Difference between revisions of "Vestaria Saga 2 Availability"

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[https://wiki.serenesforest.net/index.php/Vestaria_Saga_2_Guides Back]
! style="text-align:left;" | Name
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! style="font-weight:normal;" | 1
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{{original|contributor=Aggro Incarnate|}}
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Sources: https://kamikouryaku.com/vestaria_gaiden
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Chapter numbers in '''bold''' correspond to chapters with the preparation menu.
! 5
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! 6
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Consult the legend below to make sense of this chart.
! 7
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! style="font-weight:normal;" | 7x
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Some units are marked with the following abbreviations:
! style="font-weight:normal;" | 8
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- TR: Temporary replacement unit corresponding to a fallen playable unit
! 9
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- R: Replacement unit corresponding to a fallen playable unit
! 10
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- G: Guest unit (causes game over on death)
! style="font-weight:normal;" | 11
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- GR: Replacement guest unit corresponding to a fallen playable unit (causes game over on death)
! style="font-weight:normal;" | 12
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! 13
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'''Oddments'''
! 14
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- If Fauve is alive by Chapter 16, Bennette must visit the upper middle house by Turn 20 in order to keep Phoeve in the party.
! style="font-weight:normal;" | 15
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- If Zade does not allow Bennette to return to Miselie after Chapter 18, she can be fielded in Chapters 19/20, 21/22, 24/25 (1 of each).
! style="font-weight:normal;" | 16
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- Roleck only returns upon commencing battle in Chapter 25 if Bennette was allowed to leave after Chapter 18.
! 17
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- Slayne can be fielded in one of Chapters 21/22 and both of Chapters 24/25, if Accorte is killed prior to Chapter 20.
! 18
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- Castore and Porruck return as Pirate Ships in Chapter 25, even if they did not capture the Chi-Ni or Chi-Ha in Chapter 22.
! 19
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- If Lea is the last to escape in Chapter 23, she can be deployed for both Chapters 24 and 25. Note that hse is a guest unit in Chapter 24 (What of Chapter 25?).
! 20
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- [Version v.1.13.6] In Chapter 18, Lucion+Claude+Abrahm/Phoeve+Fauve/Laffine+Amlute+Ouron appear on the map on Turns 5/6/8 respectively. If the map is cleared before these units appear, they will no longer be available.
! 21
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! 22
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==Availability Chart==
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{|class="sf" style="width: 800px; text-align: center; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
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! style="width:16.8%; text-align:left;" | Name
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! style="width:3.2%; font-weight:normal;" | 1
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! style="width:3.2%; font-weight:normal;" | 2
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! style="width:3.2%; font-weight:normal;" | 3
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! style="width:3.2%" | 4
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! style="width:3.2%" | 5
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! style="width:3.2%" | 6
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! style="width:3.2%" | 7
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! style="width:3.2%; font-weight:normal;" | 7x
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! style="width:3.2%; width:3%" | 9
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! style="width:3.2%; width:3%" | 10
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! style="width:3.2%; font-weight:normal;" | 11
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! style="width:3.2%; font-weight:normal;" | 12
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! style="width:3.2%" | 13
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! style="width:3.2%" | 14
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! style="width:3.2%; font-weight:normal;" | 15
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! style="width:3.2%; font-weight:normal;" | 16
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! style="width:3.2%" | 17
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! style="width:3.2%" | 18
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! style="width:3.2%" | 20
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! style="width:3.2%" | 22
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! style="width:3.2%; font-weight:normal;" | 23
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! style="width:3.2%" | 24
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! style="width:3.2%" | 25
 
|-
 
|-
 
| style="text-align:left;" | Zade
 
| style="text-align:left;" | Zade
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| 〇
 
| 〇
 
| ✕
 
| ✕
| ⦿
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| ✕
 
| ✕
 
| ✕
 
| ✕
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| ⦾
 
| ⦾
 
| ✕
 
| ✕
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| 〇
 
| 〇
 
| △
 
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| style="font-weight:bold;" | ▲
 
