Difference between revisions of "Vestaria Saga 2 Skills"

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{{original|contributor=Aggro Incarnate|}}
 
{{original|contributor=Aggro Incarnate|}}
 
Sources: https://kamikouryaku.com/vestaria_gaiden
 
Sources: https://kamikouryaku.com/vestaria_gaiden

Latest revision as of 15:47, 17 August 2022

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This content was originally provided by Aggro Incarnate.

Sources: https://kamikouryaku.com/vestaria_gaiden

Skill Description Activation
Commander Improves the accuracy of allies in a 3-space radius by 10 -
Commander II Improves the accuracy of allies in a 5-space radius by 15 -
Commander III Improves the accuracy of allies in a 7-space radius by 20 -
Commander (EX) Grants a bond bonus of +70 accuracy -
Imperator Improves the accuracy of all allies by 20 -
Brotherly Bonds Grants a bond bonus of +35 accuracy 100%
Fetid Lowers the accuracy of allies in a 3-space radius by 20 -
Imbecile Inflicts -10 accuracy, evasion, -1 attack power, defense, resistance to allies in a 5-space radius -
Charisma Improves the evasion of allies in a 5-space radius by 10 -
Synergy Improves the accuracy and evasion of allies in a 2-space radius by 10 -
Synergy II Improves the accuracy and evasion of allies in a 3-space radius by 30 -
Battle Hymn Improves the attack power of allies in a 3-space radius by 1 -
Inherited Will Grants +3 attack power, +15 accuracy, +3 critical hit rate to allies within a 3-space radius -
Frontier Imperator Improves the attack power, defense and resistance of all allies by 1 -
Dark Pall Improves the defense and resistance of all allies by 3 -
Vestal Veil Improves the defense and resistance of all allies by 7 -
Glamor Improves the attack power of adjacent allies by 3 -
Senah's Glamor Improves the attack power of adjacent allies by 3 -
Nutritionist Improves the attack power of adjacent allies by 3 -
Good Neighbor Improves the defense and resistance of adjacent allies by 3 -
Good Neighbor II Improves the defense and resistance of adjacent allies by 5 -
Best Friends Grants a bond bonus of +3 defense and resistance on top of standard bond bonuses 100%
Multichance Allows the unit to sometimes deal two consecutive strikes (AGI × 3)%
Triple Threat Allows the unit to sometimes deal three conscecutive strikes 20%
Flurry Allows the unit to sometimes deal five consecutive strikes DEX%
Deific Revels Allows the unit to sometimes deal five consecutive strikes DEX%
Multistrike Allows the unit to always deal two consecutive strikes 100%
Deathseeker Allows the unit to continue battle until either side falls, or up to 32 rounds of combat (only when in range if countering) 100%
Persistent Allows the unit to continue battle, up to 32 rounds of combat (only when in range if countering) (HP × 2)%
Critical Edge Improves critical hit rate by the unit's dexterity value -
Mettle Improves critical hit rate by [(Max HP - Current HP)/Max HP]×50 when the unit's HP is 50% or less 100%
Wrath Has a 25% chance of producing a critical hit when counterattacking 25%
Critical Reprisal Guarantees the unit's counterattacks are critical hits 100%
Shield May nullify an opponent's attack DEX%
Greatshield May nullify an opponent's attack 12%
Axe Defend May nullify an opponent's attack STR%
Aegis May nullify an opponent's attack MAG%
Aegis II May nullify an opponent's attack 25%
Aegis (EX) Magically stops all opponent's attacks 100%
Parry May nullify an opponent's attack DEX%
Benison Allows the unit to evade death upon taking a mortal blow (LUCK × 2)%
Senah's Tenacity Allows the unit to evade death upon taking a mortal blow 50%
Power of Love Keeps a unit at 1 HP where they would otherwise die, except for Poison / event deaths / Foresight etc. 100%
Deathless Keeps a unit at 1 HP where they would otherwise die, except for Poison / event deaths / Foresight etc. 100%
Deathless (Special) Keeps a unit at 1 HP where they would otherwise die 100%
Guest Unit Incurs a game over unit if the unit dies -
Mercy Prevents attacks from killing targets 100%
Orison Improves evasion by [(Max HP - Current HP)/Max HP]×50 when the unit's HP is 50% or less 100%
Mother's Orison Improves evasion by [(Max HP - Current HP)/Max HP]×50 when the unit's HP is 50% or less 100%
Acumen Guarantees that attacks connect upon activation (DEX × 2)%
Deadeye Guarantees that all attacks connect 100%
High Evasion Improves evasion by 20 100%
Shimmer Improves evasion by 50 100%
Lurk Improves terrain evasion bonuses by a factor of 1.5 100%
Critical Dodge Nullifies critical hits -
Foresight Nullifies an opponent's chance-based skills -
Dispel Effects Nullifies effective attacks and protects the unit from extra harm -
Ambush Allows the unit to sometimes strike first, even on enemy turns (AGI × 5)%
First Blood Allows the unit to always strike first, even on enemy turns 100%
Regenesis Allows the unit to recover 5 HP every turn -
Grand Regenesis Allows the unit to recover 30 HP every turn -
Hyper Regenesis Allows the unit to recover all HP every turn -
Bloody Sustenance Recovers HP based on damage dealt 20%
Lifesieve Restores HP equal to damage inflicted on the opponent 100%
Paralysis Strike Inflicts the Paralysis status on the opponent when attacks connect 100%
Slumber Strike Inflicts the Slumber status on the opponent when attacks connect 100%
Berserk Strike Inflicts the Berserk status on the opponent when attacks connect 100%
Mandrake Inflicts the Berserk status on the opponent when attacks connect 100%
Crownsplitter May inflict the Paralysis status on the opponent when attacks connect (STR × 3)%
Iron Will Grants immunity to ailments -
Object Grants immunity to ailments -
Industry Has a 15% chance of granting the unit a second action (cannot active more than once per turn) -
Second Wind Has a 25% chance of granting the unit a second action (cannot active more than once per turn) -
Parry Bows Caps the accuracy of an opponent's bow attacks at 33 100%
Lightfoot Improves mobility by 1 100%
Lockpick Allows the unit to open doors, chests, drawbridges and more without a key -
Potential Improves EXP intake by a factor of 1.5 -
Herb Forager Potentially collect wild herbs every turn for 23 turns 18%
Variegate Blend in with the surroundings to become invisible (Assassins only) 100%
Haggler Allows the unit to make purchases at a 25% discount -
Master Haggler Allows the unit to make purchases at a 33% discount -
Weaponguard Prevents weapons from depleting -
Moonlighter Improves total funds by 600D upon each level up 100%
Taskmaster Motivates an adjacent ally to take action again -
Tasha's Morale Boost Motivates all adjacent allies to take action again -
Double March Allows the unit to move with remaining mobility after combat -
Incurable Disease Loses 1 HP per turn -
Broken Heart Becomes berserked upon reaching 1 HP 100%
Stalwart Prevents ailments, allows the unit to flee upon reaching 0 HP -
Lanna's Blessing Prevents ailments, allows the unit to flee upon reaching 0 HP -
Advanced Class Reduces EXP intake from combat to 60% (nullified by the Potential skill) -