Difference between revisions of "Ashe (Three Hopes)"

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{|class="sf" width="800px"
 
{|class="sf" width="800px"
 
!Class
 
!Class
 +
!
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| Fighter||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
+
| Dark Knight||[[File:Three-hopes-ability126.png|22px]]||Range Master||(Innate) Increases attack range.
 
|-
 
|-
| Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks.
+
| Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
 
|-
 
|-
| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
+
| Soldier||[[File:Three-hopes-ability079.png|22px]]||Backbone||Reduces the unit's chance of getting knocked back by attacks.
 
|-
 
|-
| Archer||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
+
| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 
|-
 
|-
| Armored Knight||Defensive Tactics||Reduces damage to battalion endurance by 30%.
+
| Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
 
|-
 
|-
| Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
+
| Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%.
 
|-
 
|-
| Brawler||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
+
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
 
|-
 
|-
| Brawler||Concentration||Moderately extends the time before the hit count expires.
+
| Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
 
|-
 
|-
| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
+
| Brawler||[[File:Three-hopes-ability126.png|22px]]||Concentration||Moderately extends the time before the hit count expires.
 
|-
 
|-
| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
+
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 
|-
 
|-
| Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
+
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 
|-
 
|-
| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
+
| Cavalier||[[File:Three-hopes-ability187.png|22px]]||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
 
|-
 
|-
| Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
+
| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 
|-
 
|-
| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
+
| Mage||[[File:Three-hopes-ability076.png|22px]]||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
 
|-
 
|-
| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 
|-
 
|-
| Mercenary||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
+
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 
|-
 
|-
| Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
+
| Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
 
|-
 
|-
| Priest||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
+
| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 
|-
 
|-
| Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
+
| Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
 
|-
 
|-
| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
+
| Thief||[[File:Three-hopes-ability147.png|22px]]||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
 
|-
 
|-
| Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
+
| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 
|-
 
|-
| Assassin||Despoil||Awards gold for defeating enemies.
+
| Assassin||[[File:Three-hopes-ability126.png|22px]]||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
 
|-
 
|-
| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
+
| Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies.
 
|-
 
|-
| Dark Mage||Poison Strike||Grants attacks a chance to poison enemies.
+
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 
|-
 
|-
| Dark Mage||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
+
| Dark Mage||[[File:Three-hopes-ability127.png|22px]]||Poison Strike||Grants attacks a chance to poison enemies.
 
|-
 
|-
| Dark Mage||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
+
| Dark Mage||[[File:Three-hopes-ability111.png|22px]]||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
 
|-
 
|-
| Fortress Knight||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
+
| Dark Mage||[[File:Three-hopes-ability215.png|22px]]||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
 
|-
 
|-
| Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
+
| Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
 
|-
 
|-
| Grappler||Rejuvenation||Restores HP every 800 hits.
+
| Fortress Knight||[[File:Three-hopes-ability126.png|22px]]||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
 
|-
 
|-
| Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
+
| Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits.
 
|-
 
|-
| Sniper||Boost Critical||Increases critical hit rate.
+
| Paladin||[[File:Three-hopes-ability133.png|22px]]||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
 
|-
 
|-
| Sniper||Apex Bow||Increases critical hit damage when equipped with a bow.
+
| Sniper||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 
|-
 
|-
| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
+
| Sniper||[[File:Three-hopes-ability051.png|22px]]||Apex Bow||Increases critical hit damage when equipped with a bow.
 
|-
 
|-
| Warlock||Fiendish Blow||Increases the power of elemental effects.
+
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 
|-
 
|-
| Warlock||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Warlock||[[File:Three-hopes-ability087.png|22px]]||Fiendish Blow||Increases the power of elemental effects.
 
