Difference between revisions of "Comprehensive Rules of FE Cipher"
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− | '''''This page was last updated on: | + | <div style="-webkit-text-size-adjust: 100%"> |
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+ | '''''This page was last fully updated on: 20/04/2019 (mini update Jan. 2020)''''' <br> | ||
If you are looking for information on what kind of Fire Emblem 0 (Cipher) products are available, where to buy them or need certain specific knowledge about certain events, visit [https://serenesforest.net/wiki/index.php/Merchandise_Guide_(Cipher) this page]. <br> | If you are looking for information on what kind of Fire Emblem 0 (Cipher) products are available, where to buy them or need certain specific knowledge about certain events, visit [https://serenesforest.net/wiki/index.php/Merchandise_Guide_(Cipher) this page]. <br> | ||
If you're looking for a video guide on Rules on how to play Cipher, check out DifferentFight's video [https://www.youtube.com/watch?v=JcYnZBeKu7M& here] or Cipherfaire's videos [https://www.youtube.com/watch?v=JmqnI0U0yfU&feature=youtu.be&t=15m18s here] and [https://www.youtube.com/watch?v=BT9rmYcy89E&feature=youtu.be&t=5m34s updated version.] | If you're looking for a video guide on Rules on how to play Cipher, check out DifferentFight's video [https://www.youtube.com/watch?v=JcYnZBeKu7M& here] or Cipherfaire's videos [https://www.youtube.com/watch?v=JmqnI0U0yfU&feature=youtu.be&t=15m18s here] and [https://www.youtube.com/watch?v=BT9rmYcy89E&feature=youtu.be&t=5m34s updated version.] | ||
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<br> | <br> | ||
*'''1 - Deployment Cost*''' | *'''1 - Deployment Cost*''' | ||
− | *'''2 - | + | *'''2 - Class Change Cost*''' |
− | *'''3 - | + | *'''3 - Symbol / Color*''' ''(Currently, there are [[File:Red (Cipher).png|25px|Blade of Light]], [[File:Blue (Cipher).png|25px|Brand]], [[File:White (Cipher).png|25px|Hoshido]], [[File:Black (Cipher).png|25px|Nohr]], [[File:Green (Cipher).png|25px|Medallion]], [[File:Purple (Cipher).png|25px|Legendary Weapons]], [[File:Yellow (Cipher).png|25px|Holy War Flag]], [[File:Brown (Cipher).png|25px|Crests of the Goddess]] and '''Colorless''')'' |
− | *'''4 - Affinities*''' ''(Each card has numerous affinities: Gender - [[File:Male (Cipher).png|20px|Male]] / [[File:Female (Cipher).png|20px|Female]], The type of Weapon held - [[File:Sword (Cipher).png|20px|Sword]] / [[File:Lance (Cipher).png|20px|Lance]] / [[File:Axe (Cipher).png|16px|Axe]] / [[File: | + | *'''4 - Affinities*''' ''(Each card has numerous affinities: Gender - [[File:Male (Cipher).png|20px|Male]] / [[File:Female (Cipher).png|20px|Female]], The type of Weapon held - [[File:Sword (Cipher).png|20px|Sword]] / [[File:Lance (Cipher).png|20px|Lance]] / [[File:Axe (Cipher).png|16px|Axe]] / [[File:Bow (Cipher).png|20px|Bow]] / [[File:Tome (Cipher).png|20px|Tome]] / [[File:Staff (Cipher).png|20px|Staff]] / [[File:Brawl (Cipher).png|20px|Brawl]] / [[File:Dragonstone (Cipher).png|20px|Dragonstone]] / [[File:Knife (Cipher).png|20px|Knife]] / [[File:Fang (Cipher).png|20px|Fang]] and the type of unit they are - [[File:Armored (Cipher).png|20px|Armored]] / [[File:Flier (Cipher).png|20px|Flier]] / [[File:Beast (Cipher).png|20px|Beast]] / [[File:Dragon (Cipher).png|20px|Dragon]], [[File:Mirage (Cipher).png|20px|Mirage]] and [[File:Monster (Cipher).png|20px|Monster]])'' |
*'''5 - Skill*''' | *'''5 - Skill*''' | ||
*'''6 - Support Skill*''' | *'''6 - Support Skill*''' | ||
*'''7 - Attack*''' | *'''7 - Attack*''' | ||
*'''8 - Unit’s Title*''' - A fancy title that each character is given. This distinguishes each character (yes, even the same character with a different title), as you can play any number of different cards for that character as long as it has a different title). | *'''8 - Unit’s Title*''' - A fancy title that each character is given. This distinguishes each character (yes, even the same character with a different title), as you can play any number of different cards for that character as long as it has a different title). | ||
− | *'''9 - | + | *'''9 - Unit's Name''' - The specific character that is shown in the picture on the card. A unit’s name can matter in some cases, especially when it comes to Formation Skills. |
*'''10 - Range''' - The range indicates where a unit can attack from. This will be explained in further detail when it comes to the phases of the game.) | *'''10 - Range''' - The range indicates where a unit can attack from. This will be explained in further detail when it comes to the phases of the game.) | ||
− | *'''11 - | + | *'''11 - Class Type and Class''' - This is also more in aesthetics or for the sake of putting it there to make it descriptive, but a unit’s class determines the affinities they get. As for unit type, these will be known as Base, Advanced, Master, Overclass, Fixed, Beginner, Intermediate, and Unique. None of these really matter towards the rules, at the end of the day it’s just aesthetics. |
*'''12 - Support*''' | *'''12 - Support*''' | ||
|} | |} | ||
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<br> | <br> | ||
'''---Bonds---''' | '''---Bonds---''' | ||
− | *These are cards that are set aside from the field, which acts as a limit to the specific | + | *These are cards that are set aside from the field, which acts as a limit to the specific Symbol/Color and the amount of units you can play down in a single turn. |
*They also act as a separate system for using skills (you have to flip these cards face-down to activate the skills of cards if the skills require bonds to be flipped as a cost).'' | *They also act as a separate system for using skills (you have to flip these cards face-down to activate the skills of cards if the skills require bonds to be flipped as a cost).'' | ||
− | **''Note that face down bonds are | + | **''Note that face down bonds are Colorless and they do not have any other attributes besides being a bond.'' |
<br> | <br> | ||
