Difference between revisions of "Radiant Dawn Item Descriptions"

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!Description
 
!Description
 
|-
 
|-
|Slim Sword
+
|
 
|DELICATESWORD
 
|DELICATESWORD
|A lightweight sword that's easy to use. It has a slightly improved
+
|A lightweight sword that's easy to use. It has a
chance to land a critical hit.
+
slightly improved chance to land a critical hit.
 
|-
 
|-
 
|
 
|
 +
|BRONZESWORD
 +
|An inexpensive sword.
 +
It has low power.
 +
|-
 
|
 
|
| An inexpensive sword. It has low power.
+
|IRONSWORD
 +
|A low-priced blade that's fairly easy to use.
 +
It's the most common sword.
 
|-
 
|-
 
|
 
|
 +
|STEELSWORD
 +
|A sturdy sword with a good edge.
 +
It's slightly difficult to wield.
 +
|-
 
|
 
|
| A low-priced blade that's fairly easy to use. It's the most
+
|SILVERSWORD
common sword.
+
|An expensive sword with a very sharp edge.
 +
It's difficult to wield, and wears out quickly.
 
|-
 
|-
 
|
 
|
 +
|IRONBLADE
 +
|A large, powerful blade that's a bit hard to wield.
 +
Its weight makes consecutive attacks difficult.
 +
|-
 
|
 
|
| A sturdy sword with a good edge. It's slightly difficult to
+
|STEELBLADE
wield.
+
|A mighty sword with a large blade. It's hard to
 +
handle, and its weight limits consecutive strikes.
 
|-
 
|-
 
|
 
|
|
+
|SILVEBLADE
| An expensive sword with a very sharp edge. It's difficult to
+
|A tremendously powerful sword that's very difficult
wield, and wears out quickly.
+
to wield. It's great weight limits multiple attacks.
 
|-
 
|-
 
|
 
|
|
+
|POISONSWORD
| A large, powerful blade that's a bit hard to wield. Its weight
+
|A sword whose blade conceals a poison reservoir.
makes consecutive attacks difficult.
+
Units hit with this will be poisoned.
 
|-
 
|-
 
|
 
|
|
+
|BRAVESWORD
| A mighty sword with a large blade. It's hard to handle, and its
+
|A rare blade that allows the wielder to strike
weight limits consecutive strikes.
+
twice per attack.
 
|-
 
|-
 
|
 
|
|
+
|KILLSWORD
| A tremendously powerful sword that's very difficult to wield.
+
|This hard-to-find sword has an unusually high
It's great weight limits multiple attacks.
+
chance of landing a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|DRAGONKILLER
| A sword whose blade conceals a poison reservoir. Units hit with
+
|A sword designed to deal increased damage to
this will be poisoned.
+
dracoknights and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
|
+
|WATOU
| A rare blade that allows the wielder to strike twice per
+
|A distinctive blade that allows the wielder to
attack.
+
land a high percentage of critical hits.
 
|-
 
|-
 
|
 
|
|
+
|CALADBOLG
| This hard-to-find sword has an unusually high chance of landing a
+
|A weapon given to the Dawn Brigade by Pelleas in
critical hit.
+
reward for their service. For Edward only.
 
|-
 
|-
 
|
 
|
|
+
|WINDSWORD
| A sword designed to deal increased damage to dracoknights and
+
|A magic blade that creates a shock wave which
dragon tribe laguz.
+
allows the wielder to attack from near or far.
 
|-
 
|-
 
|
 
|
|
+
|STORMSWORD
| A distinctive blade that allows the wielder to land a high
+
|A mystic sword that creates a powerful shock wave.
percentage of critical hits.
+
It can be used for direct and indirect combat.
 
|-
 
|-
 
|
 
|
|
+
|ENLILSWORD
| A weapon given to the Dawn Brigade by Pelleas in reward for their
+
|A sorcerous blade imbued with the power of gale-
service. For Edward only.
+
force winds. Can strike from near or far.
 
|-
 
|-
 
|
 
|
|
+
|VAGUEKATTI
| A magic blade that creates a shock wave which allows the wielder
+
|A unique and tremendously powerful sword.
to attack from near or far.
+
It's tremendously difficult to use.
 
|-
 
|-
 
|
 
|
|
+
|FLORETE
| A mystic sword that creates a powerful shock wave. It can be used
+
|A lightweight blade that's easy to handle. It uses
for direct and indirect combat.
+
magic for direct and indirect attacks. For Mist only.
 
|-
 
|-
 
|
 
|
|
+
|ALONDITE
| A sorcerous blade imbued with the power of gale-force winds. Can
+
|A huge sword of overwhelming power.
strike from near or far.
+
Only Ike can wield it.
 
|-
 
|-
 
|
 
|
|
+
|RAGNELL
| A unique and tremendously powerful sword. It's tremendously
+
|A supernatural sword blessed by the goddess
difficult to use.
+
Ashera. Only Ike can wield it.
 
|-
 
|-
 
|
 
|
|
+
|ETTARD
| A lightweight blade that's easy to handle. It uses magic for
+
|A mystic blade blessed by the goddess Ashera.
direct and indirect attacks. For Mist only.
+
It can attack from near and far.
 
|-
 
|-
 
|
 
|
|
+
|AMITE
| A huge sword of overwhelming power. Only Ike can wield it.
+
|The royal blade of House Crimea. It can be used
 +
only by family members and strikes twice per turn.
 
|-
 
|-
 
|
 
|
|
+
|DELICATELANCE
| A supernatural sword blessed by the goddess Ashera. Only Ike can
+
|A lightweight lance that's easy to wield. It has a
wield it.
+
slightly improved chance to land a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|BRONZELANCE
| A mystic blade blessed by the goddess Ashera. It can attack from
+
|A low-powered and economical lance.
near and far.
 
 
|-
 
|-
 
|
 
|
|
+
|IRONLANCE
| The royal blade of House Crimea. It can be used only by family
+
|A low-priced lance that's fairly easy to use.
members and strikes twice per turn.
+
It is the most common lance.
 
|-
 
|-
 
|
 
|
|
+
|STEELLANCE
| A lightweight lance that's easy to wield. It has a slightly
+
|A sturdy lance of medium strength.
improved chance to land a critical hit.
+
It is a bit difficult to wield.
 
|-
 
|-
 
|
 
|
|
+
|SILVERLANCE
| A low-powered and economical lance.
+
|A high-priced lance of high strength.
 +
It is difficult to wield, and wears out quickly.
 
|-
 
|-
 
|
 
|
|
+
|IRONSPEAR
| A low-priced lance that's fairly easy to use. It is the most
+
|A powerful lance that's a bit hard to wield.
common lance.
+
Its weight makes consecutive attacks difficult.
 
|-
 
|-
 
|
 
|
|
+
|STEELSPEAR
| A sturdy lance of medium strength. It is a bit difficult to
+
|A mighty lance that is hard to handle. Its weight
wield.
+
limits consecutive strikes.
 
