Difference between revisions of "Berwick Saga Mission Data"
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− | Source: http://haruka.saiin.net/~berwick-saga/1/, http:// | + | Source: http://haruka.saiin.net/~berwick-saga/1/, http://joll.web.fc2.com/, http://www.pegasusknight.com/ |
− | {|class="sf" style="width: | + | {|class="sf" style="width: 1000px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0" |
− | !width="5%"| | + | !width="5%"|No. |
− | !width=" | + | !width="13%"|Title |
− | !width="6%"| | + | !width="6%"|Required |
− | !width="6%"| | + | !width="6%"|Diff. |
!width="6%"|Units | !width="6%"|Units | ||
− | !width=" | + | !width="11%"|Forced Units |
− | !width=" | + | !width="9%"|Weather |
!width="17%"|Objective | !width="17%"|Objective | ||
!width="29%"|Prerequisites | !width="29%"|Prerequisites | ||
|- | |- | ||
− | | | + | |Ch. 1 |
− | |Reason to Fight | + | |A Reason to Fight |
|Yes | |Yes | ||
| - | | - | ||
Line 21: | Line 21: | ||
|Reese, Ward, Leon, Adel, Sherlock | |Reese, Ward, Leon, Adel, Sherlock | ||
| - | | - | ||
− | | | + | |'''Seize (Reese):''' building |
| - | | - | ||
|- | |- | ||
| 1-1 | | 1-1 | ||
− | | | + | |Cruel Brothers |
|No | |No | ||
|E | |E | ||
Line 31: | Line 31: | ||
| - | | - | ||
| - | | - | ||
− | |Defeat | + | |'''Defeat/Capture Bosses:''' Griff and Graff |
− | |Complete | + | |Complete "A Reason to Fight" |
|- | |- | ||
| 1-2 | | 1-2 | ||
− | | | + | |Fledgling Knights |
|No | |No | ||
|E | |E | ||
|5<sup>*1</sup> | |5<sup>*1</sup> | ||
|Ruby<sup>*2</sup>, Arthur<sup>*2</sup> | |Ruby<sup>*2</sup>, Arthur<sup>*2</sup> | ||
− | | | + | |Fog-of-War |
− | |Defeat | + | |'''Defeat/Capture Boss:''' Disaad |
− | |Complete or skip | + | |Complete or skip "Cruel Brothers" |
|- | |- | ||
− | | | + | |Ch. 2 |
|Bandit Suppression | |Bandit Suppression | ||
|Yes | |Yes | ||
Line 51: | Line 51: | ||
|Reese | |Reese | ||
| - | | - | ||
− | | | + | |'''Seize (Reese):''' fort<br>''Limit 24 Turns'' |
− | | | + | |Conclude Chapter 1 |
|- | |- | ||
| 2-1 | | 2-1 | ||
− | | | + | |In Pursuit of Thieves |
|No | |No | ||
|E | |E | ||
Line 61: | Line 61: | ||
|Czene<sup>*2</sup> | |Czene<sup>*2</sup> | ||
| - | | - | ||
− | | | + | |'''Arrive:''' throne<br><span style="color:#FF0000">'''Loss:''' Czene is defeated/captured</span> |
− | | | + | |Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive |
|- | |- | ||
| 2-2 | | 2-2 | ||
− | | | + | |Combat Training |
|No | |No | ||
|E | |E | ||
Line 71: | Line 71: | ||
| - | | - | ||
| - | | - | ||
− | | | + | |'''Escape:''' all player units, ''or''<br>'''Rout Enemy''' |
− | |Complete or skip | + | |Complete or skip "In Pursuit of Thieves" |
|- | |- | ||
− | | | + | |Ch. 3 |
|The Three Priests | |The Three Priests | ||
|Yes | |Yes | ||
Line 81: | Line 81: | ||
|Reese | |Reese | ||
| - | | - | ||
− | | | + | |'''Seize (Grimm, Sakhalin, or Orbel):''' temple, then<br>'''Seize (Reese):''' temple<br><span style="color:#FF0000">'''Loss:''' Grimm, Sakhalin, and Orbel all defeated/captured</span> |