'''---Orbs---''' | '''---Orbs---''' | ||
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*The icons in a column on the upper left side of a card, notifying the different types of weapons and characteristics that specific card has. This can be important to some particular effects. | *The icons in a column on the upper left side of a card, notifying the different types of weapons and characteristics that specific card has. This can be important to some particular effects. | ||
<br> | <br> | ||
− | '''--- | + | '''---Symbol / Color---''' |
− | *This is the first icon you will see on each card (in the top left corner), and each card belongs to the designated symbol unless it has a skill that states otherwise (Dual | + | *This is the first icon you will see on each card (in the top left corner), and each card belongs to the designated symbol unless it has a skill that states otherwise (Dual Symbol cards are explained in more detail below). |
*This is important when it comes to deploying your units each turn and for using a particular unit's skills. | *This is important when it comes to deploying your units each turn and for using a particular unit's skills. | ||
<br> | <br> | ||
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*The amount of Bonds that are required to place down a unit directly onto your field. This is signified by the larger number in the top left corner of the card. | *The amount of Bonds that are required to place down a unit directly onto your field. This is signified by the larger number in the top left corner of the card. | ||
<br> | <br> | ||
− | '''--- | + | '''---Class Change Cost---''' |
*The amount of Bonds that's required to class change a card. This is represented by the number right below the Deployment Cost. | *The amount of Bonds that's required to class change a card. This is represented by the number right below the Deployment Cost. | ||
− | **''If you want to play down a unit with a | + | **''If you want to play down a unit with a Class Change Cost without promoting, you must pay the normal deployment cost instead''. |
<br> | <br> | ||
'''---Class Change---''' | '''---Class Change---''' | ||
− | *A Class Change is when you place a card with the same name on top of a character you control paying the '' | + | *A Class Change is when you place a card with the same name on top of a character you control paying the ''Class Change Cost'' instead of using the normal Deployment Cost. |
− | *Cards that are played this way are considered ''' | + | *Cards that are played this way are considered '''Class Changed''' and each time you do this, you draw a card as a '''bonus for Class Changing'''. |
**Units that are class changed are also considered ''"Leveled Up"''. | **Units that are class changed are also considered ''"Leveled Up"''. | ||
*Class Changing is NOT the same as deploying a unit. | *Class Changing is NOT the same as deploying a unit. | ||
<br> | <br> | ||
'''---Level Up---''' | '''---Level Up---''' | ||
− | *A Level Up is when a card without a | + | *A Level Up is when a card without a Class Change Cost is placed on top of a unit with the same name you control, using the normal cost. |
*Unlike a Class Change, ''when you perform a Level Up, you do not draw a card''. | *Unlike a Class Change, ''when you perform a Level Up, you do not draw a card''. | ||
**Leveling Up is NOT the same as deploying a unit. | **Leveling Up is NOT the same as deploying a unit. | ||
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*This is always done via the use of Skills, where Growth is referred as a specific term in certain skills. | *This is always done via the use of Skills, where Growth is referred as a specific term in certain skills. | ||
*A unit that has performed a 'Growth' is considered to be a leveled up unit which can '''use it’s Class Change Skills''', but does NOT gain the bonus of drawing a card. | *A unit that has performed a 'Growth' is considered to be a leveled up unit which can '''use it’s Class Change Skills''', but does NOT gain the bonus of drawing a card. | ||
− | **A 'Growth' is usually used to assist in helping a unit gain access to it's [[File: | + | **A 'Growth' is usually used to assist in helping a unit gain access to it's [[File:LvSX.png|55px|Level Skill X]] '''(LvlS)''' skills. Many of the Green Symbol cards use this mechanic. |
<br> | <br> | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
− | '''---ACT/Activate---''' [[File:Activate.png| | + | '''---ACT/Activate---''' [[File:Activate.png|15px|ACT]] |
*The Activate icon represents a skill that you can only activate during your Action Phase. You can activate these kinds of skills at any point during your Action Phase, except when your units are attacking. | *The Activate icon represents a skill that you can only activate during your Action Phase. You can activate these kinds of skills at any point during your Action Phase, except when your units are attacking. | ||
<br> | <br> | ||
− | '''---AUTO/Trigger---''' [[File:Trigger.png| | + | '''---AUTO/Trigger---''' [[File:Trigger.png|15px|AUTO]] |
*The Trigger icon represents a skill that activates in response to an action that occurs or when a specific condition is fulfilled and can activate multiple times as long as the specific condition is fulfilled each time. | *The Trigger icon represents a skill that activates in response to an action that occurs or when a specific condition is fulfilled and can activate multiple times as long as the specific condition is fulfilled each time. | ||
<br> | <br> | ||
− | '''---CONT/Continuous---''' [[File:Continuous.png| | + | '''---CONT/Continuous---''' [[File:Continuous.png|15px|CONT]] |
*The Continuous icon represents a skill that is always active as long as the unit with the skill stays on the field (the card can specify otherwise if not) and as long as their condition is fulfilled. | *The Continuous icon represents a skill that is always active as long as the unit with the skill stays on the field (the card can specify otherwise if not) and as long as their condition is fulfilled. | ||