|-
 
|-
| Warrior||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
+
| Warlock||[[File:Three-hopes-ability427.png|22px]]||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 
|-
 
|-
| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
+
| Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
 
|-
 
|-
| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
+
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 
|-
 
|-
| Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
+
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 
|-
 
|-
| Bow Knight||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
+
| Wyvern Rider||[[File:Three-hopes-ability420.png|22px]]||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
 
|-
 
|-
| Bow Knight||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
+
| Bow Knight||[[File:Three-hopes-ability116.png|22px]]||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
 
|-
 
|-
| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
+
| Bow Knight||[[File:Three-hopes-ability419.png|22px]]||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
 
|-
 
|-
| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
+
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 
|-
 
|-
| Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
+
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 
|-
 
|-
| Dark Bishop||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Dark Bishop||[[File:Three-hopes-ability076.png|22px]]||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
 
|-
 
|-
| Dark Knight||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
+
| Dark Bishop||[[File:Three-hopes-ability067.png|22px]]||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
 
|-
 
|-
| Dark Knight||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
+
| Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
 
|-
 
|-
| Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
+
| Dark Knight||[[File:Three-hopes-ability214.png|22px]]||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
 
|-
 
|-
| Great Knight||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
+
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
 
|-
 
|-
| Great Knight||Nullify Armored Effect||Nullifies effectiveness against armored units.
+
| Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
 
|-
 
|-
| Holy Knight||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
+
| Great Knight||[[File:Three-hopes-ability175.png|22px]]||Nullify Armored Effect||Nullifies effectiveness against armored units.
 
|-
 
|-
| Holy Knight||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
+
| Holy Knight||[[File:Three-hopes-ability214.png|22px]]||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
 
|-
 
|-
| Mortal Savant||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
+
| Holy Knight||[[File:Three-hopes-ability094.png|22px]]||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
 
|-
 
|-
| Trickster||Pass||Makes it easier to perform Perfect Guards.
+
| Mortal Savant||[[File:Three-hopes-ability417.png|22px]]||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
 
|-
 
|-
| Trickster||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
+
| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 
|-
 
|-
| Trickster||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
+
| Trickster||[[File:Three-hopes-ability124.png|22px]]||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
 
|-
 
|-
| War Master||Piercing Cry||Restores the Awakening Gauge every 800 hits.
+
| Trickster||[[File:Three-hopes-ability214.png|22px]]||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
 
|-
 
|-
| Wyvern Lord||Howl||Makes it easier to knock back enemy commanders.
+
| War Master||[[File:Three-hopes-ability214.png|22px]]||Piercing Cry||Restores the Awakening Gauge every 800 hits.
 
|-
 
|-
| Wyvern Lord||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
+
| Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Howl||Makes it easier to knock back enemy commanders.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability094.png|22px]]||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
 
|}
 
|}
  
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{|class="sf" width="800px"
 
{|class="sf" width="800px"
!Weapon
 
 
!Class
 
!Class
 +
!
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| Sword||Myrmidon||Flash Strike||Unleash a single, powerful slash.
+
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Flash Strike||Unleash a single, powerful slash.
 +
|-
 +
| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 
|-
 
|-
| Sword||Mercenary||Windsweep||Generate a cyclone.
+
| Thief||[[File:Three-hopes-art-sword.png|22px]]||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
 
|-
 
|-
| Sword||Thief||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
+
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 
|-
 
|-
| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
 
|-
 
|-
| Sword||Swordmaster||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 
|-
 
|-
| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
+
| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 
|-
 
|-
| Sword||Dancer||Sword Dance||Slash while charging forward.
+
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 
|-
 
|-
| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
+
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 
|-
 
|-
| Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
+
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 
|-
 
|-
| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
+
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Thunder Rush||Perform a series of lance strikes imbued with lightning.
 
|-
 
|-
| Lance||Cavalier||Thunder Rush||Perform a series of lance strikes imbued with lightning.
+
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 
|-
 
|-
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 
|-
 
|-
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 
|-
 
|-
| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 
|-
 
|-
| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
 
|-
 
|-
| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
+
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 
|-
 
|-
| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
+
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Smash||Pummel a wide area ahead. Often yields critical hits.
 
|-
 
|-
| Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
+
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
 
|-
 
|-
| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
+
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 
|-
 
|-
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
+
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 
|-
 
|-
| Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice.
+
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice.
 
|-
 
|-
| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
+
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 
|-
 
|-
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
+
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 
|-
 
|-
| Bow||Fighter||Tracking Shot||Send a series of arrows toward the locked-on target.
+
| Fighter||[[File:Three-hopes-art-bow.png|22px]]||Tracking Shot||Send a series of arrows toward the locked-on target.
 
