both accurate and durable.
 
|A unique bow built by the apprentice archer, Rolf.<br>It is both accurate and durable.
 
|-
 
|-
 
|
 
|
|
+
|CHINONBOW
 
|An original bow built by the master archer,<br>Shinon. It is a masterpiece of craftsmanship.
 
|An original bow built by the master archer,<br>Shinon. It is a masterpiece of craftsmanship.
 
|-
 
|-
 
|
 
|
|
+
|LUGHNASAD
 
|A weapon given to the Dawn Brigade by Pelleas in<br>reward for their service. For Leonardo only.
 
|A weapon given to the Dawn Brigade by Pelleas in<br>reward for their service. For Leonardo only.
 
|-
 
|-
 
|
 
|
|
+
|VALFLECHE
 
|A unique and tremendously powerful bow.<br>It is extremely difficult to use.
 
|A unique and tremendously powerful bow.<br>It is extremely difficult to use.
 
|-
 
|-
 
|
 
|
|
+
|BOWGUN
 
|A short, mounted bow that shoots stones or<br>quarrels. It can also hit adjacent enemies.
 
|A short, mounted bow that shoots stones or<br>quarrels. It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
|
+
|CROSSBOW
 
|A moderately powerful crossbow.<br>It can also hit adjacent enemies.
 
|A moderately powerful crossbow.<br>It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
|
+
|TAKSH
 
|A crossbow that has an unusually high chance of<br>scoring a critical hit.
 
|A crossbow that has an unusually high chance of<br>scoring a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|AQQAR
 
|A very powerful crossbow.<br>It can also hit adjacent enemies.
 
|A very powerful crossbow.<br>It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
|
+
|ARBALEST
 
|An extremely powerful crossbow.<br>It can also hit adjacent enemies.
 
|An extremely powerful crossbow.<br>It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
|
+
|LONGARCH
 
|A long-range weapon for use by archery units.<br>It is very effective against flying enemies.
 
|A long-range weapon for use by archery units.<br>It is very effective against flying enemies.
 
|-
 
|-
 
|
 
|
|
+
|IRONARCH
 
|A powerful ballista for use by archery units.<br>It is very effective against flying enemies.
 
|A powerful ballista for use by archery units.<br>It is very effective against flying enemies.
 
|-
 
|-
 
|
 
|
|
+
|KILLERARCH
 
|A ballista that has a high chance of dealing a<br>critical hit. It is very effective against flying units.
 
|A ballista that has a high chance of dealing a<br>critical hit. It is very effective against flying units.
 
|-
 
|-
 
|
 
|
|
+
|ONAGER
 
|A long-range, stone-throwing siege weapon with a<br>wide area of effect. For archery units only.
 
|A long-range, stone-throwing siege weapon with a<br>wide area of effect. For archery units only.
 
|-
 
|-
 
|
 
|
|
+
|BRONZEKNIFE
 
|An economical throwing knife.<br>It can be used on distant enemies, too.
 
|An economical throwing knife.<br>It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
|
+
|IRONKNIFE
 
|The most common type of throwing knife.<br>It can be used on distant enemies, too.
 
|The most common type of throwing knife.<br>It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
|
+
|STEELKNIFE
 
|A sturdy and powerful throwing knife.<br>It can be used on distant enemies, too.
 
|A sturdy and powerful throwing knife.<br>It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
|
+
|SILVERKNIFE
 
|A finely crafted throwing knife with a razor edge.<br>It can be used on distant enemies, too.
 
|A finely crafted throwing knife with a razor edge.<br>It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
|
+
|BRONZEDAGGER
 
|An economical combat knife of low power.
 
|An economical combat knife of low power.
 
|-
 
|-
 
|
 
|
|
+
|IRONDAGGER
 
|A low-priced combat blade that is a bit hard to<br>use. It is the most common dagger.
 
|A low-priced combat blade that is a bit hard to<br>use. It is the most common dagger.
 
|-
 
|-
 
|
 
|
|
+
|STEELDAGGER
 
|A well-made dagger of moderate power.<br>It is difficult to wield.
 
|A well-made dagger of moderate power.<br>It is difficult to wield.
 
|-
 
|-
 
|
 
|
|
+
|SILVERDAGGER
 
|A high-priced dagger of high strength.<br>It is very difficult to wield, and wears out quickly.
 
|A high-priced dagger of high strength.<br>It is very difficult to wield, and wears out quickly.
 
|-
 
|-
 
|
 
|
|
+
|KARD
 
|A low-powered dagger that is hard to use and has<br>a high chance of landing a critical hit.
 
|A low-powered dagger that is hard to use and has<br>a high chance of landing a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|STILETTO
 
|A razor-sharp dagger that is very difficult to<br>wield but has a high chance of landing a critical hit.
 
|A razor-sharp dagger that is very difficult to<br>wield but has a high chance of landing a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|BEASTKILLER
 
|A special blade designed for use against beast tribe<br>laguz. It does increased damage to such foes.
 
|A special blade designed for use against beast tribe<br>laguz. It does increased damage to such foes.
 
|-
 
|-
 
|
 
|
|
+
|PESHKABZ
 
|The ultimate throwing knife.<br>It can be used on distant enemies, too.
 
|The ultimate throwing knife.<br>It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
|
+
|BASELARD
 
|The ultimate dagger.<br>It has a high chance of landing a critical hit.
 
|The ultimate dagger.<br>It has a high chance of landing a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|FIRE
 
|Low-level fire magic. It is very effective against<br>beast tribe laguz.
 
|Low-level fire magic. It is very effective against<br>beast tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|ELFIRE
 
|Mid-level fire magic. It is very effective against<br>beast tribe laguz.
 
|Mid-level fire magic. It is very effective against<br>beast tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|GIGAFIRE
 
|High-level fire magic. It is very effective against<br>beast tribe laguz.
 
|High-level fire magic. It is very effective against<br>beast tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|BOLGANONE
 
|Extremely powerful fire magic. It is very effective<br>against beast tribe laguz.
 
|Extremely powerful fire magic. It is very effective<br>against beast tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|REXFLAME
 
|Fire magic of the highest order. It is very<br>effective against beast tribe laguz.
 
|Fire magic of the highest order. It is very<br>effective against beast tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|CYMBELINE
 
|The ultimate fire magic. It is very effective against<br>beast tribe laguz. Only Sanaki can wield it.
 
|The ultimate fire magic. It is very effective against<br>beast tribe laguz. Only Sanaki can wield it.
 
|-
 
|-
 
|
 
|
|
+
|METEOR
 
|Long-range fire magic. It is very effective against<br>beast tribe laguz.
 
|Long-range fire magic. It is very effective against<br>beast tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|THUNDER
 
|Low-level lightning magic. It is very effective against<br>wyverns and dragon tribe laguz.
 
|Low-level lightning magic. It is very effective against<br>wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|ELTHUNDER
 
|Mid-level lightning magic. It is very effective<br>against wyverns and dragon tribe laguz.
 
|Mid-level lightning magic. It is very effective<br>against wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|GIGATHUNDER
 
|High-level lightning magic. It is very effective against<br>wyverns and dragon tribe laguz.
 
|High-level lightning magic. It is very effective against<br>wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|THORON
 
|Extremely powerful lightning magic. It is very<br>effective against wyverns and dragon tribe laguz.
 
