Difference between revisions of "Shamir (Three Hopes)"

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|-
 
|-
 
|Azure Gleam
 
|Azure Gleam
|TBA
+
|Chapter 9
|TBA
+
|Must use Persuade Shamir strategy during the Main Quest and then rescue Shamir from the enemy before she is routed.
 
|-
 
|-
 
|Golden Wildfire
 
|Golden Wildfire
|TBA
+
|Chapter 4
|TBA
+
|Automatically at beginning of chapter.
 +
|}
 +
 
 +
== Skills ==
 +
 
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Trickster||[[File:Three-hopes-ability126.png|22px]]||Gather||(Innate) Brings nearby enemies in front of the unit before starting regular attack 1.
 +
|-
 +
| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 +
|-
 +
| Archer||[[File:Three-hopes-ability126.png|22px]]||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability187.png|22px]]||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 +
|-
 +
| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability048.png|22px]]||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 +
|-
 +
| Pegasus Knight||[[File:Three-hopes-ability088.png|22px]]||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
 +
|-
 +
| Pegasus Knight||[[File:Three-hopes-ability126.png|22px]]||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
 +
|-
 +
| Priest||[[File:Three-hopes-ability124.png|22px]]||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
 +
|-
 +
| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 +
|-
 +
| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability130.png|22px]]||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
 +
|-
 +
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
 +
|-
 +
| Sniper||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 +
|-
 +
| Sniper||[[File:Three-hopes-ability051.png|22px]]||Apex Bow||Increases critical hit damage when equipped with a bow.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 +
|-
 +
| Warlock||[[File:Three-hopes-ability425.png|22px]]||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-ability116.png|22px]]||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-ability078.png|22px]]||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability082.png|22px]]||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
 +
|-
 +
| Falcon Knight||[[File:Three-hopes-ability147.png|22px]]||Item Expertise||Increases the potency of recovery items by 50%.
 +
|-
 +
| Falcon Knight||[[File:Three-hopes-ability422.png|22px]]||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability089.png|22px]]||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
 +
|-
 +
| Gremory||[[File:Three-hopes-ability156.png|22px]]||Magic Attack Range+||Extends the range of long-distance tome attacks.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability126.png|22px]]||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability080.png|22px]]||Defiant Res||When HP is at 25% or below: increases Res by 20.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-ability090.png|22px]]||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability420.png|22px]]||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability082.png|22px]]||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
 +
|}
 +
 
 +
== Combat Arts & Magic ==
 +
 
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Grounder||Strike swiftly with a trio of slashes.
 +
|-
 +
| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 +
|-
 +
| Thief||[[File:Three-hopes-art-sword.png|22px]]||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
 +
|-
 +
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 +
|-
 +
| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 +
|-
 +
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
 +
|-
 +
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 +
|-
 +
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Pegasus Knight||[[File:Three-hopes-art-lance.png|22px]]||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
 +
|-
 +
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 +
|-
 +
| Falcon Knight||[[File:Three-hopes-art-lance.png|22px]]||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Swinging Fury||Perform a consecutive series of axe swings.
 +
|-
 +
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Invigorating Spirit||Temporarily increase Str.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 +
|-
 +
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice.
 +
|-
 +
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
 +
| Fighter||[[File:Three-hopes-art-bow.png|22px]]||Spiral Shot||Loose arrows at a wide surrounding area.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Flame Volley||Attack a wide area with a volley of fire arrows.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Deadeye||Perform a long-distance attack that yields critical hits.
 +
|-
 +
| Mage||[[File:Three-hopes-art-black-magic.png|22px]]||Wind||Basic wind magic.
 +
|-
 +
| Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Sagittae||Strike the enemy with magical arrows.
 +
|-
 +
| Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Fimbulvetr||Advanced ice magic.
 +
|-
 +
| Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 
|}
 
|}
  
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|-
 
|-
 
|Brigand
 
|Brigand
|Death Blow
+
|Death Blow, Swinging Fury
|Invigorating Spirit
+
|Axe Prowess, Invigorating Spirit
 
