Difference between revisions of "Berwick Saga Recruitment"

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!width="20%"|Name
+
!width="15%"|Name
!width="10%"|Time
+
!width="15%"|Time
 
!width="70%"|Recruitment
 
!width="70%"|Recruitment
 
|-
 
|-
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|Chapter 1 - "Reason to Fight"
 
|Chapter 1 - "Reason to Fight"
 
|Automatically from the start
 
|Automatically from the start
 +
|-
 +
|
 +
| -
 +
|'''Constraints''': Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
 
|-
 
|-
 
| Ward
 
| Ward
 
|Chapter 1 - "Reason to Fight"
 
|Chapter 1 - "Reason to Fight"
 
|Automatically from the start
 
|Automatically from the start
 +
|-
 +
|
 +
| -
 +
|'''Constraints''': Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
 
|-
 
|-
 
| Leon
 
| Leon
Line 37: Line 45:
 
| Dean
 
| Dean
 
|Chapter 1 - "Reason to Fight"
 
|Chapter 1 - "Reason to Fight"
|Mercenary: Automatically from Turn 2, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatically from Turn 2, then appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: After he has killed 60 or more enemies; only if Izerna is alive
+
|'''Permanently''': After he has killed 60 or more enemies; only if Izerna is alive
 
|-
 
|-
 
| Izerna
 
| Izerna
 
|Chapter 1 - "Reason to Fight"
 
|Chapter 1 - "Reason to Fight"
 
|Automatically from Turn 2
 
|Automatically from Turn 2
 +
|-
 +
|
 +
| -
 +
|'''Constraints''': Unavailable for "Inhuman Siblings" and "Heretic God"; appears as an NPC in "Heretic God"
 
|-
 
|-
 
| Ouro
 
| Ouro
 
|Chapter 1 - City
 
|Chapter 1 - City
|Mercenary: Appears in the Pub after completing the compulsory mission "Reason to Fight"
+
|'''Mercenary''': Appears in the Pub after completing the compulsory mission "Reason to Fight"
 
|-
 
|-
 
|  
 
|  
 
|Chapter 9 - City
 
|Chapter 9 - City
|Permanently (Method 1): Defeat Chaos in "The Three Priests"; then raise his Happiness to 5 or higher and have him enter the church in "Rescue the Prince"; he will leave, then rejoin permanently after completing "Bridge Destruction"
+
|'''Permanently (Method 1)''': Defeat Chaos in "The Three Priests"; then raise his Happiness to 5 or higher and have him enter the church in "Rescue the Prince"; he will leave, then rejoin permanently after completing "Bridge Destruction"
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently (Method 2): Chapter 7 or later, when his Happiness is 12 or higher
+
|'''Permanently (Method 2)''': Chapter 7 or later, when his Happiness is 12 or higher
 
|-
 
|-
 
| Axel
 
| Axel
 
|Chapter 1 - City
 
|Chapter 1 - City
|Mercenary: Appears in the Monastery after completing the compulsory mission "Reason to Fight".
+
|'''Mercenary''': Appears in the Monastery after completing the compulsory mission "Reason to Fight".
 
|-
 
|-
 
|  
 
|  
 
|Chapter 9 - "Bridge Destruction"
 
|Chapter 9 - "Bridge Destruction"
|Permanently: Raise his Happiness to 5 or higher, then have him visit the house in the harbor
+
|'''Permanently''': Raise his Happiness to 5 or higher, then have him visit the house in the harbor
 
|-
 
|-
 
| Sylvia
 
| Sylvia
 
|Chapter 1 - City
 
|Chapter 1 - City
|Mercenary: Complete the optional mission "Inhuman Siblings"; afterward, appears in the Mercenary Guild
+
|'''Mercenary''': Complete the optional mission "Inhuman Siblings"; afterward, appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: After completing "Fortress Defense", raise her Level to 10 or higher and her Happiness to 12 or higher to gain access to her personal mission "Hero of the Seas"; complete it, and she will join
+
|'''Permanently''': After completing "Fortress Defense", raise her Level to 10 or higher and her Happiness to 12 or higher to gain access to her personal mission "Hero of the Seas"; complete it, and she will join
 +
|-
 +
|
 +
| -
 +
|'''Constraints''': Unavailable for "Fortress Defense"; appears as an NPC
 