|Extremely powerful lightning magic. It is very<br>effective against wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|REXBOLT
 
|Lightning magic of the highest order. It is very<br>effective against wyvern and dragon tribe laguz.
 
|Lightning magic of the highest order. It is very<br>effective against wyvern and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|THUNDERSTORM
 
|Long-range lightning magic. It is very effective<br>against wyverns and dragon tribe laguz.
 
|Long-range lightning magic. It is very effective<br>against wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|WIND
 
|Low-level wind magic. It is very effective against<br>winged units.
 
|Low-level wind magic. It is very effective against<br>winged units.
 
|-
 
|-
 
|
 
|
|
+
|ELWIND
 
|Mid-level wind magic. It is very effective against<br>winged units.
 
|Mid-level wind magic. It is very effective against<br>winged units.
 
|-
 
|-
 
|
 
|
|
+
|GIGAWIND
 
|High-level wind magic. It is very effective against<br>winged units.
 
|High-level wind magic. It is very effective against<br>winged units.
 
|-
 
|-
 
|
 
|
|
+
|TORNADO
 
|Extremely powerful wind magic. It is very effective<br>against winged units.
 
|Extremely powerful wind magic. It is very effective<br>against winged units.
 
|-
 
|-
 
|
 
|
|
+
|REXCALIBUR
 
|Wind magic of the highest order. It is very<br>effective against winged units.
 
|Wind magic of the highest order. It is very<br>effective against winged units.
 
|-
 
|-
 
|
 
|
|
+
|BLIZZARD
 
|Long-range wind magic. It is very effective against<br>winged units.
 
|Long-range wind magic. It is very effective against<br>winged units.
 
|-
 
|-
 
|
 
|
|
+
|LIGHT
 
|Low-level light magic. It can only be wielded by<br>those dedicated to serve good.
 
|Low-level light magic. It can only be wielded by<br>those dedicated to serve good.
 
|-
 
|-
 
|
 
|
|
+
|ELLIGHT
 
|Mid-level light magic. It can only be wielded by<br>those dedicated to serve good.
 
|Mid-level light magic. It can only be wielded by<br>those dedicated to serve good.
 
|-
 
|-
 
|
 
|
|
+
|SHINE
 
|High-level light magic. It can only be wielded by<br>those dedicated to serve good.
 
|High-level light magic. It can only be wielded by<br>those dedicated to serve good.
 
|-
 
|-
 
|
 
|
|
+
|RESIRE
 
|Extremely powerful light magic. The spell caster<br>receives HP equal to the damage inflicted.
 
|Extremely powerful light magic. The spell caster<br>receives HP equal to the damage inflicted.
 
|-
 
|-
 
|
 
|
|
+
|VALAURA
 
|A corruption of very high light magic.<br>A unit hit by it will be poisoned.
 
|A corruption of very high light magic.<br>A unit hit by it will be poisoned.
 
|-
 
|-
 
|
 
|
|
+
|REXAURA
 
|Light magic of the highest order. It can only be<br>wielded by those dedicated to serve good.
 
|Light magic of the highest order. It can only be<br>wielded by those dedicated to serve good.
 
|-
 
|-
 
|
 
|
|
+
|PURGE
 
|Long-range light magic. It can only be wielded by<br>those dedicated to serve good.
 
|Long-range light magic. It can only be wielded by<br>those dedicated to serve good.
 
|-
 
|-
 
|
 
|
|
+
|THANY
 
|A unique light magic spell. Very effective against<br>armored and horse-mounted units. For Micaiah only.
 
|A unique light magic spell. Very effective against<br>armored and horse-mounted units. For Micaiah only.
 
|-
 
|-
 
|
 
|
|
+
|CREIDDYLED
 
|Light magic of the highest order. Used only by<br>those favored by the goddess. For Sephiran only.
 
|Light magic of the highest order. Used only by<br>those favored by the goddess. For Sephiran only.
 
|-
 
|-
 
|
 
|
|
+
|WORM
 
|Mid-level dark magic. Few spellcasters can master<br>the intricacies of these fell arts.
 
|Mid-level dark magic. Few spellcasters can master<br>the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
|
+
|KAREAU
 
|High-level dark magic. Few spellcasters can master<br>the intricacies of these fell arts.
 
|High-level dark magic. Few spellcasters can master<br>the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
|
+
|UERINE
 
|Extremely powerful dark magic. Few spellcasters can<br>master the intricacies of these fell arts.
 
|Extremely powerful dark magic. Few spellcasters can<br>master the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
|
+
|BARVERT
 
|Dark magic of the highest order. Few spellcasters<br>can master the intricacies of these fell arts.
 
|Dark magic of the highest order. Few spellcasters<br>can master the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
|
+
|FENRIR
 
|Long-distance dark magic. Few spellcasters can<br>master the intricacies of these fell arts.
 
|Long-distance dark magic. Few spellcasters can<br>master the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
|
+
|LIONFANG1
 
|Flesh-piercing lion fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|Flesh-piercing lion fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|KINGFANG1
 
|Flesh-piercing lion fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|Flesh-piercing lion fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|TIGERFANG1
 
|Flesh-piercing tiger fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|Flesh-piercing tiger fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|NAIL1
 
|Razor-sharp cat claws. They never wear out and<br>cannot be unequipped or dropped.
 
|Razor-sharp cat claws. They never wear out and<br>cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|WOLFFANG1
 
|Flesh-piercing wolf fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|Flesh-piercing wolf fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|KINGFANG W1
 
|Flesh-piercing wolf fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|Flesh-piercing wolf fangs. They never wear out and<br>cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|CLAW1
 
|The powerful talons of a hawk. They never wear out<br>and cannot be unequipped or dropped.
 
|The powerful talons of a hawk. They never wear out<br>and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|KINGCLAW1
 
|The powerful talons of a hawk. They never wear out<br>and cannot be unequipped or dropped.
 
|The powerful talons of a hawk. They never wear out<br>and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|BEAK1
 
|The fierce beak of a raven. It can never wear out<br>and cannot be unequipped or dropped.
 
|The fierce beak of a raven. It can never wear out<br>and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|KINGBEAK1
 
|The fierce beak of a raven. It can never wear out<br>and cannot be unequipped or dropped.
 
|The fierce beak of a raven. It can never wear out<br>and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|REDBREATH1
 
|The crimson breath of a red dragon. It never<br>runs out and cannot be unequipped or dropped.
 
|The crimson breath of a red dragon. It never<br>runs out and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|WHITEBREATH1
 
|The ivory breath of a white dragon. It never<br>runs out and cannot be unequipped or dropped.
 
|The ivory breath of a white dragon. It never<br>runs out and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|BLACKBREATH1
 
|The ebon breath of a black dragon. It never<br>runs out and cannot be unequipped or dropped.
 
|The ebon breath of a black dragon. It never<br>runs out and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
|
+
|FIRETAIL
 
|Unique fire magic used by spirits.
 
|Unique fire magic used by spirits.
 
|-
 
|-
 
|
 
|
|
+
|THUNDERTAIL
 
|Unique lightning magic used by spirits.
 
|Unique lightning magic used by spirits.
 
|-
 
|-
 
|
 
|
|
+
|WINDTAIL
 
|Unique wind magic used by spirits.
 
|Unique wind magic used by spirits.
 