|-
 
|-
 
|
 
|
|
+
|SILVERSPEAR
| A high-priced lance of high strength. It is difficult to wield,
+
|A tremendously powerful lance that's very difficult
and wears out quickly.
+
to wield. Its great weight limits multiple attacks.
 
|-
 
|-
 
|
 
|
|
+
|POISONLANCE
| A powerful lance that's a bit hard to wield. Its weight makes
+
|A lance that contains a hidden reservoir of poison.
consecutive attacks difficult.
+
Units hit with this will be poisoned.
 
|-
 
|-
 
|
 
|
|
+
|BRAVELANCE
| A mighty lance that is hard to handle. Its weight limits
+
|A rare lance that allows its wielder to attack
consecutive strikes.
+
twice in a single turn.
 
|-
 
|-
 
|
 
|
|
+
|KILLERLANCE
| A tremendously powerful lance that's very difficult to wield. Its
+
|An uncommon lance that has a high chance of
great weight limits multiple attacks.
+
landing a critical hit.
 
|-
 
|-
 
|
 
|
|
+
|HORSEKILLER
| A lance that contains a hidden reservoir of poison. Units hit
+
|A lance designed to deal increased damage against
with this will be poisoned.
+
units mounted on horseback.
 
|-
 
|-
 
|
 
|
|
+
|HANDSPEAR
| A rare lance that allows its wielder to attack twice in a single
+
|The most common of throwing spears. It can be
turn.
+
used for direct and indirect combat.
 
|-
 
|-
 
|
 
|
|
+
|SHORTSPEAR
| An uncommon lance that has a high chance of landing a critical
+
|A more powerful throwing spear. It can be used
hit.
+
for direct and indirect combat.
 
|-
 
|-
 
|
 
|
|
+
|SLENDERSPEAR
| A lance designed to deal increased damage against units mounted
+
|A refined spear of great power. It can be thrown at
on horseback.
+
distant enemies.
 
|-
 
|-
 
|
 
|
|
+
|ZANEZPHTE
| The most common of throwing spears. It can be used for direct and
+
|A unique and tremendously powerful lance.
indirect combat.
+
It is incredibly difficult to use.
 
|-
 
|-
 
|
 
|
|
+
|BRONZEAXE
| A more powerful throwing spear. It can be used for direct and
+
|An economical axe of low power.
indirect combat.
 
 
|-
 
|-
 
|
 
|
|
+
|IRONAXE
| A refined spear of great power. It can be thrown at distant
+
|A low-priced axe that is fairly easy to use.
enemies.
+
It is the most common axe.
 
|-
 
|-
 
|
 
|
|
+
|STEELAXE
| A unique and tremendously powerful lance. It is incredibly
+
|A well-made axe of moderate power.
difficult to use.
+
It is a bit difficult to wield.
 
|-
 
|-
 
|
 
|
|
+
|SILVERAXE
| An economical axe of low power.
+
|A high-priced axe of great strength.
 +
It is very difficult to wield, and wears out quickly.
 