|-
 
|-
 
| Ruby
 
| Ruby
 
|Chapter 1 - "Young Knights"
 
|Chapter 1 - "Young Knights"
|Mercenary: Automatically from the start, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: Raise her Level to 10 or higher and her Happiness to 11 or higher, and keep Clifford alive, to gain access to her personal mission "Knight's Pride"; complete it, and she will join
+
|'''Permanently''': Raise her Level to 10 or higher and her Happiness to 11 or higher, and keep Clifford alive, to gain access to her personal mission "Knight's Pride"; complete it, and she will join
 
|-
 
|-
 
| Arthur
 
| Arthur
 
|Chapter 1 - "Young Knights"
 
|Chapter 1 - "Young Knights"
|Mercenary: Automatically from the start, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: Joins in Chapter 8, if his Happiness is 1 or higher, or any time earlier if his Happiness is 10 or higher
+
|'''Permanently''': Joins in Chapter 8, if his Happiness is 1 or higher, or any time earlier if his Happiness is 10 or higher
 
|-
 
|-
 
| Czene
 
| Czene
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|Guest: Automatically from the start
+
|'''Guest''': Automatically from the start
 
|-
 
|-
 
|  
 
|  
|Chapter 2 - "Horse Thieves"
+
| -
|Permanently: Automatically from the start; only available if Reese talked with her in "Bandit Suppression"
+
|'''Permanently''': Talk to her with Reese in "Bandit Suppression", then complete the optional mission "Horse Thieves"
 
|-
 
|-
 
| Kramer
 
| Kramer
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|Mercenary: Automatically from the start, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: Raise his Level to 10 or higher and his Happiness to 9 or higher to gain access to his personal mission "Stolen Sword"; complete it, then give him the Balmung, and he will join
+
|'''Permanently''': Raise his Level to 10 or higher and his Happiness to 9 or higher to gain access to his personal mission "Stolen Sword"; complete it, then give him the Balmung, and he will join
 
|-
 
|-
 
| Faye
 
| Faye
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|Mercenary: Automatically from the start, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: Raise her Level to 10 or higher and her Happiness to 12 or higher (after completing "The Paladin Alvina", the Happiness requirement is removed) and keep Faramir alive to unlock her personal mission "Raze Altar"; complete it, and she will leave, then reappear and join permanently at the start of the next chapter
+
|'''Permanently''': Raise her Level to 10 or higher and her Happiness to 12 or higher (after completing "The Paladin Alvina", the Happiness requirement is removed) and keep Faramir alive to unlock her personal mission "Raze Altar"; complete it, and she will leave, then reappear and join permanently at the start of the next chapter
 
|-
 
|-
 
| Derrick
 
| Derrick
 
|Chapter 2 - City
 
|Chapter 2 - City
|Mercenary: Allow him to escape in the optional mission "Practice Training"; afterward, appears in the Mercenary Guild only for side missions
+
|'''Mercenary''': Allow him to escape in the optional mission "Practice Training"; afterward, appears in the Mercenary Guild only for side missions
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: After Enid has class changed and his Happiness is 3 or higher
+
|'''Permanently''': After Enid has class changed and his Happiness is 3 or higher
 
|-
 
|-
 
| Clifford
 
| Clifford
 
|Chapter 3 - City
 
|Chapter 3 - City
|Mercenary: Appears in the Pub
+
|'''Mercenary''': Appears in the Pub
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: After Ruby class changes
+
|'''Permanently''': After Ruby class changes
 
|-
 
|-
 
| Faramir
 
| Faramir
 
|Chapter 3 - City
 
|Chapter 3 - City
|Mercenary: Appears in the Mercenary Guild after completing the compulsory mission "The Three Priests", only while Faye is being hired
+
|'''Mercenary''': Appears in the Mercenary Guild after completing the compulsory mission "The Three Priests", only while Faye is being hired
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: After Faye has joined and his Happiness is 3 or higher
+
|'''Permanently''': After Faye has joined and his Happiness is 3 or higher
 
|-
 
|-
 
| Estobar
 
| Estobar
 
|Chapter 3 - "The Three Priests"
 