|-
 
|-
 
|
 
|
|
+
|SPRT HEAL
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|SPRT HEAL SP
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|JUDGE
 
|The miraculous power of the goddess. Her attacks<br>have myriad form and effect.
 
|The miraculous power of the goddess. Her attacks<br>have myriad form and effect.
 
|-
 
|-
 
|
 
|
|
+
|FLUTTER
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|LIVE
 
|A staff that restores 10 HP plus the wielder's Mg to<br>a target unit. It also heals the wielder each turn.
 
|A staff that restores 10 HP plus the wielder's Mg to<br>a target unit. It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
|
+
|RELIVE
 
|A staff that restores 20 HP plus the wielder's Mg to<br>a target unit. It also heals the wielder each turn.
 
|A staff that restores 20 HP plus the wielder's Mg to<br>a target unit. It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
|
+
|RECOVER
 
|A staff that restores all HP to the target.<br>It also heals the wielder each turn.
 
|A staff that restores all HP to the target.<br>It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
|
+
|REBLOW
 
|A staff that restores 10 HP plus the wielder's Mg to<br>a distant unit. Heals the wielder each turn.
 
|A staff that restores 10 HP plus the wielder's Mg to<br>a distant unit. Heals the wielder each turn.
 
|-
 
|-
 
|
 
|
|
+
|RESERVE
 
|A staff that heals all surrounding allied units.<br>It also heals the wielder each turn.
 
|A staff that heals all surrounding allied units.<br>It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
|
+
|REST
 
|A staff that restores a unit to normal condition.<br>It also restores the wielder's condition each turn.
 
|A staff that restores a unit to normal condition.<br>It also restores the wielder's condition each turn.
 
|-
 
|-
 
|
 
|
|
+
|SILENCE
 
|A staff that prevents enemies from using magic.<br>Each turn, the wielder is cured of silence.
 
|A staff that prevents enemies from using magic.<br>Each turn, the wielder is cured of silence.
 
|-
 
|-
 
|
 
|
|
+
|ELSILENCE
 
|A staff that prevents enemies from using magic.<br>It has been strengthened by senators' research.
 
|A staff that prevents enemies from using magic.<br>It has been strengthened by senators' research.
 
|-
 
|-
 
|
 
|
|
+
|SLEEP
 
|A staff that puts enemy units to sleep for five<br>turns. Each turn, the wielder is cured of sleep.
 
|A staff that puts enemy units to sleep for five<br>turns. Each turn, the wielder is cured of sleep.
 
|-
 
|-
 
|
 
|
|
+
|ELSLEEP
 
|A staff that puts enemy units to sleep for five<br>turns. Senatorial research has strengthened it.
 
|A staff that puts enemy units to sleep for five<br>turns. Senatorial research has strengthened it.
 
|-
 
|-
 
|
 
|
|
+
|RESCUE
 
|A staff that teleports allied units to a space near<br>the wielder. It raises the user's speed and defense.
 
|A staff that teleports allied units to a space near<br>the wielder. It raises the user's speed and defense.
 
|-
 
|-
 
|
 
|
|
+
|REWARP
 
|A staff that allows the wielder to teleport to a<br>distant place. Created by Begnion senators.
 
|A staff that allows the wielder to teleport to a<br>distant place. Created by Begnion senators.
 
|-
 
|-
 
|
 
|
|
+
|TORCH
 
|A staff that illuminates an area for a short while.<br>The wielder's vision range increases by 2.
 
|A staff that illuminates an area for a short while.<br>The wielder's vision range increases by 2.
 
|-
 
|-
 
|
 
|
|
+
|HAMMERNE
 
|A staff that returns a weapon or staff to maximum<br>durability. It raises the user's speed and defense.
 
|A staff that returns a weapon or staff to maximum<br>durability. It raises the user's speed and defense.
 
|-
 
|-
 
|
 
|
|
+
|UNLOCK
 
|A staff that opens locks. It raises the wielder's<br>speed and defense.
 
|A staff that opens locks. It raises the wielder's<br>speed and defense.
 
|-
 
|-
 
|
 
|
|
+
|MSHIELD
 
|A staff that temporarily raises an ally's resistance.<br>It raises the wielder's speed and defense.
 
|A staff that temporarily raises an ally's resistance.<br>It raises the wielder's speed and defense.
 
|-
 
|-
 
|
 
|
|
+
|MATRONA
 
|A staff that restores all HP to a distant target. It<br>also raises the target's biorhythm to its peak.
 
|A staff that restores all HP to a distant target. It<br>also raises the target's biorhythm to its peak.
 
|-
 
|-
 
|
 
|
|
+
|GODDESSROD
 
|A staff that restores all HP to all adjacent units.<br>It also restores their conditions to normal.
 
|A staff that restores all HP to all adjacent units.<br>It also restores their conditions to normal.
 
|-
 
|-
 
|
 
|
|
+
|ANGELROBE
 
|An item that increases max HP by 7.
 
|An item that increases max HP by 7.
 
|-
 
|-
 
|
 
|
|
+
|ENERGYDROP
 
|An item that increases strength by 2.
 
|An item that increases strength by 2.
 
|-
 
|-
 
|
 
|
|
+
|SPIRITPOWDER
 
|An item that increases magic by 2.
 
|An item that increases magic by 2.
 
|-
 
|-
 
|
 
|
|
+
|SECRETBOOK
 
|An item that increases skill by 2.
 
|An item that increases skill by 2.
 
|-
 
|-
 
|
 
|
|
+
|SPEEDWING
 
|An item that increases speed by 2.
 
|An item that increases speed by 2.
 
|-
 
|-
 
|
 
|
|
+
|GODDESSICON
 
|An item that increases luck by 2.
 
|An item that increases luck by 2.
 
|-
 
|-
 
|
 
|
|
+
|DRAGONSHIELD
 
|An item that increases defense by 2.
 
|An item that increases defense by 2.
 
|-
 
|-
 
|
 
|
|
+
|TALISMAN
 
|An item that increases resistance by 2.
 
|An item that increases resistance by 2.
 
|-
 
|-
 
|
 
|
|
+
|BOOTS
 
|An item that increases movement by 2.
 
|An item that increases movement by 2.
 
|-
 
|-
 
|
 
|
|
+
|STATUESPALL
 
|An item that increases build by 2.
 
|An item that increases build by 2.
 
|-
 
|-
 
|
 
|
|
+
|MASTERPROOF
 
|An item that allows non-promoted units of level 10<br>or higher to upgrade classes. For beorc only.
 
|An item that allows non-promoted units of level 10<br>or higher to upgrade classes. For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|MASTERCROWN
 
|An item that allows promoted units of level 10 or<br>higher to upgrade classes. For beorc only.
 
|An item that allows promoted units of level 10 or<br>higher to upgrade classes. For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|HOLYCROWN
 
|An item that allows promoted units of level 10 or<br>higher to upgrade classes. For Mist only.
 
|An item that allows promoted units of level 10 or<br>higher to upgrade classes. For Mist only.
 
|-
 
|-
 
|
 
|
|
+
|SATORISIGN
 
|An item that imbues the user with a powerful skill<br>when used. For laguz of level 30 and higher only.
 
|An item that imbues the user with a powerful skill<br>when used. For laguz of level 30 and higher only.
 
|-
 
|-
 
|
 
|
|
+
|TREASUREKEY
 
|A key that unlocks treasure chests. Items inside<br>are automatically acquired.
 