<br> | <br> | ||
− | '''---BOND/Bond---''' [[File:Bond.png| | + | '''---BOND/Bond---''' [[File:Bond.png|15px|BOND]] |
*The Bond icon represents a skill that can only be activated while the card itself is in the Bond Zone and face-up. | *The Bond icon represents a skill that can only be activated while the card itself is in the Bond Zone and face-up. | ||
<br> | <br> | ||
− | '''---SPEC/Special---''' [[File:Special.png| | + | '''---SPEC/Special---''' [[File:Special.png|15px|SPEC]] |
*The Special icon represents a skill that doesn’t belong in any of the above categories. | *The Special icon represents a skill that doesn’t belong in any of the above categories. | ||
− | **''Basically anything else | + | **''Basically anything else that isn't already covered by the above other type of skills, like having an effect that activates while in the hand or the unit itself being treated as another unit's name.'' |
<br> | <br> | ||
− | '''---SUPP/Support---''' [[File:Support.png| | + | '''---SUPP/Support---''' [[File:Support.png|22px|SUPP]] |
− | *This icon is on every single Support Skill in the game. A | + | *This icon is on every single Support Skill in the game. A Support Skill is only activated when the card is in the Support Zone. |
+ | <br> | ||
+ | '''---HAND/Hand---''' [[File:Hand.png|15px|HAND]] | ||
+ | *This icon is exclusive currently to characters from FE: Three Houses and it represents a skill that can only be activated while the card itself is in your hand. | ||
<br> | <br> | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
− | '''---Tap---''' [[File:Tap.png| | + | '''---Tap---''' [[File:Tap.png|23px|Tap This Unit]] |
*Switching the card to a Horizontal Position (or turning a card 90 degrees clockwise) to show that the card has performed an action. | *Switching the card to a Horizontal Position (or turning a card 90 degrees clockwise) to show that the card has performed an action. | ||
**Tapping to activate a skill is quite common, note that you have to Tap to perform an attack or move in Cipher. | **Tapping to activate a skill is quite common, note that you have to Tap to perform an attack or move in Cipher. | ||
**''You also cannot use a skill that has Tap as a requirement if the unit in question is already tapped.'' | **''You also cannot use a skill that has Tap as a requirement if the unit in question is already tapped.'' | ||
<br> | <br> | ||
− | '''---Once Per Turn---''' [[File:Once Per Turn.png| | + | '''---Once Per Turn---''' [[File:Once Per Turn.png|45px|Once Per Turn]] |
*A condition that indicates the skill can only be used in one instance each turn. | *A condition that indicates the skill can only be used in one instance each turn. | ||
<br> | <br> | ||
− | '''---Flip (X) Bond---''' [[File:Flip1.png| | + | '''---Flip (X) Bond---''' [[File:Flip1.png|32px|Flip 1 Bond]] |
*Where “X” represents a number, sometimes a skill may ask you to flip face-down a certain amount of face-up bonds to activate said skill (the image shown is Flip 1 Bond). | *Where “X” represents a number, sometimes a skill may ask you to flip face-down a certain amount of face-up bonds to activate said skill (the image shown is Flip 1 Bond). | ||
**Note: A face down bond cannot be returned face-up without performing a skill ''(no skill in the game does this as of now)''. | **Note: A face down bond cannot be returned face-up without performing a skill ''(no skill in the game does this as of now)''. | ||
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| | | | ||
<br> | <br> | ||
− | '''---Class Change Skill---''' [[File:CCS.png| | + | '''---Class Change Skill---''' [[File:CCS.png|55px|Class Change Skill]] |
− | *This skill is only active when a unit has class changed either by | + | *This skill is only active when a unit has class changed either by Class Change Cost or Growth from another skill effect. |
<br> | <br> | ||
− | '''---Formation Skill---''' [[File:Formation Skill.png| | + | '''---Formation Skill---''' [[File:Formation Skill.png|55px|Formation Skill]] |
*This skill requires specific other characters to be tapped in order to activate it.'' These are mostly Triangle Attacks. | *This skill requires specific other characters to be tapped in order to activate it.'' These are mostly Triangle Attacks. | ||
<br> | <br> | ||
− | '''---Level Up Skill---''' [[File: | + | '''---Level Up Skill---''' [[File:LvSX.png|55px|Level Skill X]] |
*Where “#” represents a number, ''LvlS is a requirement where your unit’s entire stack needs to be a certain number''. | *Where “#” represents a number, ''LvlS is a requirement where your unit’s entire stack needs to be a certain number''. | ||
**Stack refers to the amount of cards that unit has in total, counting the top card as well. If a skill requires '''LvlS2, then you need a total stack of 2''', which means one card under the unit, so basically the number of cards you need under the unit is the stack required minus 1. | **Stack refers to the amount of cards that unit has in total, counting the top card as well. If a skill requires '''LvlS2, then you need a total stack of 2''', which means one card under the unit, so basically the number of cards you need under the unit is the stack required minus 1. | ||
**'''Even if the unit's stack is increased, they will still be able to use previous LvlS skills (e.g, if your Ike is LvlS5 (4 cards stacked underneath), it can use it's LvlS3, LvlS4 and LvlS5 skills - all of them are active). ''' | **'''Even if the unit's stack is increased, they will still be able to use previous LvlS skills (e.g, if your Ike is LvlS5 (4 cards stacked underneath), it can use it's LvlS3, LvlS4 and LvlS5 skills - all of them are active). ''' | ||
<br> | <br> | ||
− | '''---Union Skill---''' [[File:UnionSkill.png| | + | '''---Union Skill---''' [[File:UnionSkill.png|55px|Union Skill]]<br> |
− | '''Exclusive to Hoshido [[File:White (Cipher).png| | + | '''Exclusive to Hoshido [[File:White (Cipher).png|30px|Hoshido]] and Nohr [[File:Black (Cipher).png|30px|Nohr]]''' |