|-
 
|-
 
|
 
|
|
+
|IRONPOLEAXE
| A low-priced axe that is fairly easy to use. It is the most
+
|A powerful axe that is a bit hard to wield.
common axe.
+
Its weight makes consecutive attacks difficult.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A well-made axe of moderate power. It is a bit difficult to
+
|A mighty axe that is hard to wield.
wield.
+
Its weight makes consecutive attacks difficult.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A high-priced axe of great strength. It is very difficult to
+
|A tremendously powerful axe that is very difficult
wield, and wears out quickly.
+
to wield. Its great weight limits multiple attacks.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A powerful axe that is a bit hard to wield. Its weight makes
+
|An axe whose blade conceals a poison reservoir.
consecutive attacks difficult.
+
Units hit with this will be poisoned.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A mighty axe that is hard to wield. Its weight makes consecutive
+
|A rare axe that allows its wielder to attack
attacks difficult.
+
twice in a single turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A tremendously powerful axe that is very difficult to wield. Its
+
|An uncommon axe that has a high chance of landing
great weight limits multiple attacks.
+
a critical hit.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An axe whose blade conceals a poison reservoir. Units hit with
+
|An axe for use against well-protected foes. It is
this will be poisoned.
+
especially effective against heavily armored knights.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A rare axe that allows its wielder to attack twice in a single
+
|The most common of throwing axes. It can be
turn.
+
used for direct and indirect combat.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An uncommon axe that has a high chance of landing a critical
+
|A more powerful throwing axe. It can be used
hit.
+
for direct and indirect combat.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An axe for use against well-protected foes. It is especially
+
|A well-designed axe of great power. It can be
effective against heavily armored knights.
+
thrown at distant enemies.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The most common of throwing axes. It can be used for direct and
+
|A weapon given to the Dawn Brigade by Pelleas in
indirect combat.
+
reward for their service. For Nolan only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A more powerful throwing axe. It can be used for direct and
+
|A unique and tremendously powerful axe.
indirect combat.
+
It is extremely difficult to use.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A well-designed axe of great power. It can be thrown at distant
+
|An economical and low-powered bow.
enemies.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| A weapon given to the Dawn Brigade by Pelleas in reward for their
+
|A low-priced bow that is fairly easy to use.
service. For Nolan only.
+
It is the most common bow.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A unique and tremendously powerful axe. It is extremely difficult
+
|A well-made bow of moderate power.
to use.
+
It is a bit difficult to wield.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An economical and low-powered bow.
+
|A high-priced bow with great power.
 +
It is very difficult to wield and wears out quickly.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A low-priced bow that is fairly easy to use. It is the most
+
|A specially constructed longbow with an increased
common bow.
+
range. It can hit enemies from 3 spaces away.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A well-made bow of moderate power. It is a bit difficult to
+
|A powerful longbow with an increased range.
wield.
+
It can hit enemies from 3 spaces away.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A high-priced bow with great power. It is very difficult to wield
+
|A tremendously powerful longbow with an increased
and wears out quickly.
+
range. It can hit enemies from 3 spaces away.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A specially constructed longbow with an increased range. It can
+
|A bow that fires poison arrows. A unit hit by it
hit enemies from 3 spaces away.
+
will be poisoned.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A powerful longbow with an increased range. It can hit enemies
+
|An uncommon bow that has a high chance of
from 3 spaces away.
+
landing a critical hit.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A tremendously powerful longbow with an increased range. It can
+
|A rare bow that allows its wielder to attack
hit enemies from 3 spaces away.
+
twice in a single turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A bow that fires poison arrows. A unit hit by it will be
+
|A unique bow built by the apprentice archer, Rolf.
poisoned.
+
It is both accurate and durable.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An uncommon bow that has a high chance of landing a critical
+
|An original bow built by the master archer,
hit.
+
Shinon. It is a masterpiece of craftsmanship.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A rare bow that allows its wielder to attack twice in a single
+
|A weapon given to the Dawn Brigade by Pelleas in
turn.
+
reward for their service. For Leonardo only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A unique bow built by the apprentice archer, Rolf. It is both
+
|A unique and tremendously powerful bow.
accurate and durable.
+
It is extremely difficult to use.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An original bow built by the master archer, Shinon. It is a
+
|A short, mounted bow that shoots stones or
masterpiece of craftsmanship.
+
quarrels. It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A weapon given to the Dawn Brigade by Pelleas in reward for their
+
|A moderately powerful crossbow.
service. For Leonardo only.
+
It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A unique and tremendously powerful bow. It is extremely difficult
+
|A crossbow that has an unusually high chance of
to use.
+
scoring a critical hit.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A short, mounted bow that shoots stones or quarrels. It can also
+
|A very powerful crossbow.
hit adjacent enemies.
+
It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A moderately powerful crossbow. It can also hit adjacent
+
|An extremely powerful crossbow.
enemies.
+
It can also hit adjacent enemies.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A crossbow that has an unusually high chance of scoring a
+
|A long-range weapon for use by archery units.
critical hit.
+
It is very effective against flying enemies.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A very powerful crossbow. It can also hit adjacent enemies.
+
|A powerful ballista for use by archery units.
 +
It is very effective against flying enemies.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An extremely powerful crossbow. It can also hit adjacent
+
|A ballista that has a high chance of dealing a
enemies.
+
critical hit. It is very effective against flying units.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A long-range weapon for use by archery units. It is very
+
|A long-range, stone-throwing siege weapon with a
effective against flying enemies.
+
wide area of effect. For archery units only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A powerful ballista for use by archery units. It is very
+
|An economical throwing knife.
effective against flying enemies.
+
It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A ballista that has a high chance of dealing a critical hit. It
+
|The most common type of throwing knife.
is very effective against flying units.
+
It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A long-range, stone-throwing siege weapon with a wide area of
+
|A sturdy and powerful throwing knife.
effect. For archery units only.
+
It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An economical throwing knife. It can be used on distant enemies,
+
|A finely crafted throwing knife with a razor edge.
too.
+
It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The most common type of throwing knife. It can be used on distant
+
|An economical combat knife of low power.
enemies, too.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| A sturdy and powerful throwing knife. It can be used on distant
+
|A low-priced combat blade that is a bit hard to
enemies, too.
+
use. It is the most common dagger.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A finely crafted throwing knife with a razor edge. It can be used
+
|A well-made dagger of moderate power.
on distant enemies, too.
+
It is difficult to wield.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An economical combat knife of low power.
+
|A high-priced dagger of high strength.
 +
It is very difficult to wield, and wears out quickly.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A low-priced combat blade that is a bit hard to use. It is the
+
|A low-powered dagger that is hard to use and has
most common dagger.
+
a high chance of landing a critical hit.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A well-made dagger of moderate power. It is difficult to wield.
+
|A razor-sharp dagger that is very difficult to
 +
wield but has a high chance of landing a critical hit.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A high-priced dagger of high strength. It is very difficult to
+
|A special blade designed for use against beast tribe
wield, and wears out quickly.
+
laguz. It does increased damage to such foes.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A low-powered dagger that is hard to use and has a high chance of
+
|The ultimate throwing knife.
landing a critical hit.
+
It can be used on distant enemies, too.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A razor-sharp dagger that is very difficult to wield but has a
+
|The ultimate dagger.
high chance of landing a critical hit.
+
It has a high chance of landing a critical hit.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A special blade designed for use against beast tribe laguz. It
+
|Low-level fire magic. It is very effective against
does increased damage to such foes.
+
beast tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The ultimate throwing knife. It can be used on distant enemies,
+
|Mid-level fire magic. It is very effective against
too.
+
beast tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The ultimate dagger. It has a high chance of landing a critical
+
|High-level fire magic. It is very effective against
hit.
+
beast tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Low-level fire magic. It is very effective against beast tribe
+
|Extremely powerful fire magic. It is very effective
laguz.
+
against beast tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Mid-level fire magic. It is very effective against beast tribe
+
|Fire magic of the highest order. It is very
laguz.
+
effective against beast tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| High-level fire magic. It is very effective against beast tribe
+
|The ultimate fire magic. It is very effective against
laguz.
+
beast tribe laguz. Only Sanaki can wield it.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Extremely powerful fire magic. It is very effective against beast
+
|Long-range fire magic. It is very effective against
tribe laguz.
+
beast tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Fire magic of the highest order. It is very effective against
+
|Low-level lightning magic. It is very effective against
beast tribe laguz.
+
wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The ultimate fire magic. It is very effective against beast tribe
+
|Mid-level lightning magic. It is very effective
laguz. Only Sanaki can wield it.
+
against wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Long-range fire magic. It is very effective against beast tribe
+
|High-level lightning magic. It is very effective against
laguz.
+
wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Low-level lightning magic. It is very effective against wyverns
+
|Extremely powerful lightning magic. It is very
and dragon tribe laguz.
+
effective against wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Mid-level lightning magic. It is very effective against wyverns
+
|Lightning magic of the highest order. It is very
and dragon tribe laguz.
+
effective against wyvern and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| High-level lightning magic. It is very effective against wyverns
+
|Long-range lightning magic. It is very effective
and dragon tribe laguz.
+
against wyverns and dragon tribe laguz.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Extremely powerful lightning magic. It is very effective against
+
|Low-level wind magic. It is very effective against
wyverns and dragon tribe laguz.
+
winged units.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Lightning magic of the highest order. It is very effective
+
|Mid-level wind magic. It is very effective against
against wyvern and dragon tribe laguz.
+
winged units.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Long-range lightning magic. It is very effective against wyverns
+
|High-level wind magic. It is very effective against
and dragon tribe laguz.
+
winged units.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Low-level wind magic. It is very effective against winged
+
|Extremely powerful wind magic. It is very effective
units.
+
against winged units.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Mid-level wind magic. It is very effective against winged
+
|Wind magic of the highest order. It is very
units.
+
effective against winged units.
 
|-
 
|-
 
|
 
|
 
|
 
|
| High-level wind magic. It is very effective against winged
+
|Long-range wind magic. It is very effective against
units.
+
winged units.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Extremely powerful wind magic. It is very effective against
+
|Low-level light magic. It can only be wielded by
winged units.
+
those dedicated to serve good.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Wind magic of the highest order. It is very effective against
+
|Mid-level light magic. It can only be wielded by
winged units.
+
those dedicated to serve good.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Long-range wind magic. It is very effective against winged
+
|High-level light magic. It can only be wielded by
units.
+
those dedicated to serve good.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Low-level light magic. It can only be wielded by those dedicated
+
|Extremely powerful light magic. The spell caster
to serve good.
+
receives HP equal to the damage inflicted.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Mid-level light magic. It can only be wielded by those dedicated
+
|A corruption of very high light magic.
to serve good.
+
A unit hit by it will be poisoned.
 