− | | | + | |Conclude Chapter 2 |
|- | |- | ||
| 3-1 | | 3-1 | ||
− | | | + | |Maiden and Mercenary |
|Yes | |Yes | ||
|E | |E | ||
|6<sup>*3</sup> | |6<sup>*3</sup> | ||
|Aegina<sup>*2</sup>, Sherpa<sup>*2</sup> | |Aegina<sup>*2</sup>, Sherpa<sup>*2</sup> | ||
− | | | + | |Fog-of-War |
− | | | + | |'''Talk:''' Aegina → Rosalie, then<br>'''Arrive:''' fort<br><span style="color:#FF0000">'''Loss:''' Aegina or Rosalie is defeated/captured before talking<sup>?</sup></span> |
− | |Complete | + | |Complete "The Three Priests" |
|- | |- | ||
| 3-2 | | 3-2 | ||
Line 101: | Line 101: | ||
| - | | - | ||
| - | | - | ||
− | | | + | |'''Arrive:''' fort, ''or''<br>'''Escape:''' all player units |
− | |Complete | + | |Complete "Maiden and Mercenary" |
|- | |- | ||
− | | | + | |Ch. 4 |
− | | | + | |Covering the Retreat |
|Yes | |Yes | ||
| - | | - | ||
Line 111: | Line 111: | ||
|Reese | |Reese | ||
| - | | - | ||
− | | | + | |'''Escape:''' 7+ allied soldiers (of 12), then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' 6 allied soldiers (of 12) are defeated/captured</span> |
− | | | + | |Conclude Chapter 3 |
|- | |- | ||
| 4-1 | | 4-1 | ||
− | |Color | + | |Color Chord |
|No | |No | ||
|D | |D | ||
|7 | |7 | ||
|Sherlock | |Sherlock | ||
− | | | + | |Fog-of-War |
− | | | + | |'''Seize (Sherlock):''' building<br><span style="color:#FF0000">'''Loss:''' Sherlock is defeated/captured</span> |
− | |Complete | + | |Complete "Covering the Retreat"; Sherlock must be alive |
|- | |- | ||
| 4-2 | | 4-2 | ||
Line 129: | Line 129: | ||
|D | |D | ||
|8 | |8 | ||
− | | | + | |Thaddy<sup>*2</sup> |
| - | | - | ||
− | | | + | |'''Seize (Thaddy):''' house, then:<br>'''Escape:''' all player units ''or''<br>'''Rout Enemy'''<br><span style="color:#FF0000">'''Loss:''' Thaddy is defeated/captured</span> |
− | |Complete | + | |Complete "Covering the Retreat" |
|- | |- | ||
− | | | + | |Ch. 5 |
− | | | + | |Hold the Fort |
|Yes | |Yes | ||
| - | | - | ||
Line 141: | Line 141: | ||
|Reese | |Reese | ||
| - | | - | ||
− | |Defend | + | |'''Defend (14 turns):''' fort, ''or''<br>'''Defeat/Capture Boss:''' Lyarc, ''or''<br>'''Escape:''' Lyarc<br><span style="color:#FF0000">'''Loss:''' Vanmilion is defeated/captured</span> |
− | | | + | |Conclude Chapter 4 |
|- | |- | ||
| 5-1 | | 5-1 | ||
Line 151: | Line 151: | ||
|Adel | |Adel | ||
| - | | - | ||
− | | | + | |'''Event:''' free the 4 women, then<br>'''Escape:''' all player and allied units<br><span style="color:#FF0000">'''Loss:''' Adel is defeated/captured, or any<sup>?</sup> of the women is defeated/captured</span> |
− | |Complete | + | |Complete "Hold the Fort"; Adel must be alive |
|- | |- | ||
| 5-2 | | 5-2 | ||
Line 161: | Line 161: | ||
| - | | - | ||
| - | | - | ||
− | |Defeat | + | |'''Defeat/Capture Units:''' all deserters, then:<br>'''Escape:''' all player units ''or''<br>'''Rout Enemy''' |
− | |Complete | + | |Complete "Hold the Fort" |
|- | |- | ||
− | | | + | |Ch. 6 |
− | | | + | |At the Front Lines |
