Difference between revisions of "Berwick Saga Mission Data"
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{{original|contributor=Othin|}} | {{original|contributor=Othin|}} | ||
− | Source: http://haruka.saiin.net/~berwick-saga/1/, http:// | + | Source: http://haruka.saiin.net/~berwick-saga/1/, http://joll.web.fc2.com/, http://www.pegasusknight.com/ |
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| - | | - | ||
| - | | - | ||
− | |'''Escape:''' all player units | + | |'''Escape:''' all player units, ''or''<br>'''Rout Enemy''' |
|Complete or skip "In Pursuit of Thieves" | |Complete or skip "In Pursuit of Thieves" | ||
|- | |- | ||
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|Thaddy<sup>*2</sup> | |Thaddy<sup>*2</sup> | ||
| - | | - | ||
− | |'''Seize (Thaddy):''' house, then<br>'''Escape:''' all player units<br><span style="color:#FF0000">'''Loss:''' Thaddy is defeated/captured</span> | + | |'''Seize (Thaddy):''' house, then:<br>'''Escape:''' all player units ''or''<br>'''Rout Enemy'''<br><span style="color:#FF0000">'''Loss:''' Thaddy is defeated/captured</span> |
|Complete "Covering the Retreat" | |Complete "Covering the Retreat" | ||
|- | |- | ||
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| - | | - | ||
| - | | - | ||
− | |'''Defeat/Capture Units:''' all deserters, then<br>'''Escape:''' all player units | + | |'''Defeat/Capture Units:''' all deserters, then:<br>'''Escape:''' all player units ''or''<br>'''Rout Enemy''' |
|Complete "Hold the Fort" | |Complete "Hold the Fort" | ||
|- | |- | ||
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| - | | - | ||
|'''Escape:''' all villagers<br><span style="color:#FF0000">'''Loss:''' Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured</span> | |'''Escape:''' all villagers<br><span style="color:#FF0000">'''Loss:''' Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured</span> | ||
− | |Compete "The Wooden Cavalry"; | + | |Compete "The Wooden Cavalry"; Christine must be alive |
|- | |- | ||
| 8-2 | | 8-2 | ||
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| - | | - | ||
|'''Capture:''' Weiss<br><span style="color:#FF0000">'''Loss:''' Sylvis or Weiss is defeated</span> | |'''Capture:''' Weiss<br><span style="color:#FF0000">'''Loss:''' Sylvis or Weiss is defeated</span> | ||
− | |Sylvis | + | |After completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances." |
|- | |- | ||
| X-2 | | X-2 | ||
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| - | | - | ||
|'''Rout Enemy''' | |'''Rout Enemy''' | ||
− | |Kramer | + | |Talk to Kramer with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+. |
|- | |- | ||
| X-3 | | X-3 | ||
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| - | | - | ||
|'''Arrive:''' Building | |'''Arrive:''' Building | ||
− | |Ruby | + | |Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive. |
|- | |- | ||
| X-4 | | X-4 | ||
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| - | | - | ||
|'''Defeat Boss:''' Arzovy | |'''Defeat Boss:''' Arzovy | ||
− | |Faye | + | |After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.) |
|- | |- | ||
|} | |} | ||
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*<sup>*8</sup> At the start of the battle, an event occurs and Faye is injured | *<sup>*8</sup> At the start of the battle, an event occurs and Faye is injured | ||
− | ===Notes=== | + | ===Other Notes=== |
− | Any player or allied units that remain on the map at the conclusion of | + | Any player or allied units that remain on the map at the conclusion of an Escape mission will be treated as captured, which may cause a game-over. |
In addition to the loss conditions detailed above, the following will also cause a game-over: | In addition to the loss conditions detailed above, the following will also cause a game-over: |
Latest revision as of 08:39, 14 May 2023
This content was originally provided by Othin.