|Chapter 3 - "The Three Priests"
|Mercenary: Enemy, appears on Turn 20; talk to him with Chris; afterward, appears in the Mercenary Guild
+
|'''Mercenary''': Enemy, appears on Turn 20; talk to him with Chris; afterward, appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: Have him participate in "Frontline Town", then have him fight Sophie in "Bridge Destruction"; afterward, he will join when his Happiness is 5 or higher
+
|'''Permanently''': Have him participate in "Frontline Town", then have him fight Sophie in "Bridge Destruction"; afterward, he will join when his Happiness is 5 or higher
 
|-
 
|-
 
| Aegina
 
| Aegina
Line 153: Line 169:
 
| Sherpa
 
| Sherpa
 
|Chapter 3 - "Princess and Mercenary"
 
|Chapter 3 - "Princess and Mercenary"
|Mercenary: Automatically from the start, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
|Chapter 8 - "Trojan Corps"
 
|Chapter 8 - "Trojan Corps"
|Permanently: Have him talk with Kay; afterward, he will join when his Happiness is 1 or higher
+
|'''Permanently''': Have him talk with Kay; afterward, he will join when his Happiness is 1 or higher
 
|-
 
|-
 
| Saphira
 
| Saphira
 
|Chapter 4 - City
 
|Chapter 4 - City
|Mercenary: Appears in the Monastery
+
|'''Mercenary''': Appears in the Monastery
 
|-
 
|-
 
|  
 
|  
 
|Chapter 12 - "Heretic God"
 
|Chapter 12 - "Heretic God"
|Permanently: After completing mission, if her Happiness is 1 or higher
+
|'''Permanently''': After completing mission, if her Happiness is 1 or higher
 +
|-
 +
|
 +
| -
 +
|'''Constraints''': Unavailable for "Heretic God"; appears as an NPC
 
|-
 
|-
 
| Olwen
 
| Olwen
 
|Chapter 4 - City
 
|Chapter 4 - City
|Mercenary: Appears in the Veria Shrine if Grim visited the church in "The Three Priests"
+
|'''Mercenary''': Appears in the Veria Shrine if Grim visited the church in "The Three Priests"
 
|-
 
|-
 
|  
 
|  
 
|Chapter 12 - "Heretic God"
 
|Chapter 12 - "Heretic God"
|Permanently: After completing mission, if his Happiness is 5 or higher
+
|'''Permanently''': After completing mission, if his Happiness is 5 or higher
 +
|-
 +
|
 +
| -
 +
|'''Constraints''': Before being permanently recruited, at the end of Turn 20 on any map, he turns into a Raze Priest and becomes an enemy for the duration of the map; in "Heretic God", if his Happiness is 5 or higher, this instead occurs at the end of Turn 12
 
|-
 
|-
 
| Daoud
 
| Daoud
 
|Chapter 4 - "Withdrawl Protection"
 
|Chapter 4 - "Withdrawl Protection"
|Guest: Automatically from the start
+
|'''Guest''': Automatically from the start
 
|-
 
|-
 
|  
 
|  
 
|
 
|
|Permanently: After completing mission, if all allied soldiers survived and escaped
+
|'''Permanently''': After completing mission, if all allied soldiers survived and escaped
 
|-
 
|-
 
| Larentia
 
| Larentia
 
|Chapter 4 - "Withdrawl Protection"
 
|Chapter 4 - "Withdrawl Protection"
|Mercenary: Enemy, appears on Turn 13; talk to her with Reese, or allow her to talk with him; afterward, appears in the Prison
+
|'''Mercenary''': Enemy, appears on Turn 13; talk to her with Reese, or allow her to talk with him; afterward, appears in the Prison
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: After Reese class changes
+
|'''Permanently''': After Reese class changes
 
|-
 
|-
 
| Sedy
 
| Sedy
 
|Chapter 4 - "Hero of the Streets"
 
|Chapter 4 - "Hero of the Streets"
|Mercenary: Automatically from the start, then appears in the Streets
+
|'''Mercenary''': Automatically from the start, then appears in the Streets
 
|-
 
|-
 
|  
 
|  
 
| -
 
| -
|Permanently: After he has been hired for a total of 5000 gold or more
+
|'''Permanently''': After he has been hired for a total of 5000 gold or more
 
