Difference between revisions of "Berwick Saga Recruitment"

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[http://www.serenesforest.net/bs/ Back]
 
[http://www.serenesforest.net/bs/ Back]
  
{{original|contributor=Othin|}}
 
 
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
 
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
  
Mercenaries can be hired each chapter for gold, and will remain available for all missions in the chapter. The price increases as their level increases, but they can be hired for half price after completing the chapter's compulsory mission. After the end of Chapter 13, mercenaries can no longer be hired; they will only remain available if they were permanently recruited.
+
Units can begin as Guests, Mercenaries, or Permanently-recruited characters:
 +
* Characters that begin as <span style="color:#BA005D">'''Guests'''</span> have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
 +
* <span style="color:#B22900">'''Mercenaries'''</span> must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after starting Chapter 13.
 +
* <span style="color:#0072B5">'''Permanent'''</span> units are fully recruited and can be freely used.
  
Guest characters are only available for the chapter where they initially appear unless their recruitment criteria are met. Izerna and Enid are treated as guest characters in their respective first appearances, but are automatically recruited afterwards.
+
There are also a handful of conditions that restrict when a unit can be used; see the ''Restrictions'' section for details.
{|class="sf" style="width: 600px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
+
 
 +
{|class="sf" style="width: 650px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
 
!width="12%"|Name
 
!width="12%"|Name
!width="18%"|Time
+
!width="22%"|Timing
 
!width="70%"|Recruitment
 
!width="70%"|Recruitment
 
|-
 
|-
| Reese
+
|Reese
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
 
|-
 
|-
|
+
|Ward
| -
+
|Chapter 1 - "A Reason to Fight"
|'''Constraints''': Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
|-
 
| Ward
 
|Chapter 1 - "Reason to Fight"
 
|Automatically from the start
 
|-
 
|
 
| -
 
|'''Constraints''': Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
 
 
|-
 
|-
 
| Leon
 
| Leon
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
 
|-
 
|-
 
| Adel
 
| Adel
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
 
|-
 
|-
 
| Sherlock
 
| Sherlock
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
 
|-
 
|-
 
| Elbert
 
| Elbert
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from Turn 4
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 4.
 
|-
 
|-
| Chris
+
| Christine
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from Turn 4
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 4.
 
|-
 
|-
| Dean
+
|rowspan="3"|Dean
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|'''Mercenary''': Automatically from Turn 2, then appears in the Mercenary Guild
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 2.
 +
|-
 +
|Chapter 1
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1: "A Reason to Fight."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': After he has killed 60 or more enemies; only if Izerna is alive
+
|<span style="color:#0072B5">'''Permanently'''</span>: After he has killed 60+ enemies, view the city event "Scars of War."<sup>†</sup> Izerna must be alive and recruited.
 
|-
 
|-
| Izerna
+
|rowspan="2"| Izerna
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from Turn 2
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 2.
 
|-
 
|-
|
+
|Chapter 1
| -
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing or declining Map 1-1: "Cruel Brothers."
|'''Constraints''': Unavailable for "Inhuman Siblings" and "Heretic God"; appears as an NPC in "Heretic God"
 
 
|-
 
|-
| Ouro
+
|rowspan="3"| Volo
|Chapter 1 - City
+
|Chapter 1
|'''Mercenary''': Appears in the Pub after completing the compulsory mission "Reason to Fight"
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Tavern] After completing Map 1: "A Reason to Fight."
 
|-
 
|-
|  
+
|rowspan="2"| Chapter 7 or later
|Chapter 9 - City
+
|<span style="color:#0072B5">'''Permanently</span> (Method 1)''': Raise Volo's Happiness to 12+, then view the city event "Aloof Swordsman."<sup>†</sup>
|'''Permanently (Method 1)''': Defeat Chaos in "The Three Priests" and view the event with Leticia, then raise his Happiness to 5 or higher and have him enter the church in "Rescue the Prince"; he will leave, then rejoin permanently after completing "Bridge Destruction"
 