− | *This skill requires a specific | + | *This skill requires a specific Symbol bond to be in the Bond Zone to make the skill active. |
− | **Please note that face down bonds are colorless and do not have a | + | **Please note that face down bonds are colorless and do not have a Symbol or any other attributes besides being a bond.** |
<br> | <br> | ||
− | '''---Carnage Form---''' [[File:Carnage Form.png| | + | '''---Carnage Form---''' [[File:Carnage Form.png|55px|Carnage Form]]<br> |
− | '''Exclusive to | + | '''Exclusive to Tokyo Mirage Sessions [[File:Mirage (Cipher).png|20px|Mirage]]''' |
*This skill requires the Mirage to be in the same area as its Mirage Master (both units need to be in the Front Line or Back Line), which allows the Mirage to be unbeatable by battle with an enemy unit (the skill is only active while the Mirage Master is still on the field). | *This skill requires the Mirage to be in the same area as its Mirage Master (both units need to be in the Front Line or Back Line), which allows the Mirage to be unbeatable by battle with an enemy unit (the skill is only active while the Mirage Master is still on the field). | ||
<br> | <br> | ||
− | '''---Bond Skill---''' [[File:BondSkills.png| | + | '''---Bond Skill---''' [[File:BondSkills.png|55px|Bond Skill]]<br> |
− | '''Exclusive to Holy War Flag [[File:Yellow (Cipher).png|20px| | + | '''Exclusive to Holy War Flag [[File:Yellow (Cipher).png|20px|Holy War Flag]]''' |
*This skill requires the specific unit with this skill to be face-up in the Bond Area to activate. | *This skill requires the specific unit with this skill to be face-up in the Bond Area to activate. | ||
<br> | <br> | ||
'''---Dragon Vein---''' [[File:DragonVein1.png|50px|Dragon Vein]]<br> | '''---Dragon Vein---''' [[File:DragonVein1.png|50px|Dragon Vein]]<br> | ||
− | '''Exclusive to Hoshido [[File:White (Cipher).png| | + | '''Exclusive to Hoshido [[File:White (Cipher).png|30px|Hoshido]] and Nohr [[File:Black (Cipher).png|30px|Nohr]]''' |
*Dragon Vein is a special kind of skill that requires an Orb to be flipped face-up as part of the activation requirement for part of these skills. They are usually paired up with other skills that require a face-up Orb to be active. | *Dragon Vein is a special kind of skill that requires an Orb to be flipped face-up as part of the activation requirement for part of these skills. They are usually paired up with other skills that require a face-up Orb to be active. | ||
<br> | <br> | ||
− | '''---Hero Skill---''' [[File:HeroSkill.png| | + | '''---Hero Skill---''' [[File:HeroSkill.png|55px|Hero Skill]]<br> |
− | '''Exclusive to [[Alm (Cipher)|Alm]] | + | '''Exclusive to B09 [[Alm (Cipher)|Alm]] & [[Celica (Cipher)|Celica]], the twins B11 [[Rowan (Cipher)|Rowan]] & [[Lianna (Cipher)|Lianna]], B14 [[Marth (Cipher)|Marth]], [[Katarina (Cipher)|Katarina]], [[Kris (Male) (Cipher)|Kris (Male)]], B20 [[Ike (Cipher)|Ike]], and B22 [[Kris (Female) (Cipher)|Kris (Female)]]''' |
− | *This skill for changing from your current Main Character to someone else | + | *This skill for changing from your current Main Character to someone else. By using these skills, for example if using Alm’s skill, then Alm will become your MC for the duration of the game until another Hero Skill is used. |
<br> | <br> | ||
− | '''---Twin Skill---''' [[File:TwinSkill.png| | + | '''---Twin Skill---''' [[File:TwinSkill.png|55px|Twin Skill]]<br> |
'''Exclusive to [[Eirika (Cipher)|Eirika]] and [[Ephraim (Cipher)|Ephraim]]''' | '''Exclusive to [[Eirika (Cipher)|Eirika]] and [[Ephraim (Cipher)|Ephraim]]''' | ||
*This skill grants specific units to be kept alive by taking an Orb instead of that unit being destroyed by an attack. Any skills that activate on-hit when Twin Skill is used may still be activated (as part of a ruling). | *This skill grants specific units to be kept alive by taking an Orb instead of that unit being destroyed by an attack. Any skills that activate on-hit when Twin Skill is used may still be activated (as part of a ruling). | ||
<br> | <br> | ||
− | '''---Increase Skill---''' [[File:Increase Skill.png| | + | '''---Increase Skill---''' [[File:Increase Skill.png|55px|Increase Skill]]<br> |
− | '''Exclusive to | + | '''Exclusive to Blazing Blade [[File:Purple (Cipher).png|30px|Legendary Weapons]]''' |
*This skill's effect can activate multiple times as long as you [[File:Flip1.png|30px|Flip 1 Bond]] for each use. | *This skill's effect can activate multiple times as long as you [[File:Flip1.png|30px|Flip 1 Bond]] for each use. | ||
<br> | <br> | ||
− | '''---Awakening Skill---''' [[File:Awakening Skill.png| | + | '''---Awakening Skill---''' [[File:Awakening Skill.png|55px|Awakening Skill]]<br> |
− | '''Exclusive to Awakening | + | '''Exclusive to Awakening [[File:Blue (Cipher).png|30px|Brand]]''' |
*This skill's effect is activated usually upon a unit's Class Change, similar to the above Class Change Skills. | *This skill's effect is activated usually upon a unit's Class Change, similar to the above Class Change Skills. | ||
<br> | <br> | ||
− | '''---Dragon Blood---''' [[File: | + | '''---Dragon Blood---''' [[File:Dragon Blood.png|55px|Dragon Blood]]<br> |
− | '''Exclusive to Hoshido [[File:White (Cipher).png| | + | '''Exclusive to Hoshido [[File:White (Cipher).png|30px|Hoshido]] and Nohr [[File:Black (Cipher).png|30px|Nohr]]''' |
*This skill grants the unit possessing this skill various effects like attack increases, range, etc. The Hoshido and Nohr royals also have a Continuous 2nd skill where they gain all allies' Dragon Blood skills as well. | *This skill grants the unit possessing this skill various effects like attack increases, range, etc. The Hoshido and Nohr royals also have a Continuous 2nd skill where they gain all allies' Dragon Blood skills as well. | ||
**This can grant quite devastating power when you have a few of the royals on the Battlefield. | **This can grant quite devastating power when you have a few of the royals on the Battlefield. | ||
+ | <br> | ||