|-
 
|-
 
|
 
|
 
|
 
|
| High-level light magic. It can only be wielded by those dedicated
+
|Light magic of the highest order. It can only be
to serve good.
+
wielded by those dedicated to serve good.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Extremely powerful light magic. The spell caster receives HP
+
|Long-range light magic. It can only be wielded by
equal to the damage inflicted.
+
those dedicated to serve good.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A corruption of very high light magic. A unit hit by it will be
+
|A unique light magic spell. Very effective against
poisoned.
+
armored and horse-mounted units. For Micaiah only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Light magic of the highest order. It can only be wielded by those
+
|Light magic of the highest order. Used only by
dedicated to serve good.
+
those favored by the goddess. For Sephiran only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Long-range light magic. It can only be wielded by those dedicated
+
|Mid-level dark magic. Few spellcasters can master
to serve good.
+
the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A unique light magic spell. Very effective against armored and
+
|High-level dark magic. Few spellcasters can master
horse-mounted units. For Micaiah only.
+
the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Light magic of the highest order. Used only by those favored by
+
|Extremely powerful dark magic. Few spellcasters can
the goddess. For Sephiran only.
+
master the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Mid-level dark magic. Few spellcasters can master the intricacies
+
|Dark magic of the highest order. Few spellcasters
of these fell arts.
+
can master the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
 
|
 
|
| High-level dark magic. Few spellcasters can master the
+
|Long-distance dark magic. Few spellcasters can
intricacies of these fell arts.
+
master the intricacies of these fell arts.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Extremely powerful dark magic. Few spellcasters can master the
+
|Flesh-piercing lion fangs. They never wear out and
intricacies of these fell arts.
+
cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Dark magic of the highest order. Few spellcasters can master the
+
|Flesh-piercing lion fangs. They never wear out and
intricacies of these fell arts.
+
cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Long-distance dark magic. Few spellcasters can master the
+
|Flesh-piercing tiger fangs. They never wear out and
intricacies of these fell arts.
+
cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Flesh-piercing lion fangs. They never wear out and cannot be
+
|Razor-sharp cat claws. They never wear out and
unequipped or dropped.
+
cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Flesh-piercing lion fangs. They never wear out and cannot be
+
|Flesh-piercing wolf fangs. They never wear out and
unequipped or dropped.
+
cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Flesh-piercing tiger fangs. They never wear out and cannot be
+
|Flesh-piercing wolf fangs. They never wear out and
unequipped or dropped.
+
cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Razor-sharp cat claws. They never wear out and cannot be
+
|The powerful talons of a hawk. They never wear out
unequipped or dropped.
+
and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Flesh-piercing wolf fangs. They never wear out and cannot be
+
|The powerful talons of a hawk. They never wear out
unequipped or dropped.
+
and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Flesh-piercing wolf fangs. They never wear out and cannot be
+
|The fierce beak of a raven. It can never wear out
unequipped or dropped.
+
and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The powerful talons of a hawk. They never wear out and cannot be
+
|The fierce beak of a raven. It can never wear out
unequipped or dropped.
+
and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The powerful talons of a hawk. They never wear out and cannot be
+
|The crimson breath of a red dragon. It never
unequipped or dropped.
+
runs out and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The fierce beak of a raven. It can never wear out and cannot be
+
|The ivory breath of a white dragon. It never
unequipped or dropped.
+
runs out and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The fierce beak of a raven. It can never wear out and cannot be
+
|The ebon breath of a black dragon. It never
unequipped or dropped.
+
runs out and cannot be unequipped or dropped.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The crimson breath of a red dragon. It never runs out and cannot
+
|Unique fire magic used by spirits.
be unequipped or dropped.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| The ivory breath of a white dragon. It never runs out and cannot
+
|Unique lightning magic used by spirits.
be unequipped or dropped.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| The ebon breath of a black dragon. It never runs out and cannot
+
|Unique wind magic used by spirits.
be unequipped or dropped.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| Unique fire magic used by spirits.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| Unique lightning magic used by spirits. Unique wind magic used by
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
spirits.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|The miraculous power of the goddess. Her attacks
 +
have myriad form and effect.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| The miraculous power of the goddess. Her attacks have myriad form
+
|A staff that restores 10 HP plus the wielder's Mg to
and effect.
+
a target unit. It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|A staff that restores 20 HP plus the wielder's Mg to
 +
a target unit. It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that restores 10 HP plus the wielder's Mg to a target
+
|A staff that restores all HP to the target.
unit. It also heals the wielder each turn.
+
It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that restores 20 HP plus the wielder's Mg to a target
+
|A staff that restores 10 HP plus the wielder's Mg to
unit. It also heals the wielder each turn.
+
a distant unit. Heals the wielder each turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that restores all HP to the target. It also heals the
+
|A staff that heals all surrounding allied units.
wielder each turn.
+
It also heals the wielder each turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that restores 10 HP plus the wielder's Mg to a distant
+
|A staff that restores a unit to normal condition.
unit. Heals the wielder each turn.
+
It also restores the wielder's condition each turn.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that heals all surrounding allied units. It also heals
+
|A staff that prevents enemies from using magic.
the wielder each turn.
+
Each turn, the wielder is cured of silence.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that restores a unit to normal condition. It also
+
|A staff that prevents enemies from using magic.
restores the wielder's condition each turn.
+
It has been strengthened by senators' research.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that prevents enemies from using magic. Each turn, the
+
|A staff that puts enemy units to sleep for five
wielder is cured of silence.
+
turns. Each turn, the wielder is cured of sleep.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that prevents enemies from using magic. It has been
+
|A staff that puts enemy units to sleep for five
strengthened by senators' research.
+
turns. Senatorial research has strengthened it.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that puts enemy units to sleep for five turns. Each turn,
+
|A staff that teleports allied units to a space near
the wielder is cured of sleep.
+
the wielder. It raises the user's speed and defense.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that puts enemy units to sleep for five turns. Senatorial
+
|A staff that allows the wielder to teleport to a
research has strengthened it.
+
distant place. Created by Begnion senators.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that teleports allied units to a space near the wielder.
+
|A staff that illuminates an area for a short while.
It raises the user's speed and defense.
+
The wielder's vision range increases by 2.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that allows the wielder to teleport to a distant place.
+
|A staff that returns a weapon or staff to maximum
Created by Begnion senators.
+
durability. It raises the user's speed and defense.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that illuminates an area for a short while. The wielder's
+
|A staff that opens locks. It raises the wielder's
vision range increases by 2.
+
speed and defense.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that returns a weapon or staff to maximum durability. It
+
|A staff that temporarily raises an ally's resistance.
raises the user's speed and defense.
+
It raises the wielder's speed and defense.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that opens locks. It raises the wielder's speed and
+
|A staff that restores all HP to a distant target. It
defense.
+
also raises the target's biorhythm to its peak.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that temporarily raises an ally's resistance. It raises
+
|A staff that restores all HP to all adjacent units.
the wielder's speed and defense.
+
It also restores their conditions to normal.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that restores all HP to a distant target. It also raises
+
|An item that increases max HP by 7.
the target's biorhythm to its peak.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| A staff that restores all HP to all adjacent units. It also
+
|An item that increases strength by 2.
restores their conditions to normal.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases max HP by 7. An item that increases
+
|An item that increases magic by 2.
strength by 2.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases magic by 2.
+
|An item that increases skill by 2.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases skill by 2.
+
|An item that increases speed by 2.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases speed by 2.
+
|An item that increases luck by 2.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases luck by 2.
+
|An item that increases defense by 2.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases defense by 2.
+
|An item that increases resistance by 2.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases resistance by 2. An item that increases
+
|An item that increases movement by 2.
movement by 2.
 