|A key that unlocks treasure chests. Items inside<br>are automatically acquired.
 
|-
 
|-
 
|
 
|
|
+
|DOORKEY
 
|A key that unlocks doors, allowing units to move<br>through that space.
 
|A key that unlocks doors, allowing units to move<br>through that space.
 
|-
 
|-
 
|
 
|
|
+
|HERB
 
|A plant that restores 10 HP when consumed.
 
|A plant that restores 10 HP when consumed.
 
|-
 
|-
 
|
 
|
|
+
|VULNERARY
 
|A potion that restores 20 HP when consumed.
 
|A potion that restores 20 HP when consumed.
 
|-
 
|-
 
|
 
|
|
+
|CONCOCTION
 
|A potion that restores 40 HP when consumed.
 
|A potion that restores 40 HP when consumed.
 
|-
 
|-
 
|
 
|
|
+
|ELIXIR
 
|A potion that restores all HP when consumed.
 
|A potion that restores all HP when consumed.
 
|-
 
|-
 
|
 
|
|
+
|OLIVI
 
|An herb that restores 15 points to a laguz's<br>transformation gauge.
 
|An herb that restores 15 points to a laguz's<br>transformation gauge.
 
|-
 
|-
 
|
 
|
|
+
|HOLYWATER
 
|A phial of blessed water that temporarily raises<br>resistance when consumed.
 
|A phial of blessed water that temporarily raises<br>resistance when consumed.
 
|-
 
|-
 
|
 
|
|
+
|DETOXDRUG
 
|A draught that neutralizes the effects of poison<br>when consumed.
 
|A draught that neutralizes the effects of poison<br>when consumed.
 
|-
 
|-
 
|
 
|
|
+
|PANAX
 
|A heady elixir that returns the unit to normal<br>condition when consumed.
 
|A heady elixir that returns the unit to normal<br>condition when consumed.
 
|-
 
|-
 
|
 
|
|
+
|JACKLIGHT
 
|A stick of resinous wood dipped in pitch. When<br>used, it lights up an area temporarily.
 
|A stick of resinous wood dipped in pitch. When<br>used, it lights up an area temporarily.
 
|-
 
|-
 
|
 
|
|
+
|MARTIALART
 
|An item that raises the weapon level of the<br>equipped weapon by one grade. For beorc only.
 
|An item that raises the weapon level of the<br>equipped weapon by one grade. For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|SILVERCARD
 
|A special card that reduces all items to half price<br>but does not earn any training points.
 
|A special card that reduces all items to half price<br>but does not earn any training points.
 
|-
 
|-
 
|
 
|
|
+
|WHITEGEM
 
|A very valuable gemstone worth 10,000 gold.
 
|A very valuable gemstone worth 10,000 gold.
 
|-
 
|-
 
|
 
|
|
+
|BLUEGEM
 
|A valuable gemstone worth 5,000 gold.
 
|A valuable gemstone worth 5,000 gold.
 
|-
 
|-
 
|
 
|
|
+
|REDGEM
 
|A moderately valuable gemstone worth 2,500 gold.
 
|A moderately valuable gemstone worth 2,500 gold.
 
|-
 
|-
 
|
 
|
|
+
|WARPPOWDER
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|SPECTERCARD
 
|A special item that lets non-magic users launch a<br>magical attack.
 
|A special item that lets non-magic users launch a<br>magical attack.
 
|-
 
|-
 
|
 
|
|
+
|DEATHCARD
 
|A special item that lets non-magic users launch a<br>moderately powerful magical attack.
 
|A special item that lets non-magic users launch a<br>moderately powerful magical attack.
 
|-
 
|-
 
|
 
|
|
+
|ANASTASISCARD
 
|A special item that lets non-magic users launch a<br>very powerful magical attack.
 
|A special item that lets non-magic users launch a<br>very powerful magical attack.
 
|-
 
|-
 
|
 
|
|
+
|FREYRBOMB
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|SHINEBARRIER
 
|A useful item that creates a single-space<br>magical barrier through which no one can pass.
 
|A useful item that creates a single-space<br>magical barrier through which no one can pass.
 
|-
 
|-
 
|
 
|
|
+
|HOWL
 
|An item that allows you to acquire the skill<br>Howl when you are at a base.<br>For beast tribe laguz only.
 
|An item that allows you to acquire the skill<br>Howl when you are at a base.<br>For beast tribe laguz only.
 
|-
 
|-
 
|
 
|
|
+
|CALL
 
|An item that allows you to acquire the skill<br>Shriek when you are at a base.<br>For bird tribe laguz only.
 
|An item that allows you to acquire the skill<br>Shriek when you are at a base.<br>For bird tribe laguz only.
 
|-
 
|-
 
|
 
|
|
+
|SONIC
 
|An item that allows you to acquire the skill<br>Quickclaw when you are at a base.<br>For beast tribe laguz only.
 
|An item that allows you to acquire the skill<br>Quickclaw when you are at a base.<br>For beast tribe laguz only.
 
|-
 
|-
 
|
 
|
|
+
|VORTEX
 
|An item that allows you to acquire the skill<br>Maelstrom when you are at a base.<br>For bird tribe laguz only.
 
|An item that allows you to acquire the skill<br>Maelstrom when you are at a base.<br>For bird tribe laguz only.
 
|-
 
|-
 
|
 
|
|
+
|HALFBEAST
 
|An item that allows you to acquire the skill<br>Wildheart when you are at a base.<br>For laguz only.
 
|An item that allows you to acquire the skill<br>Wildheart when you are at a base.<br>For laguz only.
 
|-
 
|-
 
|
 
|
|
+
|BLESSING
 
|An item that allows you to acquire the skill<br>Blessing when you are at a base.<br>For herons only.
 
|An item that allows you to acquire the skill<br>Blessing when you are at a base.<br>For herons only.
 
|-
 
|-
 
|
 
|
|
+
|BOON
 
|An item that allows you to acquire the skill<br>Boon when you are at a base.<br>For dragons only.
 
|An item that allows you to acquire the skill<br>Boon when you are at a base.<br>For dragons only.
 
|-
 
|-
 
|
 
|
|
+
|REDWAVE
 
|An item that allows you to acquire the skill<br>Blood Surge when you are at a base.<br>For dragons only.
 
|An item that allows you to acquire the skill<br>Blood Surge when you are at a base.<br>For dragons only.
 
|-
 
|-
 
|
 
|
|
+
|WHITEWAVE
 
|An item that allows you to acquire the skill<br>White Pool when you are at a base.<br>For dragons only.
 
|An item that allows you to acquire the skill<br>White Pool when you are at a base.<br>For dragons only.
 
|-
 
|-
 
|
 
|
|
+
|BLACKWAVE
 
|An item that allows you to acquire the skill<br>Night Tide when you are at a base.<br>For dragons only.
 
|An item that allows you to acquire the skill<br>Night Tide when you are at a base.<br>For dragons only.
 
|-
 
|-
 
|
 
|
|
+
|SHADE
 
|An item that allows you to acquire the skill<br>Shade when you are at a base.<br>For beorc only.
 
|An item that allows you to acquire the skill<br>Shade when you are at a base.<br>For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|HIDE
 
|An item that allows you to acquire the skill<br>Stillness when you are at a base.<br>For beorc only.
 
