Difference between revisions of "Genealogy of the Holy War Pairing Guide/Fury"
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{{pairing4|41|7|16|21|23|14|11|13|95|40|10|50|45|40|45|10|image=[[File:Sety.PNG]]|weapon=Fire/Thunder/Wind/Light/Staff B|weapon2=Fire/Thunder/Wind/Light/Staff B|skill=Pursuit, Continue (Class Skill), Awareness}} | {{pairing4|41|7|16|21|23|14|11|13|95|40|10|50|45|40|45|10|image=[[File:Sety.PNG]]|weapon=Fire/Thunder/Wind/Light/Staff B|weapon2=Fire/Thunder/Wind/Light/Staff B|skill=Pursuit, Continue (Class Skill), Awareness}} | ||
− | Sety will have decent Skill, Speed, and Defense, but is hit by a pathetically low Magic stat. This means | + | Sety will have decent Skill, Speed, and Defense, but is hit by a pathetically low Magic stat. This means he won't be dealing large amounts of magical damage as the game progresses. He can take a few hits, but he’ll be returning low amounts of damage. Couple that with complete lack of inheritance, and this isn’t too good. The only redeeming factor is that Sety can heal, and be somewhat durable, extending the life of his team. |
Rating: 2/10 | Rating: 2/10 | ||
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{{pairing4|28|9|0|10|15|9|8|8|85|35|12|40|45|35|45|12|image=[[File:Fee.PNG]]|weapon=Sword B, Lance B|weapon2=Sword A, Lance A, Staff C|skill=Pursuit, Continue (After promotion), Awareness}} | {{pairing4|28|9|0|10|15|9|8|8|85|35|12|40|45|35|45|12|image=[[File:Fee.PNG]]|weapon=Sword B, Lance B|weapon2=Sword A, Lance A, Staff C|skill=Pursuit, Continue (After promotion), Awareness}} | ||
− | Fee will have the third lowest HP, Strength, the second highest Skill, third highest Speed, second worst Luck, and tied with many for second worst Defense. She won’t stand out much, because the way she's balanced, she’ll never deal great damage, physical or magical, and she won’t be able to heal well with her low Magic stat. | + | Fee will have the third lowest HP, Strength, the second highest Skill, third highest Speed, second worst Luck, and tied with many for second worst Defense. She won’t stand out much, because of the way she's balanced, she’ll never deal great damage, physical or magical, and she won’t be able to heal well with her low Magic stat. |
Rating: 2/10 | Rating: 2/10 | ||
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==Lex== | ==Lex== | ||
− | {{father4|image=[[File:Lex.PNG]]|weapon=Axe A|50|+2|None | + | {{father4|image=[[File:Lex.PNG]]|weapon=Axe A|50|+2|None}} |
===Sety=== | ===Sety=== |
Latest revision as of 12:45, 27 August 2012
This content was originally provided by luigi bros.
Fury
Max weapon rank |
||
---|---|---|
Sword A, Lance A, Staff C | ||
Son |
Daughter |
|
Children |
Sety | Fee |
Pairings ranked: Alec, Noishe, Lex, Levin, Claude
Note: Sety is almost completely impossible to ruin. Meaning compared to other units he’ll have a good rating that varies little dependent on his father. Here I will grade him just like any other because this is only about the children. While I’ll be rating the pairing just like any other, you may want to weigh Fee more.
Fury also has Pursuit, which means both kids will always have it, so Pursuit will never be a factor.
Alec
Max weapon rank |
|||
---|---|---|---|
Sword B, Lance B | |||
Initial |
Per turn |
Conversation(s) |
|
Love growth |
50 | +2 | None |
Sety
Sety will have decent Skill, Speed, and Defense, but is hit by a pathetically low Magic stat. This means he won't be dealing large amounts of magical damage as the game progresses. He can take a few hits, but he’ll be returning low amounts of damage. Couple that with complete lack of inheritance, and this isn’t too good. The only redeeming factor is that Sety can heal, and be somewhat durable, extending the life of his team.
Rating: 2/10
Fee
Fee will have the third lowest HP, Strength, the second highest Skill, third highest Speed, second worst Luck, and tied with many for second worst Defense. She won’t stand out much, because of the way she's balanced, she’ll never deal great damage, physical or magical, and she won’t be able to heal well with her low Magic stat.
Rating: 2/10
Skills
This is what makes people try this pairing. Alec gives Pursuit, which is useless, since Fury has it. However, he also gives Awareness, nullifying effective damage, meaning nothing for Sety, but Fee won’t be vulnerable to arrows. It’s a nice bonus, but there are other pairings that give skills better than Awareness.