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that increases build by 2.
+
|An item that increases build by 2.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows non-promoted units of level 10 or higher to
+
|An item that allows non-promoted units of level 10
upgrade classes. For beorc only.
+
or higher to upgrade classes. For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows promoted units of level 10 or higher to
+
|An item that allows promoted units of level 10 or
upgrade classes. For beorc only.
+
higher to upgrade classes. For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows promoted units of level 10 or higher to
+
|An item that allows promoted units of level 10 or
upgrade classes. For Mist only.
+
higher to upgrade classes. For Mist only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that imbues the user with a powerful skill when used. For
+
|An item that imbues the user with a powerful skill
laguz of level 30 and higher only.
+
when used. For laguz of level 30 and higher only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A key that unlocks treasure chests. Items inside are
+
|A key that unlocks treasure chests. Items inside
automatically acquired.
+
are automatically acquired.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A key that unlocks doors, allowing units to move through that
+
|A key that unlocks doors, allowing units to move
space.
+
through that space.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A plant that restores 10 HP when consumed.
+
|A plant that restores 10 HP when consumed.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A potion that restores 20 HP when consumed.
+
|A potion that restores 20 HP when consumed.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A potion that restores 40 HP when consumed.
+
|A potion that restores 40 HP when consumed.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A potion that restores all HP when consumed.
+
|A potion that restores all HP when consumed.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An herb that restores 15 points to a laguz's transformation
+
|An herb that restores 15 points to a laguz's
gauge.
+
transformation gauge.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A phial of blessed water that temporarily raises resistance when
+
|A phial of blessed water that temporarily raises
consumed.
+
resistance when consumed.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A draught that neutralizes the effects of poison when consumed.
+
|A draught that neutralizes the effects of poison
 +
when consumed.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A heady elixir that returns the unit to normal condition when
+
|A heady elixir that returns the unit to normal
consumed.
+
condition when consumed.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A stick of resinous wood dipped in pitch. When used, it lights up
+
|A stick of resinous wood dipped in pitch. When
an area temporarily.
+
used, it lights up an area temporarily.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that raises the weapon level of the equipped weapon by
+
|An item that raises the weapon level of the
one grade. For beorc only.
+
equipped weapon by one grade. For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A special card that reduces all items to half price but does not
+
|A special card that reduces all items to half price
earn any training points.
+
but does not earn any training points.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A very valuable gemstone worth 10,000 gold.
+
|A very valuable gemstone worth 10,000 gold.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A valuable gemstone worth 5,000 gold.
+
|A valuable gemstone worth 5,000 gold.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A moderately valuable gemstone worth 2,500 gold.
+
|A moderately valuable gemstone worth 2,500 gold.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A special item that lets non-magic users launch a magical
+
|A special item that lets non-magic users launch a
attack.
+
magical attack.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A special item that lets non-magic users launch a moderately
+
|A special item that lets non-magic users launch a
powerful magical attack.
+
moderately powerful magical attack.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A special item that lets non-magic users launch a very powerful
+
|A special item that lets non-magic users launch a
magical attack.
+
very powerful magical attack.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A useful item that creates a single-space magical barrier through
+
|A useful item that creates a single-space
which no one can pass.
+
magical barrier through which no one can pass.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Howl when you are at
+
|An item that allows you to acquire the skill
a base. For beast tribe laguz only.
+
Howl when you are at a base.
 +
For beast tribe laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Shriek when you are
+
|An item that allows you to acquire the skill
at a base. For bird tribe laguz only.
+
Shriek when you are at a base.
 +
For bird tribe laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Quickclaw when you
+
|An item that allows you to acquire the skill
are at a base. For beast tribe laguz only.
+
Quickclaw when you are at a base.
 +
For beast tribe laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Maelstrom when you
+
|An item that allows you to acquire the skill
are at a base. For bird tribe laguz only.
+
Maelstrom when you are at a base.
 +
For bird tribe laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Wildheart when you
+
|An item that allows you to acquire the skill
are at a base. For laguz only.
+
Wildheart when you are at a base.
 +
For laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Blessing when you
+
|An item that allows you to acquire the skill
are at a base. For herons only.
+
Blessing when you are at a base.
 +
For herons only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Boon when you are at
+
|An item that allows you to acquire the skill
a base. For dragons only.
+
Boon when you are at a base.
 +
For dragons only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Blood Surge when you
+
|An item that allows you to acquire the skill
are at a base. For dragons only.
+
Blood Surge when you are at a base.
 +
For dragons only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill White Pool when you
+
|An item that allows you to acquire the skill
are at a base. For dragons only.
+
White Pool when you are at a base.
 +
For dragons only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Night Tide when you
+
|An item that allows you to acquire the skill
are at a base. For dragons only.
+
Night Tide when you are at a base.
 +
For dragons only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Shade when you are
+
|An item that allows you to acquire the skill
at a base. For beorc only.
+
Shade when you are at a base.
 +
For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Stillness when you
+
|An item that allows you to acquire the skill
are at a base. For beorc only.
+
Stillness when you are at a base.
 +
For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Corrosion when you
+
|An item that allows you to acquire the skill
are at a base. For beorc only.
+
Corrosion when you are at a base.
 +
For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Disarm when you are
+
|An item that allows you to acquire the skill
at a base. For beorc only.
+
Disarm when you are at a base.
 +
For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Discipline when you
+
|An item that allows you to acquire the skill
are at a base. For beorc only.
+
Discipline when you are at a base.
 +
For beorc only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Miracle when you are
+
|An item that allows you to acquire the skill
at a base.
+
Miracle when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Resolve when you are
+
|An item that allows you to acquire the skill
at a base.
+
Resolve when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Wrath when you are
+
|An item that allows you to acquire the skill
at a base.
+
Wrath when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Cancel when you are
+
|An item that allows you to acquire the skill
at a base.
+
Cancel when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Adept when you are
+
|An item that allows you to acquire the skill
at a base.
+
Adept when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Counter when you are
+
|An item that allows you to acquire the skill
at a base.
+
Counter when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Vantage when you are
+
|An item that allows you to acquire the skill
at a base.
+
Vantage when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Flourish when you
+
|An item that allows you to acquire the skill
are at a base.
+
Flourish when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Mercy when you are
+
|An item that allows you to acquire the skill
at a base. For Elincia only.
+
Mercy when you are at a base.
 +
For Elincia only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Pass when you are at
+
|An item that allows you to acquire the skill
a base.
+
Pass when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Nihil when you are
+
|An item that allows you to acquire the skill
at a base.
+
Nihil when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Fortune when you are
+
|An item that allows you to acquire the skill
at a base.
+
Fortune when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Nullify when you are
+
|An item that allows you to acquire the skill
at a base.
+
Nullify when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Provoke when you are
+
|An item that allows you to acquire the skill
at a base.
+
Provoke when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Daunt when you are
+
|An item that allows you to acquire the skill
at a base.
+
Daunt when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Paragon when you are
+
|An item that allows you to acquire the skill
at a base.
+
Paragon when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Renewal when you are
+
|An item that allows you to acquire the skill
at a base.
+
Renewal when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Imbue when you are
+
|An item that allows you to acquire the skill
at a base.
+
Imbue when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Blossom when you are
+
|An item that allows you to acquire the skill
at a base.
+
Blossom when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Tempest when you are
+
|An item that allows you to acquire the skill
at a base.
+
Tempest when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Serenity when you
+
|An item that allows you to acquire the skill
are at a base.
+
Serenity when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Celerity when you
+
|An item that allows you to acquire the skill
are at a base.
+
Celerity when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Savior when you are
+
|An item that allows you to acquire the skill
at a base.
+
Savior when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Guard when you are
+
|An item that allows you to acquire the skill
at a base.
+
Guard when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Pavise when you are
+
|An item that allows you to acquire the skill
at a base.
+
Pavise when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Beastslayer when you
+
|An item that allows you to acquire the skill
are at a base.
+
Beastslayer when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Birdslayer when you
+
|An item that allows you to acquire the skill
are at a base.
+
Birdslayer when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Dragonslayer when
+
|An item that allows you to acquire the skill
you are at a base.
+
Dragonslayer when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Parity when you are
+
|An item that allows you to acquire the skill
at a base.
+
Parity when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Gamble when you are
+
|An item that allows you to acquire the skill
at a base.
+
Gamble when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows you to acquire the skill Smite when you are
+
|An item that allows you to acquire the skill
at a base.
+
Smite when you are at a base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| IF THIS APPEARS IT'S A BUG. REPORT IT.
+
|IF THIS APPEARS IT'S A BUG. REPORT IT.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that fills up the transformation gauge, allowing laguz to
+
|An item that fills up the transformation gauge,
shift forms. For laguz only.
+
allowing laguz to shift forms. For laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that fills up the transformation gauge, allowing laguz to
+
|An item that fills up the transformation gauge,
shift forms. For laguz only.
+
allowing laguz to shift forms. For laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| An item that allows laguz to maintain their animal form an entire
+
|An item that allows laguz to maintain their
battle. For laguz only.
+
animal form an entire battle. For laguz only.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A treasure you can sell for 1 gold. You can use it at the forge
+
|A treasure you can sell for 1 gold. You can
in your base.
+
use it at the forge in your base.
 