+ | '''---Legendary Item Skill---''' [[File:LegendaryItemSkill.png|55px|Legendary Item Skill]]<br> | ||
+ | '''Exclusive to Binding Blade [[File:Purple (Cipher).png|30px|Legendary Weapons]]''' | ||
+ | *This skill, depending on the character, has a variety of effects: destroying Dragons, moving characters, etc. It is part of the 9-card Legendary Weapons artwork from Series 16 and a future Series. | ||
+ | <br> | ||
+ | '''---Crest Power---''' [[File:CrestPower.png|55px|Crest Power]]<br> | ||
+ | '''Exclusive to Three Houses [[File:Brown (Cipher).png|30px|Crests of the Goddess]]''' | ||
+ | *This skill, depending on the character, has a variety of effects: giving allies +# attack, inflicting critical hits, and even untapping an ally. This skill is unique compared to the others as it only activates if the card is in your hand. | ||
|} | |} | ||
− | The following icons represent the ( [[File:Support.png| | + | The following icons represent the ( [[File:Support.png|22px|SUPP]] Support Skills) , which only activate while that card is in the Support Zone. |
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
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|- | |- | ||
| | | | ||
− | ---'''Attack Support'''--- [[File:Attack Support.png| | + | ---'''Attack Support'''--- [[File:Attack Support.png|16px|Attack Support]] |
*Icon used for skills that activate during your action phase while you’re attacking. | *Icon used for skills that activate during your action phase while you’re attacking. | ||
<br> | <br> | ||
− | '''---Defense Support---''' [[File:Defense Support.png| | + | '''---Defense Support---''' [[File:Defense Support.png|16px|Defense Support]] |
*Icon used for skills that only activate during your opponent’s action phase while you’re defending. | *Icon used for skills that only activate during your opponent’s action phase while you’re defending. | ||
<br> | <br> | ||
− | '''---Attack/Defense Support---''' [[File:AtkDef.png| | + | '''---Attack/Defense Support---''' [[File:AtkDef.png|32px|Attack/Defense Support]] |
*Icon used for skills that activate whether you're attacking or defending. These skills are exclusive to Purple, Colorless and [[Lissa (Cipher)|Lissa]] thus far. | *Icon used for skills that activate whether you're attacking or defending. These skills are exclusive to Purple, Colorless and [[Lissa (Cipher)|Lissa]] thus far. | ||
|} | |} | ||
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*The Orb Area is where the Orbs from the beginning of the game go. | *The Orb Area is where the Orbs from the beginning of the game go. | ||
*At the start of a game after each player has a starting hand, you place five cards here face-down. | *At the start of a game after each player has a starting hand, you place five cards here face-down. | ||
− | **''Each time your | + | **''Each time your MC gets defeated by an attack, you take a card from this area. The order in which you take your cards from this area does not matter, which means you're allowed to take any card from your orb area in any order you want (this means you can leave a face-up card in there if you want to).'' |
− | **If there are no cards remaining here while your | + | **If there are no cards remaining here while your MC gets defeated once more, you lose. |
<br> | <br> | ||
'''---Bond Area---''' | '''---Bond Area---''' | ||
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| | | | ||
*Before starting a game, decide which player will go first in a method that both players deem fair (Coin toss, rolling a dice, rock-scissors paper, etc). | *Before starting a game, decide which player will go first in a method that both players deem fair (Coin toss, rolling a dice, rock-scissors paper, etc). | ||
− | **The player that wins via agreed method | + | **The player that wins via the agreed method goes first. |
− | *The player who takes the first turn | + | *The player who takes the first turn does not draw during their Beginning Phase and cannot declare an attack for that turn - While this does mean you don't have as large a hand, it also means being ahead in terms of Bonds and Deployment. |
<br> | <br> | ||
*Set aside one cost 1 unit from your deck face-down as a "Main Character" (MC for short, or sometimes as Lord). | *Set aside one cost 1 unit from your deck face-down as a "Main Character" (MC for short, or sometimes as Lord). | ||
**Note: The MC absolutely must be a cost 1 unit (there are no exceptions). | **Note: The MC absolutely must be a cost 1 unit (there are no exceptions). | ||
− | *''Not Required, but it’s helps to distinguish other units from the MC: Place a card underneath your | + | *''Not Required, but it’s helps to distinguish other units from the MC: Place a card underneath your MC (it can be any card, it doesn’t even have to be from Cipher, it could be from another TCG entirely) to signify that it is your MC (FE Cipher Starter decks come with a marker card you can use, or you can purchase a Marker Character Card online). |
− | *This allows players to distinguish other units from the | + | *This allows players to distinguish other units from the MC.'' |
− | *'''General Tip: Most Cipher decks are built around a specific MC to begin with, so the | + | *'''General Tip: Most Cipher decks are built around a specific MC to begin with, so the MC a player chooses is the same every time they play that deck.''' |
<br> | <br> | ||
*Both players shuffle their decks and draw six cards as their opening hand. | *Both players shuffle their decks and draw six cards as their opening hand. | ||
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==The Phases of The Game== | ==The Phases of The Game== | ||
− | ''When playing the game, each turn consists of five different phases for each player. As mentioned before, the player who takes the first turn | + | ''When playing the game, each turn consists of five different phases for each player. As mentioned before, the player who takes the first turn does not draw during their '''Beginning Phase''', and cannot declare an attack during their '''Action Phase.'''''<br> |
