Difference between revisions of "Vestaria Saga 1 Skills"
From EmblemWiki
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | [https://serenesforest.net/vestaria-saga-i Back] | ||
+ | |||
{{original|contributor=Aggro Incarnate|}} | {{original|contributor=Aggro Incarnate|}} | ||
Sources: https://kamikouryaku.com/vestariasaga | Sources: https://kamikouryaku.com/vestariasaga | ||
Line 82: | Line 84: | ||
|- | |- | ||
| Axe Defend | | Axe Defend | ||
− | | Negates incoming attacks with an axe | + | | Negates incoming attacks with an axe with (STR)% chance |
|- | |- | ||
| Aegis | | Aegis | ||
− | | Negates incoming attacks with a shield of magic | + | | Negates incoming attacks with a shield of magic with (MAG)% chance |
|- | |- | ||
| Aegis II | | Aegis II | ||
− | | Negates incoming attacks with a shield of magic | + | | Negates incoming attacks with a shield of magic with 20% chance |
|- | |- | ||
| High Evasion | | High Evasion | ||
Line 163: | Line 165: | ||
|- | |- | ||
| Lightfoot | | Lightfoot | ||
− | | Confers +1 Movement | + | | Confers the unit +1 Movement |
|- | |- | ||
| Lockpick | | Lockpick | ||
Line 196: | Line 198: | ||
|- | |- | ||
| Supplier | | Supplier | ||
− | | Confers unit access to the convoy | + | | Confers the unit access to the convoy |
|- | |- | ||
| Double March | | Double March | ||
− | | Allows the unit to move with remaining movement after | + | | Allows the unit to move with remaining movement after attacking |
|- | |- | ||
| Advanced Class | | Advanced Class |
Latest revision as of 01:54, 3 January 2020
This content was originally provided by Aggro Incarnate.
Sources: https://kamikouryaku.com/vestariasaga
Skill | Description |
---|---|
Commander | Improves the accuracy of allies in a 3-space radius by 10 |
Commander II | Improves the accuracy of allies in a 5-space radius by 15 |
Commander III | Improves the accuracy of allies in a 7-space radius by 20 |
Imperator | Improves the accuracy of all allies by 20 |
Illustrious General | Empowers allies in a 12-space radius (Accuracy +40, ATK/DEF/RES +7) |
Imbecile | Inflicts ACC/EVA -10, ATK/DEF/RES -1 to allies in a 5-space radius |
Charisma | Improves the evasion of allies in a 5-space radius by 5 |
Starmaiden's Grace | Improves the ATK/DEF/RES of all allies by 2 |
Battle Hymn | Improves the ATK of allies in a 3-space radius by 1 |
Dark Pall | Improves the DEF/RES of all allies by 3 |
Delirium | Improves the critical hit rate of all allies by 17 |
Glamor | Improves the ATK of adjacent allies by 3 |
Good Neighbor | Improves the DEF/RES of adjacent allies by 3 |
Good Neighbor II | Improves the DEF/RES of adjacent allies by 5 |
Multichance | Unit may strike twice consecutively with (AGI×3)% chance |
Triple Threat | Unit may strike thrice consecutively with 20% chance |
Flurry | Unit may strike five times consecutively with (DEX)% chance |
Deific Revels | Unit may strike five times consecutively with (DEX×3)% chance |
Multistrike | Unit always strike twice consecutively |
Critical Edge | Improves the unit's critical hit rate by the dexterity value |
Mettle | Improves CRIT by (HP lost/full HP)×50 if unit's HP is under 50% |
Wrath | Has a 25% chance of producing a critical hit when counterattacking |
Critical Reprisal | Guarantees the unit's counterattacks are critical hits |
Shield | Has a (DEX)% chance of nullifying an opponent's attack |
Greatshield | Has an 18% chance of nullifying an opponent's attack |
Axe Defend | Negates incoming attacks with an axe with (STR)% chance |
Aegis | Negates incoming attacks with a shield of magic with (MAG)% chance |
Aegis II | Negates incoming attacks with a shield of magic with 20% chance |
High Evasion | Increases the unit's evasion by 20 |
Shimmer | Increases the unit's evasion by 50 |
Absolute Evasion | Increases the unit's evasion by 100 |
Orison | Improves EVA by (HP lost/full HP)×50 if unit's HP is under 50% |
Benison | Has a (LUCK×2)% chance of saving the unit from a mortal blow |
Acumen | Attacks always connect with (DEX×2)% activation |
Deadeye | Attacks always connect |
Lurk | Increases terrain evasion bonuses by ×1.5 |
Critical Dodge | Nullifies the opponent's critical hit rate |
Foresight | Nullifies the opponent's chance-based skills |
Dispel Effects | Negates incoming effective damage |
Ambush | May attack first during combat with (AGI×5)% chance |
First Blood | Always attacks first during combat |
Regenesis | Recovers 5 HP at the start of each turn |
Grand Regenesis | Recovers 30 HP at the start of each turn |
Lifesieve | Recovers HP by inflicted amount of damage |
Deathless | Becomes invincible in combat (cannot go below 1 HP) |
Paralysis Strike | Inflicts Paralysis upon hit |
Poison Strike | Inflicts Poison upon hit |
Slumber Strike | Inflicts Slumber upon hit |
Berserk Strike | Inflicts Berserk upon hit |
Bedevil | Inflicts Berserk upon hit |
Industry | May perform a second action with 15% chance |
Second Wind | May perform a second action with 15% chance |
Lightfoot | Confers the unit +1 Movement |
Lockpick | Opens doors, chests and gates without a key |
Diligence | Increases EXP intake by 50%; applies even after class change |
Herb Forager | May obtain Herbs at the start of each turn with 15% chance (until Turn 23) |
Recondition | 1st item in the inventory gains +1 use each turn (until Turn 20) |
Variegate | Blend in with the surroundings to become invisible (Assassins only) |
Haggler | Purchase from shops for 25% less |
Master Haggler | Purchase from shops for 33% less |
Weaponguard | Does not expend weapon durability |
Dark Horse | Growth rates for every non-mobility stats are increased by 10% |
Taskmaster | Refreshes an adjacent unit |
Supplier | Confers the unit access to the convoy |
Double March | Allows the unit to move with remaining movement after attacking |
Advanced Class | Reduces EXP intake to 60% (except for innately-earned EXP). |