Difference between revisions of "Skill Descriptions (Awakening)"

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|-
 
|-
 
|'''Dual Strike+'''
 
|'''Dual Strike+'''
|
+
|Increases the trigger rate of Dual Strikes by 10%.
 
|-
 
|-
 
|'''Charm'''
 
|'''Charm'''
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|-
 
|-
 
|'''Aether'''
 
|'''Aether'''
|
+
|Use Sol and Luna in succession. Trigger % = (Skill stat ÷ 2)
 +
|-
 +
|'''Rightful King'''
 +
|Increases the trigger rate of the units skills by 10%.
 
|-
 
|-
 
|'''Veteran'''
 
|'''Veteran'''
|
+
|Grants the unit 50% more EXP while paired with another unit.
 
|-
 
|-
 
|'''Solidarity'''
 
|'''Solidarity'''
|
+
|Grants Crit/Ddg +10 to all adecent allies.
 
|-
 
|-
 
|'''Ignis'''
 
|'''Ignis'''
|
+
|Add half Mag or Str to the other values. Trigger % = (Skill stat)
 
|-
 
|-
 
|'''Rally Spectrum'''
 
|'''Rally Spectrum'''
|
+
|Use "Rally" to grant +4 to all stats to units within three spaces for one turn.
 
|-
 
|-
 
|'''Discipline'''
 
|'''Discipline'''
|
+
|Doubles the amount of weapon experience the unit receives
 
|-
 
|-
 
|'''Outdoor Fighter'''
 
|'''Outdoor Fighter'''
|
+
|Grants Hit/Avo +10 while fighting outdoors.
 
|-
 
|-
 
|'''Defender'''
 
|'''Defender'''
|
+
|Grants +1 to all stats while paired with another unit.
 
|-
 
|-
 
|'''Aegis'''
 
|'''Aegis'''
|
+
|Halve bow/tome/dragonstone damage. Trigger % = (Skill stat)
 
|-
 
|-
 
|'''Luna'''
 
|'''Luna'''
|
+
|Halve enemy Def/Res when attacking. Trigger % = (Skill stat)
 
|-
 
|-
 
|'''Dual Guard+'''
 
|'''Dual Guard+'''
|
+
|Increases the trigger rate of Dual Guards by 10%.
 
|-
 
|-
 
|'''Defence +2'''
 
|'''Defence +2'''
|
+
|Grants Def +2.
 
|-
 
|-
 
|'''Indoor Fighter'''
 
|'''Indoor Fighter'''
|
+
|Grants Hit/Avo +10 while fighting indoors.
 
|-
 
|-
 
|'''Rally Defence'''
 
|'''Rally Defence'''
|
+
|Use "Rally" to grant Def +4 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Pavise'''
 
|'''Pavise'''
|
+
|Halve sword/lance/axe/beaststone/blight damage. Trigger % = (Skill stat)
 
|-
 
|-
 
|'''Avoid +10'''
 
|'''Avoid +10'''
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|-
 
|-
 
|'''Vantage'''
 
|'''Vantage'''
|
+
| If HP is half or less, always strike first, even when attacked.
 
|-
 
|-
 
|'''Astra'''
 
|'''Astra'''
|
+
|Strike five times at half damage. Trigger % = (Skill stat ÷ 2)
 
|-
 
|-
 
|'''Swordfaire'''
 
|'''Swordfaire'''
|
+
|Grants Str +5 if using a sword. (Mag +5 if using a Levin Sword)
 
|-
 
|-
 
|'''Armsthrift'''
 
|'''Armsthrift'''
|
+
|Attack without expending a weapon use. Trigger % = (Lck stat x 2)
 
|-
 
|-
 
|'''Patience'''
 
|'''Patience'''
|
+
|Grants Hit/Avo +10 when the unit under attack.
 
|-
 
|-
 
|'''Sol'''
 
|'''Sol'''
|
+
|Absorb HP equal to half damage dealt. Trigger % = (Skill stat)
 
|-
 
|-
 
|'''Axebreaker'''
 
|'''Axebreaker'''
|
+
|Grants Hit/Avo +50 if the enemy is using an axe.
 