|Yes | |Yes | ||
| - | | - | ||
Line 171: | Line 171: | ||
|Enid<sup>*2</sup> | |Enid<sup>*2</sup> | ||
| - | | - | ||
− | | | + | |'''Talk:''' Enid → 3+ villagers, then<br>'''Escape:''' 3+ villagers, then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Enid is defeated/captured ''or'' 3 allied units are defeated/captured</span> |
− | | | + | |Conclude Chapter 5 |
|- | |- | ||
| 6-1 | | 6-1 | ||
− | |Phantom Corps | + | |The Phantom Corps |
|No | |No | ||
|C | |C | ||
Line 181: | Line 181: | ||
|Elbert | |Elbert | ||
| - | | - | ||
− | |Defeat | + | |'''Defeat/Capture Units:''' William<br><span style="color:#FF0000">'''Loss:''' Elbert is defeated/captured</span> |
− | |Complete | + | |Complete "At the Front Lines"; Elbert must be alive |
|- | |- | ||
| 6-2 | | 6-2 | ||
Line 191: | Line 191: | ||
| - | | - | ||
| - | | - | ||
− | | | + | |'''Arrive:''' fort |
− | |Complete | + | |Complete "At the Front Lines" |
|- | |- | ||
− | | | + | |Ch. 7 |
− | |Rescue | + | |Rescue Mission |
|Yes | |Yes | ||
| - | | - | ||
|10 | |10 | ||
|Reese | |Reese | ||
− | | | + | |Fog-of-War |
− | | | + | |'''Event:''' free Vester, <br>'''Escape:''' Vester, then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Vester is defeated/captured</span> |
− | | | + | |Conclude Chapter 6 |
|- | |- | ||
| 7-1 | | 7-1 | ||
− | | | + | |Ancient Treasure |
|No | |No | ||
|C | |C | ||
|8 | |8 | ||
| - | | - | ||
− | | | + | |Sandstorm<sup>*4</sup> |
− | | | + | |'''Arrive:''' temple |
− | |Complete | + | |Complete "Rescue Mission" |
|- | |- | ||
| 7-2 | | 7-2 | ||
− | |Visitor | + | |The Visitor |
|No | |No | ||
|B | |B | ||
|11 | |11 | ||
| - | | - | ||
− | | | + | |Fog-of-War |
− | | | + | |'''Event:''' free all 4 POWs, then<br>'''Arrive:''' fort ''or'' '''Escape:''' all player units<br><span style="color:#FF0000">'''Loss:''' all of the POWs are defeated/captured</span> |
− | |Complete | + | |Complete "Rescue Mission" |
|- | |- | ||
− | | | + | |Ch. 8 |
− | | | + | |The Wooden Cavalry |
|Yes | |Yes | ||
| - | | - | ||
Line 231: | Line 231: | ||
|Reese, Sherpa<sup>*5</sup> | |Reese, Sherpa<sup>*5</sup> | ||
| - | | - | ||
− | | | + | |'''Escape:''' all allied and player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' 2+ ballisticians are defeated/captured or do not escape within 24 turns</span> |
− | | | + | |Conclude Chapter 7 |
|- | |- | ||
| 8-1 | | 8-1 | ||
− | |Veterans | + | |The Veterans |
|No | |No | ||
|B | |B | ||
|10 | |10 | ||
− | | | + | |Christine |
| - | | - | ||
− | | | + | |'''Escape:''' all villagers<br><span style="color:#FF0000">'''Loss:''' Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured</span> |
− | |Compete | + | |Compete "The Wooden Cavalry"; Christine must be alive |
|- | |- | ||
| 8-2 | | 8-2 | ||
− | | | + | |Situation in the Armory |
|No | |No | ||
|B | |B | ||
Line 251: | Line 251: | ||
|Marcel | |Marcel | ||
| - | | - | ||
− | |Defeat | + | |'''Defeat/Capture Boss:''' Gomez, then<br>'''Arrive:''' house<br><span style="color:#FF0000">'''Loss:''' Marcel is defeated/captured</span> |