''Beginning Phase - The start of a player’s turn'' <br> | ''Beginning Phase - The start of a player’s turn'' <br> | ||
''Bond Phase - The optional placement of a card into the Bond Area'' <br> | ''Bond Phase - The optional placement of a card into the Bond Area'' <br> | ||
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*You cannot control two of the exact same unit, regardless of the card’s title. '''For example, you cannot deploy another copy of Marth if you already control Marth on your field.''' | *You cannot control two of the exact same unit, regardless of the card’s title. '''For example, you cannot deploy another copy of Marth if you already control Marth on your field.''' | ||
<br> | <br> | ||
− | *'''There are also | + | *'''There are also Symbol restrictions when it comes to deploying, class changing or levelling up your units:''' |
<br> | <br> | ||
− | *''You can only deploy, class change or level up a unit if you have at least one face-up card of that unit’s | + | *''You can only deploy, class change or level up a unit if you have at least one face-up card of that unit’s Symbol in your Bond Zone (you can’t deploy Caeda if you do not control at least one [[File:Red (Cipher).png|30px|Blade of Light]] Bond or Lucina if you do not control at least one [[File:Blue (Cipher).png|30px|Brand]] Bond).'' |
<br> | <br> | ||
− | *''It is only okay to deploy, class change or level up a unit if you control at least one bond that is the same | + | *''It is only okay to deploy, class change or level up a unit if you control at least one bond that is the same Symbol as the unit you want to deploy (you can only deploy cost 4 Lucina if one of the four bonds you control is at least Blue).'' |
<br> | <br> | ||
− | *A face-down bond (flipped by the cost of skills) does not count as any | + | *A face-down bond (flipped by the cost of skills) does not count as any Symbol while it is face down, but still counts towards the amount of units you are able to Deploy, Class Change or Level Up. However, if all the bonds in your bond zone are face-down you cannot deploy any Symbol units. |
<br> | <br> | ||
− | **Note: | + | **Note: Symbol-less units do not have a Symbol to begin with, so even if all your bonds are face-down, as long as you have the number of bonds, you may deploy these units. |
|} | |} | ||
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| | | | ||
'''---Class Change---''' | '''---Class Change---''' | ||
− | *''A Class change is the action of placing a unit with a | + | *''A Class change is the action of placing a unit with a Class Change Cost on top of a unit with the same name as a unit you control (this uses number below the Deployment Cost - scroll up to 'What's On Each Card' section).'' |
**'''Note - Remember to keep in mind that a Class Change cost also counts towards the amount of units you may deploy in a single turn (in reference to the rules listed above).''' | **'''Note - Remember to keep in mind that a Class Change cost also counts towards the amount of units you may deploy in a single turn (in reference to the rules listed above).''' | ||
<br> | <br> | ||
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**In the same turn, you can deploy a unit and then class change them, however, '''you have to pay for both costs as you performed two actions''' ''(deploying Marth 1, and then class changing him into Marth 4(3), these actions count as 4 bonds total).'' | **In the same turn, you can deploy a unit and then class change them, however, '''you have to pay for both costs as you performed two actions''' ''(deploying Marth 1, and then class changing him into Marth 4(3), these actions count as 4 bonds total).'' | ||
<br> | <br> | ||
− | **A | + | **A Class Changed unit (a card with a Class Changed) can also be played normally, using the '''Deployment Cost''' instead which is usually higher. ''However, they will not be considered Class Changed (class change skills do not become active) and you do not draw a card when they are played.'' |
<br> | <br> | ||
− | *You are allowed to | + | *You are allowed to Class Change an already deployed, promoted unit with another copy of the same card. Genny 4(5) can be played on Genny 4(5) for the class change cost of 5 for example. |
<br> | <br> | ||
− | *You can perform as many | + | *You can perform as many Class Changes as you want to your units on the field as long as you have the Bonds and meets the above requirements (even in the same turn). '''You can play down Cost 3/2 Ike on top of Cost 1 Ike and then place a Cost 6/4 Ike on top of the 3/2 Ike, but the amount of Bonds needed for this is 6.''' |
<br> | <br> | ||
− | *The current card that remains on the top of a unit that is | + | *The current card that remains on the top of a unit that is Class Changed or Leveled Up can only use the skills from the current card ''(the skills of the cards below the current unit do not take effect).''. |
<br> | <br> | ||
'''---Level Up---''' | '''---Level Up---''' | ||
− | *Level Up is similar to a Class Change, except you place a card with the same name without a | + | *Level Up is similar to a Class Change, except you place a card with the same name without a Class Change Cost on top of a unit you control (Cost 1 Nowi -> Cost 3 Nowi). |
<br> | <br> | ||
**Unlike Class Change, you do not gain the bonus of drawing a card for leveling up. | **Unlike Class Change, you do not gain the bonus of drawing a card for leveling up. | ||
<br> | <br> | ||
− | *You may level up your MC just like any other unit (even if your MC whose higher level card does not have a | + | *You may level up your MC just like any other unit (even if your MC whose higher level card does not have a Class Change Cost, you can only level up to get to that stage, the best example for this is Ranulf). |
<br> | <br> | ||