 
|-
 
|-
|  
+
|<span style="color:#0072B5">'''Permanently</span> (Method 2)''': If (A) Faye is killed before talking to Chaos in Map 3: "The Three Priests" or (B) Chaos was defeated in "The Three Priests": view the event involving Leticia during the map by allowing NPC Sakhalin to visit the building on the east. Then, raise Volo's Happiness to 5+ and view the city event "Wanted Man" at the start of Chapter 7. During Map 7: "Rescue Mission," have Volo enter the church; he will leave the battlefield and become unavailable, then rejoin permanently after completing Map 9: "Breaking Bridges."
| -
 
|'''Permanently (Method 2)''': Chapter 7 or later, when his Happiness is 12 or higher
 
 
|-
 
|-
| Axel
+
|rowspan="2"| Axel
|Chapter 1 - City
+
|Chapter 1
|'''Mercenary''': Appears in the Monastery after completing the compulsory mission "Reason to Fight".
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Abbey] After completing Map 1: "A Reason to Fight."
 
|-
 
|-
|  
+
|Chapter 9
|Chapter 9 - "Bridge Destruction"
+
|<span style="color:#0072B5">'''Permanently'''</span>: Raise his Happiness to 5+, then have him visit the house on the left side of the map in Map 9: "Breaking Bridges." After concluding "Breaking Bridges," view the city event "Old Wounds."
|'''Permanently''': Raise his Happiness to 5 or higher, then have him visit the house in the harbor
 
 
|-
 
|-
| Sylvia
+
|rowspan="2"| Sylvis
|Chapter 1 - City
+
|Chapter 1
|'''Mercenary''': Complete the optional mission "Inhuman Siblings"; afterward, appears in the Mercenary Guild
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-1: "Cruel Brothers."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': After completing "Fortress Defense", raise her Level to 10 or higher and her Happiness to 12 or higher to gain access to her personal mission "Hero of the Seas"; complete it, and she will join
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-1: "Hero of the Seas."<br><span style="color:#008718">''To unlock Map X-1:'' after completing Map 5: "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."</span>
 
|-
 
|-
|
+
|rowspan="3"| Ruby
| -
+
|Chapter 1 - "Fledgling Knights"
|'''Constraints''': Unavailable for "Fortress Defense"; appears as an NPC
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
| Ruby
+
|Chapter 1
|Chapter 1 - "Young Knights"
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
 
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': Raise her Level to 10 or higher and her Happiness to 11 or higher, and keep Clifford alive, to gain access to her personal mission "Knight's Pride"; complete it, and she will join
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-3: "A Knight's Pride."<br><span style="color:#008718">''To unlock Map X-3:'' Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.</span>
 
|-
 
|-
| Arthur
+
|rowspan="3"| Arthur
|Chapter 1 - "Young Knights"
+
|Chapter 1 - "Fledgling Knights"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 +
|-
 +
|Chapter 1 - "Fledgling Knights"
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': Joins in Chapter 8, if his Happiness is 1 or higher, or any time earlier if his Happiness is 10 or higher
+
|<span style="color:#0072B5">'''Permanently</span> (Method 1)''': View the city event "Dishonor" after Map 1-2: "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."<br><span style="color:#0072B5">'''Permanently</span> (Method 2)''': Automatic, if his Happiness is 1+ at the start of Chapter 8.
 
|-
 
|-
| Czene
+
|rowspan="2"| Czene
|Chapter 2 - "Bandit Suppression"
+
|Chapter 2
|'''Guest''': Automatically from the start
+
|<span style="color:#BA005D">'''Guest''' in "Bandit Suppression"</span>: Automatic, from turn 1.<br><span style="color:#BA005D">'''Guest''' in "In Pursuit of Thieves"</span>: Automatic, from turn 1.
 
|-
 
|-
|  
+
|Chapter 2
| -
+
|<span style="color:#0072B5">'''Permanently'''</span>: Talk to her with Reese in Map 2: "Bandit Suppression," then complete Map 2-1: "In Pursuit of Thieves."
|'''Permanently''': Talk to her with Reese in "Bandit Suppression", then complete the optional mission "Horse Thieves"
 
 
|-
 
|-
| Kramer
+
|rowspan="3"| Kramer
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 +
|-
 +
|Chapter 2
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': Raise his Level to 10 or higher and his Happiness to 9 or higher to gain access to his personal mission "Stolen Sword"; complete it, then give him the Balmung, and he will join
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-2: "Stolen Sword" and giving him the sword Balmung.<br><span style="color:#008718">''To unlock Map X-2:'' Raise Kramer's Happiness to 9+ and his Level to 10+.</span>
 