− | |Compete | + | |Compete "The Wooden Cavalry"; Marcel must be alive |
|- | |- | ||
− | | | + | |Ch. 9 |
− | | | + | |Breaking Bridges |
|Yes | |Yes | ||
| - | | - | ||
Line 261: | Line 261: | ||
|Reese | |Reese | ||
| - | | - | ||
− | | | + | |'''Talk:''' Reese → Head Engineer<br><span style="color:#FF0000">'''Loss:''' Head Engineer</span> |
− | | | + | |Conclude Chapter 8 |
|- | |- | ||
| 9-1 | | 9-1 | ||
− | |Supply | + | |The Supply Line |
|No | |No | ||
|C | |C | ||
Line 271: | Line 271: | ||
| - | | - | ||
| - | | - | ||
− | | | + | |'''Arrive:''' fort |
− | |Complete | + | |Complete "Breaking Bridges" |
|- | |- | ||
| 9-2 | | 9-2 | ||
− | |Devil of | + | |Devil of Volpoz Valley |
|No | |No | ||
|A | |A | ||
Line 281: | Line 281: | ||
| - | | - | ||
| - | | - | ||
− | | | + | |'''Arrive:''' fort |
− | |Complete | + | |Complete "Breaking Bridges" |
|- | |- | ||
− | | | + | |Ch. 10 |
− | |The | + | |The Holy Knight |
|Yes | |Yes | ||
| - | | - | ||
Line 291: | Line 291: | ||
|Reese | |Reese | ||
| - | | - | ||
− | | | + | |'''Talk:''' Vester (NPC) → Alvina<br><span style="color:#FF0000">'''Loss:''' Vester or Alvina is defeated/captured</span> |
− | | | + | |Conclude Chapter 9 |
|- | |- | ||
| 10-1 | | 10-1 | ||
− | | | + | |Impossible Dream |
|No | |No | ||
|A | |A | ||
Line 301: | Line 301: | ||
| - | | - | ||
| - | | - | ||
− | | | + | |'''Escape:''' all allied units; ''or''<br>'''Defeat Boss:''' Thor, then<br>'''Event:''' acquire Raze Étoile |
− | |Complete | + | |Complete "The Holy Knight" |
|- | |- | ||
| 10-2 | | 10-2 | ||
− | |Scorpion | + | |Scorpion's Sting |
|No | |No | ||
|A | |A | ||
|8 | |8 | ||
+ | |Burroughs | ||
| - | | - | ||
− | | | + | |'''Protect (12 turns):''' Clampf, ''or''<br>'''Rout Enemy'''<br>''Limit 12 Turns''<br><span style="color:#FF0000">'''Loss:''' Clampf is defeated/captured</span> |
− | + | |Complete "The Holy Knight" | |
− | |Complete | ||
|- | |- | ||
− | | | + | |Ch. 11 |
− | |Bloodshed | + | |Valley of Bloodshed |
|Yes | |Yes | ||
| - | | - | ||
Line 321: | Line 321: | ||
|Reese | |Reese | ||
| - | | - | ||
− | |Defend | + | |'''Defend (20 turns):''' eastern point, then<br>'''Retreat:''' all allied units<br>''Limit 24 Turns'' |
− | | | + | |Conclude Chapter 10 |
|- | |- | ||
| 11-1 | | 11-1 | ||
− | |Exile | + | |Island of Exile |
|Yes | |Yes | ||
|S | |S | ||
|9 | |9 | ||
|Reese | |Reese | ||
− | | | + | |Fog-of-War |
− | | | + | |'''Seize (Reese):''' Fort<br>''Limit 20 Turns'' |
− | |Complete | + | |Complete "Valley of Bloodshed" |
|- | |- | ||
− | | | + | |Ch. 12 |
− | |The Dark | + | |The Dark Cardinal |
|Yes | |Yes | ||
| - | | - | ||
Line 341: | Line 341: | ||
|Reese, Alvina | |Reese, Alvina | ||
| - | | - | ||
− | | | + | |'''Talk:''' Alvina → Vester, then <br>'''Seize (Vester):''' fort<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Vester is defeated/captured</span> |
− | | | + | |Conclude Chapter 11 |
|- | |- | ||
