Difference between revisions of "Skill Descriptions (Awakening)"

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|-
 
|-
 
|'''Rightful King'''
 
|'''Rightful King'''
|Increases the trigger rate of the units skills by 10%.
+
|Increases the trigger rate of the unit's skills by 10%.
 
|-
 
|-
 
|'''Veteran'''
 
|'''Veteran'''
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|-
 
|-
 
|'''Solidarity'''
 
|'''Solidarity'''
|Grants Crit/Ddg +10 to all adecent allies.
+
|Grants Crit/Ddg +10 to all adjacent allies.
 
|-
 
|-
 
|'''Ignis'''
 
|'''Ignis'''
|Add half Mag or Str to the other values. Trigger % = (Skill stat)
+
|Add half Mag or Str to the other value. Trigger % = (Skill stat)
 
|-
 
|-
 
|'''Rally Spectrum'''
 
|'''Rally Spectrum'''
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|-
 
|-
 
|'''Discipline'''
 
|'''Discipline'''
|Doubles the amount of weapon experience the unit receives
+
|Doubles the amount of weapon experience the unit receives.
 
|-
 
|-
 
|'''Outdoor Fighter'''
 
|'''Outdoor Fighter'''
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|Increases the trigger rate of Dual Guards by 10%.
 
|Increases the trigger rate of Dual Guards by 10%.
 
|-
 
|-
|'''Defence +2'''
+
|'''Defense +2'''
 
|Grants Def +2.
 
|Grants Def +2.
 
|-
 
|-
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|Grants Hit/Avo +10 while fighting indoors.
 
|Grants Hit/Avo +10 while fighting indoors.
 
|-
 
|-
|'''Rally Defence'''
+
|'''Rally Defense'''
 
|Use "Rally" to grant Def +4 to units within three spaces for one turn.
 
|Use "Rally" to grant Def +4 to units within three spaces for one turn.
 
|-
 
|-
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|-
 
|-
 
|'''Avoid +10'''
 
|'''Avoid +10'''
|Grants Avo. +10
+
|Grants Avo +10.
 
|-
 
|-
 
|'''Vantage'''
 
|'''Vantage'''
| If HP is half or less, always strike first, even when attacked.
+
|If HP is half or less, always strike first, even when attacked.
 
|-
 
|-
 
|'''Astra'''
 
|'''Astra'''
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|-
 
|-
 
|'''Armsthrift'''
 
|'''Armsthrift'''
|Attack without expending a weapon use. Trigger % = (Lck stat x 2)
+
|Attack without expending a weapon use. Trigger % = (Lck stat × 2)
 
|-
 
|-
 
|'''Patience'''
 
|'''Patience'''
|Grants Hit/Avo +10 when the unit under attack.
+
|Grants Hit/Avo +10 when the unit is under attack.
 
|-
 
|-
 
|'''Sol'''
 
|'''Sol'''
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|-
 
|-
 
|'''HP +5'''
 
|'''HP +5'''
|Grants Max HP + 5.
+
|Grants Max HP +5.
 
|-
 
|-
 
|'''Zeal'''
 
|'''Zeal'''
|Grants Crit +5
+
|Grants Crit +5.
 
|-
 
|-
 
|'''Rally Strength'''
 
|'''Rally Strength'''
|Use "Rally" to grant Str +4 to units with three spaces for one turn.
+
|Use "Rally" to grant Str +4 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Counter'''
 
|'''Counter'''
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|-
 
|-
 
|'''Hit Rate +20'''
 
|'''Hit Rate +20'''
|Grants Hit +20
+
|Grants Hit +20.
 
|-
 
|-
 
|'''Bowfaire'''
 
|'''Bowfaire'''
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|-
 
|-
 
|'''Rally Skill'''
 
|'''Rally Skill'''
|
+
|Use "Rally" to grant Skill +4 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Bowbreaker'''
 
|'''Bowbreaker'''
|
+
|Grants Hit/Avo +50 if the enemy is using a bow.
 
