Difference between revisions of "Path of Radiance Item Descriptions"
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<u>Notes</u>: | <u>Notes</u>: | ||
− | * Items are sorted in | + | * Items are sorted in alphabetical order by their internal name. |
* Items are currently listed under their internal name, this will be changed soon. | * Items are currently listed under their internal name, this will be changed soon. | ||
<table class="wikitable" | <table class="wikitable" |
Revision as of 19:58, 13 March 2011
Notes:
- Items are sorted in alphabetical order by their internal name.
- Items are currently listed under their internal name, this will be changed soon.
Item |
Internal name |
Description |
---|---|---|
Alondite |
ALONDITE | A unique sword imbued with great hidden strength. Only the Black Knight can wield it. |
Vantage |
AMBUSH | An item that allows you to acquire the skill Vantage when you're at a base. |
Seraph Robe |
ANGELROBE | A magic item that increases the user's maximum HP. |
Wrath |
ANGER | An item that allows you to acquire the skill Wrath when you're at a base. |
Archer Band |
ARCHERSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
Heavy Spear |
ARMORBREAK | A lance for use against armored foes. It is especially effective against generals and knights. |
Armourslayer |
ARMORKILLER | A sword for use against armored foes. It is especially effective against generals and knights. |
Knight Band |
ARMORSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
Rexaura |
AURA | The highest level of light magic. Mastery is quite difficult, but it is devastatingly powerful. |
Short Spear |
AXEBASTER | A lance of especially light construction. It can also be thrown at distant enemies. |
Laguz Axe |
BEASTAXE | An axe designed for use against demihumans. It does increased damage against laguz. |
Resolve |
BLAVE | An item that allows you to acquire the skill Resolve when you're at a base. |
Blizzard |
BLIZZARD | Long-range wind magic. Although it is difficult to master, it can strike enemies from afar. |
Blue Gem |
BLUEGEM | A valuable gemstone. It can be sold for a high price. |
Statue Frag |
BODYRING | A magic item that increases the user's build. |
Bolganone |
BOLGANONE | High-level fire magic. It's very difficult to master, but it bears much destructive strength. |
Boots |
BOOTS | A magic item that increases the user's movement. |
Brave Axe |
BRAVEAXE | A very difficult axe to use, but its wielder can attack twice in a single round. |
Brave Bow |
BRAVEBOW | A very difficult bow to use, but its wielder can attack twice in a single round. |
Brave Lance |
BRAVELANCE | A very difficult lance to use, but its wielder can attack twice in a single round. |
Brave Sword |
BRAVESWORD | A very difficult sword to use, but its wielder can attack twice in a single round. |
Practice Axe |
BRONZEAXE | An axe used for training. It deals no real damage, and it does not wear down with use. |
Trainer |
BRONZESWORD | A sword used for training. It deals no real damage, and it does not wear down with use. |
Claw |
CATNAIL | Razor-sharp cat claws. They never wear out and cannot be unequipped or dropped. |
Demi Band |
CHANGERING | A band that, when equipped, allows its wearer to maintain animal form at all times. All |
Laguz Band |
CHANGERING2 | A band that, when equipped, allows its wearer to maintain animal form at all times. Abilities |
Laguz Stone |
CHANGESTONE | An item that allows a laguz to remain in animal form. |
Coin |
COIN | A golden coin used for currency. It can be exchanged for exactly one gold. |
Adept |
CONTINUATION | An item that allows you to acquire the skill Adept when you're at a base. |
Counter |
COUNTER | An item that allows you to acquire the skill Counter when you're at a base. |
Amiti |
CRIMEASWORD | Elincia's royal Crimean sword. Allows her to strike twice per turn. |
Beak |
CROWBEAK | The fierce beak of a raven. It never wears out and cannot be unequipped or dropped. |
Dagger |
DAGGER | A more powerful combat knife. |
Guard |
DEFENCE | An item that allows you to acquire the skill Guard when you're at a base. |
Full Guard |
DELPHISHIELD | An item that, when equipped, negates any bonus damage a weapon might have dealt. |
Antitoxin |
DETOXDRUG | A draught that neutralizes the effects of poison when consumed. |
Devil Axe |