| 12-1 | | 12-1 | ||
− | | | + | |The Heathen God |
|Yes | |Yes | ||
|S | |S | ||
|11 | |11 | ||
− | |Reese, | + | |Reese, Perceval<sup>*6</sup>, Owen<sup>*6</sup> |
− | | | + | |Fog-of-War |
− | | | + | |'''Event:''' rescue the 4 women, then<br>'''Defeat Boss:''' Rasputin<br><span style="color:#FF0000">'''Loss:''' Sapphire is defeated</span> |
− | |Complete | + | |Complete "The Dark Cardinal" |
|- | |- | ||
− | | | + | |Ch. 13 |
− | |City | + | |Silent City |
|Yes | |Yes | ||
| - | | - | ||
Line 361: | Line 361: | ||
|Reese | |Reese | ||
| - | | - | ||
− | |Defend all 5 | + | |'''Defend (15 turns):''' all 5 forts |
− | | | + | |Conclude Chapter 12 |
|- | |- | ||
− | | | + | |Ch. 14 |
− | |The | + | |The Gathering |
|Yes | |Yes | ||
| - | | - | ||
Line 371: | Line 371: | ||
|Reese | |Reese | ||
| - | | - | ||
− | | | + | |'''Seize (Reese):''' castle ''(in 12 Turns)'', then<br>'''Defeat Boss:''' Gordova<br><span style="color:#FF0000">'''Loss:''' Vester or Vanmilion is defeated/captured</span> |
− | | | + | |Conclude Chapter 13 |
|- | |- | ||
− | | | + | |Ch. 15 |
− | | | + | |Hero of the Sagas |
|Yes | |Yes | ||
| - | | - | ||
|16 | |16 | ||
− | |Reese, Ward, | + | |Reese, Ward, Lynette, Faye<sup>*7</sup> |
| - | | - | ||
− | | | + | |'''Seize (Reese):''' Throne |
− | | | + | |Conclude Chapter 14 |
|- | |- | ||
| X-1 | | X-1 | ||
Line 389: | Line 389: | ||
|B | |B | ||
|6 | |6 | ||
− | | | + | |Sylvis |
| - | | - | ||
− | |Capture Weiss | + | |'''Capture:''' Weiss<br><span style="color:#FF0000">'''Loss:''' Sylvis or Weiss is defeated</span> |
− | | | + | |After completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances." |
|- | |- | ||
| X-2 | | X-2 | ||
− | | | + | |Stolen Sword |
|No | |No | ||
− | | | + | |B |
− | | | + | |6 |
− | | | + | |Kramer |
| - | | - | ||
− | | | + | |'''Rout Enemy''' |
− | | | + | |Talk to Kramer with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+. |
|- | |- | ||
| X-3 | | X-3 | ||
− | | | + | |A Knight's Pride |
|No | |No | ||
− | | | + | |C |
− | | | + | |7 |
− | | | + | |Ruby |
| - | | - | ||
− | | | + | |'''Arrive:''' Building |
− | | | + | |Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive. |
|- | |- | ||
| X-4 | | X-4 | ||
− | |Raze | + | |The Altar of Raze |
|No | |No | ||
|B | |B | ||
|10 | |10 | ||
− | |Faye<sup>* | + | |Faye<sup>*8</sup>, Faramir |
| - | | - | ||
− | |Defeat | + | |'''Defeat Boss:''' Arzovy |
− | |Faye | + | |After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.) |
|- | |- | ||
|} | |} | ||
− | *<sup>*1</sup> Units | + | *<sup>*1</sup> Units deployed in Map 1-2 are not available until the start of Turn 4 |
*<sup>*2</sup> Not included in initial unit count | *<sup>*2</sup> Not included in initial unit count | ||
− | *<sup>*3</sup> Units sent into 3-1 are not available until Aegina talks with | + | *<sup>*3</sup> Units sent into Map 3-1 are not available until Aegina talks with Rosalie |
− | *<sup>*4</sup> 7-1 has intermittent | + | *<sup>*4</sup> Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn |
*<sup>*5</sup> Only if event "Letter" was viewed before the mission | *<sup>*5</sup> Only if event "Letter" was viewed before the mission | ||
− | *<sup>*6</sup> | + | *<sup>*6</sup> Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more |
− | *<sup>*7</sup> At the start of the battle, an event | + | *<sup>*7</sup> Faye is only forced if she has been permanently recruited |
+ | *<sup>*8</sup> At the start of the battle, an event occurs and Faye is injured | ||
+ | |||
+ | ===Other Notes=== | ||
+ | Any player or allied units that remain on the map at the conclusion of an Escape mission will be treated as captured, which may cause a game-over. | ||
+ | |||
+ | In addition to the loss conditions detailed above, the following will also cause a game-over: | ||
+ | * If Reese or Ward is defeated or captured. | ||
+ | * On ''Defend'' maps, if the point to be defended is seized by an enemy unit. | ||
+ | * On ''Protect'' maps, if the person to be protected is defeated/captured. | ||
+ | |||
[[Category:Game Guides]][[Category:Berwick Saga Guides]] | [[Category:Game Guides]][[Category:Berwick Saga Guides]] |
Latest revision as of 08:39, 14 May 2023
This content was originally provided by Othin.
Source: http://haruka.saiin.net/~berwick-saga/1/, http://joll.web.fc2.com/, http://www.pegasusknight.com/
No. | Title | Required | Diff. | Units | Forced Units | Weather | Objective | Prerequisites |
---|---|---|---|---|---|---|---|---|
Ch. 1 | A Reason to Fight | Yes | - | 5 | Reese, Ward, Leon, Adel, Sherlock | - | Seize (Reese): building | - |
1-1 | Cruel Brothers | No | E | 7 | - | - | Defeat/Capture Bosses: Griff and Graff | Complete "A Reason to Fight" |
1-2 | Fledgling Knights | No | E | 5*1 | Ruby*2, Arthur*2 | Fog-of-War | Defeat/Capture Boss: Disaad | Complete or skip "Cruel Brothers" |
Ch. 2 | Bandit Suppression | Yes | - | 8 | Reese | - | Seize (Reese): fort Limit 24 Turns |
Conclude Chapter 1 |
2-1 | In Pursuit of Thieves | No | E | 6 | Czene*2 | - | Arrive: throne Loss: Czene is defeated/captured |
Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive |
2-2 | Combat Training | No | E | 8 | - | - | Escape: all player units, or Rout Enemy |
Complete or skip "In Pursuit of Thieves" |
Ch. 3 | The Three Priests | Yes | - | 12 | Reese | - | Seize (Grimm, Sakhalin, or Orbel): temple, then Seize (Reese): temple Loss: Grimm, Sakhalin, and Orbel all defeated/captured |
Conclude Chapter 2 |
3-1 | Maiden and Mercenary | Yes | E | 6*3 | Aegina*2, Sherpa*2 | Fog-of-War | Talk: Aegina → Rosalie, then Arrive: fort Loss: Aegina or Rosalie is defeated/captured before talking? |
Complete "The Three Priests" |
3-2 | Ponies and Thieves | No | D | 5 | - | - | Arrive: fort, or Escape: all player units |
Complete "Maiden and Mercenary" |
Ch. 4 | Covering the Retreat | Yes | - | 10 | Reese | - | Escape: 7+ allied soldiers (of 12), then Escape: all player units Limit 24 Turns Loss: 6 allied soldiers (of 12) are defeated/captured |