|-
 
|-
 
|'''Locktouch'''
 
|'''Locktouch'''
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|-
 
|-
 
|'''Movement +1'''
 
|'''Movement +1'''
|Grants Mov +1
+
|Grants Mov +1.
 
|-
 
|-
 
|'''Lethality'''
 
|'''Lethality'''
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|-
 
|-
 
|'''Acrobat'''
 
|'''Acrobat'''
|Treats all accessible terrian as if it were a plain, movement-wise.
+
|Treats all accessible terrain as if it were a plain, movement-wise.
 
|-
 
|-
 
|'''Speed +2'''
 
|'''Speed +2'''
|Grants spd +2.
+
|Grants Spd +2.
 
|-
 
|-
 
|'''Relief'''
 
|'''Relief'''
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|-
 
|-
 
|'''Rally Speed'''
 
|'''Rally Speed'''
| Use "Rally" to grant Spd +4 to units with three spaces for one turn.
+
|Use "Rally" to grant Spd +4 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Lancefaire'''
 
|'''Lancefaire'''
|Grants Str +5 if using a lance. (Mag +5 if using a Shockstick.)
+
|Grants Str +5 if using a lance. (Mag +5 if using a Shockstick)
 
|-
 
|-
 
|'''Rally Movement'''
 
|'''Rally Movement'''
|Use "Rally" to grant Mov +1 to units with three spaces for one turn.
+
|Use "Rally" to grant Mov +1 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Galeforce'''
 
|'''Galeforce'''
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|-
 
|-
 
|'''Rally Magic'''
 
|'''Rally Magic'''
|Use "Rally" to grant Mag +4 to units with three spaces for one turn.
+
|Use "Rally" to grant Mag +4 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Tomefaire'''
 
|'''Tomefaire'''
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|-
 
|-
 
|'''Vengeance'''
 
|'''Vengeance'''
|Add half accrued damage to attacks. Trigger % = (Skill stat x 2)
+
|Add half accrued damage to attacks. Trigger % = (Skill stat × 2)
 
|-
 
|-
 
|'''Tomebreaker'''
 
|'''Tomebreaker'''
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|-
 
|-
 
|'''Miracle'''
 
|'''Miracle'''
|Survive lethal attacks if HP > 1. Trigger % - (Lck Stat)
+
|Survive lethal attacks if HP 1. Trigger % = (Lck stat)
 
|-
 
|-
 
|'''Healtouch'''
 
|'''Healtouch'''
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|-
 
|-
 
|'''Rally Luck'''
 
|'''Rally Luck'''
|Use "Rally" to grant Lck +8 to units with three spaces for one turn.
+
|Use "Rally" to grant Lck +8 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Renewal'''
 
|'''Renewal'''
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|-
 
|-
 
|'''Aptitude'''
 
|'''Aptitude'''
|Adds 20% to each stats odds of increasing at level up.
+
|Adds 20% to each stat's odds of increasing at level up.
 
|-
 
|-
 
|'''Underdog'''
 
|'''Underdog'''
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|'''Luck +4'''
 
|'''Luck +4'''
 
|Grants Lck +4.
 
|Grants Lck +4.
 +
|-
 +
|'''Dance'''
 +
|(Unused) Use "Dance" to allow an adjacent ally to act again.
 
|-
 
|-
 
|'''Special Dance'''
 
|'''Special Dance'''
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|-
 
|-
 
|'''Conquest'''
 
|'''Conquest'''
|Protects from bonus damage against beast/riders/armor.
+
|Protects from bonus damage against beasts/riders/armor.
 
|-
 
|-
 
|'''Resistance +10'''
 
|'''Resistance +10'''
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|-
 
|-
 
|'''Rally Heart'''
 
|'''Rally Heart'''
|Use "Rally" grant +2 all stats/Mov +1 to units within three spaces for one turn.
+
|Use "Rally" to grant +2 all stats/Mov +1 to units within three spaces for one turn.
 