|-
 
|-
 
|
 
|
 
|
 
|
| A mysterious magic gem that raises the defense of the holder by
+
|A mysterious magic gem that raises the
+10.
+
defense of the holder by +10.
 
|}
 
|}
 
[[Category:Game Scripts]]
 
[[Category:Game Scripts]]

Revision as of 14:50, 17 March 2011

Notes:

  • Items are sorted in internal order.
Item Internal name Description
DELICATESWORD A lightweight sword that's easy to use. It has a

slightly improved chance to land a critical hit.

BRONZESWORD An inexpensive sword.

It has low power.

IRONSWORD A low-priced blade that's fairly easy to use.

It's the most common sword.

STEELSWORD A sturdy sword with a good edge.

It's slightly difficult to wield.

SILVERSWORD An expensive sword with a very sharp edge.

It's difficult to wield, and wears out quickly.

IRONBLADE A large, powerful blade that's a bit hard to wield.

Its weight makes consecutive attacks difficult.

STEELBLADE A mighty sword with a large blade. It's hard to

handle, and its weight limits consecutive strikes.

SILVEBLADE A tremendously powerful sword that's very difficult

to wield. It's great weight limits multiple attacks.

POISONSWORD A sword whose blade conceals a poison reservoir.

Units hit with this will be poisoned.

BRAVESWORD A rare blade that allows the wielder to strike

twice per attack.

KILLSWORD This hard-to-find sword has an unusually high

chance of landing a critical hit.

DRAGONKILLER A sword designed to deal increased damage to

dracoknights and dragon tribe laguz.

WATOU A distinctive blade that allows the wielder to

land a high percentage of critical hits.

CALADBOLG A weapon given to the Dawn Brigade by Pelleas in

reward for their service. For Edward only.

WINDSWORD A magic blade that creates a shock wave which

allows the wielder to attack from near or far.

STORMSWORD A mystic sword that creates a powerful shock wave.

It can be used for direct and indirect combat.

ENLILSWORD A sorcerous blade imbued with the power of gale-

force winds. Can strike from near or far.

VAGUEKATTI A unique and tremendously powerful sword.

It's tremendously difficult to use.

FLORETE A lightweight blade that's easy to handle. It uses

magic for direct and indirect attacks. For Mist only.

ALONDITE A huge sword of overwhelming power.

Only Ike can wield it.

RAGNELL A supernatural sword blessed by the goddess

Ashera. Only Ike can wield it.

ETTARD A mystic blade blessed by the goddess Ashera.

It can attack from near and far.

AMITE The royal blade of House Crimea. It can be used

only by family members and strikes twice per turn.

DELICATELANCE A lightweight lance that's easy to wield. It has a

slightly improved chance to land a critical hit.

BRONZELANCE A low-powered and economical lance.
IRONLANCE A low-priced lance that's fairly easy to use.

It is the most common lance.

STEELLANCE A sturdy lance of medium strength.

It is a bit difficult to wield.

SILVERLANCE A high-priced lance of high strength.

It is difficult to wield, and wears out quickly.

IRONSPEAR A powerful lance that's a bit hard to wield.

Its weight makes consecutive attacks difficult.

STEELSPEAR A mighty lance that is hard to handle. Its weight

limits consecutive strikes.

SILVERSPEAR A tremendously powerful lance that's very difficult

to wield. Its great weight limits multiple attacks.

POISONLANCE A lance that contains a hidden reservoir of poison.

Units hit with this will be poisoned.

BRAVELANCE A rare lance that allows its wielder to attack

twice in a single turn.

KILLERLANCE An uncommon lance that has a high chance of

landing a critical hit.

HORSEKILLER A lance designed to deal increased damage against

units mounted on horseback.

HANDSPEAR The most common of throwing spears. It can be

used for direct and indirect combat.

SHORTSPEAR A more powerful throwing spear. It can be used

for direct and indirect combat.

SLENDERSPEAR A refined spear of great power. It can be thrown at

distant enemies.

ZANEZPHTE A unique and tremendously powerful lance.

It is incredibly difficult to use.

BRONZEAXE An economical axe of low power.
IRONAXE A low-priced axe that is fairly easy to use.

It is the most common axe.

STEELAXE A well-made axe of moderate power.

It is a bit difficult to wield.

SILVERAXE A high-priced axe of great strength.

It is very difficult to wield, and wears out quickly.

IRONPOLEAXE A powerful axe that is a bit hard to wield.

Its weight makes consecutive attacks difficult.

A mighty axe that is hard to wield.

Its weight makes consecutive attacks difficult.