'''---Other Deployment Rules---''' | '''---Other Deployment Rules---''' | ||
− | *You may also ‘level down’ a unit by placing a unit with a lower cost on top of a unit you have on the field. This does not trigger class change bonus, unless the card itself has a | + | *You may also ‘level down’ a unit by placing a unit with a lower cost on top of a unit you have on the field. This does not trigger class change bonus, unless the card itself has a Class Change Cost. |
<br> | <br> | ||
*The current stack of a unit you control is equal to the number of cards underneath that unit plus the card on top. ''If you have 4 Ike cards under your current Ike, his stack is 5, which allows Ike to use LvlS skills that have a requirement of 5 stacks.'' | *The current stack of a unit you control is equal to the number of cards underneath that unit plus the card on top. ''If you have 4 Ike cards under your current Ike, his stack is 5, which allows Ike to use LvlS skills that have a requirement of 5 stacks.'' | ||
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| | | | ||
*''While you’re considering what cards in your Bond Area to flip face-down for the cost of Skills, keep in mind the following:'' | *''While you’re considering what cards in your Bond Area to flip face-down for the cost of Skills, keep in mind the following:'' | ||
− | ** | + | **Symbol Restrictions on the kind of units you can play. |
**When a bond is flipped face-down, you cannot return it face-up, without the use of a skill | **When a bond is flipped face-down, you cannot return it face-up, without the use of a skill | ||
**Both players can look at either player’s face-down bonds at any time during the game. | **Both players can look at either player’s face-down bonds at any time during the game. | ||
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*Each player’s support is added onto the Attack of the respecting attacking / defending units. | *Each player’s support is added onto the Attack of the respecting attacking / defending units. | ||
<br> | <br> | ||
− | **A unit cannot support themselves, known has | + | **A unit cannot support themselves, known has ''Self-support''. So Chrom may not be supported by another Chrom (even if the titles are different) and if this happens, the support card is automatically sent ot the Retreat Area. |
**'''A failed support does not add any Attack to your unit and support skills cannot be activated if there are any.''' | **'''A failed support does not add any Attack to your unit and support skills cannot be activated if there are any.''' | ||
<br> | <br> | ||
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{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! [Special Notes] | ! [Special Notes] | ||
+ | |- | ||
+ | |Below are some common questions asked, however for more in-depth, please visit the fan translated official FECipher FAQ google doc: [[https://docs.google.com/document/d/1YABrozoBcx5PJSbftP13UMKxKFUsGAUih162RA7m3Wo/edit?usp=sharing Fire Emblem Cipher FAQ]] | ||
|- | |- | ||
| | | | ||
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'''---Skills that Deploy Units---''' | '''---Skills that Deploy Units---''' | ||
*When a skill gives you the option to deploy a unit, you may pick any unit, as long as it's within the restrictions of the Skill. Deploying via these skills are not restricted by Bonds like normal deployment would be. | *When a skill gives you the option to deploy a unit, you may pick any unit, as long as it's within the restrictions of the Skill. Deploying via these skills are not restricted by Bonds like normal deployment would be. | ||
− | *For example, [[Elice (Cipher)|Elice: Princess of Altea]] allows you to deploy a cost 2 or lower [[File:Red (Cipher).png| | + | *For example, [[Elice (Cipher)|Elice: Princess of Altea]] allows you to deploy a cost 2 or lower [[File:Red (Cipher).png|30px|Blade of Light]] unit from the Retreat Area. |
<br> | <br> | ||
'''---About Double Orb Breaking---''' | '''---About Double Orb Breaking---''' | ||
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*While your opponent has a Skill active that causes their unit's attack(s) to be unavoidable, and that unit attacks you and defeats you successfully you cannot perform an '''Evasion'''. | *While your opponent has a Skill active that causes their unit's attack(s) to be unavoidable, and that unit attacks you and defeats you successfully you cannot perform an '''Evasion'''. | ||
<br> | <br> | ||
− | '''---Dual | + | '''---Dual Symbol Cards---''' |
− | *The rules for deployment for these cards are simple - you just need both Hoshido [[File:White (Cipher).png| | + | *The rules for deployment for these cards are simple - you just need both Hoshido [[File:White (Cipher).png|30px|Hoshido]] and Nohr [[File:Black (Cipher).png|30px|Nohr]] Bonds to be able to deploy dual Symbol units like Kana or Selkie. |
**''The upside of these cards is that they count as both Hoshido and Nohr in the Bond Area, so try to take advantage of this as much as possible.'' | **''The upside of these cards is that they count as both Hoshido and Nohr in the Bond Area, so try to take advantage of this as much as possible.'' | ||
<br> | <br> | ||
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'''This page is constantly updating, so be aware of any changes that may happen. These rules were originally written by FutureKnightX and periodically updated by TheVinceKnight and Auroraskye.''' | '''This page is constantly updating, so be aware of any changes that may happen. These rules were originally written by FutureKnightX and periodically updated by TheVinceKnight and Auroraskye.''' | ||
+ | </div> | ||
[[Category:FETCG]] | [[Category:FETCG]] |
Latest revision as of 22:47, 28 October 2021
This page was last fully updated on: 20/04/2019 (mini update Jan. 2020)
If you are looking for information on what kind of Fire Emblem 0 (Cipher) products are available, where to buy them or need certain specific knowledge about certain events, visit this page.