|An item that allows you to acquire the skill<br>Stillness when you are at a base.<br>For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|CORROSION
 
|An item that allows you to acquire the skill<br>Corrosion when you are at a base.<br>For beorc only.
 
|An item that allows you to acquire the skill<br>Corrosion when you are at a base.<br>For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|RELEASE
 
|An item that allows you to acquire the skill<br>Disarm when you are at a base.<br>For beorc only.
 
|An item that allows you to acquire the skill<br>Disarm when you are at a base.<br>For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|BATTLEWISE
 
|An item that allows you to acquire the skill<br>Discipline when you are at a base.<br>For beorc only.
 
|An item that allows you to acquire the skill<br>Discipline when you are at a base.<br>For beorc only.
 
|-
 
|-
 
|
 
|
|
+
|MIRACLE
 
|An item that allows you to acquire the skill<br>Miracle when you are at a base.
 
|An item that allows you to acquire the skill<br>Miracle when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|RESOLVE
 
|An item that allows you to acquire the skill<br>Resolve when you are at a base.
 
|An item that allows you to acquire the skill<br>Resolve when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|WRATH
 
|An item that allows you to acquire the skill<br>Wrath when you are at a base.
 
|An item that allows you to acquire the skill<br>Wrath when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|CANCEL
 
|An item that allows you to acquire the skill<br>Cancel when you are at a base.
 
|An item that allows you to acquire the skill<br>Cancel when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|ADEPT
 
|An item that allows you to acquire the skill<br>Adept when you are at a base.
 
|An item that allows you to acquire the skill<br>Adept when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|COUNTER
 
|An item that allows you to acquire the skill<br>Counter when you are at a base.
 
|An item that allows you to acquire the skill<br>Counter when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|VANTAGE
 
|An item that allows you to acquire the skill<br>Vantage when you are at a base.
 
|An item that allows you to acquire the skill<br>Vantage when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|WARMUP
 
|An item that allows you to acquire the skill<br>Flourish when you are at a base.
 
|An item that allows you to acquire the skill<br>Flourish when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|MERCY
 
|An item that allows you to acquire the skill<br>Mercy when you are at a base.<br>For Elincia only.
 
|An item that allows you to acquire the skill<br>Mercy when you are at a base.<br>For Elincia only.
 
|-
 
|-
 
|
 
|
|
+
|THROUGH
 
|An item that allows you to acquire the skill<br>Pass when you are at a base.
 
|An item that allows you to acquire the skill<br>Pass when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|NIHIL
 
|An item that allows you to acquire the skill<br>Nihil when you are at a base.
 
|An item that allows you to acquire the skill<br>Nihil when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|LUCKY
 
|An item that allows you to acquire the skill<br>Fortune when you are at a base.
 
|An item that allows you to acquire the skill<br>Fortune when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|EXPERT
 
|An item that allows you to acquire the skill<br>Nullify when you are at a base.
 
|An item that allows you to acquire the skill<br>Nullify when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|PROVOKE
 
|An item that allows you to acquire the skill<br>Provoke when you are at a base.
 
|An item that allows you to acquire the skill<br>Provoke when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|DAUNT
 
|An item that allows you to acquire the skill<br>Daunt when you are at a base.
 
|An item that allows you to acquire the skill<br>Daunt when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|PARAGON
 
|An item that allows you to acquire the skill<br>Paragon when you are at a base.
 
|An item that allows you to acquire the skill<br>Paragon when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|RENEWAL
 
|An item that allows you to acquire the skill<br>Renewal when you are at a base.
 
|An item that allows you to acquire the skill<br>Renewal when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|CURE
 
|An item that allows you to acquire the skill<br>Imbue when you are at a base.
 
|An item that allows you to acquire the skill<br>Imbue when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|BLOSSOM
 
|An item that allows you to acquire the skill<br>Blossom when you are at a base.
 
|An item that allows you to acquire the skill<br>Blossom when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|TEMPEST
 
|An item that allows you to acquire the skill<br>Tempest when you are at a base.
 
|An item that allows you to acquire the skill<br>Tempest when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|SERENITY
 
|An item that allows you to acquire the skill<br>Serenity when you are at a base.
 
|An item that allows you to acquire the skill<br>Serenity when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|CELERITY
 
|An item that allows you to acquire the skill<br>Celerity when you are at a base.
 
|An item that allows you to acquire the skill<br>Celerity when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|SAVIOR
 
|An item that allows you to acquire the skill<br>Savior when you are at a base.
 
|An item that allows you to acquire the skill<br>Savior when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|GUARD
 
|An item that allows you to acquire the skill<br>Guard when you are at a base.
 
|An item that allows you to acquire the skill<br>Guard when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|PAVIS
 
|An item that allows you to acquire the skill<br>Pavise when you are at a base.
 
|An item that allows you to acquire the skill<br>Pavise when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|BEASTBUSTER
 
|An item that allows you to acquire the skill<br>Beastslayer when you are at a base.
 
|An item that allows you to acquire the skill<br>Beastslayer when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|BIRDBUSTER
 
|An item that allows you to acquire the skill<br>Birdslayer when you are at a base.
 
|An item that allows you to acquire the skill<br>Birdslayer when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|DRAGONBUSTER
 
|An item that allows you to acquire the skill<br>Dragonslayer when you are at a base.
 
|An item that allows you to acquire the skill<br>Dragonslayer when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|PARITY
 
|An item that allows you to acquire the skill<br>Parity when you are at a base.
 
|An item that allows you to acquire the skill<br>Parity when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|GAMBLE
 
|An item that allows you to acquire the skill<br>Gamble when you are at a base.
 
|An item that allows you to acquire the skill<br>Gamble when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|SMITE
 
|An item that allows you to acquire the skill<br>Smite when you are at a base.
 
|An item that allows you to acquire the skill<br>Smite when you are at a base.
 
|-
 
|-
 
|
 
|
|
+
|VSBEAST
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|VSHUMAN
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|DELPHISHIELD
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|KNIGHTSHIELD
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|TROOP
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
|
+
|CHANGESTONE
 
|An item that fills up the transformation gauge,<br>allowing laguz to shift forms. For laguz only.
 
|An item that fills up the transformation gauge,<br>allowing laguz to shift forms. For laguz only.
 
|-
 
|-
 
|
 
|
|
+
|CHANGESTONE1
 
|An item that fills up the transformation gauge,<br>allowing laguz to shift forms. For laguz only.
 
|An item that fills up the transformation gauge,<br>allowing laguz to shift forms. For laguz only.
 
|-
 
|-
 
|
 
|
|
+
|CHANGEGEM
 
|An item that allows laguz to maintain their<br>animal form an entire battle. For laguz only.
 
|An item that allows laguz to maintain their<br>animal form an entire battle. For laguz only.
 
|-
 
|-
 
|
 
|
|
+
|COIN
 
|A treasure you can sell for 1 gold. You can<br>use it at the forge in your base.
 
|A treasure you can sell for 1 gold. You can<br>use it at the forge in your base.
 
|-
 
|-
 
|
 
|
|
+
|RUDOLGEM
 
|A mysterious magic gem that raises the<br>defense of the holder by +10.
 
|A mysterious magic gem that raises the<br>defense of the holder by +10.
 
|}
 
|}
 
[[Category:Game Scripts]]
 
[[Category:Game Scripts]]

Revision as of 15:09, 17 March 2011

Notes:

  • Items are sorted in internal order.
Item Internal name Description
Slim Sword DELICATESWORD A lightweight sword that's easy to use. It has a
slightly improved chance to land a critical hit.
Bronze Sword BRONZESWORD An inexpensive sword.
It has low power.
Iron Sword IRONSWORD A low-priced blade that's fairly easy to use.
It's the most common sword.
Steel Sword STEELSWORD A sturdy sword with a good edge.
It's slightly difficult to wield.
Silver Sword SILVERSWORD An expensive sword with a very sharp edge.
It's difficult to wield, and wears out quickly.
IRONBLADE A large, powerful blade that's a bit hard to wield.
Its weight makes consecutive attacks difficult.
STEELBLADE A mighty sword with a large blade. It's hard to
handle, and its weight limits consecutive strikes.
SILVEBLADE A tremendously powerful sword that's very difficult
to wield. It's great weight limits multiple attacks.
POISONSWORD A sword whose blade conceals a poison reservoir.
Units hit with this will be poisoned.
BRAVESWORD A rare blade that allows the wielder to strike
twice per attack.
KILLSWORD This hard-to-find sword has an unusually high
chance of landing a critical hit.
DRAGONKILLER A sword designed to deal increased damage to
dracoknights and dragon tribe laguz.
WATOU A distinctive blade that allows the wielder to
land a high percentage of critical hits.
CALADBOLG A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Edward only.
WINDSWORD A magic blade that creates a shock wave which
allows the wielder to attack from near or far.
STORMSWORD A mystic sword that creates a powerful shock wave.
It can be used for direct and indirect combat.
ENLILSWORD A sorcerous blade imbued with the power of gale-
force winds. Can strike from near or far.
VAGUEKATTI A unique and tremendously powerful sword.
It's tremendously difficult to use.
FLORETE A lightweight blade that's easy to handle. It uses
magic for direct and indirect attacks. For Mist only.
ALONDITE A huge sword of overwhelming power.
Only Ike can wield it.
RAGNELL A supernatural sword blessed by the goddess
Ashera. Only Ike can wield it.
ETTARD A mystic blade blessed by the goddess Ashera.
It can attack from near and far.
AMITE The royal blade of House Crimea. It can be used
only by family members and strikes twice per turn.
DELICATELANCE A lightweight lance that's easy to wield. It has a
slightly improved chance to land a critical hit.
BRONZELANCE A low-powered and economical lance.
IRONLANCE A low-priced lance that's fairly easy to use.
It is the most common lance.
STEELLANCE A sturdy lance of medium strength.
It is a bit difficult to wield.
SILVERLANCE A high-priced lance of high strength.
It is difficult to wield, and wears out quickly.
IRONSPEAR A powerful lance that's a bit hard to wield.
Its weight makes consecutive attacks difficult.
STEELSPEAR A mighty lance that is hard to handle. Its weight
limits consecutive strikes.
SILVERSPEAR A tremendously powerful lance that's very difficult
to wield. Its great weight limits multiple attacks.
POISONLANCE A lance that contains a hidden reservoir of poison.
Units hit with this will be poisoned.
BRAVELANCE A rare lance that allows its wielder to attack
twice in a single turn.
KILLERLANCE An uncommon lance that has a high chance of
landing a critical hit.
HORSEKILLER A lance designed to deal increased damage against
units mounted on horseback.
HANDSPEAR The most common of throwing spears. It can be
used for direct and indirect combat.
SHORTSPEAR A more powerful throwing spear. It can be used
for direct and indirect combat.
SLENDERSPEAR A refined spear of great power. It can be thrown at
distant enemies.
ZANEZPHTE A unique and tremendously powerful lance.
It is incredibly difficult to use.
BRONZEAXE An economical axe of low power.
IRONAXE A low-priced axe that is fairly easy to use.
It is the most common axe.
STEELAXE A well-made axe of moderate power.
It is a bit difficult to wield.
SILVERAXE A high-priced axe of great strength.
It is very difficult to wield, and wears out quickly.
IRONPOLEAXE A powerful axe that is a bit hard to wield.
Its weight makes consecutive attacks difficult.
STEELPOLEAXE A mighty axe that is hard to wield.
Its weight makes consecutive attacks difficult.
SILVERPOLEAXE A tremendously powerful axe that is very difficult
to wield. Its great weight limits multiple attacks.
POISONAXE An axe whose blade conceals a poison reservoir.
Units hit with this will be poisoned.
BRAVEAXE A rare axe that allows its wielder to attack
twice in a single turn.
KILLERAXE An uncommon axe that has a high chance of landing
a critical hit.
HAMMER An axe for use against well-protected foes. It is
especially effective against heavily armored knights.
HANDAXE The most common of throwing axes. It can be
used for direct and indirect combat.
SHORTAXE A more powerful throwing axe. It can be used
for direct and indirect combat.
TOMAHAWK A well-designed axe of great power. It can be
thrown at distant enemies.
TARVOS A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Nolan only.
URVAN A unique and tremendously powerful axe.
It is extremely difficult to use.
BRONZEBOW An economical and low-powered bow.
IRONBOW A low-priced bow that is fairly easy to use.
It is the most common bow.
STEELBOW A well-made bow of moderate power.
It is a bit difficult to wield.
SILVERBOW A high-priced bow with great power.
It is very difficult to wield and wears out quickly.
IRONLONGBOW A specially constructed longbow with an increased
range. It can hit enemies from 3 spaces away.
STEELLONGBOW A powerful longbow with an increased range.
It can hit enemies from 3 spaces away.
SILVERLONGBOW A tremendously powerful longbow with an increased
range. It can hit enemies from 3 spaces away.
POISONBOW A bow that fires poison arrows. A unit hit by it
will be poisoned.
KILLERBOW An uncommon bow that has a high chance of
landing a critical hit.
BRAVEBOW A rare bow that allows its wielder to attack
twice in a single turn.
LOFABOW A unique bow built by the apprentice archer, Rolf.
It is both accurate and durable.
CHINONBOW An original bow built by the master archer,
Shinon. It is a masterpiece of craftsmanship.
LUGHNASAD A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Leonardo only.
VALFLECHE A unique and tremendously powerful bow.
It is extremely difficult to use.
BOWGUN A short, mounted bow that shoots stones or
quarrels. It can also hit adjacent enemies.
CROSSBOW A moderately powerful crossbow.
It can also hit adjacent enemies.
TAKSH A crossbow that has an unusually high chance of
scoring a critical hit.
AQQAR A very powerful crossbow.
It can also hit adjacent enemies.
ARBALEST An extremely powerful crossbow.
It can also hit adjacent enemies.
LONGARCH A long-range weapon for use by archery units.
It is very effective against flying enemies.
IRONARCH A powerful ballista for use by archery units.
It is very effective against flying enemies.
KILLERARCH A ballista that has a high chance of dealing a
critical hit. It is very effective against flying units.
ONAGER A long-range, stone-throwing siege weapon with a
wide area of effect. For archery units only.
BRONZEKNIFE An economical throwing knife.
It can be used on distant enemies, too.
IRONKNIFE The most common type of throwing knife.
It can be used on distant enemies, too.
STEELKNIFE A sturdy and powerful throwing knife.
It can be used on distant enemies, too.