DEVILAXE | A cursed axe. It is very powerful, but there is a chance that it will harm its wielder. |
Door Key |
DOORKEY | A key that unlocks doors. |
None |
DRAGONAXE | An axe designed to deal increased damage against wyvern-mounted warriors. |
Wyrmslayer |
DRAGONKILLER | A sword designed to deal increased damage against wyvern-mounted warriors. |
Wyvern Band |
DRAGONKNIGHTSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
Laguz Lance |
DRAGONRANCE | A lance designed for use against demihumans. It does increased damage against laguz. |
Dracoshield |
DRAGONSHIELD | A magic item that increases the user's defense. |
Elfire |
ELFIRE | Mid-level fire magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
Paragon |
ELITE | An item that allows you to acquire the skill Paragon when you're at a base. |
Elixir |
ELIXIR | A potent potion that restores all HP when consumed. |
Elthunder |
ELTHUNDER | Mid-level lightning magic. It is difficult to master, but it deals a fair amount of damage. |
Elwind |
ELWIND | Mid-level wind magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
Occult |
ESOTERIC | An item that allows characters to acquire different skills depending on their class. |
Parity |
FAIRNESS | An item that allows you to acquire the skill Parity when you're at a base. |
Fighter Band |
FIGHTERSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
Rexcalibur |
FIMBULVETR | The highest level of wind magic. Mastery is quite difficult, but it is devastatingly powerful. |
Fire |
FIRE | Low-level fire magic. It is simple to master, but it possesses little destructive power. |
Rexflame |
FORBLAZE | The highest level of fire magic. Mastery is quite difficult, but it is devastatingly powerful. |
Flame Lance |
FRAMELANCE | A magic lance. Its attacks deal magical, rather than physical, damage. |
Gamble |
GAMBLE | An item that allows you to acquire the skill Gamble when you're at a base. |
Ashera Icon |
GODDESSICON | A magic item that increases the user's luck. |
Ashera Staff |
GODDESSROD | A staff that restores all HP to all allied units, as well as restoring their conditions to normal. |
Nihil |
GRASP | An item that allows you to acquire the skill Nihil when you're at a base. |
Gurgurant |
GURGURANT | A mighty sword that only Ashnard, king of Daein, can wield. |
Hammer |
HAMMER | An axe for use against armored foes. It is especially effective against generals and knights. |
Hammerne |
HAMMERNE | A staff that restores an item to its maximum durability. |
Hand Axe |
HANDAXE | An axe that can be thrown at distant enemies. It's a little difficult to wield. |
Javelin |
HANDSPEAR | A lance that can be thrown at distant enemies. It's a little difficult to wield. |
Beak |
HAWKBEAK | The fierce beak of a hawk. It never wears out and cannot be unequipped or dropped. |
Pure Water |
HOLYWATER | A phial of blessed water that reduces damage from magical attacks temporarily. |
Horrify |
HORROR | An item that allows you to acquire the skill Daunt when you're at a base. |
Longsword |
HORSEKILLER | A sword designed to deal increased damage against units mounted on horseback. |
Ballista |
IRONARCH | A long-range weapon for use by archers and snipers. Its range surpasses the ballista. |
Iron Axe |
IRONAXE | An axe possessing high durability but little power. It is the most common axe. |
Iron Blade |
IRONBLADE | A sword with a large, heavy blade. The weight of the blade gives it good power. |
Iron Bow |
IRONBOW | A bow possessing high durability but little power. It is the most common bow. |
Iron Lance |
IRONLANCE | A lance possessing high durability but little power. It is the most common lance. |
Iron Sword |
IRONSWORD | A sword possessing high durability but little power. It is the most common sword. |
Torch |
JACKLIGHT | A stick of resinous wood dipped in pitch. When used, it lights up an area temporarily. |
Killer B |
KILLERARCH | A long-range weapon that has a high chance of dealing a critical hit. |
Killer Axe |
KILLERAXE | An axe with an unusually high chance of landing a critical hit. |
Killer Bow |
KILLERBOW | A bow with an unusually high chance of landing a critical hit. |
Killer Lance |
KILLERLANCE | A lance with an unusually high chance of landing a critical hit. |
Killing Edge |
KILLSWORD | A sword with an unusually high chance of landing a critical hit. |
Knife |
KNIFE | A light and easy-to-wield combat knife. |