|-
 
|-
| Faye
+
|rowspan="3"| Faye
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 +
|-
 +
|Chapter 2
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': Raise her Level to 10 or higher and her Happiness to 12 or higher (after completing "The Paladin Alvina", the Happiness requirement is removed) and keep Faramir alive to unlock her personal mission "Raze Altar"; complete it, and she will leave, then reappear and join permanently at the start of the next chapter
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-4: "The Altar of Raze," she will become temporarily unavailable; then, at the start of the next chapter<sup>†</sup>, view the city event "Newfound Power."<br><span style="color:#008718">''To unlock Map X-4:'' After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After the conclusion of Chapter 11, the 12+ Happiness requirement is no longer needed.)</span>
 
|-
 
|-
| Derrick
+
|rowspan="2"| Derrick
|Chapter 2 - City
+
|Chapter 2
|'''Mercenary''': Allow him to escape in the optional mission "Practice Training"; afterward, appears in the Mercenary Guild only for side missions
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After escaping from or surviving (as an enemy) in Map 2-2: "Combat Training."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': After Enid has class changed and his Happiness is 3 or higher
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Enid has class changed and Derrick's Happiness is 3+, view the city event "Seek the Truth."<sup>†</sup>
 
|-
 
|-
| Clifford
+
|rowspan="2"| Clifford
|Chapter 3 - City
+
|Chapter 3
|'''Mercenary''': Appears in the Pub
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Tavern] After commencing Chapter 3.
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': After Ruby class changes
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Ruby's promotion, view the city event "Fake Contest."<sup>†</sup> (City events relating to Ruby, such as "Father and Daughter" in Map 1, must also have been viewed.)
 
|-
 
|-
| Faramir
+
|rowspan="2"| Faramir
|Chapter 3 - City
+
|Chapter 3
|'''Mercenary''': Appears in the Mercenary Guild after completing the compulsory mission "The Three Priests", only while Faye is being hired
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 3: "The Three Priests."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': After Faye has joined and his Happiness is 3 or higher
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Faye has been permanently recruited and Faramir's Happiness is 3+, view the city event "The Wanderer."<sup>†</sup>
 
|-
 
|-
| Estobar
+
|rowspan="2"| Esteban
 
|Chapter 3 - "The Three Priests"
 
|Chapter 3 - "The Three Priests"
|'''Mercenary''': Enemy, appears on Turn 20; talk to him with Chris; afterward, appears in the Mercenary Guild
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] Talk to him with Christine in Map 3: "The Three Priests" (appears on turn 20).
 
|-
 
|-
|  
+
|Chapter 9
| -
+
|<span style="color:#0072B5">'''Permanently'''</span>: View the city event "Arina's Wish" in Map 3, then have Esteban participate in Map 6: "On the Front Lines" without being captured. During Map 9: "Breaking Bridges," the castle gate must be opened and the subsequent event viewed. After completing Map 9, Esteban's happiness must be 5+. (Esteban need not have been deployed in "Breaking Bridges.") Finally view the city event "A Man's Naïveté."
|'''Permanently''': Have him participate in "Frontline Town", then have him fight Sophie in "Bridge Destruction"; afterward, he will join when his Happiness is 5 or higher
 
 
|-
 
|-
| Aegina
+
|rowspan="2"|Aegina
|Chapter 3 - "Princess and Mercenary"
+
|Chapter 3 - "Maiden and Mercenary"
|Automatically from the start
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
| Sherpa
+
|Chapter 3
|Chapter 3 - "Princess and Mercenary"
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 3: "Maiden and Mercenary."
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
 
|-
 
|
 
|Chapter 8 - "Trojan Corps"
 
|'''Permanently''': Have him talk with Kay; afterward, he will join when his Happiness is 1 or higher
 
 
|-
 
|-
| Saphira
+
|rowspan="3"| Sherpa
|Chapter 4 - City
+
|Chapter 3 - "Maiden and Mercenary"
|'''Mercenary''': Appears in the Monastery
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
|  
+
|Chapter 3
|Chapter 12 - "Heretic God"
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 3: "Maiden and Mercenary."
|'''Permanently''': After completing mission, if her Happiness is 1 or higher
 