Rating: 6/10
Difficulty to acquire
They have a completely average love growth, and no conversations to speed it up. They have similar movement range, but Fury can fly, and will likely be used for utility instead of primarily fighting. They can stay together if they both fight but, for one Alec isn’t the best unit, and Fury will not be used like any other unit.
Rating: 7/10 (Similar movement helps, but their varying jobs in battle makes it more difficult, as does lack of anything to speed up their love growth)
Overall
This is mainly a novelty pairing. It gives unremarkable stats to both kids, and is middle of the road in terms of difficulty to acquire. The main reason this pairing is done is to make Fee safe from arrows, which isn’t the best thing to base a pairing off of. Other pairings can give her significantly better dodging ability, which means she can dodge arrows more easily and not worry about being hit.
Rating: 4/10
Noishe
Max weapon rank |
|||
---|---|---|---|
Sword B, Lance B | |||
Initial |
Per turn |
Conversation(s) |
|
Love growth |
50 | +2 | None |
Sety
Compared to Alec, he gives more HP, Strength, and Defense, at the cost of Skill, Speed, and Luck. That alone makes him worse because with better Speed and Luck he can dodge more, the Strength is useless, and although the Defense is nice, isn’t as great as having Skill, etc. Noishe doesn’t pass anything down so there’s another negative. His magic is still bad, but with the increased HP and Defense he can heal and last longer, but there are much better pairings for him out there.
Rating: 1/10
Fee
Noishe gives third best HP, second best Strength, second worst Skill, worst Speed, second worst Luck, and either second best or third worst Defense. She is better than Alec!Fee because the stats that suffer are not bad at all, and the boost in Strength really helps her. After promotion she can heal, which unfortunately will not be her strong suit because Noishe gives her low Magic. Thanks to the large Strength boost, she can deal competent physical damage, which is something some pairings don’t let her do.
Rating: 7/10
Skills
Noishe gives Critical and Charge. Both will not activate too often given the somewhat low Skill and Speed of the children, but when it does, it will almost always be a kill. Both children will eventually get Continue (Sety at base, Fee on promotion) and with this combo they can kill well.
Rating: 10/10
Difficulty to acquire
The exact same thing that happens with Alec happens with Noishe, so same rating.
Rating: 7/10
Overall
Overall this is slightly worse for Sety, but much better for Fee. The skills given are also much more powerful than Alec, but Fee will need to be careful of bows. Overall Noishe is better than Alec, because as stated earlier, Sety is not easy to mess up, so Fee is the priority.
Rating: 6.5/10
Lex
Max weapon rank |
|||
---|---|---|---|
Axe A | |||
Initial |
Per turn |
Conversation(s) |
|
Love growth |
50 | +2 | None |
Sety
This takes the difference between Alec and Noishe, and stretches it even further. Sety will be extremely durable, but will not deal large amounts of damage. He can hold the team up well, because he can heal, and won’t need to be healed too often, but Sety should be a fighter not a healer.
Rating: 1/10
Fee
Like with Sety, the differences between Alec and Noishe are stretched to the extreme. However this is even better because of her massive HP and Defense, Fee can be a tank. She won’t have problems dealing damage, or hitting, but dodging does pose a slight problem. However, she can certainly take a hit, so this is pretty good for her. It’s just a little unconventional to have a tank, but not dodgy Pegasus Knight.
Rating: 7.5/10
Skills
Lex gives Elite and Ambush. Elite is mostly beneficial to Fee, because she can promote much faster. Sety will probably need to level as much as possible in order to keep up with damage output, so it helps him too. Ambush benefits both kids, although mainly Fee, because there’s a much higher chance of Fee killing the enemy first than there is for Sety.
Rating: 8.5/10
Difficulty to acquire
Similar to Alec and Noishe, only Lex will be fighting, while the other two might not be. They still have similar move though, so it’s not that big of a problem.
Rating: 6/10
Overall
Overall this is slightly worse than Noishe. Sety will be slightly worse off, Fee will be better, and the skills and difficulty to acquire are worse. It’s not bad, but Noishe gives decent Defense and Strength, without compromising their Skill so much.
Rating: 5/10
Levin
Max weapon rank |
|||
---|---|---|---|
Wind *, Fire/Thunder/Light/Staff B | |||
Initial |
Per turn |
Conversation(s) |
|
Love growth |
210 | +2 | +25(Ch. 4), +290(Ch. 4) |
Sety
This is a great pairing for Sety. Sety will have the second best HP, second best Magic, second best Skill, best Speed by far, second worst Luck, and worst Defense. The low Defense is absolutely meaningless because with Holsety nothing will hit him. There is a glitch that causes Sety’s Speed to go so high that it wraps around, but given that it’s a glitch I won’t take it into account, just be warned. Sety will be outputting massive damage, and nothing can hit him in return so this is great. Anything Levin could use, Sety can, which is a massive bonus.