|-
 
|-
 
|'''HP +5'''
 
|'''HP +5'''
|
+
|Grants Max HP + 5.
 
|-
 
|-
 
|'''Zeal'''
 
|'''Zeal'''
|
+
|Grants Crit +5
 
|-
 
|-
 
|'''Rally Strength'''
 
|'''Rally Strength'''
|
+
|Use "Rally" to grant Str +4 to units with three spaces for one turn.
 
|-
 
|-
 
|'''Counter'''
 
|'''Counter'''
|
+
|Damage taken from an adjacent enemy is dealt back to that foe.
 
|-
 
|-
 
|'''Despoil'''
 
|'''Despoil'''
|
+
|Get a Bullion (S) if the unit's target falls. Trigger % = (Lck stat)
 
|-
 
|-
 
|'''Gamble'''
 
|'''Gamble'''
|
+
|Reduces Hit by 5, but grants Crit +10.
 
|-
 
|-
 
|'''Wrath'''
 
|'''Wrath'''
|
+
|Grants Crit +20 when HP is half or less.
 
|-
 
|-
 
|'''Axefaire'''
 
|'''Axefaire'''
|
+
|Grants Str +5 if using an axe. (Mag +5 if using a Bolt Axe)
 
|-
 
|-
 
|'''Skill +2'''
 
|'''Skill +2'''
|
+
|Grants Skill +2.
 
|-
 
|-
 
|'''Prescience'''
 
|'''Prescience'''
|
+
|Grants Hit/Avo +15 when the unit initiates an attack.
 
|-
 
|-
 
|'''Hit Rate +20'''
 
|'''Hit Rate +20'''
|
+
|Grants Hit +20
 
|-
 
|-
 
|'''Bowfaire'''
 
|'''Bowfaire'''
|
+
|Grants Str +5 if using a bow.
 
|-
 
|-
 
|'''Rally Skill'''
 
|'''Rally Skill'''
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|-
 
|-
 
|'''Lethality'''
 
|'''Lethality'''
|
+
|Fell an enemy in one hit. Trigger % = (Skill stat ÷ 4)
 
|-
 
|-
 
|'''Pass'''
 
|'''Pass'''
|
+
|Allows the unit to pass through spaces occupied by enemies.
 
|-
 
|-
 
|'''Lucky Seven'''
 
|'''Lucky Seven'''
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|-
 
|-
 
|'''Acrobat'''
 
|'''Acrobat'''
|
+
|Treats all accessible terrian as if it were a plain, movement-wise.
 
|-
 
|-
 
|'''Speed +2'''
 
|'''Speed +2'''
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|-
 
|-
 
|'''Rally Speed'''
 
|'''Rally Speed'''
|
+
| Use "Rally" to grant Spd +4 to units with three spaces for one turn.
 
|-
 
|-
 
|'''Lancefaire'''
 
|'''Lancefaire'''
|
+
|Grants Str +5 if using a lance. (Mag +5 if using a Shockstick.)
 
|-
 
|-
 
|'''Rally Movement'''
 
|'''Rally Movement'''
|
+
|Use "Rally" to grant Mov +1 to units with three spaces for one turn.
 
|-
 
|-
 
|'''Galeforce'''
 
|'''Galeforce'''
|  
+
|Allows the unit to act again upon defeating a foe. (Once per turn.)
 
|-
 
|-
 
|'''Strength +2'''
 
|'''Strength +2'''
|
+
|Grants Str +2.
 
|-
 
|-
 
|'''Tantivy'''
 
|'''Tantivy'''
|
+
|Grants Hit/Avo +10 when there are no allies within three spaces.
 +
|-
 +
|'''Quick Burn'''
 +
|Grants Hit/Avo +15 at the start of battle. Stats gradually revert.
 
|-
 
|-
 
|'''Swordbreaker'''
 
|'''Swordbreaker'''
|
+
|Grants Hit/Avo +50 if the enemy is using a sword.
 