 
|-
 
|-
|
 
 
| -
 
| -
|'''Constraints''': Unavailable for "Heretic God"; appears as an NPC
+
|<span style="color:#0072B5">'''Permanently'''</span>: View the city event "Traitor" after Map 4: "Covering the Retreat." Before Map 8: "The Wooden Cavalry," view the city event "Letter." During "The Wooden Cavalry,"have Sherpa talk to Kay. Then, once his Happiness has been raised to 1+, view the city event "Highlander."<sup>†</sup>
 
|-
 
|-
| Olwen
+
|rowspan="2"| Saphira
|Chapter 4 - City
+
|Chapter 4
|'''Mercenary''': Appears in the Veria Shrine if Grim visited the church in "The Three Priests"
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Abbey] After commencing Chapter 4.
 
|-
 
|-
|
+
|Chapter 12 - "The Heathen God"
|Chapter 12 - "Heretic God"
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 12-1: "The Heathen God," if her Happiness is 1+.
|'''Permanently''': After completing mission, if his Happiness is 5 or higher
 
 
|-
 
|-
|
+
|rowspan="2"| Owen
| -
+
|Chapter 4
|'''Constraints''': Before being permanently recruited, at the end of Turn 20 on any map, he turns into a Raze Priest and becomes an enemy for the duration of the map; in "Heretic God", if his Happiness is 5 or higher, this instead occurs at the end of Turn 12
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Veria Temple] After commencing Chapter 4, if Grimm reached the left church in Map 3: "The Three Priests."
 +
|-
 +
|Chapter 12
 +
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 11-1: "Island of Exile," view the city event "Boundary." By the completion of "Island of Exile," Owen's happiness must have been raised to 5+. Then, complete Map 12-1: "The Heathen God" (during which he will be an ''essential'' unit). At the conclusion of "The Heathen God," view the city event "The True God."
 
|-
 
|-
| Daoud
+
|rowspan="2"| Daoud
|Chapter 4 - "Withdrawal Protection"
+
|Chapter 4 - "Covering the Retreat"
|'''Guest''': Automatically from the start
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
|  
+
| Chapter 4
|
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 4: "Covering the Retreat," if all allied soldiers survived and escaped.
|'''Permanently''': After completing mission, if all allied soldiers survived and escaped
 
 
|-
 
|-
| Larentia
+
|rowspan="2"| Larentia
|Chapter 4 - "Withdrawal Protection"
+
|Chapter 4 - "Covering the Retreat"
|'''Mercenary''': Enemy, appears on Turn 13; talk to her with Reese, or allow her to talk with him; afterward, appears in the Prison
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Dungeon] In Map 4: "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy).
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': After Reese class changes
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Reese's promotion, if it takes place in Chapters 7 to 10.
 +
|-
 +
|rowspan="3"| Thaddy
 +
|Chapter 4 - "Hero of the Streets"
 +
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
| Sedy
 
 
|Chapter 4 - "Hero of the Streets"
 
|Chapter 4 - "Hero of the Streets"
|'''Mercenary''': Automatically from the start, then appears in the Streets
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Lower Streets] After completing Map 4-2: "Hero of the Streets."
 
|-
 
|-
|
 
 
| -
 
| -
|'''Permanently''': After he has been hired for a total of 5000 gold or more
+
|<span style="color:#0072B5">'''Permanently'''</span>: After he has been hired for a cumulative total of 5000 denarii or more, view the city event "[NAME NEEDED]."<sup>†</sup>
 +
|-
 +
|rowspan="2"| Marcel
 +
|Chapter 5 - "Hold the Fort"
 +
|<span style="color:#BA005D">'''Guest'''</span>: Talk to him with Reese in Map 5: "Hold the Fort" (present from turn 1 as an NPC).
 +
|-
 +
| Chapter 5
 +
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 5: "Hold the Fort," if all civilians survived.
 