|-
 
|-
| Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
 
|-
 
|-
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 
|-
 
|-
| Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Thunderbolt||Fire a barrage of electrified arrows.
 
|-
 
|-
| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 
|-
 
|-
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 
|-
 
|-
| Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
 
|-
 
|-
| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Deadeye||Perform a long-distance attack that yields critical hits.
 
|-
 
|-
| Gauntlet||Brawler||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges.
+
| Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges.
 
|-
 
|-
| Gauntlet||Brawler||Bombard||Pummel the enemy with both fists. Often yields critical hits.
+
| Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Bombard||Pummel the enemy with both fists. Often yields critical hits.
 
|-
 
|-
| Gauntlet||Grappler||Mystic Blow||Temporarily deal damage based on Mag.
+
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Mystic Blow||Temporarily deal damage based on Mag.
 
|-
 
|-
| Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
+
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
 
|-
 
|-
| Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
+
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
 
|-
 
|-
| Gauntlet||War Master||Whirlwind Kick||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
+
| War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Whirlwind Kick||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
 
|-
 
|-
| Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch.
+
| War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Mighty Blow||Channel force into a perfectly executed punch.
 
|-
 
|-
| Reason||Mage||Cutting Gale||Intermediate wind magic.
+
| Mage||[[File:Three-hopes-art-black-magic.png|22px]]||Cutting Gale||Intermediate wind magic.
 
|-
 
|-
| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
+
| Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding  allies.
 
|-
 
|-
| Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area.
+
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 
|}
 
|}
  
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|-
 
|-
 
|Brigand
 
|Brigand
|Death Blow
+
|Death Blow, Smash
|Spike
+
|Axe Prowess, Spike
 
|Warrior's Ploy
 
|Warrior's Ploy
 
|-
 
|-
Line 312: Line 317:
 
|-
 
|-
 
|Swordmaster
 
|Swordmaster
|Spd +B
+
|Spd +5
 
|Provoke, Mortal Struggle
 
|Provoke, Mortal Struggle
 
|Astra
 
|Astra
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|-
 
|-
 
|Bishop
 
|Bishop
|Res +B
+
|Res +5
 
|Faith
 
|Faith
 
|Renewal
 
|Renewal
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|Mortal Savant
 
|Mortal Savant
 
|Haze Slice
 
|Haze Slice
|Spd +C
+
|Spd +10
 
|Counterbreak
 
|Counterbreak
 
|-
 
|-

Latest revision as of 13:07, 14 July 2022

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Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 5 Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle.
Azure Gleam Chapter 2 Automatically joins at beginning of chapter.
Golden Wildfire Chapter 11 Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle.

Skills

Class Name Description
Dark Knight Three-hopes-ability126.png Range Master (Innate) Increases attack range.
Fighter Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Soldier Three-hopes-ability079.png Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Three-hopes-ability126.png Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Three-hopes-ability420.png Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Three-hopes-ability126.png Concentration Moderately extends the time before the hit count expires.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Three-hopes-ability187.png Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Three-hopes-ability076.png Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Three-hopes-ability147.png Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability126.png Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Assassin Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Three-hopes-ability127.png Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Three-hopes-ability111.png Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Three-hopes-ability215.png Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Fortress Knight Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Three-hopes-ability126.png Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Grappler Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Paladin Three-hopes-ability133.png Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Sniper Three-hopes-ability051.png Apex Bow Increases critical hit damage when equipped with a bow.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability087.png Fiendish Blow Increases the power of elemental effects.
Warlock Three-hopes-ability427.png Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Three-hopes-ability420.png Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Bow Knight Three-hopes-ability116.png Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Bow Knight Three-hopes-ability419.png Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Three-hopes-ability076.png Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Dark Bishop Three-hopes-ability067.png Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Three-hopes-ability213.png Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Dark Knight Three-hopes-ability214.png Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Great Knight Three-hopes-ability042.png Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Three-hopes-ability175.png Nullify Armored Effect Nullifies effectiveness against armored units.
Holy Knight Three-hopes-ability214.png Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Holy Knight Three-hopes-ability094.png Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Mortal Savant Three-hopes-ability417.png Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability124.png Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Trickster Three-hopes-ability214.png Burst of Resolve Restores the Awakening Gauge with each critical hit.
War Master Three-hopes-ability214.png Piercing Cry Restores the Awakening Gauge every 800 hits.
Wyvern Lord Three-hopes-ability126.png Howl Makes it easier to knock back enemy commanders.
Wyvern Lord Three-hopes-ability094.png Safeguard When this unit is the active unit: restores HP to the adjutant periodically.