Knight Killer | KNIGHTKILLER | A lance designed to deal increased damage against units mounted on horseback. |
Knight Ring |
KNIGHTRING | An item that, when equipped, allows the wearer a second movement, as with cavalry. |
Knight Ward |
KNIGHTSHIELD | A magic item that, when equipped, raises defenses. |
Light |
LIGHTNING | Low-level light magic. It is simple to master, but it possesses little destructive power. |
Bright Bow |
LIGHTNINGBOW | An arcane bow that uses magic, not strength, to attack. |
Claw |
LIONNAIL | Razor-sharp lion claws. They never wear out and can never be unequipped or dropped. |
Heal |
LIVE | A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a target unit. |
Rolf's Bow |
LOFABOW | A special bow designed to help Rolf master archery. Only Rolf can wield it. |
Long B |
LONGARCH | A long-range weapon for use by archers and snipers. |
Longbow |
LONGBOW | A yew-hewn bow of above-average size. It can hit enemies at great distances. |
Double Bow |
LONGLONGBOW | A unique bow made by a master craftsman. It's powerful but difficult to wield. |
Regal Sword |
LONGSWORD | The sword Ike received from his father. It's light and easy to wield. Only Ike can wield it. |
Mage Band |
MAGESRING | An armlet that, when equipped, alters the direction of a level upgrade. |
Spirit Dust |
MAGICRING | A magic item that increases the user's magic power. |
Master Seal |
MASTERPROOF | An item that allows units of level ten or higher to upgrade classes. |
Meteor |
METEOR | Long-range fire magic. Although it is difficult to master, it can strike enemies from afar. |
Rexbolt |
MJOLNIR | The highest level of lightning magic. Mastery is quite difficult, but it is devastatingly powerful. |
Ward |
MSHIELD | A staff that strengthens a unit's magic resistance for a short while. |
Onager |
ONAGER | A long-range, stone-throwing siege weapon with a wide area of effect. |
Pegasus Band |
PEGASUSKNIGHTSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
POISONAXE | An axe whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
|
POISONBOW | A bow that fires poison arrows. A unit hit by it will be poisoned. |
|
POISONLANCE | A lance whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
|
POISONSWORD | A sword whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
|
POLEAXE | An axe designed to deal increased damage against units mounted on horseback. |
|
POWERRING | A magic item that increases the user's strength. |
|
PRAY | An item that allows you to acquire the skill Miracle when you're at a base. |
|
PRIESTSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
|
PROVOKE | An item that allows you to acquire the skill Provoke when you're at a base. |
|
PURGE | Long-range light magic. It is difficult to master, but it can strike enemies from afar. |
|
RAGNELL | A sword consecrated to oppose Alondite. Only Ike can wield it. |
|
RANCEBASTER | A sword designed for use against demihumans. It does increased damage against laguz. |
|
RAPIER | A thin sword favored by royalty. Its narrow tip easily penetrates armor, causing great damage. |
|
REBLOW | A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a unit 5 spaces away. |
|
RECOVER | A staff that restores all HP to a target unit. | |
REDBREATH | The fiery breath of a red dragon. It never runs out and cannot be unequipped or dropped. |
|
REDGEM | A moderately valuable gemstone. It can be sold for a decent price. |
|
RELIVE | A staff that restores 20 HP plus the wielder's Mg (converted to HP) to a target unit. |
|
RESCUE | A staff that teleports allied units to a space near the wielder. |
|
RESCUEP | An item that allows you to acquire the skill Savior when you're at a base. |
|
RESERVE | A staff that heals all surrounding allied units. | |
RESIRE | High-level light magic. The spell caster receives as much HP as the spell inflicts. |
|
REST | A staff that restores a unit to normal condition. | |
ROBBERSKEY | Lock pick - under construction | |
RUNESWORD | A magic sword that restores HP to the wielder in the amount of half of the damage it inflicts. |
|
SECRETBOOK | A magic item that increases the user's skill. |
|
SHADE | An item that allows you to acquire the skill Shade when you're at a base. |
|
SHINE | Mid-level light magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
|
SHORTBOW | A bow designed for use against demihumans. It does increased damage against laguz. |