|-
 
|-
| Marcel
+
|rowspan="2"| Enid
|Chapter 5 - "Fortress Defense"
+
|Chapter 6 - "On the Front Lines"
|'''Guest''': NPC, talk to him with Reese
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
|  
+
|Chapter 6
|
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 6: "On the Front Lines," view the city event "Staring Eyes."
|'''Permanently''': After completing mission, if all civilians survived
 
 
|-
 
|-
| Enid
+
|rowspan="3"| Perceval
|Chapter 6 - "Frontline Town"
+
|Chapter 6 - "On the Front Lines"
|Automatically from the start
+
|<span style="color:#BA005D">'''Guest'''</span>: Talk to him with Enid in Map 6: "On the Front Lines" (appears on turn 6 as an NPC).
 
|-
 
|-
| Percival
+
|Chapter 6
|Chapter 6 - "Frontline Town"
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 6: "On the Front Lines," if Perceval was recruited as a guest.
|'''Mercenary''': NPC, appears on Turn 6; talk to him with Enid; afterward, appears in the Mercenary Guild
 
 
|-
 
|-
|
+
|Chapter 12 - "The Heathen God"
|Chapter 12 - "Heretic God"
+
|<span style="color:#0072B5">'''Permanently'''</span>: After raising his Happiness to 2+, have Perceval defeat the enemy who has captured Izerna in Map 12-1: "The Heathen God"; Perceval will leave the battlefield, and he will be recruited permanently at the conclusion of "The Heathen God."
|'''Permanently''': Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
 
 
|-
 
|-
 
| Burroughs
 
| Burroughs
|Chapter 9 - "Bridge Destruction"
+
|Chapter 9 - "Breaking Bridges"
|From the start, if he and all other allied Ballisticians survived in Chapter 8
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1, if Burroughs and all other NPC ballisticians successfully escaped in Map 8: "The Wooden Cavalry."
 
|-
 
|-
 
| Alvina
 
| Alvina
|Chapter 10 - "The Paladin Alvina"
+
|Chapter 10
|Automatically after completing mission
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 10: "The Holy Knight."
 
|-
 
|-
| Paramythis
+
|rowspan="2"| Paramythis
|Chapter 12 - "Heretic God"
+
|Chapter 12 - "The Heathen God"
|'''Guest''': Automatically from the start
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
|  
+
| -
|
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 12-1: "The Heathen God", if Saphira is alive and has been permanently recruited.
|'''Permanently''': After completing mission, if Saphira joined
 
 
|-
 
|-
| Lanette
+
| ''{{tt|Spoilers|Lynette}}''
|Chapter 15 - "Hero"
+
|Chapter 14
|Automatically from the start
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 14: "The Gathering."
 
|-
 
|-
 
|}
 
|}
 +
 +
<sup>†</sup>These events must take place prior to the end of Chapter 13.
 +
 +
==Restrictions==
 +
* '''Reese:''' Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
 +
* '''Ward:''' Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
 +
* '''Izerna:''' Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
 +
* '''Volo:''' If the conditions for his permanent recruitment (method 2) have been met, he will be unavailable from when he leaves on Map 7: "Rescue Mission" until the completion of Map 9: "Breaking Bridges."
 +
* '''Sylvis:''' Unavailable for Map 5: "Hold the Fort," during which she appears as an NPC instead.
 +
* '''Faye:''' Unavailable from the completion of Map X-4: "The Altar of Raze" until the beginning of the next chapter.
 +
* '''Derrick:''' Unavailable for primary missions.
 +
* '''Faramir:''' Cannot be hired as a mercenary unless Faye has been hired or permanently recruited.
 +
* '''Saphira:''' Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
 +
* '''Owen:''' Until he is permanently recruited, at the end of turn 20 on any map, he will Convert to a Raze Monk and become an enemy until the end of the map.
 +
** In Map 12-1: "The Heathen God", if his Happiness is 5+, this instead occurs at the end of turn 12.
 +
* '''Perceval:''' If the conditions for his permanent recruitment have been met, he will be unavailable from when he leaves in Map 12-1: "The Heathen God" until the completion of "The Heathen God."
 +
 +
==Mercenary Fees==
 +
Notes:
 +
* If the primary mission of a chapter has already completed, the fee to hire new mercenaries is halved.
 +
* After hiring a mercenary, he/she remains hired for all missions in that chapter.
 +
* From the start of Chapter 14 onward, mercenaries can no longer be hired.
 +
 +
{| class="sf" style="width: 300px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
 +
!width="45%"| Mercenary Name
 +
!width="55%"| Hiring Fee
 +
|-
 +
| Dean
 +
| 500 + 110×Level
 +
|-
 +
| Volo
 +
| 200 + 150×Level
 +
|-
 +
| Axel
 +
| 400 + 60×Level
 +
|-
 +
| Sylvis
 +
| 700 + 150×Level
 +
|-
 +
| Ruby
 +
| 400 + 80×Level
 +
|-
 +
| Arthur
 +
| 500 + 100×Level
 +
|-
 +
| Kramer
 +
| 400 + 150×Level
 +
|-
 +
| Faye
 +
| 600 + 100×Level
 +
|-
 +
| Derrick*
 +
| 0 + 100×Level
 +
|-
 +
| Clifford
 +
| 800 + 100×Level
 +
|-
 +
| Faramir
 +
| 1200 + 50×Level
 +
|-
 +
| Esteban
 +
| 500 + 80×Level
 +
|-
 +
| Sherpa
 +
| 800 + 100×Level
 +
|-
 +
| Saphira
 +
| random(100~1000)
 +
|-
 +
| Owen
 +
| 400 + 30×Level
 +
|-
 +
| Larentia
 +
| 1000 + 70×Level
 +
|-
 +
| Thaddy
 +
| 500 + 150×Level
 +
|-
 +
| Perceval
 +
| 800 + 20×Level
 +
|}
 +
 +
<nowiki>*</nowiki> Note that because Derrick can only be hired for non-primary missions, his hiring fee will always be halved from what this formula shows.
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]