Conclude Chapter 3 |
4-1 | Color Chord | No | D | 7 | Sherlock | Fog-of-War | Seize (Sherlock): building Loss: Sherlock is defeated/captured |
Complete "Covering the Retreat"; Sherlock must be alive |
4-2 | Hero of the Streets | No | D | 8 | Thaddy*2 | - | Seize (Thaddy): house, then: Escape: all player units or Rout Enemy Loss: Thaddy is defeated/captured |
Complete "Covering the Retreat" |
Ch. 5 | Hold the Fort | Yes | - | 12 | Reese | - | Defend (14 turns): fort, or Defeat/Capture Boss: Lyarc, or Escape: Lyarc Loss: Vanmilion is defeated/captured |
Conclude Chapter 4 |
5-1 | Lumiere | No | C | 8 | Adel | - | Event: free the 4 women, then Escape: all player and allied units Loss: Adel is defeated/captured, or any? of the women is defeated/captured |
Complete "Hold the Fort"; Adel must be alive |
5-2 | Mountain Hunt | No | B | 8 | - | - | Defeat/Capture Units: all deserters, then: Escape: all player units or Rout Enemy |
Complete "Hold the Fort" |
Ch. 6 | At the Front Lines | Yes | - | 10 | Enid*2 | - | Talk: Enid → 3+ villagers, then Escape: 3+ villagers, then Escape: all player units Limit 24 Turns Loss: Enid is defeated/captured or 3 allied units are defeated/captured |
Conclude Chapter 5 |
6-1 | The Phantom Corps | No | C | 8 | Elbert | - | Defeat/Capture Units: William Loss: Elbert is defeated/captured |
Complete "At the Front Lines"; Elbert must be alive |
6-2 | Food Supply | No | C | 9 | - | - | Arrive: fort | Complete "At the Front Lines" |
Ch. 7 | Rescue Mission | Yes | - | 10 | Reese | Fog-of-War | Event: free Vester, Escape: Vester, then Escape: all player units Limit 24 Turns Loss: Vester is defeated/captured |
Conclude Chapter 6 |
7-1 | Ancient Treasure | No | C | 8 | - | Sandstorm*4 | Arrive: temple | Complete "Rescue Mission" |
7-2 | The Visitor | No | B | 11 | - | Fog-of-War | Event: free all 4 POWs, then Arrive: fort or Escape: all player units Loss: all of the POWs are defeated/captured |
Complete "Rescue Mission" |
Ch. 8 | The Wooden Cavalry | Yes | - | 12 | Reese, Sherpa*5 | - | Escape: all allied and player units Limit 24 Turns Loss: 2+ ballisticians are defeated/captured or do not escape within 24 turns |
Conclude Chapter 7 |
8-1 | The Veterans | No | B | 10 | Christine | - | Escape: all villagers Loss: Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured |
Compete "The Wooden Cavalry"; Christine must be alive |
8-2 | Situation in the Armory | No | B | 7 | Marcel | - | Defeat/Capture Boss: Gomez, then Arrive: house Loss: Marcel is defeated/captured |
Compete "The Wooden Cavalry"; Marcel must be alive |
Ch. 9 | Breaking Bridges | Yes | - | 12 | Reese | - | Talk: Reese → Head Engineer Loss: Head Engineer |
Conclude Chapter 8 |
9-1 | The Supply Line | No | C | 10 | - | - | Arrive: fort | Complete "Breaking Bridges" |
9-2 | Devil of Volpoz Valley | No | A | 7 | - | - | Arrive: fort | Complete "Breaking Bridges" |
Ch. 10 | The Holy Knight | Yes | - | 10 | Reese | - | Talk: Vester (NPC) → Alvina Loss: Vester or Alvina is defeated/captured |
