Difference between revisions of "History Mode Guide - Fort Defense 9"

From EmblemWiki
Jump to: navigation, search
m
m
 
Line 1: Line 1:
^[[History Mode Guide - Hero Challenge (Warriors)|Back]]
+
^[[History Mode Guide - Together to the End (Warriors)|Back]]
  
 
==Setup==
 
==Setup==
Line 12: Line 12:
 
!width=20%|Deploy Limit
 
!width=20%|Deploy Limit
 
|-
 
|-
|Desolate Gorge
+
|The Interspace
|Lv. 26
+
|Lv. 43
 
|Fort Defense
 
|Fort Defense
 
|None
 
|None
Line 23: Line 23:
 
|-
 
|-
 
|colspan="3"|4 Controlled
 
|colspan="3"|4 Controlled
|Wyvern Lord
+
|Falcon Knight
|Takumi
+
|Validar
 
|-
 
|-
 
!colspan="5"|Targeted Allied Forts
 
!colspan="5"|Targeted Allied Forts
 
|-
 
|-
|colspan="5"|Allied Base, Eroded Fort, E Butte Fort
+
|colspan="5"|Allied Base, South Castle, E Outrealm Fort
 
|-
 
|-
 
!colspan="5"|Enemy Ruffians
 
!colspan="5"|Enemy Ruffians
 
|-
 
|-
|colspan="5"|Spear Fighter, Archer, Oni Savage
+
|colspan="5"|Outrealm Fiend, Great Knight, Mage
 
|-
 
|-
 
!colspan="5"|Minor Enemy Captains
 
!colspan="5"|Minor Enemy Captains
 
|-
 
|-
|colspan="5"|Oboro, Sniper, Spear Fighters, Archers, Oni Savages
+
|colspan="5"|Frederick, Outrealm Fiends, Great Knights, Mages, Guardian Knight
 
|-
 
|-
 
|}
 
|}
Line 55: Line 55:
 
==Strategy==
 
==Strategy==
  
The eastern half of the map is home to Spear Fighters, the center is full of Oni Savages, and the western half is Archers. Your army should include powerful axe and sword users to match that.
+
To be clear, this mission can only be played every fourth mission on the Together to the End map. That is to say, if you cannot access the mission, play some other Together to the End missions until it becomes available. This requirement disappears once it's been cleared at least once.
  
First up, you might want to take out the Archer stationed between your forts; he's dangerously close to your Allied Commander, and will kill her if he so much as breathes near her, so take him out just to be safe. The first Ruffian will advance from the east, however; a Spear Fighter bent on conquering your eastern fort. You should have an axe unit laying in wait there to snare him in a painful trap. Before he even reaches the base, a pair of Monks will spawn to provide aid. They'll heal their allies if you let them live, so take them out when you see one, but otherwise don't worry too much about them. The remaining two Ruffians will advance now. They are an Archer targeting the west fort, and an Oni Savage targeting the Allied Base. They both have to make quite a journey, so you may distract yourself taking out nearby enemies, just make sure you intercept the Ruffians.
+
There are a lot of Outrealm Fiends here, so a Beastslayer weapon is essential. The Great Knights can be defeated with swords or magic, and the Mages and Validar himself should be handled with a solid physical attacker. In theory, a single character such as Rowan or Lianna can meet all three of those checks, and as such they're good choices, though if you've given Lianna the Topsy-Turvy attribute she'll struggle to damage the Mages and Validar.
  
Once all Ruffians are dead, Takumi will open his base, but not before siccing a whole bunch of the remaining captains on your bases. This includes Oboro and the Sniper. They may not be Ruffians, but they can still demolish bases quite quickly. An Archer will also appear and target your lead unit; if he finds them he'll summon reinforcements, but squashing him quickly will prevent that. Push through and advance on Takumi.
+
There's no reason to immediately press an offense here; hang out around the allied bases to protect them. First, an Outrealm Fiend Ruffian will attack the E Outrealm Fort. A pair of Great Knights will also appear to attack your allied commander, but they'll have to go through you to reach him, so they should just be treated as any other invading enemy. Speaking of Great Knights, your second invading Ruffian is a Great Knight attacking the South Castle, followed shortly by the Mage Ruffian going after the allied base.
 +
 
 +
A Fortifier Captain will appear in the upper left corner and try to strengthen the E Wastes Fort. Once you've repelled the Ruffians you may as well send one of your units to stop him, but don't leave the base unguarded; the Ruffians may be gone, but other enemy forces will begin advancing on the allied base to capture it the old fashioned way. This coincides with Validar's base opening. A Curate will also appear in the upper right corner of the map. If your unit who defeated the Fortifier Captain is still up there, meet up with him to receive a special HP tonic and the nice feeling that you protected him from harm. Once all side-missions have been cleared, there's little left to do but take forts and advance on Validar.
 +
 
 +
==Anna's Memento==
 +
 
 +
<b>#1:</b>
 +
* Condition: Defeat 1,000 enemies
 +
* Location: S Outrealm Fort
 +
 
 +
<b>#2:</b>
 +
* Condition: Defeat 1,200 enemies
 +
* Location: E Wastes Fort
  
 
[[Category:Game Guides]][[Category:Warriors Guides]]
 
[[Category:Game Guides]][[Category:Warriors Guides]]

Latest revision as of 20:10, 3 January 2018

^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
The Interspace Lv. 43 Fort Defense None None
Deploy Slots Allied Commander Enemy Commander
4 Controlled Falcon Knight Validar
Targeted Allied Forts
Allied Base, South Castle, E Outrealm Fort
Enemy Ruffians
Outrealm Fiend, Great Knight, Mage
Minor Enemy Captains
Frederick, Outrealm Fiends, Great Knights, Mages, Guardian Knight

S-Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

To be clear, this mission can only be played every fourth mission on the Together to the End map. That is to say, if you cannot access the mission, play some other Together to the End missions until it becomes available. This requirement disappears once it's been cleared at least once.

There are a lot of Outrealm Fiends here, so a Beastslayer weapon is essential. The Great Knights can be defeated with swords or magic, and the Mages and Validar himself should be handled with a solid physical attacker. In theory, a single character such as Rowan or Lianna can meet all three of those checks, and as such they're good choices, though if you've given Lianna the Topsy-Turvy attribute she'll struggle to damage the Mages and Validar.

There's no reason to immediately press an offense here; hang out around the allied bases to protect them. First, an Outrealm Fiend Ruffian will attack the E Outrealm Fort. A pair of Great Knights will also appear to attack your allied commander, but they'll have to go through you to reach him, so they should just be treated as any other invading enemy. Speaking of Great Knights, your second invading Ruffian is a Great Knight attacking the South Castle, followed shortly by the Mage Ruffian going after the allied base.

A Fortifier Captain will appear in the upper left corner and try to strengthen the E Wastes Fort. Once you've repelled the Ruffians you may as well send one of your units to stop him, but don't leave the base unguarded; the Ruffians may be gone, but other enemy forces will begin advancing on the allied base to capture it the old fashioned way. This coincides with Validar's base opening. A Curate will also appear in the upper right corner of the map. If your unit who defeated the Fortifier Captain is still up there, meet up with him to receive a special HP tonic and the nice feeling that you protected him from harm. Once all side-missions have been cleared, there's little left to do but take forts and advance on Validar.

Anna's Memento

#1:

  • Condition: Defeat 1,000 enemies
  • Location: S Outrealm Fort

#2:

  • Condition: Defeat 1,200 enemies
  • Location: E Wastes Fort