Latest revision as of 20:10, 13 December 2023

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Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/

Units can begin as Guests, Mercenaries, or Permanently-recruited characters:

  • Characters that begin as Guests have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
  • Mercenaries must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after starting Chapter 13.
  • Permanent units are fully recruited and can be freely used.

There are also a handful of conditions that restrict when a unit can be used; see the Restrictions section for details.

Name Timing Recruitment
Reese Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Ward Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Leon Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Adel Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Sherlock Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Elbert Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 4.
Christine Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 4.
Dean Chapter 1 - "A Reason to Fight" Guest: Automatic, from turn 2.
Chapter 1 Mercenary: [Mercenary Guild] After completing Map 1: "A Reason to Fight."
- Permanently: After he has killed 60+ enemies, view the city event "Scars of War." Izerna must be alive and recruited.
Izerna Chapter 1 - "A Reason to Fight" Guest: Automatic, from turn 2.
Chapter 1 Permanently: After completing or declining Map 1-1: "Cruel Brothers."
Volo Chapter 1 Mercenary: [Tavern] After completing Map 1: "A Reason to Fight."
Chapter 7 or later Permanently (Method 1): Raise Volo's Happiness to 12+, then view the city event "Aloof Swordsman."
Permanently (Method 2): If (A) Faye is killed before talking to Chaos in Map 3: "The Three Priests" or (B) Chaos was defeated in "The Three Priests": view the event involving Leticia during the map by allowing NPC Sakhalin to visit the building on the east. Then, raise Volo's Happiness to 5+ and view the city event "Wanted Man" at the start of Chapter 7. During Map 7: "Rescue Mission," have Volo enter the church; he will leave the battlefield and become unavailable, then rejoin permanently after completing Map 9: "Breaking Bridges."
Axel Chapter 1 Mercenary: [Abbey] After completing Map 1: "A Reason to Fight."
Chapter 9 Permanently: Raise his Happiness to 5+, then have him visit the house on the left side of the map in Map 9: "Breaking Bridges." After concluding "Breaking Bridges," view the city event "Old Wounds."
Sylvis Chapter 1 Mercenary: [Mercenary Guild] After completing Map 1-1: "Cruel Brothers."
- Permanently: After completing Map X-1: "Hero of the Seas."
To unlock Map X-1: after completing Map 5: "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."
Ruby Chapter 1 - "Fledgling Knights" Guest: Automatic, from turn 1.
Chapter 1 Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
- Permanently: After completing Map X-3: "A Knight's Pride."
To unlock Map X-3: Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.
Arthur Chapter 1 - "Fledgling Knights" Guest: Automatic, from turn 1.
Chapter 1 - "Fledgling Knights" Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
- Permanently (Method 1): View the city event "Dishonor" after Map 1-2: "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."
Permanently (Method 2): Automatic, if his Happiness is 1+ at the start of Chapter 8.
Czene Chapter 2 Guest in "Bandit Suppression": Automatic, from turn 1.
Guest in "In Pursuit of Thieves": Automatic, from turn 1.
Chapter 2 Permanently: Talk to her with Reese in Map 2: "Bandit Suppression," then complete Map 2-1: "In Pursuit of Thieves."
Kramer Chapter 2 - "Bandit Suppression" Guest: Automatic, from turn 1.
Chapter 2 Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
- Permanently: After completing Map X-2: "Stolen Sword" and giving him the sword Balmung.
To unlock Map X-2: Raise Kramer's Happiness to 9+ and his Level to 10+.
Faye Chapter 2 - "Bandit Suppression" Guest: Automatic, from turn 1.
Chapter 2 Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
- Permanently: After completing Map X-4: "The Altar of Raze," she will become temporarily unavailable; then, at the start of the next chapter, view the city event "Newfound Power."
To unlock Map X-4: After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After the conclusion of Chapter 11, the 12+ Happiness requirement is no longer needed.)
Derrick Chapter 2 Mercenary: [Mercenary Guild] After escaping from or surviving (as an enemy) in Map 2-2: "Combat Training."