|-
 
|-
 
|'''Bond'''
 
|'''Bond'''
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|-
 
|-
 
|'''Iote's Shield'''
 
|'''Iote's Shield'''
|Protect from bonus damage against fliers.
+
|Protects from bonus damage against fliers.
 
|-
 
|-
|'''Limit Break'''
+
|'''Limit Breaker'''
|
+
|Extends all stat caps by 10.
 
|-
 
|-
 
|'''Outrealm Skill'''
 
|'''Outrealm Skill'''
|
+
|This skill is obtained at the Outrealm Gate.
 
|-
 
|-
 
|'''Dragonskin'''
 
|'''Dragonskin'''
|
+
|Nullifies Lethality and Counter, and more than halves damage.
 
|-
 
|-
 
|'''Hit Rate +10'''
 
|'''Hit Rate +10'''
|
+
|Grants Hit +10.
 
|-
 
|-
 
|'''Rightful God'''
 
|'''Rightful God'''
|
+
|Increases the trigger rate of the unit's skills by 30%.
 
|-
 
|-
 
|'''Vantage+'''
 
|'''Vantage+'''
|
+
|Always strike first, even when attacked.
 
|-
 
|-
 
|'''Luna+'''
 
|'''Luna+'''
|
+
|Halve enemy Def/Res when attacking. Effects do not stack.
 
|-
 
|-
 
|'''Hawkeye'''
 
|'''Hawkeye'''
|
+
|Ensures every attack hits.
 
|-
 
|-
 
|'''Pavise+'''
 
|'''Pavise+'''
|
+
|Always halve sword/lance/axe/beaststone damage.
 
|-
 
|-
 
|'''Aegis+'''
 
|'''Aegis+'''
|
+
|Always halve bow/tome/dragonstone damage.
 
|-
 
|-
 
|}
 
|}
 
[[Category:Game Scripts]][[Category:Awakening Scripts]]
 
[[Category:Game Scripts]][[Category:Awakening Scripts]]