Source: http://haruka.saiin.net/~berwick-saga/1/, http://joll.web.fc2.com/, http://www.pegasusknight.com/
No. | Title | Required | Diff. | Units | Forced Units | Weather | Objective | Prerequisites |
---|---|---|---|---|---|---|---|---|
Ch. 1 | A Reason to Fight | Yes | - | 5 | Reese, Ward, Leon, Adel, Sherlock | - | Seize (Reese): building | - |
1-1 | Cruel Brothers | No | E | 7 | - | - | Defeat/Capture Bosses: Griff and Graff | Complete "A Reason to Fight" |
1-2 | Fledgling Knights | No | E | 5*1 | Ruby*2, Arthur*2 | Fog-of-War | Defeat/Capture Boss: Disaad | Complete or skip "Cruel Brothers" |
Ch. 2 | Bandit Suppression | Yes | - | 8 | Reese | - | Seize (Reese): fort Limit 24 Turns |
Conclude Chapter 1 |
2-1 | In Pursuit of Thieves | No | E | 6 | Czene*2 | - | Arrive: throne Loss: Czene is defeated/captured |
Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive |
2-2 | Combat Training | No | E | 8 | - | - | Escape: all player units, or Rout Enemy |
Complete or skip "In Pursuit of Thieves" |
Ch. 3 | The Three Priests | Yes | - | 12 | Reese | - | Seize (Grimm, Sakhalin, or Orbel): temple, then Seize (Reese): temple Loss: Grimm, Sakhalin, and Orbel all defeated/captured |
Conclude Chapter 2 |
3-1 | Maiden and Mercenary | Yes | E | 6*3 | Aegina*2, Sherpa*2 | Fog-of-War | Talk: Aegina → Rosalie, then Arrive: fort Loss: Aegina or Rosalie is defeated/captured before talking? |
Complete "The Three Priests" |
3-2 | Ponies and Thieves | No | D | 5 | - | - | Arrive: fort, or Escape: all player units |
Complete "Maiden and Mercenary" |
Ch. 4 | Covering the Retreat | Yes | - | 10 | Reese | - | Escape: 7+ allied soldiers (of 12), then Escape: all player units Limit 24 Turns Loss: 6 allied soldiers (of 12) are defeated/captured |
Conclude Chapter 3 |
4-1 | Color Chord | No | D | 7 | Sherlock | Fog-of-War | Seize (Sherlock): building Loss: Sherlock is defeated/captured |
Complete "Covering the Retreat"; Sherlock must be alive |
4-2 | Hero of the Streets | No | D | 8 | Thaddy*2 | - | Seize (Thaddy): house, then: Escape: all player units or Rout Enemy Loss: Thaddy is defeated/captured |
Complete "Covering the Retreat" |
Ch. 5 | Hold the Fort | Yes | - | 12 | Reese | - | Defend (14 turns): fort, or Defeat/Capture Boss: Lyarc, or Escape: Lyarc Loss: Vanmilion is defeated/captured |
Conclude Chapter 4 |
5-1 | Lumiere | No | C | 8 | Adel | - | Event: free the 4 women, then Escape: all player and allied units Loss: Adel is defeated/captured, or any? of the women is defeated/captured |
Complete "Hold the Fort"; Adel must be alive |
5-2 | Mountain Hunt | No | B | 8 | - | - | Defeat/Capture Units: all deserters, then: Escape: all player units or Rout Enemy |
Complete "Hold the Fort" |
Ch. 6 | At the Front Lines | Yes | - | 10 | Enid*2 | - | Talk: Enid → 3+ villagers, then Escape: 3+ villagers, then Escape: all player units Limit 24 Turns Loss: Enid is defeated/captured or 3 allied units are defeated/captured |
Conclude Chapter 5 |
6-1 | The Phantom Corps | No | C | 8 | Elbert | - | Defeat/Capture Units: William Loss: Elbert is defeated/captured |
Complete "At the Front Lines"; Elbert must be alive |
6-2 | Food Supply | No | C | 9 | - | - | Arrive: fort | Complete "At the Front Lines" |
Ch. 7 | Rescue Mission | Yes | - | 10 | Reese | Fog-of-War | Event: free Vester, Escape: Vester, then Escape: all player units Limit 24 Turns Loss: Vester is defeated/captured |
Conclude Chapter 6 |
7-1 | Ancient Treasure | No | C | 8 | - | Sandstorm*4 | Arrive: temple | Complete "Rescue Mission" |
7-2 | The Visitor | No | B | 11 | - | Fog-of-War | Event: free all 4 POWs, then Arrive: fort or Escape: all player units Loss: all of the POWs are defeated/captured |
Complete "Rescue Mission" |
Ch. 8 | The Wooden Cavalry | Yes | - | 12 | Reese, Sherpa*5 | - | Escape: all allied and player units Limit 24 Turns Loss: 2+ ballisticians are defeated/captured or do not escape within 24 turns |