- Permanently: After Enid has class changed and Derrick's Happiness is 3+, view the city event "Seek the Truth."
Clifford Chapter 3 Mercenary: [Tavern] After commencing Chapter 3.
- Permanently: After Ruby's promotion, view the city event "Fake Contest." (City events relating to Ruby, such as "Father and Daughter" in Map 1, must also have been viewed.)
Faramir Chapter 3 Mercenary: [Mercenary Guild] After completing Map 3: "The Three Priests."
- Permanently: After Faye has been permanently recruited and Faramir's Happiness is 3+, view the city event "The Wanderer."
Esteban Chapter 3 - "The Three Priests" Mercenary: [Mercenary Guild] Talk to him with Christine in Map 3: "The Three Priests" (appears on turn 20).
Chapter 9 Permanently: View the city event "Arina's Wish" in Map 3, then have Esteban participate in Map 6: "On the Front Lines" without being captured. During Map 9: "Breaking Bridges," the castle gate must be opened and the subsequent event viewed. After completing Map 9, Esteban's happiness must be 5+. (Esteban need not have been deployed in "Breaking Bridges.") Finally view the city event "A Man's Naïveté."
Aegina Chapter 3 - "Maiden and Mercenary" Guest: Automatic, from turn 1.
Chapter 3 Permanently: After completing Map 3: "Maiden and Mercenary."
Sherpa Chapter 3 - "Maiden and Mercenary" Guest: Automatic, from turn 1.
Chapter 3 Mercenary: [Mercenary Guild] After completing Map 3: "Maiden and Mercenary."
- Permanently: View the city event "Traitor" after Map 4: "Covering the Retreat." Before Map 8: "The Wooden Cavalry," view the city event "Letter." During "The Wooden Cavalry,"have Sherpa talk to Kay. Then, once his Happiness has been raised to 1+, view the city event "Highlander."
Saphira Chapter 4 Mercenary: [Abbey] After commencing Chapter 4.
Chapter 12 - "The Heathen God" Permanently: After completing Map 12-1: "The Heathen God," if her Happiness is 1+.
Owen Chapter 4 Mercenary: [Veria Temple] After commencing Chapter 4, if Grimm reached the left church in Map 3: "The Three Priests."
Chapter 12 Permanently: After completing Map 11-1: "Island of Exile," view the city event "Boundary." By the completion of "Island of Exile," Owen's happiness must have been raised to 5+. Then, complete Map 12-1: "The Heathen God" (during which he will be an essential unit). At the conclusion of "The Heathen God," view the city event "The True God."
Daoud Chapter 4 - "Covering the Retreat" Guest: Automatic, from turn 1.
Chapter 4 Permanently: After completing Map 4: "Covering the Retreat," if all allied soldiers survived and escaped.
Larentia Chapter 4 - "Covering the Retreat" Mercenary: [Dungeon] In Map 4: "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy).
- Permanently: After Reese's promotion, if it takes place in Chapters 7 to 10.
Thaddy Chapter 4 - "Hero of the Streets" Guest: Automatic, from turn 1.
Chapter 4 - "Hero of the Streets" Mercenary: [Lower Streets] After completing Map 4-2: "Hero of the Streets."
- Permanently: After he has been hired for a cumulative total of 5000 denarii or more, view the city event "[NAME NEEDED]."
Marcel Chapter 5 - "Hold the Fort" Guest: Talk to him with Reese in Map 5: "Hold the Fort" (present from turn 1 as an NPC).
Chapter 5 Permanently: After completing Map 5: "Hold the Fort," if all civilians survived.
Enid Chapter 6 - "On the Front Lines" Guest: Automatic, from turn 1.
Chapter 6 Permanently: After completing Map 6: "On the Front Lines," view the city event "Staring Eyes."
Perceval Chapter 6 - "On the Front Lines" Guest: Talk to him with Enid in Map 6: "On the Front Lines" (appears on turn 6 as an NPC).
Chapter 6 Mercenary: [Mercenary Guild] After completing Map 6: "On the Front Lines," if Perceval was recruited as a guest.
Chapter 12 - "The Heathen God" Permanently: After raising his Happiness to 2+, have Perceval defeat the enemy who has captured Izerna in Map 12-1: "The Heathen God"; Perceval will leave the battlefield, and he will be recruited permanently at the conclusion of "The Heathen God."
Burroughs Chapter 9 - "Breaking Bridges" Permanently: Automatic, from turn 1, if Burroughs and all other NPC ballisticians successfully escaped in Map 8: "The Wooden Cavalry."
Alvina Chapter 10 Permanently: After completing Map 10: "The Holy Knight."
Paramythis Chapter 12 - "The Heathen God" Guest: Automatic, from turn 1.
- Permanently: After completing Map 12-1: "The Heathen God", if Saphira is alive and has been permanently recruited.
Spoilers Chapter 14 Permanently: After completing Map 14: "The Gathering."