|
SILENCE | A staff that prevents enemies from using magic. Minimum range is 5 spaces. |
|
SILVERAXE | An axe with an incredibly sharp edge. It is difficult to wield and expensive to purchase. |
|
SILVERBLADE | A high-priced sword of high power. It's large, heavy, and difficult to wield. |
|
SILVERBOW | A high-priced bow of high power. It is expensive and difficult to wield. |
|
SILVERCARD | A special card that brings the bearer bargains galore at shops. |
|
SILVERLANCE | A high-priced lance of high power. It's large, heavy, and difficult to wield. |
|
SILVERSWORD | A sword with an incredibly sharp edge. It is difficult to wield and expensive to purchase. |
|
SLEEP | A staff that puts enemy units to sleep for a short time. Minimum range is 5 spaces. |
|
SLENDERSPEAR | A refined spear of high power. It can be thrown at distant enemies. |
|
SLIMLANCE | A lightweight lance favored by female fighters. It's easy to wield but has low power. |
|
SLIMSWORD | A lightweight sword favored by female fighters. It's easy to wield but has low power. |
|
SOCIALKNIGHTSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
|
SOLDIERRING | An armlet that, when equipped, alters the direction of a level upgrade. |
|
SONICAXE | A magic axe. Its attacks deal magical, rather than physical, damage. |
|
SONICBLADE | A sorcerous blade that uses magic, not strength, to attack. |
|
SPEEDWING | A magic item that increases the user's speed. |
|
STEELAXE | A sturdy axe with a good edge. It is slightly difficult to wield. |
|
STEELBLADE | A sword with a heavy steel blade. It is large and fairly powerful. |
|
STEELBOW | A sturdy bow whose composition makes it slightly difficult to wield. |
|
STEELLANCE | A sturdy lance with a strong head. It is slightly difficult to wield. |
|
STEELSWORD | A sturdy sword with a good edge. It is slightly difficult to wield. |
|
STILETTO | The most powerful combat knife. | |
SWORDBASTER | An axe of especially light construction. It can be thrown at distant enemies. |
|
SWORDERSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
|
TACKLE2 | An item that allows you to acquire the skill Smite when you're at a base. |
|
TACKLE_2 | An item that allows you to acquire the skill Smite when you're at a base. |
|
TALISMAN | A magic item that increases the user's magic resistance. |
|
THIEFSRING | An armlet that, when equipped, alters the direction of a level upgrade. |
|
THORON | High-level lightning magic. It is very difficult to master, but it bears much destructive strength. |
|
THUNDER | Low-level lightning magic. It is simple to master, but it possesses little destructive power. |
|
THUNDERSTORM | Long-range lightning magic. It is difficult to master, but it can strike enemies from afar. |
|
TIGERNAIL | Razor-sharp tiger claws. They never wear out and cannot be unequipped or dropped. |
|
TOMAHAWK | A well-designed axe of great power. It can be thrown at distant enemies. |
|
TORCH | A staff that burns like a torch, illuminating an area for a short while. |
|
TORNADO | High-level wind magic. It is difficult to master, but it bears much destructive strength. |
|
TREASUREKEY | A key that unlocks treasure chests. | |
TURNREGENE | An item that allows you to acquire the skill Renewal when you're at a base. |
|
URVAN | A unique axe forged by a master craftsman. It's powerful but difficult to wield. |
|
VSBEAST | A magic item that, when equipped, halves the damage done by laguz attacks. |
|
VSHUMAN | A magic item that, when equipped, halves the damage done by beorc attacks. |
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VULNERARY | A potion that restores 10 HP when consumed. | |
WATOU | A unique sword forged by a master craftsman. It's powerful but difficult to wield. |
|
WEAPONDESTROY | An item that allows you to acquire the skill Corrosion when you're at a base. |
|
WEAPONDROP | An item that increases the weapon level of the currently equipped weapon. |
|
WHITEBREATH | The icy breath of a white dragon. It never runs out and cannot be unequipped or dropped. |
|
WHITEGEM | A very valuable gemstone. It can be sold for an extremely high price. |
|
WIND | Low-level wind magic. It is simple to master, but it possesses little destructive power. |
|
ZANEZPHTE | A unique lance forged by a master craftsman. It's powerful but difficult to wield. |