Difference between revisions of "Class Growth Rates (Three Hopes)"

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Stat gains during a level up are determined by '''the character''' and their '''current class'''.
 
Stat gains during a level up are determined by '''the character''' and their '''current class'''.
  
When looking solely at the class contribution, characters may gain '''random stats'''--the chance is equal to the growth rate value, as a percentage. Eg. a Myrmidon has a 10% chance of gaining 1 Speed during a Level Up.
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When looking solely at the class contribution, characters may gain '''random stats''' during a Level Up--the chance is equal to the growth rate value, as a percentage. Eg. a Myrmidon has a 10% chance of gaining 1 Speed during a Level Up.
  
Each character also gains [[Character_Growth_Rates_(Three_Hopes)|fixed stats according to their Level]]. When these two factors overlap, these can lead to stats increasing by 2 or HP by ~200.
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Each character also gains [[Character_Growth_Rates_(Three_Hopes)|fixed stats according to their Level]]. When these two factors overlap, this can lead to stats increasing by 2 or HP by ~200.
  
 
If HP is rolled, the character gains 95 to 105 HP (the amount is seemingly random).  
 
If HP is rolled, the character gains 95 to 105 HP (the amount is seemingly random).  

Latest revision as of 12:41, 1 July 2022

^Back

Stat gains during a level up are determined by the character and their current class.

When looking solely at the class contribution, characters may gain random stats during a Level Up--the chance is equal to the growth rate value, as a percentage. Eg. a Myrmidon has a 10% chance of gaining 1 Speed during a Level Up.

Each character also gains fixed stats according to their Level. When these two factors overlap, this can lead to stats increasing by 2 or HP by ~200.

If HP is rolled, the character gains 95 to 105 HP (the amount is seemingly random).

Beginner

Name HP STR MAG DEX SPD LCK DEF RES CHA
Myrmidon 10 0 0 0 10 0 0 0 5
Soldier 10 0 0 10 0 0 0 0 5
Fighter 10 10 0 0 0 0 0 0 5
Monk 5 0 0 0 0 0 0 10 10

Intermediate

Name HP STR MAG DEX SPD LCK DEF RES CHA
Mercenary 15 10 0 0 15 0 0 0 5
Thief 15 0 0 15 15 0 0 0 5
Armored Knight 20 0 0 0 0 0 20 0 5
Cavalier 15 10 0 5 0 0 10 0 5
Brigand 20 25 0 0 0 0 0 0 5
Archer 10 0 0 20 0 15 0 0 5
Brawler 20 0 0 10 10 0 0 0 5
Mage 10 0 15 5 0 0 0 10 5
Priest 10 0 10 5 0 0 0 15 10
Pegasus Knight 15 0 0 0 15 0 0 10 15

Advanced

Name HP STR MAG DEX SPD LCK DEF RES CHA
Swordmaster 20 20 0 0 30 0 0 0 5
Assassin 20 0 0 30 30 0 0 0 0
Fortress Knight 25 15 0 0 0 0 30 0 5
Paladin 20 15 0 10 0 5 10 10 5
Wyvern Rider 25 25 0 0 0 0 20 0 5
Warrior 25 30 0 0 15 0 0 0 5
Sniper 15 15 0 30 0 20 0 0 5
Grappler 25 20 0 15 20 0 0 0 5
Warlock 10 0 30 0 0 0 0 30 5
Dark Mage 10 0 30 15 0 0 0 20 0
Bishop 10 0 25 0 0 15 0 10 10

Master

Name HP STR MAG DEX SPD LCK DEF RES CHA
Falcon Knight 20 15 0 0 35 0 0 20 15
Wyvern Lord 30 30 0 0 15 0 15 0 10
Trickster 20 0 0 25 35 15 0 10 0
Mortal Savant 20 25 25 0 0 15 0 0 10
Great Knight 30 20 0 0 0 0 35 0 10
Bow Knight 20 20 0 35 0 0 10 0 10
Dark Knight 25 20 20 0 0 0 10 10 10
Holy Knight 15 15 20 0 0 10 10 10 15
War Master 30 30 0 15 20 0 0 0 10
Gremory 15 0 35 10 0 0 0 20 15
Dark Bishop 15 0 35 15 0 0 0 30 0

Unique

Name HP STR MAG DEX SPD LCK DEF RES CHA
Fluegel 15 15 15 0 10 0 5 0 10
Silverheart 20 15 15 0 0 0 10 0 10
Armored Lord 25 10 10 0 0 0 10 5 10
High Lord 20 20 0 10 0 0 10 0 10
Wyvern Master 25 15 0 0 10 0 10 0 10
Asura 20 25 25 0 25 0 10 0 15
Emperor 30 25 25 0 0 0 15 10 15
Great Lord 30 30 0 25 0 0 20 0 15
Barbarossa 30 25 0 0 25 0 25 0 15
Enlightened One 30 25 25 0 0 0 25 0 15
Dancer 20 10 20 0 30 0 0 0 25
Death Knight 30 25 25 0 0 0 15 15 0
Saint 30 35 35 0 0 0 0 15 15