These events must take place prior to the end of Chapter 13.

Restrictions

  • Reese: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
  • Ward: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
  • Izerna: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
  • Volo: If the conditions for his permanent recruitment (method 2) have been met, he will be unavailable from when he leaves on Map 7: "Rescue Mission" until the completion of Map 9: "Breaking Bridges."
  • Sylvis: Unavailable for Map 5: "Hold the Fort," during which she appears as an NPC instead.
  • Faye: Unavailable from the completion of Map X-4: "The Altar of Raze" until the beginning of the next chapter.
  • Derrick: Unavailable for primary missions.
  • Faramir: Cannot be hired as a mercenary unless Faye has been hired or permanently recruited.
  • Saphira: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
  • Owen: Until he is permanently recruited, at the end of turn 20 on any map, he will Convert to a Raze Monk and become an enemy until the end of the map.
    • In Map 12-1: "The Heathen God", if his Happiness is 5+, this instead occurs at the end of turn 12.
  • Perceval: If the conditions for his permanent recruitment have been met, he will be unavailable from when he leaves in Map 12-1: "The Heathen God" until the completion of "The Heathen God."

Mercenary Fees

Notes:

  • If the primary mission of a chapter has already completed, the fee to hire new mercenaries is halved.
  • After hiring a mercenary, he/she remains hired for all missions in that chapter.
  • From the start of Chapter 14 onward, mercenaries can no longer be hired.
Mercenary Name Hiring Fee
Dean 500 + 110×Level
Volo 200 + 150×Level
Axel 400 + 60×Level
Sylvis 700 + 150×Level
Ruby 400 + 80×Level
Arthur 500 + 100×Level
Kramer 400 + 150×Level
Faye 600 + 100×Level
Derrick* 0 + 100×Level
Clifford 800 + 100×Level
Faramir 1200 + 50×Level
Esteban 500 + 80×Level
Sherpa 800 + 100×Level
Saphira random(100~1000)
Owen 400 + 30×Level
Larentia 1000 + 70×Level
Thaddy 500 + 150×Level
Perceval 800 + 20×Level

* Note that because Derrick can only be hired for non-primary missions, his hiring fee will always be halved from what this formula shows.