Difference between revisions of "Vestaria Saga 2 Status Conditions"
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+ | [https://wiki.serenesforest.net/index.php/Vestaria_Saga_2_Guides Back] | ||
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{{original|contributor=Aggro Incarnate|}} | {{original|contributor=Aggro Incarnate|}} | ||
− | Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and ''ailments'' (detrimental to the unit). Different | + | Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and ''ailments'' (detrimental to the unit). Different conditions stack. |
Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves. | Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves. | ||
Line 11: | Line 13: | ||
| Regenesis | | Regenesis | ||
| Unit recovers 5 HP at the start of each turn (Lasts for 5 turns) | | Unit recovers 5 HP at the start of each turn (Lasts for 5 turns) | ||
+ | |- | ||
+ | | Regenesis+ | ||
+ | | Unit recovers 5 HP at the start of each turn (Lasts for the whole map) | ||
|- | |- | ||
| All Stats Up | | All Stats Up | ||
Line 17: | Line 22: | ||
| Strength Up | | Strength Up | ||
| Unit's Strength is increased by 5 (Effect decreases by 1 each turn) | | Unit's Strength is increased by 5 (Effect decreases by 1 each turn) | ||
+ | |- | ||
+ | | Strength +4 | ||
+ | | Unit's Strength is increased by 4 (Lasts for the whole map) | ||
|- | |- | ||
| Defense Up | | Defense Up | ||
| Unit's Defense is increased by 5 (Effect decreases by 1 each turn) | | Unit's Defense is increased by 5 (Effect decreases by 1 each turn) | ||
+ | |- | ||
+ | | Defense +3 | ||
+ | | Unit's Defense is increased by 3 (Lasts for the whole map) | ||
|- | |- | ||
| Resistance Up | | Resistance Up | ||
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| Mobility Up | | Mobility Up | ||
| Unit's Mobility is increased by 1 (Lasts for 10 turns) | | Unit's Mobility is increased by 1 (Lasts for 10 turns) | ||
+ | |- | ||
+ | | Mobility +1 | ||
+ | | Unit's Mobility is increased by 1 (Lasts for the whole map) | ||
|- | |- | ||
| Deathless | | Deathless | ||
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|- | |- | ||
| Berserk | | Berserk | ||
− | | Unit | + | | Unit becomes hostile to allies, acts first at the start of each Player Phase (Lasts for 3 turns) |
|- | |- | ||
| Eternal Berserk | | Eternal Berserk | ||
− | | Unit | + | | Unit becomes hostile to allies, acts first at the start of each Player Phase (Lasts for the whole map) |
|- | |- | ||
| Poison | | Poison |
Latest revision as of 15:47, 17 August 2022
This content was originally provided by Aggro Incarnate.
Units on the map can be inflicted with status conditions, which can be classified into boons (beneficial to the unit) and ailments (detrimental to the unit). Different conditions stack. Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves.
Boons
Condition | Effect |
---|---|
Regenesis | Unit recovers 5 HP at the start of each turn (Lasts for 5 turns) |
Regenesis+ | Unit recovers 5 HP at the start of each turn (Lasts for the whole map) |
All Stats Up | Unit's Strength, Magic, Dexterity, Agility, Defense and Resistance are increased by 3 (Effect decreases by 1 each turn) |
Strength Up | Unit's Strength is increased by 5 (Effect decreases by 1 each turn) |
Strength +4 | Unit's Strength is increased by 4 (Lasts for the whole map) |
Defense Up | Unit's Defense is increased by 5 (Effect decreases by 1 each turn) |
Defense +3 | Unit's Defense is increased by 3 (Lasts for the whole map) |
Resistance Up | Unit's Resistance is increased by 5 (Effect decreases by 1 each turn) |
Mobility Up | Unit's Mobility is increased by 1 (Lasts for 10 turns) |
Mobility +1 | Unit's Mobility is increased by 1 (Lasts for the whole map) |
Deathless | Unit remains at 1 HP when they would otherwise fall in battle (Lasts for 3 turns) |
Power of Love | Unit remains at 1 HP when they would otherwise fall in battle (Lasts for 5 turns) |
Ailments
Condition | Effect |
---|---|
Slumber | Unit cannot perform any actions such as moving, using weapons or items (Lasts for 3 turns) |
Deep Sleep | Unit cannot perform any actions such as moving, using weapons or items (Lasts for 12 turns) |
Silence | Unit cannot cast magic or use staves (Lasts for 3 turns) |
Paralysis | Unit cannot use weapons or items (Lasts for 3 turns) |
Daze | Unit cannot use weapons or items (Lasts for 1 turn) |
Berserk | Unit becomes hostile to allies, acts first at the start of each Player Phase (Lasts for 3 turns) |
Eternal Berserk | Unit becomes hostile to allies, acts first at the start of each Player Phase (Lasts for the whole map) |
Poison | Unit takes 3 HP damage at the start of each turn (Lasts for 8 turns) |