|-
 
|-
 
|'''Deliverer'''
 
|'''Deliverer'''
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|-
 
|-
 
|'''Lancebreaker'''
 
|'''Lancebreaker'''
|
+
|Grants Hit/Avo +50 if the enemy is using a lance.
 
|-
 
|-
 
|'''Magic +2'''
 
|'''Magic +2'''
|
+
|Grants Mag +2.
 
|-
 
|-
 
|'''Focus'''
 
|'''Focus'''
|
+
|Grants Crit +10 when there are no allies within three spaces.
 
|-
 
|-
 
|'''Rally Magic'''
 
|'''Rally Magic'''
|
+
|Use "Rally" to grant Mag +4 to units with three spaces for one turn.
 
|-
 
|-
 
|'''Tomefaire'''
 
|'''Tomefaire'''
|
+
|Grants Mag +5 if using a tome.
 
|-
 
|-
 
|'''Hex'''
 
|'''Hex'''
|
+
|Reduces Avo by 15 for all adjacent enemies.
 
|-
 
|-
 
|'''Anathema'''
 
|'''Anathema'''
|
+
|Reduces Avo/Ddg by 10 for all enemies within three spaces.
 
|-
 
|-
 
|'''Vengeance'''
 
|'''Vengeance'''
|
+
|Add half accrued damage to attacks. Trigger % = (Skill stat x 2)
 
|-
 
|-
 
|'''Tomebreaker'''
 
|'''Tomebreaker'''
|
+
|Grants Hit/Avo +50 if the enemy is using a tome.
 
|-
 
|-
 
|'''Slow Burn'''
 
|'''Slow Burn'''
|
+
|Increases Hit/Avo by 1 each turn. Effects end after 15 turns.
 
|-
 
|-
 
|'''Lifetaker'''
 
|'''Lifetaker'''
|
+
|When attacking, restores 50% HP if the enemy is defeated.
 
|-
 
|-
 
|'''Miracle'''
 
|'''Miracle'''
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|-
 
|-
 
|'''Rally Luck'''
 
|'''Rally Luck'''
|
+
|Use "Rally" to grant Lck +8 to units with three spaces for one turn.
 
|-
 
|-
 
|'''Renewal'''
 
|'''Renewal'''
|
+
|Restores 30% HP at the start of each turn.
 
|-
 
|-
 
|'''Resistance +2'''
 
|'''Resistance +2'''
|
+
|Grants Res +2.
 
|-
 
|-
 
|'''Demoiselle'''
 
|'''Demoiselle'''
|
+
|Grants Avo/Ddg +10 to all male allies within three spaces.
 
|-
 
|-
 
|'''Rally Resistance'''
 
|'''Rally Resistance'''
|
+
|Use "Rally" to grant Res +4 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Dual Support+'''
 
|'''Dual Support+'''
|
+
|Increases Dual Support bonuses.
 
|-
 
|-
 
|'''Aptitude'''
 
|'''Aptitude'''
|
+
|Adds 20% to each stats odds of increasing at level up.
 
|-
 
|-
 
|'''Underdog'''
 
|'''Underdog'''
|
+
|Hit/Avo +15 if a foe's level is higher. (For adv. classes, add +20 to level.)
 
|-
 
|-
 
|'''Luck +4'''
 
|'''Luck +4'''
|
+
|Grants Lck +4.
 
|-
 
|-
 
|'''Special Dance'''
 
|'''Special Dance'''
|
+
|Allies that act again receive Str/Mag/Def/Res +2 that turn.
 
|-
 
|-
|''' Even Rhythm'''
+
|'''Even Rhythm'''
|
+
|Grants Hit/Avo +10 during even-numbered turns.
 
|-
 
|-
 
|'''Beastbane'''
 
|'''Beastbane'''
|
+
|Allows units in taguel form to deal bonus damage to beasts/riders.
 
|-
 
|-
 
|'''Odd Rhythm'''
 
|'''Odd Rhythm'''
|
+
|Grants Hit/Avo +10 during odd-numbered turns.
 
|-
 
|-
 
|'''Wyrmsbane'''
 
|'''Wyrmsbane'''
|
+
|Allows units in manakete form to deal bonus damage to dragons.
 