Rating: 10/10
Fee
Fee will have balanced Strength and Magic, but neither will excel meaning she can do moderate damage with either a standard or magic sword, but will not deal massive damage. She’ll have the second best Skill, best Speed, second worst Luck, and worst Defense. She’ll dodge often enough because of her large Speed stat and moderate Luck, but if she gets hit, it will hurt. Thankfully though, the boost in Magic means she can be a better healer than any of the previously mentioned pairings. This is a very good version of Fee, because she has two excellent stats, and nothing really suffers for it.
Rating: 8/10 (Brought down by not being able to deal large damage)
Skills
Levin will give Continue and Critical. Continue is not so great because Sety has it as a class skill, and once Fee promotes, she will too. Critical on the other hand is great because of their high Skill, they will deal much more damage often. Continue is a great skill, it’s just that it’s useless after Fee promotes, and Noishe gives Critical as well, but with Charge instead.
Rating: 7.5/10
Difficulty to acquire
Their love growth is meaningless. There is a conversation in Chapter 4 that instantly pairs the two together regardless of their love points, so this is by far the easiest pairing to get in the game. It requires absolutely no work to be done.
Rating: 10/10
Overall
Overall this is a great pairing. There is a lot of debate as to whether Levin is better with Tiltyu or Fury, but I’m not getting into that debate since this is only about Fury, and Tiltyu’s section will only be about Tiltyu. This is probably the best Sety can get, and Fee is very good as well. The skills given aren’t the most valuable only because of their classes. It is the easiest pairing to obtain in the game, so there are no complaints there. The only thing to be warned about is that Levin might be better with Tiltyu.
Rating: 9/10
Claude
Max weapon rank |
|||
---|---|---|---|
Fire C/Thunder/Wind C, Staff * | |||
Initial |
Per turn |
Conversation(s) |
|
Love growth |
100 | +3 | None |
Sety
This takes Sety’s healing power to the maximum. Compared to Levin Claude gives more Magic, less Skill, much less Speed, much more Luck, and much more Resistance. Sety obviously won’t dodge as much as Levin!Sety, but will not have problems evading attacks. With his high Resistance stat, Sety can tank against mages, but don’t expect much durability from weapons. Sety will have major Blaggi blood meaning he can use the Valkyrie Staff, as well as inherit any and all staves Claude had. Claude may only be able to use C rank magic, but it can all be passed down, although Sety’s default Lightning will likely be enough. Sety will be able to heal excellently, and fight well, but he’ll never fight as well as he can heal.
Rating: 9.5/10
Fee
This is probably the best Fee you can get if you want her to specialize in healing. Fee will have the same differences as Levin, but will now be able to deal reasonable damage with a magic sword. However thanks to Blaggi blood she can use up to B rank staffs, meaning much more healing utility. Of note is that she can now use Libro, and given her movement range can heal over a long range. This won’t maximize her combat ability, but she can heal well.
Rating: 8.5/10
Skills
Pursuit is always going to be there because of Fury, and same goes for Continue. However Claude gives nothing so nothing good here.
Rating: 0/10
Difficulty to acquire
They have no conversations to speed things up, but they have a massive base, and the highest growth for Fury. However Fury is going to be moving much further than Claude, so Fury will be significantly hindered by this. It’s redeemed somewhat by the base and growth, but Fury is going to be held back.
Rating: 3/10
Overall
Overall this is only slightly worse than Levin. Fee will be a much better healer, while Sety won’t fight as well. The lack of skills hurts as does the difficulty to obtain. However you get two excellent healers, which alone redeems the pairing a lot.
Rating: 8/10
Summary
Fury's best pairings are:
1. Levin
2. Claude
3. Noishe
4. Lex
5. Alec
Genealogy of the Holy War Pairings | |
---|---|
Aideen | Azel • Fin • Midir • Jamka • Claude |
Aira | Noishe • Lex • Dew • Jamka • Holyn |
Lachesis | Lex • Azel • Fin • Beowulf • Claude |
Sylvia | Lex • Dew • Levin • Claude • Nobody |
Fury | Alec • Noishe • Lex • Levin • Claude |
Tiltyu | Lex • Azel • Levin • Claude • Nobody |
Brigid | Lex • Midir • Jamka • Dew • Holyn |