Combat Arts & Magic

Class Name Description
Myrmidon Three-hopes-art-sword.png Flash Strike Unleash a single, powerful slash.
Mercenary Three-hopes-art-sword.png Windsweep Generate a cyclone.
Thief Three-hopes-art-sword.png Lightblade Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Thunder Rush Perform a series of lance strikes imbued with lightning.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Smash Pummel a wide area ahead. Often yields critical hits.
Brigand Three-hopes-art-axe.png Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Crush Smash the ground and generate pillars of ice.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Fighter Three-hopes-art-bow.png Tracking Shot Send a series of arrows toward the locked-on target.
Archer Three-hopes-art-bow.png Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Thunderbolt Fire a barrage of electrified arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Waning Shot Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
Bow Knight Three-hopes-art-bow.png Deadeye Perform a long-distance attack that yields critical hits.
Brawler Three-hopes-art-gauntlet.png Battle Trance Temporarily make it easier to fill the Warrior and Awakening Gauges.
Brawler Three-hopes-art-gauntlet.png Bombard Pummel the enemy with both fists. Often yields critical hits.
Grappler Three-hopes-art-gauntlet.png Mystic Blow Temporarily deal damage based on Mag.
Grappler Three-hopes-art-gauntlet.png Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Grappler Three-hopes-art-gauntlet.png Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
War Master Three-hopes-art-gauntlet.png Whirlwind Kick Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
War Master Three-hopes-art-gauntlet.png Mighty Blow Channel force into a perfectly executed punch.
Mage Three-hopes-art-black-magic.png Cutting Gale Intermediate wind magic.
Monk Three-hopes-art-healing.png Heal Basic light magic. Heals surrounding allies.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Flash Strike
Soldier Backbone Lance Prowess Knightkneeler
Fighter Spirited Seize Bow Prowess Tracking Shot
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Wisdom
Thief Appraisal Sword Prowess Thief's Ploy, Lightblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Battalion Desperation Lance Prowess, Thunder Rush Knight's Ploy
Brigand Death Blow, Smash Axe Prowess, Spike Warrior's Ploy
Archer Archer's Ploy Drill Arrow One Heart One Mind, Point-Blank Volley
Brawler Brawler's Ploy, Battle Trance Brawling Prowess, Bombard Concentration
Mage Lifeforce, Cutting Gale Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Wisdom
Swordmaster Spd +5 Provoke, Mortal Struggle Astra
Assassin Sneak Attack Despoil Assassinate
Fortress Knight Anchor Smite Wild Abandon
Paladin Aegis Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Wisdom Crush
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Boost Critical, Thunderbolt Bow Prowess, Tornado Shot Apex Bow, Hunter's Volley
Grappler Mystic Blow Brawling Prowess, Lightning Fist Rejuvenation, Fierce Iron Fist
Warlock Fiendish Blow Reason Essence of Wind
Dark Mage Poison Strike Dark Mage's Ploy Transmute
Bishop Res +5 Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Howl Safeguard
Mortal Savant Haze Slice Spd +10 Counterbreak
Trickster Pass, Electric Grounder Medical Expertise Burst of Resolve
Great Knight Armored Cavalry's Wisdom, Armored Strike Knucklebreaker Nullify Armored Effect
Bow Knight Gauntletbreaker, Waning Shot Bow Prowess, Deadeye Battle Instincts
Dark Knight Dark Lance Cyclical Specials, Titanic Might Panache
Holy Knight Lightstrike Cyclical Awakening, Shatter Slash Shining Guardian
War Master Whirlwind Kick Brawling Prowess, Mighty Blow Piercing Cry
Dark Bishop Impossible Feat Reason Absorb Dexterity