|-
 
|-
|''' Shadowgift'''
+
|'''Shadowgift'''
|
+
|Allows non-dark mages to use dark magic.
 
|-
 
|-
 
|'''Conquest'''
 
|'''Conquest'''
|
+
|Protects from bonus damage against beast/riders/armor.
 
|-
 
|-
 
|'''Resistance +10'''
 
|'''Resistance +10'''
|
+
|Grants Res +10.
 
|-
 
|-
 
|'''Aggressor'''
 
|'''Aggressor'''
|
+
|Grants Atk +10 when the unit initiates an attack.
 
|-
 
|-
 
|'''Rally Heart'''
 
|'''Rally Heart'''
|
+
|Use "Rally" grant +2 all stats/Mov +1 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Bond'''
 
|'''Bond'''
|
+
|Restores 10 HP to allies within three spaces at the start of each turn.
 
|-
 
|-
 
|'''All Stats +2'''
 
|'''All Stats +2'''
|
+
|Grants +2 to all stats.
 
|-
 
|-
 
|'''Paragon'''
 
|'''Paragon'''
|
+
|Doubles the amount of EXP the unit receives.
 
|-
 
|-
 
|'''Iote's Shield'''
 
|'''Iote's Shield'''
|
+
|Protect from bonus damage against fliers.
 
|-
 
|-
 
|'''Limit Break'''
 
|'''Limit Break'''