|-
 
|-
 
| Marcel
 
| Marcel
|Chapter 5 - "Fort Defense"
+
|Chapter 5 - "Fortress Defense"
|Guest: NPC, talk to him with Reese
+
|'''Guest''': NPC, talk to him with Reese
 
|-
 
|-
 
|  
 
|  
 
|
 
|
|Permanently: After completing mission, if all civilians survived
+
|'''Permanently''': After completing mission, if all civilians survived
 
|-
 
|-
 
| Enid
 
| Enid
Line 213: Line 237:
 
| Percival
 
| Percival
 
|Chapter 6 - "Frontline Town"
 
|Chapter 6 - "Frontline Town"
|Mercenary: NPC, appears on Turn 6, talk to him with Enid; afterward, appears in the Mercenary Guild
+
|'''Mercenary''': NPC, appears on Turn 6; talk to him with Enid; afterward, appears in the Mercenary Guild
 
|-
 
|-
 
|  
 
|  
 
|Chapter 12 - "Heretic God"
 
|Chapter 12 - "Heretic God"
|Permanently: Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
+
|'''Permanently''': Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
 
|-
 
|-
 
| Burroughs
 
| Burroughs
Line 229: Line 253:
 
| Paramythis
 
| Paramythis
 
|Chapter 12 - "Heretic God"
 
|Chapter 12 - "Heretic God"
|Guest: Automatically from the start
+
|'''Guest''': Automatically from the start
 
|-
 
|-
 
|  
 
|  
 
|
 
|
|Permanently: After completing mission, if Saphira joined
+
|'''Permanently''': After completing mission, if Saphira joined
 
|-
 
|-
 
| Lanette
 
| Lanette

Revision as of 20:34, 4 October 2011

This content was originally provided by Othin.

Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/

Name Time Recruitment
Reese Chapter 1 - "Reason to Fight" Automatically from the start
- Constraints: Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
Ward Chapter 1 - "Reason to Fight" Automatically from the start
- Constraints: Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
Leon Chapter 1 - "Reason to Fight" Automatically from the start
Adel Chapter 1 - "Reason to Fight" Automatically from the start
Sherlock Chapter 1 - "Reason to Fight" Automatically from the start
Elbert Chapter 1 - "Reason to Fight" Automatically from Turn 4
Chris Chapter 1 - "Reason to Fight" Automatically from Turn 4
Dean Chapter 1 - "Reason to Fight" Mercenary: Automatically from Turn 2, then appears in the Mercenary Guild
- Permanently: After he has killed 60 or more enemies; only if Izerna is alive
Izerna Chapter 1 - "Reason to Fight" Automatically from Turn 2
- Constraints: Unavailable for "Inhuman Siblings" and "Heretic God"; appears as an NPC in "Heretic God"
Ouro Chapter 1 - City Mercenary: Appears in the Pub after completing the compulsory mission "Reason to Fight"
Chapter 9 - City Permanently (Method 1): Defeat Chaos in "The Three Priests"; then raise his Happiness to 5 or higher and have him enter the church in "Rescue the Prince"; he will leave, then rejoin permanently after completing "Bridge Destruction"
- Permanently (Method 2): Chapter 7 or later, when his Happiness is 12 or higher
Axel Chapter 1 - City Mercenary: Appears in the Monastery after completing the compulsory mission "Reason to Fight".
Chapter 9 - "Bridge Destruction" Permanently: Raise his Happiness to 5 or higher, then have him visit the house in the harbor
Sylvia Chapter 1 - City Mercenary: Complete the optional mission "Inhuman Siblings"; afterward, appears in the Mercenary Guild
- Permanently: After completing "Fortress Defense", raise her Level to 10 or higher and her Happiness to 12 or higher to gain access to her personal mission "Hero of the Seas"; complete it, and she will join
- Constraints: Unavailable for "Fortress Defense"; appears as an NPC
Ruby Chapter 1 - "Young Knights" Mercenary: Automatically from the start, then appears in the Mercenary Guild
- Permanently: Raise her Level to 10 or higher and her Happiness to 11 or higher, and keep Clifford alive, to gain access to her personal mission "Knight's Pride"; complete it, and she will join
Arthur Chapter 1 - "Young Knights" Mercenary: Automatically from the start, then appears in the Mercenary Guild
- Permanently: Joins in Chapter 8, if his Happiness is 1 or higher, or any time earlier if his Happiness is 10 or higher
Czene Chapter 2 - "Bandit Suppression" Guest: Automatically from the start
- Permanently: Talk to her with Reese in "Bandit Suppression", then complete the optional mission "Horse Thieves"
Kramer Chapter 2 - "Bandit Suppression" Mercenary: Automatically from the start, then appears in the Mercenary Guild
- Permanently: Raise his Level to 10 or higher and his Happiness to 9 or higher to gain access to his personal mission "Stolen Sword"; complete it, then give him the Balmung, and he will join
Faye Chapter 2 - "Bandit Suppression" Mercenary: Automatically from the start, then appears in the Mercenary Guild
- Permanently: Raise her Level to 10 or higher and her Happiness to 12 or higher (after completing "The Paladin Alvina", the Happiness requirement is removed) and keep Faramir alive to unlock her personal mission "Raze Altar"; complete it, and she will leave, then reappear and join permanently at the start of the next chapter
Derrick Chapter 2 - City Mercenary: Allow him to escape in the optional mission "Practice Training"; afterward, appears in the Mercenary Guild only for side missions
- Permanently: After Enid has class changed and his Happiness is 3 or higher
Clifford Chapter 3 - City Mercenary: Appears in the Pub
- Permanently: After Ruby class changes
Faramir Chapter 3 - City Mercenary: Appears in the Mercenary Guild after completing the compulsory mission "The Three Priests", only while Faye is being hired
- Permanently: After Faye has joined and his Happiness is 3 or higher
Estobar Chapter 3 - "The Three Priests" Mercenary: Enemy, appears on Turn 20; talk to him with Chris; afterward, appears in the Mercenary Guild
- Permanently: Have him participate in "Frontline Town", then have him fight Sophie in "Bridge Destruction"; afterward, he will join when his Happiness is 5 or higher
Aegina Chapter 3 - "Princess and Mercenary" Automatically from the start
Sherpa Chapter 3 - "Princess and Mercenary" Mercenary: Automatically from the start, then appears in the Mercenary Guild
Chapter 8 - "Trojan Corps" Permanently: Have him talk with Kay; afterward, he will join when his Happiness is 1 or higher
Saphira Chapter 4 - City Mercenary: Appears in the Monastery
Chapter 12 - "Heretic God" Permanently: After completing mission, if her Happiness is 1 or higher
- Constraints: Unavailable for "Heretic God"; appears as an NPC
Olwen Chapter 4 - City Mercenary: Appears in the Veria Shrine if Grim visited the church in "The Three Priests"
Chapter 12 - "Heretic God" Permanently: After completing mission, if his Happiness is 5 or higher
- Constraints: Before being permanently recruited, at the end of Turn 20 on any map, he turns into a Raze Priest and becomes an enemy for the duration of the map; in "Heretic God", if his Happiness is 5 or higher, this instead occurs at the end of Turn 12
Daoud Chapter 4 - "Withdrawl Protection" Guest: Automatically from the start
Permanently: After completing mission, if all allied soldiers survived and escaped
Larentia Chapter 4 - "Withdrawl Protection" Mercenary: Enemy, appears on Turn 13; talk to her with Reese, or allow her to talk with him; afterward, appears in the Prison
- Permanently: After Reese class changes
Sedy Chapter 4 - "Hero of the Streets" Mercenary: Automatically from the start, then appears in the Streets
- Permanently: After he has been hired for a total of 5000 gold or more
Marcel Chapter 5 - "Fortress Defense" Guest: NPC, talk to him with Reese
Permanently: After completing mission, if all civilians survived
Enid Chapter 6 - "Frontline Town" Automatically from the start
Percival Chapter 6 - "Frontline Town" Mercenary: NPC, appears on Turn 6; talk to him with Enid; afterward, appears in the Mercenary Guild
Chapter 12 - "Heretic God" Permanently: Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
Burroughs Chapter 9 - "Bridge Destruction" From the start, if he and all allied soldiers survived in Chapter 8
Alvina Chapter 10 - "The Paladin Alvina" Automatically after completing mission
Paramythis Chapter 12 - "Heretic God" Guest: Automatically from the start
Permanently: After completing mission, if Saphira joined
Lanette Chapter 15 - "Hero" Automatically from the start