If you're looking for a video guide on Rules on how to play Cipher, check out DifferentFight's video here or Cipherfaire's videos here and updated version.
Contents
Fire Emblem 0 (Cipher)
In Fire Emblem 0 (Cipher), two players go in a turn-based battle between their Main Characters (MC for short, also known as a Lord). Each deck must at least contain 50 cards, including a player's Main Character (there is no upper deck limit, so you can have any number of cards in your deck as long as you have at least 50 cards). A deck consists of numerous different characters and the Symbol(s) that they play (there’s no limit to the amount of symbols that can be played either). Characters can have many different Affinities, from the kind of Weapon they use, what gender they are, or the specific type of unit they are (this is explained later). Simply, you win by defeating your opponent’s MC while they have no cards in their Orb Zone (will be explained in more detail later on).
What exactly is on a Fire Emblem 0 card?
General Terminology
[Common Terms and the Explanations for them] |
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---Main Character / Lord---
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Skills
Each unit has a set of skill(s) that determines what that unit is able to do. There are currently six different types of skills in the game, and may come with specific conditions / requirements to activate them. These are the current types of skills:
[The Different Types of Skills] |
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A majority of the cards in the game have requirements or restrictions placed on their skills. Some skills even have more than one requirement to activate it. Below is a list explaining what each requirement / restriction is:
[Skill Requirements] |
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A keyword skill involves more advanced requirements to activate specific types of skills:
[Keyword Skills] |
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The following icons represent the ( Support Skills) , which only activate while that card is in the Support Zone.
[The types of Support Skills] |
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Overall View of the Gameplay Area
You don’t have to copy this Gameplay Area completely, but it’s highly recommended you do as a general consensus because everyone will probably be using it.
[What the Gameplay Area consists of] |
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---Deck---
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Playing the Game
A player’s deck must contain at least 50 cards (The Main Character you set aside from your Deck is also included in this number), and there is no upper limit of cards you may have. Decks may contain no more than 4 copies of the same card, and there is no limitation on the amount of different units you can play, as long as there aren’t more than four cards with the exact same unit name and title (You can play up to four copies of the same unit as long as their titles do not match, e.g 4 copies of Marth, Crown Prince of Altea and 4 copies of Marth, Lodestar in your Deck).
[Before Starting the Game] |
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The Phases of The Game
When playing the game, each turn consists of five different phases for each player. As mentioned before, the player who takes the first turn does not draw during their Beginning Phase, and cannot declare an attack during their Action Phase.
Beginning Phase - The start of a player’s turn
Bond Phase - The optional placement of a card into the Bond Area
Deployment Phase - The optional deployment of units to the Battlefield
Action Phase - The actual phase of combat, which includes Battle, the use of Skills, and moving units
End Phase - The end of a player’s turn, which signifies the next player’s turn
Beginning Phase
[The Beginning Phase] |
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Bond Phase
[The Bond Phase] |
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Deployment Phase
[The Deployment Phase] |
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---Class Change / Level Up and Other Deployment Rules---
[In the example shown above, Alm (Cost 1) class changes to Alm (Cost 4/3) - Doing this only requires 3 Bonds instead of 4 for the turn, as it is a Class Change and not a normal deployment]
[Class Change / Level Up and Other Deployment Rules] |
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---Class Change---
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Action Phase
The Action Phase consists of using the skills of your units (depending on the requirement and type of skill that a unit has, a Skill could be used in any phase, not just the Action Phase), moving your units from the front line to the back line and vice versa and attacking your opposing player’s units with yours. The player who starts the game cannot declare an attack.
---Notes on this Phase---
[Notes on the Action Phase] |
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---Rules of Attacking---
[The Rules of Attacking] |
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---Battle Steps---
[Shown in the example above, Chrom can only attack Shiida in the row in front of him, and Virion can only attack Gaius, who is two rows ahead of him]
[The Steps in Battle - Part 1] |
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[In the above example, on the left side, Miriel’s attack (with supporting Caeda) is 60 while on the right side, Cain’s attack (with supporting Barst) is 50, thus Miriel wins.]
[The Steps In Battle - Part 2] |
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---Supporting---
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End Phase
[The End Phase] |
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Forced March
A “Forced March” occurs when a player does not have any units on the Front Line during their opponent's turn, where all of the player’s Back Line units are forced to move to the Front Line. This is NOT optional and must occur. It does not count as a 'move' so any skills which would normally activate do not.
Special Notes
[Special Notes] |
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Below are some common questions asked, however for more in-depth, please visit the fan translated official FECipher FAQ google doc: [Fire Emblem Cipher FAQ] |
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If you are still nervous or iffy about the rules, perhaps it would be best to go and watch a few games on Lackey - you can find information on how to set it up here: [1]
You can also have someone explain the rules to you, and perhaps actually get into a game. Playing the game gives better and faster understand than just reading the rules.
If you have any further questions, such as something to do with card rulings or how to play the game you may ask them on forums or join us on Discord this link!
This page is constantly updating, so be aware of any changes that may happen. These rules were originally written by FutureKnightX and periodically updated by TheVinceKnight and Auroraskye.