Revision as of 13:01, 26 April 2013

Back

Skill Description
Dual Strike+ Increases the trigger rate of Dual Strikes by 10%.
Charm Grants Hit/Avo +5 to all allies within three spaces.
Aether Use Sol and Luna in succession. Trigger % = (Skill stat ÷ 2)
Rightful King Increases the trigger rate of the units skills by 10%.
Veteran Grants the unit 50% more EXP while paired with another unit.
Solidarity Grants Crit/Ddg +10 to all adecent allies.
Ignis Add half Mag or Str to the other values. Trigger % = (Skill stat)
Rally Spectrum Use "Rally" to grant +4 to all stats to units within three spaces for one turn.
Discipline Doubles the amount of weapon experience the unit receives
Outdoor Fighter Grants Hit/Avo +10 while fighting outdoors.
Defender Grants +1 to all stats while paired with another unit.
Aegis Halve bow/tome/dragonstone damage. Trigger % = (Skill stat)
Luna Halve enemy Def/Res when attacking. Trigger % = (Skill stat)
Dual Guard+ Increases the trigger rate of Dual Guards by 10%.
Defence +2 Grants Def +2.
Indoor Fighter Grants Hit/Avo +10 while fighting indoors.
Rally Defence Use "Rally" to grant Def +4 to units within three spaces for one turn.
Pavise Halve sword/lance/axe/beaststone/blight damage. Trigger % = (Skill stat)
Avoid +10 Grants Avo. +10
Vantage If HP is half or less, always strike first, even when attacked.
Astra Strike five times at half damage. Trigger % = (Skill stat ÷ 2)
Swordfaire Grants Str +5 if using a sword. (Mag +5 if using a Levin Sword)
Armsthrift Attack without expending a weapon use. Trigger % = (Lck stat x 2)
Patience Grants Hit/Avo +10 when the unit under attack.
Sol Absorb HP equal to half damage dealt. Trigger % = (Skill stat)
Axebreaker Grants Hit/Avo +50 if the enemy is using an axe.
HP +5 Grants Max HP + 5.
Zeal Grants Crit +5
Rally Strength Use "Rally" to grant Str +4 to units with three spaces for one turn.
Counter Damage taken from an adjacent enemy is dealt back to that foe.
Despoil Get a Bullion (S) if the unit's target falls. Trigger % = (Lck stat)
Gamble Reduces Hit by 5, but grants Crit +10.
Wrath Grants Crit +20 when HP is half or less.
Axefaire Grants Str +5 if using an axe. (Mag +5 if using a Bolt Axe)
Skill +2 Grants Skill +2.
Prescience Grants Hit/Avo +15 when the unit initiates an attack.
Hit Rate +20 Grants Hit +20
Bowfaire Grants Str +5 if using a bow.
Rally Skill
Bowbreaker
Locktouch Allows the unit to open doors and chests without keys.
Movement +1 Grants Mov +1
Lethality Fell an enemy in one hit. Trigger % = (Skill stat ÷ 4)
Pass Allows the unit to pass through spaces occupied by enemies.
Lucky Seven Grants Hit/Avo +20 for the first seven turns.
Acrobat Treats all accessible terrian as if it were a plain, movement-wise.
Speed +2 Grants spd +2.
Relief Restores 20% HP each turn if no units are within three spaces.
Rally Speed Use "Rally" to grant Spd +4 to units with three spaces for one turn.
Lancefaire Grants Str +5 if using a lance. (Mag +5 if using a Shockstick.)
Rally Movement Use "Rally" to grant Mov +1 to units with three spaces for one turn.
Galeforce Allows the unit to act again upon defeating a foe. (Once per turn.)
Strength +2 Grants Str +2.
Tantivy Grants Hit/Avo +10 when there are no allies within three spaces.
Quick Burn Grants Hit/Avo +15 at the start of battle. Stats gradually revert.
Swordbreaker Grants Hit/Avo +50 if the enemy is using a sword.
Deliverer Grants Mov +2 while paired with another unit.
Lancebreaker Grants Hit/Avo +50 if the enemy is using a lance.
Magic +2 Grants Mag +2.
Focus Grants Crit +10 when there are no allies within three spaces.
Rally Magic Use "Rally" to grant Mag +4 to units with three spaces for one turn.
Tomefaire Grants Mag +5 if using a tome.
Hex Reduces Avo by 15 for all adjacent enemies.
Anathema Reduces Avo/Ddg by 10 for all enemies within three spaces.
Vengeance Add half accrued damage to attacks. Trigger % = (Skill stat x 2)
Tomebreaker Grants Hit/Avo +50 if the enemy is using a tome.
Slow Burn Increases Hit/Avo by 1 each turn. Effects end after 15 turns.
Lifetaker When attacking, restores 50% HP if the enemy is defeated.
Miracle Survive lethal attacks if HP > 1. Trigger % - (Lck Stat)
Healtouch Adds 5 HP to the amount recovered when healing allies with a staff.
Rally Luck Use "Rally" to grant Lck +8 to units with three spaces for one turn.
Renewal Restores 30% HP at the start of each turn.
Resistance +2 Grants Res +2.
Demoiselle Grants Avo/Ddg +10 to all male allies within three spaces.
Rally Resistance Use "Rally" to grant Res +4 to units within three spaces for one turn.
Dual Support+ Increases Dual Support bonuses.
Aptitude Adds 20% to each stats odds of increasing at level up.
Underdog Hit/Avo +15 if a foe's level is higher. (For adv. classes, add +20 to level.)
Luck +4 Grants Lck +4.
Special Dance Allies that act again receive Str/Mag/Def/Res +2 that turn.
Even Rhythm Grants Hit/Avo +10 during even-numbered turns.
Beastbane Allows units in taguel form to deal bonus damage to beasts/riders.
Odd Rhythm Grants Hit/Avo +10 during odd-numbered turns.
Wyrmsbane Allows units in manakete form to deal bonus damage to dragons.
Shadowgift Allows non-dark mages to use dark magic.
Conquest Protects from bonus damage against beast/riders/armor.
Resistance +10 Grants Res +10.
Aggressor Grants Atk +10 when the unit initiates an attack.
Rally Heart Use "Rally" grant +2 all stats/Mov +1 to units within three spaces for one turn.
Bond Restores 10 HP to allies within three spaces at the start of each turn.
All Stats +2 Grants +2 to all stats.
Paragon Doubles the amount of EXP the unit receives.
Iote's Shield Protect from bonus damage against fliers.
Limit Break
Outrealm Skill
Dragonskin
Hit Rate +10
Rightful God
Vantage+
Luna+
Hawkeye
Pavise+
Aegis+