Conclude Chapter 7 |
8-1 | The Veterans | No | B | 10 | Christine | - | Escape: all villagers Loss: Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured |
Compete "The Wooden Cavalry"; Christine must be alive |
8-2 | Situation in the Armory | No | B | 7 | Marcel | - | Defeat/Capture Boss: Gomez, then Arrive: house Loss: Marcel is defeated/captured |
Compete "The Wooden Cavalry"; Marcel must be alive |
Ch. 9 | Breaking Bridges | Yes | - | 12 | Reese | - | Talk: Reese → Head Engineer Loss: Head Engineer |
Conclude Chapter 8 |
9-1 | The Supply Line | No | C | 10 | - | - | Arrive: fort | Complete "Breaking Bridges" |
9-2 | Devil of Volpoz Valley | No | A | 7 | - | - | Arrive: fort | Complete "Breaking Bridges" |
Ch. 10 | The Holy Knight | Yes | - | 10 | Reese | - | Talk: Vester (NPC) → Alvina Loss: Vester or Alvina is defeated/captured |
Conclude Chapter 9 |
10-1 | Impossible Dream | No | A | 9 | - | - | Escape: all allied units; or Defeat Boss: Thor, then Event: acquire Raze Étoile |
Complete "The Holy Knight" |
10-2 | Scorpion's Sting | No | A | 8 | Burroughs | - | Protect (12 turns): Clampf, or Rout Enemy Limit 12 Turns Loss: Clampf is defeated/captured |
Complete "The Holy Knight" |
Ch. 11 | Valley of Bloodshed | Yes | - | 10 | Reese | - | Defend (20 turns): eastern point, then Retreat: all allied units Limit 24 Turns |
Conclude Chapter 10 |
11-1 | Island of Exile | Yes | S | 9 | Reese | Fog-of-War | Seize (Reese): Fort Limit 20 Turns |
Complete "Valley of Bloodshed" |
Ch. 12 | The Dark Cardinal | Yes | - | 12 | Reese, Alvina | - | Talk: Alvina → Vester, then Seize (Vester): fort Limit 24 Turns Loss: Vester is defeated/captured |
Conclude Chapter 11 |
12-1 | The Heathen God | Yes | S | 11 | Reese, Perceval*6, Owen*6 | Fog-of-War | Event: rescue the 4 women, then Defeat Boss: Rasputin Loss: Sapphire is defeated |
Complete "The Dark Cardinal" |
Ch. 13 | Silent City | Yes | - | 12 | Reese | - | Defend (15 turns): all 5 forts | Conclude Chapter 12 |
Ch. 14 | The Gathering | Yes | - | 14 | Reese | - | Seize (Reese): castle (in 12 Turns), then Defeat Boss: Gordova Loss: Vester or Vanmilion is defeated/captured |
Conclude Chapter 13 |
Ch. 15 | Hero of the Sagas | Yes | - | 16 | Reese, Ward, Lynette, Faye*7 | - | Seize (Reese): Throne | Conclude Chapter 14 |
X-1 | Hero of the Sea | No | B | 6 | Sylvis | - | Capture: Weiss Loss: Sylvis or Weiss is defeated |
After completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances." |
X-2 | Stolen Sword | No | B | 6 | Kramer | - | Rout Enemy | Talk to Kramer with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+. |
X-3 | A Knight's Pride | No | C | 7 | Ruby | - | Arrive: Building | Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive. |
X-4 | The Altar of Raze | No | B | 10 | Faye*8, Faramir | - | Defeat Boss: Arzovy | After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.) |
- *1 Units deployed in Map 1-2 are not available until the start of Turn 4
- *2 Not included in initial unit count
- *3 Units sent into Map 3-1 are not available until Aegina talks with Rosalie
- *4 Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
- *5 Only if event "Letter" was viewed before the mission
- *6 Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
- *7 Faye is only forced if she has been permanently recruited
- *8 At the start of the battle, an event occurs and Faye is injured
Other Notes
Any player or allied units that remain on the map at the conclusion of an Escape mission will be treated as captured, which may cause a game-over.
In addition to the loss conditions detailed above, the following will also cause a game-over:
- If Reese or Ward is defeated or captured.
- On Defend maps, if the point to be defended is seized by an enemy unit.
- On Protect maps, if the person to be protected is defeated/captured.