A tremendously powerful axe that is very difficult

to wield. Its great weight limits multiple attacks.

An axe whose blade conceals a poison reservoir.

Units hit with this will be poisoned.

A rare axe that allows its wielder to attack

twice in a single turn.

An uncommon axe that has a high chance of landing

a critical hit.

An axe for use against well-protected foes. It is

especially effective against heavily armored knights.

The most common of throwing axes. It can be

used for direct and indirect combat.

A more powerful throwing axe. It can be used

for direct and indirect combat.

A well-designed axe of great power. It can be

thrown at distant enemies.

A weapon given to the Dawn Brigade by Pelleas in

reward for their service. For Nolan only.

A unique and tremendously powerful axe.

It is extremely difficult to use.

An economical and low-powered bow.
A low-priced bow that is fairly easy to use.

It is the most common bow.

A well-made bow of moderate power.

It is a bit difficult to wield.

A high-priced bow with great power.

It is very difficult to wield and wears out quickly.

A specially constructed longbow with an increased

range. It can hit enemies from 3 spaces away.

A powerful longbow with an increased range.

It can hit enemies from 3 spaces away.

A tremendously powerful longbow with an increased

range. It can hit enemies from 3 spaces away.

A bow that fires poison arrows. A unit hit by it

will be poisoned.

An uncommon bow that has a high chance of

landing a critical hit.

A rare bow that allows its wielder to attack

twice in a single turn.

A unique bow built by the apprentice archer, Rolf.

It is both accurate and durable.

An original bow built by the master archer,

Shinon. It is a masterpiece of craftsmanship.

A weapon given to the Dawn Brigade by Pelleas in

reward for their service. For Leonardo only.

A unique and tremendously powerful bow.

It is extremely difficult to use.

A short, mounted bow that shoots stones or

quarrels. It can also hit adjacent enemies.

A moderately powerful crossbow.

It can also hit adjacent enemies.

A crossbow that has an unusually high chance of

scoring a critical hit.

A very powerful crossbow.

It can also hit adjacent enemies.

An extremely powerful crossbow.

It can also hit adjacent enemies.

A long-range weapon for use by archery units.

It is very effective against flying enemies.

A powerful ballista for use by archery units.

It is very effective against flying enemies.

A ballista that has a high chance of dealing a

critical hit. It is very effective against flying units.

A long-range, stone-throwing siege weapon with a

wide area of effect. For archery units only.

An economical throwing knife.

It can be used on distant enemies, too.

The most common type of throwing knife.

It can be used on distant enemies, too.

A sturdy and powerful throwing knife.

It can be used on distant enemies, too.

A finely crafted throwing knife with a razor edge.

It can be used on distant enemies, too.

An economical combat knife of low power.
A low-priced combat blade that is a bit hard to

use. It is the most common dagger.

A well-made dagger of moderate power.

It is difficult to wield.

A high-priced dagger of high strength.

It is very difficult to wield, and wears out quickly.

A low-powered dagger that is hard to use and has

a high chance of landing a critical hit.

A razor-sharp dagger that is very difficult to

wield but has a high chance of landing a critical hit.

A special blade designed for use against beast tribe

laguz. It does increased damage to such foes.

The ultimate throwing knife.

It can be used on distant enemies, too.

The ultimate dagger.

It has a high chance of landing a critical hit.

Low-level fire magic. It is very effective against

beast tribe laguz.

Mid-level fire magic. It is very effective against

beast tribe laguz.

High-level fire magic. It is very effective against

beast tribe laguz.

Extremely powerful fire magic. It is very effective

against beast tribe laguz.

Fire magic of the highest order. It is very

effective against beast tribe laguz.

The ultimate fire magic. It is very effective against

beast tribe laguz. Only Sanaki can wield it.

Long-range fire magic. It is very effective against

beast tribe laguz.

Low-level lightning magic. It is very effective against

wyverns and dragon tribe laguz.

Mid-level lightning magic. It is very effective

against wyverns and dragon tribe laguz.

High-level lightning magic. It is very effective against

wyverns and dragon tribe laguz.

Extremely powerful lightning magic. It is very

effective against wyverns and dragon tribe laguz.

Lightning magic of the highest order. It is very

effective against wyvern and dragon tribe laguz.

Long-range lightning magic. It is very effective

against wyverns and dragon tribe laguz.

Low-level wind magic. It is very effective against

winged units.

Mid-level wind magic. It is very effective against

winged units.

High-level wind magic. It is very effective against

winged units.

Extremely powerful wind magic. It is very effective

against winged units.

Wind magic of the highest order. It is very

effective against winged units.

Long-range wind magic. It is very effective against

winged units.

Low-level light magic. It can only be wielded by

those dedicated to serve good.

Mid-level light magic. It can only be wielded by

those dedicated to serve good.

High-level light magic. It can only be wielded by

those dedicated to serve good.

Extremely powerful light magic. The spell caster

receives HP equal to the damage inflicted.

A corruption of very high light magic.

A unit hit by it will be poisoned.

Light magic of the highest order. It can only be

wielded by those dedicated to serve good.

Long-range light magic. It can only be wielded by

those dedicated to serve good.

A unique light magic spell. Very effective against

armored and horse-mounted units. For Micaiah only.

Light magic of the highest order. Used only by

those favored by the goddess. For Sephiran only.

Mid-level dark magic. Few spellcasters can master

the intricacies of these fell arts.

High-level dark magic. Few spellcasters can master

the intricacies of these fell arts.

Extremely powerful dark magic. Few spellcasters can

master the intricacies of these fell arts.

Dark magic of the highest order. Few spellcasters

can master the intricacies of these fell arts.

Long-distance dark magic. Few spellcasters can

master the intricacies of these fell arts.

Flesh-piercing lion fangs. They never wear out and

cannot be unequipped or dropped.

Flesh-piercing lion fangs. They never wear out and

cannot be unequipped or dropped.

Flesh-piercing tiger fangs. They never wear out and

cannot be unequipped or dropped.

Razor-sharp cat claws. They never wear out and

cannot be unequipped or dropped.

Flesh-piercing wolf fangs. They never wear out and

cannot be unequipped or dropped.

Flesh-piercing wolf fangs. They never wear out and

cannot be unequipped or dropped.

The powerful talons of a hawk. They never wear out

and cannot be unequipped or dropped.

The powerful talons of a hawk. They never wear out

and cannot be unequipped or dropped.

The fierce beak of a raven. It can never wear out

and cannot be unequipped or dropped.

The fierce beak of a raven. It can never wear out

and cannot be unequipped or dropped.

The crimson breath of a red dragon. It never

runs out and cannot be unequipped or dropped.

The ivory breath of a white dragon. It never

runs out and cannot be unequipped or dropped.

The ebon breath of a black dragon. It never

runs out and cannot be unequipped or dropped.

Unique fire magic used by spirits.
Unique lightning magic used by spirits.
Unique wind magic used by spirits.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
The miraculous power of the goddess. Her attacks

have myriad form and effect.