SILVERKNIFE A finely crafted throwing knife with a razor edge.
It can be used on distant enemies, too.
BRONZEDAGGER An economical combat knife of low power.
IRONDAGGER A low-priced combat blade that is a bit hard to
use. It is the most common dagger.
STEELDAGGER A well-made dagger of moderate power.
It is difficult to wield.
SILVERDAGGER A high-priced dagger of high strength.
It is very difficult to wield, and wears out quickly.
KARD A low-powered dagger that is hard to use and has
a high chance of landing a critical hit.
STILETTO A razor-sharp dagger that is very difficult to
wield but has a high chance of landing a critical hit.
BEASTKILLER A special blade designed for use against beast tribe
laguz. It does increased damage to such foes.
PESHKABZ The ultimate throwing knife.
It can be used on distant enemies, too.
BASELARD The ultimate dagger.
It has a high chance of landing a critical hit.
FIRE Low-level fire magic. It is very effective against
beast tribe laguz.
ELFIRE Mid-level fire magic. It is very effective against
beast tribe laguz.
GIGAFIRE High-level fire magic. It is very effective against
beast tribe laguz.
BOLGANONE Extremely powerful fire magic. It is very effective
against beast tribe laguz.
REXFLAME Fire magic of the highest order. It is very
effective against beast tribe laguz.
CYMBELINE The ultimate fire magic. It is very effective against
beast tribe laguz. Only Sanaki can wield it.
METEOR Long-range fire magic. It is very effective against
beast tribe laguz.
THUNDER Low-level lightning magic. It is very effective against
wyverns and dragon tribe laguz.
ELTHUNDER Mid-level lightning magic. It is very effective
against wyverns and dragon tribe laguz.
GIGATHUNDER High-level lightning magic. It is very effective against
wyverns and dragon tribe laguz.
THORON Extremely powerful lightning magic. It is very
effective against wyverns and dragon tribe laguz.
REXBOLT Lightning magic of the highest order. It is very
effective against wyvern and dragon tribe laguz.
THUNDERSTORM Long-range lightning magic. It is very effective
against wyverns and dragon tribe laguz.
WIND Low-level wind magic. It is very effective against
winged units.
ELWIND Mid-level wind magic. It is very effective against
winged units.
GIGAWIND High-level wind magic. It is very effective against
winged units.
TORNADO Extremely powerful wind magic. It is very effective
against winged units.
REXCALIBUR Wind magic of the highest order. It is very
effective against winged units.
BLIZZARD Long-range wind magic. It is very effective against
winged units.
LIGHT Low-level light magic. It can only be wielded by
those dedicated to serve good.
ELLIGHT Mid-level light magic. It can only be wielded by
those dedicated to serve good.
SHINE High-level light magic. It can only be wielded by
those dedicated to serve good.
RESIRE Extremely powerful light magic. The spell caster
receives HP equal to the damage inflicted.
VALAURA A corruption of very high light magic.
A unit hit by it will be poisoned.
REXAURA Light magic of the highest order. It can only be
wielded by those dedicated to serve good.
PURGE Long-range light magic. It can only be wielded by
those dedicated to serve good.
THANY A unique light magic spell. Very effective against
armored and horse-mounted units. For Micaiah only.
CREIDDYLED Light magic of the highest order. Used only by
those favored by the goddess. For Sephiran only.
WORM Mid-level dark magic. Few spellcasters can master
the intricacies of these fell arts.
KAREAU High-level dark magic. Few spellcasters can master
the intricacies of these fell arts.
UERINE Extremely powerful dark magic. Few spellcasters can
master the intricacies of these fell arts.
BARVERT Dark magic of the highest order. Few spellcasters
can master the intricacies of these fell arts.
FENRIR Long-distance dark magic. Few spellcasters can
master the intricacies of these fell arts.
LIONFANG1 Flesh-piercing lion fangs. They never wear out and
cannot be unequipped or dropped.
KINGFANG1 Flesh-piercing lion fangs. They never wear out and
cannot be unequipped or dropped.
TIGERFANG1 Flesh-piercing tiger fangs. They never wear out and
cannot be unequipped or dropped.
NAIL1 Razor-sharp cat claws. They never wear out and
cannot be unequipped or dropped.
WOLFFANG1 Flesh-piercing wolf fangs. They never wear out and
cannot be unequipped or dropped.
KINGFANG W1 Flesh-piercing wolf fangs. They never wear out and
cannot be unequipped or dropped.
CLAW1 The powerful talons of a hawk. They never wear out
and cannot be unequipped or dropped.
KINGCLAW1 The powerful talons of a hawk. They never wear out
and cannot be unequipped or dropped.
BEAK1 The fierce beak of a raven. It can never wear out
and cannot be unequipped or dropped.
KINGBEAK1 The fierce beak of a raven. It can never wear out
and cannot be unequipped or dropped.
REDBREATH1 The crimson breath of a red dragon. It never
runs out and cannot be unequipped or dropped.
WHITEBREATH1 The ivory breath of a white dragon. It never
runs out and cannot be unequipped or dropped.
BLACKBREATH1 The ebon breath of a black dragon. It never
runs out and cannot be unequipped or dropped.
FIRETAIL Unique fire magic used by spirits.
THUNDERTAIL Unique lightning magic used by spirits.
WINDTAIL Unique wind magic used by spirits.
SPRT HEAL IF THIS APPEARS IT'S A BUG. REPORT IT.
SPRT HEAL SP IF THIS APPEARS IT'S A BUG. REPORT IT.
JUDGE The miraculous power of the goddess. Her attacks
have myriad form and effect.
FLUTTER IF THIS APPEARS IT'S A BUG. REPORT IT.
LIVE A staff that restores 10 HP plus the wielder's Mg to
a target unit. It also heals the wielder each turn.
RELIVE A staff that restores 20 HP plus the wielder's Mg to
a target unit. It also heals the wielder each turn.
RECOVER A staff that restores all HP to the target.
It also heals the wielder each turn.
REBLOW A staff that restores 10 HP plus the wielder's Mg to
a distant unit. Heals the wielder each turn.
RESERVE A staff that heals all surrounding allied units.
It also heals the wielder each turn.
REST A staff that restores a unit to normal condition.
It also restores the wielder's condition each turn.
SILENCE A staff that prevents enemies from using magic.
Each turn, the wielder is cured of silence.
ELSILENCE A staff that prevents enemies from using magic.
It has been strengthened by senators' research.
SLEEP A staff that puts enemy units to sleep for five
turns. Each turn, the wielder is cured of sleep.
ELSLEEP A staff that puts enemy units to sleep for five
turns. Senatorial research has strengthened it.
RESCUE A staff that teleports allied units to a space near
the wielder. It raises the user's speed and defense.
REWARP A staff that allows the wielder to teleport to a
distant place. Created by Begnion senators.
TORCH A staff that illuminates an area for a short while.
The wielder's vision range increases by 2.
HAMMERNE A staff that returns a weapon or staff to maximum
durability. It raises the user's speed and defense.
UNLOCK A staff that opens locks. It raises the wielder's
speed and defense.
MSHIELD A staff that temporarily raises an ally's resistance.
It raises the wielder's speed and defense.
MATRONA A staff that restores all HP to a distant target. It
also raises the target's biorhythm to its peak.
GODDESSROD A staff that restores all HP to all adjacent units.
It also restores their conditions to normal.
ANGELROBE An item that increases max HP by 7.
