Difference between revisions of "Trickster (Three Hopes)"
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!Name | !Name | ||
!Description | !Description | ||
+ | |- | ||
+ | | Ability||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. | ||
|- | |- | ||
| Ability||Pass||Makes it easier to perform Perfect Guards. | | Ability||Pass||Makes it easier to perform Perfect Guards. | ||
|- | |- | ||
| Ability||Medical Expertise||Increases the potency of vulneraries, concoctions, and elizers by 50%. | | Ability||Medical Expertise||Increases the potency of vulneraries, concoctions, and elizers by 50%. | ||
+ | |- | ||
+ | | Ability||Forethought||Restores the Awakening and Warrior Gauges when using combat arts or magic. | ||
|- | |- | ||
| Ability || Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | | Ability || Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | ||
|- | |- | ||
− | | Ability ||Burst of Resolve||Restores the Awakening Gauge with each critical hit | + | | Ability ||Burst of Resolve||Restores the Awakening Gauge with each critical hit. |
+ | |- | ||
+ | | Ability ||Burst of Valor||Restores the Warrior Gauge with each critical hit. | ||
|- | |- | ||
| Ability || Dex +10||Increases Dex by 10. | | Ability || Dex +10||Increases Dex by 10. | ||
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| Skill||Electric Grounder|| Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | | Skill||Electric Grounder|| Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | ||
|- | |- | ||
− | | Skill|| | + | | Skill||Magic Blade|| Strike the surrounding area with magical blades. Deals damage based on Mag. |
− | |||
− | |||
|} | |} | ||
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!Characters | !Characters | ||
|- | |- | ||
− | |Pass, Electric Grounder||Medical Expertise ||Patience||Shez, Claude | + | |Pass, Electric Grounder||Medical Expertise||Patience||Shez, Claude, Felix |
|- | |- | ||
− | |Pass, Electric Grounder || | + | |Pass, Electric Grounder||Forethought||Patience||Dimitri |
|- | |- | ||
− | |Pass, | + | |Pass, Electric Grounder ||Dex +10||Burst of Resolve||Hilda, Dorothea |
|- | |- | ||
− | |Pass, | + | |Pass, Electric Grounder ||Dex +10||Burst of Valor||Flayn, Sothis |
|- | |- | ||
− | |Pass, Electric Grounder||Medical Expertise|| Burst of Resolve||Lysithea, Linhardt | + | |Pass, Magic Blade||Dex +10||Burst of Resolve||Lorenz, Mercedes |
+ | |- | ||
+ | |Pass, Magic Blade||Forethought||Patience||Raphael, Ingrid, Hapi | ||
+ | |- | ||
+ | |Pass, Electric Grounder||Medical Expertise|| Burst of Resolve||Lysithea, Linhardt, Ashe, Annette | ||
|- | |- | ||
|Pass, Electric Grounder||Medical Expertise|| Burst of Valor||Ignatz | |Pass, Electric Grounder||Medical Expertise|| Burst of Valor||Ignatz | ||
|- | |- | ||
− | |Pass, Magic Blade||Forethought ||Burst of Resolve||Marianne | + | |Pass, Magic Blade||Forethought ||Burst of Resolve||Marianne, Bernadetta, Constance, Jeritza |
|- | |- | ||
− | |Pass, Magic Blade||Dex +10|| Burst of Valor||Leonie | + | |Pass, Magic Blade||Dex +10|| Burst of Valor||Leonie, Dedue, Sylvain, Seteth, Catherine, Rhea |
|- | |- | ||
|Pass, Electric Grounder ||Dex +10||Patience|| Holst | |Pass, Electric Grounder ||Dex +10||Patience|| Holst | ||
|- | |- | ||
− | |Dex + | + | |Pass, Magic Blade||Dex +10||Patience|| Balthus, Shamir, Rodrigue |
+ | |- | ||
+ | |Axebreaker, Electric Grounder||Medical Expertise|| Patience||Petra | ||
|- | |- | ||
− | | | + | |Axebreaker, Electric Grounder||Medical Expertise||Burst of Resolve||Yuri |
|} | |} |
Latest revision as of 00:47, 17 September 2022
Abilities & Combat Arts
Type | Name | Description |
---|---|---|
Ability | Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
Ability | Pass | Makes it easier to perform Perfect Guards. |
Ability | Medical Expertise | Increases the potency of vulneraries, concoctions, and elizers by 50%. |
Ability | Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. |
Ability | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
Ability | Burst of Resolve | Restores the Awakening Gauge with each critical hit. |
Ability | Burst of Valor | Restores the Warrior Gauge with each critical hit. |
Ability | Dex +10 | Increases Dex by 10. |
Skill | Electric Grounder | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. |
Skill | Magic Blade | Strike the surrounding area with magical blades. Deals damage based on Mag. |
Learnset
1 Star | 2 Star | Mastered | Characters |
---|---|---|---|
Pass, Electric Grounder | Medical Expertise | Patience | Shez, Claude, Felix |
Pass, Electric Grounder | Forethought | Patience | Dimitri |
Pass, Electric Grounder | Dex +10 | Burst of Resolve | Hilda, Dorothea |
Pass, Electric Grounder | Dex +10 | Burst of Valor | Flayn, Sothis |
Pass, Magic Blade | Dex +10 | Burst of Resolve | Lorenz, Mercedes |
Pass, Magic Blade | Forethought | Patience | Raphael, Ingrid, Hapi |
Pass, Electric Grounder | Medical Expertise | Burst of Resolve | Lysithea, Linhardt, Ashe, Annette |
Pass, Electric Grounder | Medical Expertise | Burst of Valor | Ignatz |
Pass, Magic Blade | Forethought | Burst of Resolve | Marianne, Bernadetta, Constance, Jeritza |
Pass, Magic Blade | Dex +10 | Burst of Valor | Leonie, Dedue, Sylvain, Seteth, Catherine, Rhea |
Pass, Electric Grounder | Dex +10 | Patience | Holst |
Pass, Magic Blade | Dex +10 | Patience | Balthus, Shamir, Rodrigue |
Axebreaker, Electric Grounder | Medical Expertise | Patience | Petra |
Axebreaker, Electric Grounder | Medical Expertise | Burst of Resolve | Yuri |