|Warrior's Ploy
 
|Warrior's Ploy
 
|-
 
|-
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|-
 
|-
 
|Swordmaster
 
|Swordmaster
|Spd +B
+
|Spd +5
 
|Provoke, Finesse Blade
 
|Provoke, Finesse Blade
 
|Astra
 
|Astra
 
|-
 
|-
 
|Assassin
 
|Assassin
|Dex +B
+
|Dex +5
 
|Lethality
 
|Lethality
 
|Assassinate
 
|Assassinate
 
|-
 
|-
 
|Fortress Knight
 
|Fortress Knight
|Def +B
+
|Def +5
 
|Pavise
 
|Pavise
 
|Wild Abandon
 
|Wild Abandon
 
|-
 
|-
 
|Paladin
 
|Paladin
|Max HP +B
+
|Max HP +1000
 
|Lance Prowess
 
|Lance Prowess
 
|Tempest Lance
 
|Tempest Lance
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|-
 
|-
 
|Warrior
 
|Warrior
|Str +B
+
|Str +5
 
|Axe Prowess
 
|Axe Prowess
 
|Wrath, War Strike
 
|Wrath, War Strike
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|-
 
|-
 
|Warlock
 
|Warlock
|Mag +B, Sagittae
+
|Mag +5, Sagittae
 
|Reason
 
|Reason
 
|Essence of Ice, Fimbulvetr
 
|Essence of Ice, Fimbulvetr
 
|-
 
|-
 
|Bishop
 
|Bishop
|Res +B
+
|Res +5
 
|Faith
 
|Faith
 
|Renewal
 
|Renewal
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|Wyvern Lord
 
|Wyvern Lord
 
|Helm Splitter
 
|Helm Splitter
|Str +C
+
|Str +10
 
|Defiant Crit
 
|Defiant Crit
 
|-
 
|-
 
|Mortal Savant
 
|Mortal Savant
 
|Haze Slice
 
|Haze Slice
|Spd +C
+
|Spd +10
 
|Serene Stance
 
|Serene Stance
 
|-
 
|-
 
|Trickster
 
|Trickster
 
|Pass, Magic Blade
 
|Pass, Magic Blade
|Dex +C
+
|Dex +10
 
|Patience
 
|Patience
 
|-
 
|-
 
|Great Knight
 
|Great Knight
 
|Armored Cavalry's Ploy, Armored Strike
 
|Armored Cavalry's Ploy, Armored Strike
|Def +C
+
|Def +10
 
|Stalwart Stance
 
|Stalwart Stance
 
|-
 
|-
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|Dark Knight
 
|Dark Knight
 
|Dark Lance
 
|Dark Lance
|Max HP +C, Titanic Might
+
|Max HP +1500, Titanic Might
 
|Specials Master
 
|Specials Master
 
|-
 
|-
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|-
 
|-
 
|Gremory
 
|Gremory
|Res +C
+
|Res +10
 
|Reason
 
|Reason
 
|Magic Attack Range+
 
|Magic Attack Range+
 
|- }
 
|- }

Latest revision as of 13:14, 14 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 9 Must use Persuade Shamir strategy during the Main Quest and then defeat Shamir in battle.
Azure Gleam Chapter 9 Must use Persuade Shamir strategy during the Main Quest and then rescue Shamir from the enemy before she is routed.
Golden Wildfire Chapter 4 Automatically at beginning of chapter.

Skills

Class Name Description
Trickster Three-hopes-ability126.png Gather (Innate) Brings nearby enemies in front of the unit before starting regular attack 1.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability126.png Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Cavalier Three-hopes-ability187.png Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability048.png Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Pegasus Knight Three-hopes-ability088.png Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Pegasus Knight Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Priest Three-hopes-ability124.png Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability130.png Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Fortress Knight Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Sniper Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Sniper Three-hopes-ability051.png Apex Bow Increases critical hit damage when equipped with a bow.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability425.png Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Bow Knight Three-hopes-ability116.png Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Bow Knight Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Falcon Knight Three-hopes-ability147.png Item Expertise Increases the potency of recovery items by 50%.
Falcon Knight Three-hopes-ability422.png Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Great Knight Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Gremory Three-hopes-ability156.png Magic Attack Range+ Extends the range of long-distance tome attacks.
Holy Knight Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Wyvern Lord Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Combat Arts & Magic

Class Name Description
Myrmidon Three-hopes-art-sword.png Grounder Strike swiftly with a trio of slashes.
Mercenary Three-hopes-art-sword.png Windsweep Generate a cyclone.
Thief Three-hopes-art-sword.png Iceblade Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Pegasus Knight Three-hopes-art-lance.png Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Falcon Knight Three-hopes-art-lance.png Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Swinging Fury Perform a consecutive series of axe swings.
Brigand Three-hopes-art-axe.png Invigorating Spirit Temporarily increase Str.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Crush Smash the ground and generate pillars of ice.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Fighter Three-hopes-art-bow.png Spiral Shot Loose arrows at a wide surrounding area.
Archer Three-hopes-art-bow.png Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Flame Volley Attack a wide area with a volley of fire arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Three-hopes-art-bow.png Deadeye Perform a long-distance attack that yields critical hits.
Mage Three-hopes-art-black-magic.png Wind Basic wind magic.
Warlock Three-hopes-art-black-magic.png Sagittae Strike the enemy with magical arrows.
Warlock Three-hopes-art-black-magic.png Fimbulvetr Advanced ice magic.
Monk Three-hopes-art-healing.png Heal Basic light magic. Heals surrounding allies.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Str +2 Bow Prowess Spiral Shot
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Ploy, Iceblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Battalion Desperation Lance Prowess, Frozen Lance Knight's Ploy
Brigand Death Blow, Swinging Fury Axe Prowess, Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy Break Shot Armsthrift, Point-Blank Volley
Mage Mag +2, Wind Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Ploy
Pegasus Knight Pegasus Knight's Ploy Darting Blow Stormblade
Swordmaster Spd +5 Provoke, Finesse Blade Astra
Assassin Dex +5 Lethality Assassinate
Fortress Knight Def +5 Pavise Wild Abandon
Paladin Max HP +1000 Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Crush
Warrior Str +5 Axe Prowess Wrath, War Strike
Sniper Boost Critical, Flame Volley Bow Prowess, Tornado Shot Apex Bow, Hunter's Volley
Warlock Mag +5, Sagittae Reason Essence of Ice, Fimbulvetr
Bishop Res +5 Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight Lance Jab Item Expertise Sol
Wyvern Lord Helm Splitter Str +10 Defiant Crit
Mortal Savant Haze Slice Spd +10 Serene Stance
Trickster Pass, Magic Blade Dex +10 Patience
Great Knight Armored Cavalry's Ploy, Armored Strike Def +10 Stalwart Stance
Bow Knight Gauntletbreaker, Ward Arrow Bow Prowess, Deadeye Defiant Spd
Dark Knight Dark Lance Max HP +1500, Titanic Might Specials Master
Holy Knight Lightstrike United Front, Shatter Slash Defiant Res
Gremory Res +10 Reason Magic Attack Range+