ENERGYDROP An item that increases strength by 2.
SPIRITPOWDER An item that increases magic by 2.
SECRETBOOK An item that increases skill by 2.
SPEEDWING An item that increases speed by 2.
GODDESSICON An item that increases luck by 2.
DRAGONSHIELD An item that increases defense by 2.
TALISMAN An item that increases resistance by 2.
BOOTS An item that increases movement by 2.
STATUESPALL An item that increases build by 2.
MASTERPROOF An item that allows non-promoted units of level 10
or higher to upgrade classes. For beorc only.
MASTERCROWN An item that allows promoted units of level 10 or
higher to upgrade classes. For beorc only.
HOLYCROWN An item that allows promoted units of level 10 or
higher to upgrade classes. For Mist only.
SATORISIGN An item that imbues the user with a powerful skill
when used. For laguz of level 30 and higher only.
TREASUREKEY A key that unlocks treasure chests. Items inside
are automatically acquired.
DOORKEY A key that unlocks doors, allowing units to move
through that space.
HERB A plant that restores 10 HP when consumed.
VULNERARY A potion that restores 20 HP when consumed.
CONCOCTION A potion that restores 40 HP when consumed.
ELIXIR A potion that restores all HP when consumed.
OLIVI An herb that restores 15 points to a laguz's
transformation gauge.
HOLYWATER A phial of blessed water that temporarily raises
resistance when consumed.
DETOXDRUG A draught that neutralizes the effects of poison
when consumed.
PANAX A heady elixir that returns the unit to normal
condition when consumed.
JACKLIGHT A stick of resinous wood dipped in pitch. When
used, it lights up an area temporarily.
MARTIALART An item that raises the weapon level of the
equipped weapon by one grade. For beorc only.
SILVERCARD A special card that reduces all items to half price
but does not earn any training points.
WHITEGEM A very valuable gemstone worth 10,000 gold.
BLUEGEM A valuable gemstone worth 5,000 gold.
REDGEM A moderately valuable gemstone worth 2,500 gold.
WARPPOWDER IF THIS APPEARS IT'S A BUG. REPORT IT.
SPECTERCARD A special item that lets non-magic users launch a
magical attack.
DEATHCARD A special item that lets non-magic users launch a
moderately powerful magical attack.
ANASTASISCARD A special item that lets non-magic users launch a
very powerful magical attack.
FREYRBOMB IF THIS APPEARS IT'S A BUG. REPORT IT.
SHINEBARRIER A useful item that creates a single-space
magical barrier through which no one can pass.
HOWL An item that allows you to acquire the skill
Howl when you are at a base.
For beast tribe laguz only.
CALL An item that allows you to acquire the skill
Shriek when you are at a base.
For bird tribe laguz only.
SONIC An item that allows you to acquire the skill
Quickclaw when you are at a base.
For beast tribe laguz only.
VORTEX An item that allows you to acquire the skill
Maelstrom when you are at a base.
For bird tribe laguz only.
HALFBEAST An item that allows you to acquire the skill
Wildheart when you are at a base.
For laguz only.
BLESSING An item that allows you to acquire the skill
Blessing when you are at a base.
For herons only.
BOON An item that allows you to acquire the skill
Boon when you are at a base.
For dragons only.
REDWAVE An item that allows you to acquire the skill
Blood Surge when you are at a base.
For dragons only.
WHITEWAVE An item that allows you to acquire the skill
White Pool when you are at a base.
For dragons only.
BLACKWAVE An item that allows you to acquire the skill
Night Tide when you are at a base.
For dragons only.
SHADE An item that allows you to acquire the skill
Shade when you are at a base.
For beorc only.
HIDE An item that allows you to acquire the skill
Stillness when you are at a base.
For beorc only.
CORROSION An item that allows you to acquire the skill
Corrosion when you are at a base.
For beorc only.
RELEASE An item that allows you to acquire the skill
Disarm when you are at a base.
For beorc only.
BATTLEWISE An item that allows you to acquire the skill
Discipline when you are at a base.
For beorc only.
MIRACLE An item that allows you to acquire the skill
Miracle when you are at a base.
RESOLVE An item that allows you to acquire the skill
Resolve when you are at a base.
WRATH An item that allows you to acquire the skill
Wrath when you are at a base.
CANCEL An item that allows you to acquire the skill
Cancel when you are at a base.
ADEPT An item that allows you to acquire the skill
Adept when you are at a base.
COUNTER An item that allows you to acquire the skill
Counter when you are at a base.
VANTAGE An item that allows you to acquire the skill
Vantage when you are at a base.
WARMUP An item that allows you to acquire the skill
Flourish when you are at a base.
MERCY An item that allows you to acquire the skill
Mercy when you are at a base.
For Elincia only.
THROUGH An item that allows you to acquire the skill
Pass when you are at a base.
NIHIL An item that allows you to acquire the skill
Nihil when you are at a base.
LUCKY An item that allows you to acquire the skill
Fortune when you are at a base.
EXPERT An item that allows you to acquire the skill
Nullify when you are at a base.
PROVOKE An item that allows you to acquire the skill
Provoke when you are at a base.
DAUNT An item that allows you to acquire the skill
Daunt when you are at a base.
PARAGON An item that allows you to acquire the skill
Paragon when you are at a base.
RENEWAL An item that allows you to acquire the skill
Renewal when you are at a base.
CURE An item that allows you to acquire the skill
Imbue when you are at a base.
BLOSSOM An item that allows you to acquire the skill
Blossom when you are at a base.
TEMPEST An item that allows you to acquire the skill
Tempest when you are at a base.
SERENITY An item that allows you to acquire the skill
Serenity when you are at a base.
CELERITY An item that allows you to acquire the skill
Celerity when you are at a base.
SAVIOR An item that allows you to acquire the skill
Savior when you are at a base.
GUARD An item that allows you to acquire the skill
Guard when you are at a base.
PAVIS An item that allows you to acquire the skill
Pavise when you are at a base.
BEASTBUSTER An item that allows you to acquire the skill
Beastslayer when you are at a base.
BIRDBUSTER An item that allows you to acquire the skill
Birdslayer when you are at a base.
DRAGONBUSTER An item that allows you to acquire the skill
Dragonslayer when you are at a base.
PARITY An item that allows you to acquire the skill
Parity when you are at a base.
GAMBLE An item that allows you to acquire the skill
Gamble when you are at a base.
SMITE An item that allows you to acquire the skill
Smite when you are at a base.
VSBEAST IF THIS APPEARS IT'S A BUG. REPORT IT.
VSHUMAN IF THIS APPEARS IT'S A BUG. REPORT IT.
DELPHISHIELD IF THIS APPEARS IT'S A BUG. REPORT IT.
KNIGHTSHIELD IF THIS APPEARS IT'S A BUG. REPORT IT.
TROOP IF THIS APPEARS IT'S A BUG. REPORT IT.
CHANGESTONE An item that fills up the transformation gauge,
allowing laguz to shift forms. For laguz only.
CHANGESTONE1 An item that fills up the transformation gauge,
allowing laguz to shift forms. For laguz only.
CHANGEGEM An item that allows laguz to maintain their
animal form an entire battle. For laguz only.
COIN A treasure you can sell for 1 gold. You can
use it at the forge in your base.
RUDOLGEM A mysterious magic gem that raises the
defense of the holder by +10.