IF THIS APPEARS IT'S A BUG. REPORT IT.
A staff that restores 10 HP plus the wielder's Mg to

a target unit. It also heals the wielder each turn.

A staff that restores 20 HP plus the wielder's Mg to

a target unit. It also heals the wielder each turn.

A staff that restores all HP to the target.

It also heals the wielder each turn.

A staff that restores 10 HP plus the wielder's Mg to

a distant unit. Heals the wielder each turn.

A staff that heals all surrounding allied units.

It also heals the wielder each turn.

A staff that restores a unit to normal condition.

It also restores the wielder's condition each turn.

A staff that prevents enemies from using magic.

Each turn, the wielder is cured of silence.

A staff that prevents enemies from using magic.

It has been strengthened by senators' research.

A staff that puts enemy units to sleep for five

turns. Each turn, the wielder is cured of sleep.

A staff that puts enemy units to sleep for five

turns. Senatorial research has strengthened it.

A staff that teleports allied units to a space near

the wielder. It raises the user's speed and defense.

A staff that allows the wielder to teleport to a

distant place. Created by Begnion senators.

A staff that illuminates an area for a short while.

The wielder's vision range increases by 2.

A staff that returns a weapon or staff to maximum

durability. It raises the user's speed and defense.

A staff that opens locks. It raises the wielder's

speed and defense.

A staff that temporarily raises an ally's resistance.

It raises the wielder's speed and defense.

A staff that restores all HP to a distant target. It

also raises the target's biorhythm to its peak.

A staff that restores all HP to all adjacent units.

It also restores their conditions to normal.

An item that increases max HP by 7.
An item that increases strength by 2.
An item that increases magic by 2.
An item that increases skill by 2.
An item that increases speed by 2.
An item that increases luck by 2.
An item that increases defense by 2.
An item that increases resistance by 2.
An item that increases movement by 2.
An item that increases build by 2.
An item that allows non-promoted units of level 10

or higher to upgrade classes. For beorc only.

An item that allows promoted units of level 10 or

higher to upgrade classes. For beorc only.

An item that allows promoted units of level 10 or

higher to upgrade classes. For Mist only.

An item that imbues the user with a powerful skill

when used. For laguz of level 30 and higher only.

A key that unlocks treasure chests. Items inside

are automatically acquired.

A key that unlocks doors, allowing units to move

through that space.

A plant that restores 10 HP when consumed.
A potion that restores 20 HP when consumed.
A potion that restores 40 HP when consumed.
A potion that restores all HP when consumed.
An herb that restores 15 points to a laguz's

transformation gauge.

A phial of blessed water that temporarily raises

resistance when consumed.

A draught that neutralizes the effects of poison

when consumed.

A heady elixir that returns the unit to normal

condition when consumed.

A stick of resinous wood dipped in pitch. When

used, it lights up an area temporarily.

An item that raises the weapon level of the

equipped weapon by one grade. For beorc only.

A special card that reduces all items to half price

but does not earn any training points.

A very valuable gemstone worth 10,000 gold.
A valuable gemstone worth 5,000 gold.
A moderately valuable gemstone worth 2,500 gold.
IF THIS APPEARS IT'S A BUG. REPORT IT.
A special item that lets non-magic users launch a

magical attack.

A special item that lets non-magic users launch a

moderately powerful magical attack.

A special item that lets non-magic users launch a

very powerful magical attack.

IF THIS APPEARS IT'S A BUG. REPORT IT.
A useful item that creates a single-space

magical barrier through which no one can pass.

An item that allows you to acquire the skill

Howl when you are at a base. For beast tribe laguz only.

An item that allows you to acquire the skill

Shriek when you are at a base. For bird tribe laguz only.

An item that allows you to acquire the skill

Quickclaw when you are at a base. For beast tribe laguz only.

An item that allows you to acquire the skill

Maelstrom when you are at a base. For bird tribe laguz only.

An item that allows you to acquire the skill

Wildheart when you are at a base. For laguz only.

An item that allows you to acquire the skill

Blessing when you are at a base. For herons only.

An item that allows you to acquire the skill

Boon when you are at a base. For dragons only.

An item that allows you to acquire the skill

Blood Surge when you are at a base. For dragons only.

An item that allows you to acquire the skill

White Pool when you are at a base. For dragons only.

An item that allows you to acquire the skill

Night Tide when you are at a base. For dragons only.

An item that allows you to acquire the skill

Shade when you are at a base. For beorc only.

An item that allows you to acquire the skill

Stillness when you are at a base. For beorc only.

An item that allows you to acquire the skill

Corrosion when you are at a base. For beorc only.

An item that allows you to acquire the skill

Disarm when you are at a base. For beorc only.

An item that allows you to acquire the skill

Discipline when you are at a base. For beorc only.

An item that allows you to acquire the skill

Miracle when you are at a base.

An item that allows you to acquire the skill

Resolve when you are at a base.

An item that allows you to acquire the skill

Wrath when you are at a base.

An item that allows you to acquire the skill

Cancel when you are at a base.

An item that allows you to acquire the skill

Adept when you are at a base.

An item that allows you to acquire the skill

Counter when you are at a base.

An item that allows you to acquire the skill

Vantage when you are at a base.

An item that allows you to acquire the skill

Flourish when you are at a base.

An item that allows you to acquire the skill

Mercy when you are at a base. For Elincia only.

An item that allows you to acquire the skill

Pass when you are at a base.

An item that allows you to acquire the skill

Nihil when you are at a base.

An item that allows you to acquire the skill

Fortune when you are at a base.

An item that allows you to acquire the skill

Nullify when you are at a base.

An item that allows you to acquire the skill

Provoke when you are at a base.

An item that allows you to acquire the skill

Daunt when you are at a base.

An item that allows you to acquire the skill

Paragon when you are at a base.

An item that allows you to acquire the skill

Renewal when you are at a base.

An item that allows you to acquire the skill

Imbue when you are at a base.

An item that allows you to acquire the skill

Blossom when you are at a base.

An item that allows you to acquire the skill

Tempest when you are at a base.

An item that allows you to acquire the skill

Serenity when you are at a base.

An item that allows you to acquire the skill

Celerity when you are at a base.

An item that allows you to acquire the skill

Savior when you are at a base.

An item that allows you to acquire the skill

Guard when you are at a base.

An item that allows you to acquire the skill

Pavise when you are at a base.

An item that allows you to acquire the skill

Beastslayer when you are at a base.

An item that allows you to acquire the skill

Birdslayer when you are at a base.

An item that allows you to acquire the skill

Dragonslayer when you are at a base.

An item that allows you to acquire the skill

Parity when you are at a base.

An item that allows you to acquire the skill

Gamble when you are at a base.

An item that allows you to acquire the skill

Smite when you are at a base.

IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
An item that fills up the transformation gauge,

allowing laguz to shift forms. For laguz only.

An item that fills up the transformation gauge,

allowing laguz to shift forms. For laguz only.

An item that allows laguz to maintain their

animal form an entire battle. For laguz only.

A treasure you can sell for 1 gold. You can

use it at the forge in your base.

A mysterious magic gem that raises the

defense of the holder by +10.