Conclude Chapter 9 |
10-1 | Impossible Dream | No | A | 9 | - | - | Escape: all allied units; or Defeat Boss: Thor, then Event: acquire Raze Étoile |
Complete "The Holy Knight" |
10-2 | Scorpion's Sting | No | A | 8 | Burroughs | - | Protect (12 turns): Clampf, or Rout Enemy Limit 12 Turns Loss: Clampf is defeated/captured |
Complete "The Holy Knight" |
Ch. 11 | Valley of Bloodshed | Yes | - | 10 | Reese | - | Defend (20 turns): eastern point, then Retreat: all allied units Limit 24 Turns |
Conclude Chapter 10 |
11-1 | Island of Exile | Yes | S | 9 | Reese | Fog-of-War | Seize (Reese): Fort Limit 20 Turns |
Complete "Valley of Bloodshed" |
Ch. 12 | The Dark Cardinal | Yes | - | 12 | Reese, Alvina | - | Talk: Alvina → Vester, then Seize (Vester): fort Limit 24 Turns Loss: Vester is defeated/captured |
Conclude Chapter 11 |
12-1 | The Heathen God | Yes | S | 11 | Reese, Perceval*6, Owen*6 | Fog-of-War | Event: rescue the 4 women, then Defeat Boss: Rasputin Loss: Sapphire is defeated |
Complete "The Dark Cardinal" |
Ch. 13 | Silent City | Yes | - | 12 | Reese | - | Defend (15 turns): all 5 forts | Conclude Chapter 12 |
Ch. 14 | The Gathering | Yes | - | 14 | Reese | - | Seize (Reese): castle (in 12 Turns), then Defeat Boss: Gordova Loss: Vester or Vanmilion is defeated/captured |
Conclude Chapter 13 |
Ch. 15 | Hero of the Sagas | Yes | - | 16 | Reese, Ward, Lynette, Faye*7 | - | Seize (Reese): Throne | Conclude Chapter 14 |
X-1 | Hero of the Sea | No | B | 6 | Sylvis | - | Capture: Weiss Loss: Sylvis or Weiss is defeated |
After completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances." |
X-2 | Stolen Sword | No | B | 6 | Kramer | - | Rout Enemy | Talk to Kramer with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+. |
X-3 | A Knight's Pride | No | C | 7 | Ruby | - | Arrive: Building | Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive. |
X-4 | The Altar of Raze | No | B | 10 | Faye*8, Faramir | - | Defeat Boss: Arzovy | After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.) |
- *1 Units deployed in Map 1-2 are not available until the start of Turn 4
- *2 Not included in initial unit count
- *3 Units sent into Map 3-1 are not available until Aegina talks with Rosalie
- *4 Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
- *5 Only if event "Letter" was viewed before the mission
- *6 Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
- *7 Faye is only forced if she has been permanently recruited
- *8 At the start of the battle, an event occurs and Faye is injured
Other Notes
Any player or allied units that remain on the map at the conclusion of an Escape mission will be treated as captured, which may cause a game-over.
In addition to the loss conditions detailed above, the following will also cause a game-over:
- If Reese or Ward is defeated or captured.
- On Defend maps, if the point to be defended is seized by an enemy unit.
- On Protect maps, if the person to be protected is defeated/captured.