| style="font-weight:bold;" | ▲
 
|}
 
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==Legend==
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{|class="sf" style="width: 500px; text-align: center; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
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! style="width:12%; text-align:left;" | Icon
 +
! style="width:88%" | Description
 +
|-
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| style="vertical-align:bottom;" | ⦿
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| style="text-align:left;" | Forced deployment, death triggers game-over
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|-
 +
| style="vertical-align:bottom;" | ⦾
 +
| style="text-align:left;" | Forced deployment
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|-
 +
| style="vertical-align:bottom;" | ⬤
 +
| style="text-align:left;" | Deployable, death triggers game-over
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|-
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| style="vertical-align:bottom;" | 〇
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| style="text-align:left;" | Deployable
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|-
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| style="vertical-align:middle;" | Ⓐ Ⓑ Ⓒ
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| style="text-align:left;" | Can only be deployed at most one of the two maps under the same label
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|-
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| style="vertical-align:middle;" | Ⓖ
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| style="text-align:left;" | Forced deployment as a guest unit
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|-
 +
| style="vertical-align:middle;" | ⓖ
 +
| style="text-align:left;" | Joins or re-joins mid-chapter as a guest unit
 +
|- style="font-weight:bold;"
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| style="vertical-align:bottom;" | ▲
 +
| style="font-weight:normal; text-align:left;" | Joins or re-joins mid-chapter, death triggers game-over
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|-
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| style="vertical-align:bottom;" | △
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| style="text-align:left;" | Joins or re-joins mid-chapter
 +
|-
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| style="vertical-align:bottom;" | ☆
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| style="text-align:left;" | Capturable for post-chapter recruitment
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|- style="font-weight:bold;"
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| style="vertical-align:bottom; background-color:#FFF;" | ✖
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| style="font-weight:normal; text-align:left;" | Undeployed but death as enemy/NPC triggers game-over
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|-
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| style="vertical-align:bottom; background-color:#FFF;" | ✕
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| style="text-align:left;" | Undeployable
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|-
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| style="vertical-align:bottom; background-color:#FFF;" | ⦻
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| style="text-align:left;" | Forced deployment to leave on Turn 1 for a later chapter
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|- style="font-weight:bold;"
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| style="vertical-align:bottom; background-color:#FFF;" | ➖
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| style="font-weight:normal; text-align:left;" | Unrecruited but death triggers game over
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|-
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| style="vertical-align:bottom; background-color:#FFF;" | —
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| style="text-align:left;" | Unrecruited
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|-
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| style="vertical-align:bottom;" | *
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| style="text-align:left;" | Availability may change depending on certain player choices
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|}
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[[Category:Game Guides]][[Category:Vestaria Saga 2 Guides]]

Latest revision as of 13:18, 25 October 2022

Back

This content was originally provided by Aggro Incarnate.

Sources: https://kamikouryaku.com/vestaria_gaiden

Chapter numbers in bold correspond to chapters with the preparation menu.

Consult the legend below to make sense of this chart.

Some units are marked with the following abbreviations:

- TR: Temporary replacement unit corresponding to a fallen playable unit
- R: Replacement unit corresponding to a fallen playable unit 
- G: Guest unit (causes game over on death)
- GR: Replacement guest unit corresponding to a fallen playable unit (causes game over on death)

Oddments

- If Fauve is alive by Chapter 16, Bennette must visit the upper middle house by Turn 20 in order to keep Phoeve in the party.
- If Zade does not allow Bennette to return to Miselie after Chapter 18, she can be fielded in Chapters 19/20, 21/22, 24/25 (1 of each).
- Roleck only returns upon commencing battle in Chapter 25 if Bennette was allowed to leave after Chapter 18.
- Slayne can be fielded in one of Chapters 21/22 and both of Chapters 24/25, if Accorte is killed prior to Chapter 20.
- Castore and Porruck return as Pirate Ships in Chapter 25, even if they did not capture the Chi-Ni or Chi-Ha in Chapter 22.
- If Lea is the last to escape in Chapter 23, she can be deployed for both Chapters 24 and 25. Note that hse is a guest unit in Chapter 24 (What of Chapter 25?).
- [Version v.1.13.6] In Chapter 18, Lucion+Claude+Abrahm/Phoeve+Fauve/Laffine+Amlute+Ouron appear on the map on Turns 5/6/8 respectively. If the map is cleared before these units appear, they will no longer be available.

Availability Chart

Name 1 2 3 4 5 6 7 7x 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Zade ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿
Accorte
Ashram
Sujata ⦿
Sheela
Zayid
Slayne ✕* ✕* ✕* ✕*
Hilda
Baymonk
Drake ⦿
Castore
Porruck
Karajan
Jonathan
Nelke
Bennette ⦿ ⦿ ✕* ✕* ✕* ✕* ✕* △*
Lucion
Phoeve
Abrahm
Claude
Alexander
Hestion
Laffine
Amlute
Barzelphen
Bertoullia
Roleck ⦿ ⦿ ⦿ ⦿ △*
Aslanne
Ezrel
Ouron
Penneloupe
Haldyn ⦿
Orphelia
Fauve
Lilia
Pandell (TR)
Montgomery (TR)
Cueger (TR)
Sloan (R)
Arielle
Salyna
Mia
Phoros
Ravinia
Cezar (R)
Theodel
Emilia
Troy
Tasha
Emma
Garlan
Bonacel
Prody
Rebel
Grandmother
Minister
Lea ✕* ✕*
Paulos
Athol

Legend

Icon Description
⦿ Forced deployment, death triggers game-over
Forced deployment
Deployable, death triggers game-over
Deployable
Ⓐ Ⓑ Ⓒ Can only be deployed at most one of the two maps under the same label
Forced deployment as a guest unit
Joins or re-joins mid-chapter as a guest unit
Joins or re-joins mid-chapter, death triggers game-over
Joins or re-joins mid-chapter
Capturable for post-chapter recruitment
Undeployed but death as enemy/NPC triggers game-over
Undeployable
Forced deployment to leave on Turn 1 for a later chapter
Unrecruited but death triggers game over
Unrecruited
* Availability may change depending on certain player choices