Latest revision as of 01:14, 10 December 2016

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Skill Description
Dual Strike+ Increases the trigger rate of Dual Strikes by 10%.
Charm Grants Hit/Avo +5 to all allies within three spaces.
Aether Use Sol and Luna in succession. Trigger % = (Skill stat ÷ 2)
Rightful King Increases the trigger rate of the unit's skills by 10%.
Veteran Grants the unit 50% more EXP while paired with another unit.
Solidarity Grants Crit/Ddg +10 to all adjacent allies.
Ignis Add half Mag or Str to the other value. Trigger % = (Skill stat)
Rally Spectrum Use "Rally" to grant +4 to all stats to units within three spaces for one turn.
Discipline Doubles the amount of weapon experience the unit receives.
Outdoor Fighter Grants Hit/Avo +10 while fighting outdoors.
Defender Grants +1 to all stats while paired with another unit.
Aegis Halve bow/tome/dragonstone damage. Trigger % = (Skill stat)
Luna Halve enemy Def/Res when attacking. Trigger % = (Skill stat)
Dual Guard+ Increases the trigger rate of Dual Guards by 10%.
Defense +2 Grants Def +2.
Indoor Fighter Grants Hit/Avo +10 while fighting indoors.
Rally Defense Use "Rally" to grant Def +4 to units within three spaces for one turn.
Pavise Halve sword/lance/axe/beaststone/blight damage. Trigger % = (Skill stat)
Avoid +10 Grants Avo +10.
Vantage If HP is half or less, always strike first, even when attacked.
Astra Strike five times at half damage. Trigger % = (Skill stat ÷ 2)
Swordfaire Grants Str +5 if using a sword. (Mag +5 if using a Levin Sword)
Armsthrift Attack without expending a weapon use. Trigger % = (Lck stat × 2)
Patience Grants Hit/Avo +10 when the unit is under attack.
Sol Absorb HP equal to half damage dealt. Trigger % = (Skill stat)
Axebreaker Grants Hit/Avo +50 if the enemy is using an axe.
HP +5 Grants Max HP +5.
Zeal Grants Crit +5.
Rally Strength Use "Rally" to grant Str +4 to units within three spaces for one turn.
Counter Damage taken from an adjacent enemy is dealt back to that foe.
Despoil Get a Bullion (S) if the unit's target falls. Trigger % = (Lck stat)
Gamble Reduces Hit by 5, but grants Crit +10.
Wrath Grants Crit +20 when HP is half or less.
Axefaire Grants Str +5 if using an axe. (Mag +5 if using a Bolt Axe)
Skill +2 Grants Skill +2.
Prescience Grants Hit/Avo +15 when the unit initiates an attack.
Hit Rate +20 Grants Hit +20.
Bowfaire Grants Str +5 if using a bow.
Rally Skill Use "Rally" to grant Skill +4 to units within three spaces for one turn.
Bowbreaker Grants Hit/Avo +50 if the enemy is using a bow.
Locktouch Allows the unit to open doors and chests without keys.
Movement +1 Grants Mov +1.
Lethality Fell an enemy in one hit. Trigger % = (Skill stat ÷ 4)
Pass Allows the unit to pass through spaces occupied by enemies.
Lucky Seven Grants Hit/Avo +20 for the first seven turns.
Acrobat Treats all accessible terrain as if it were a plain, movement-wise.
Speed +2 Grants Spd +2.
Relief Restores 20% HP each turn if no units are within three spaces.
Rally Speed Use "Rally" to grant Spd +4 to units within three spaces for one turn.
Lancefaire Grants Str +5 if using a lance. (Mag +5 if using a Shockstick)
Rally Movement Use "Rally" to grant Mov +1 to units within three spaces for one turn.
Galeforce Allows the unit to act again upon defeating a foe. (Once per turn.)
Strength +2 Grants Str +2.
Tantivy Grants Hit/Avo +10 when there are no allies within three spaces.
Quick Burn Grants Hit/Avo +15 at the start of battle. Stats gradually revert.
Swordbreaker Grants Hit/Avo +50 if the enemy is using a sword.
Deliverer Grants Mov +2 while paired with another unit.
Lancebreaker Grants Hit/Avo +50 if the enemy is using a lance.
Magic +2 Grants Mag +2.
Focus Grants Crit +10 when there are no allies within three spaces.
Rally Magic Use "Rally" to grant Mag +4 to units within three spaces for one turn.
Tomefaire Grants Mag +5 if using a tome.
Hex Reduces Avo by 15 for all adjacent enemies.
Anathema Reduces Avo/Ddg by 10 for all enemies within three spaces.
Vengeance Add half accrued damage to attacks. Trigger % = (Skill stat × 2)
Tomebreaker Grants Hit/Avo +50 if the enemy is using a tome.
Slow Burn Increases Hit/Avo by 1 each turn. Effects end after 15 turns.
Lifetaker When attacking, restores 50% HP if the enemy is defeated.
Miracle Survive lethal attacks if HP > 1. Trigger % = (Lck stat)
Healtouch Adds 5 HP to the amount recovered when healing allies with a staff.
Rally Luck Use "Rally" to grant Lck +8 to units within three spaces for one turn.
Renewal Restores 30% HP at the start of each turn.
Resistance +2 Grants Res +2.
Demoiselle Grants Avo/Ddg +10 to all male allies within three spaces.
Rally Resistance Use "Rally" to grant Res +4 to units within three spaces for one turn.
Dual Support+ Increases Dual Support bonuses.
Aptitude Adds 20% to each stat's odds of increasing at level up.
Underdog Hit/Avo +15 if a foe's level is higher. (For adv. classes, add +20 to level.)
Luck +4 Grants Lck +4.
Dance (Unused) Use "Dance" to allow an adjacent ally to act again.
Special Dance Allies that act again receive Str/Mag/Def/Res +2 that turn.
Even Rhythm Grants Hit/Avo +10 during even-numbered turns.
Beastbane Allows units in taguel form to deal bonus damage to beasts/riders.
Odd Rhythm Grants Hit/Avo +10 during odd-numbered turns.
Wyrmsbane Allows units in manakete form to deal bonus damage to dragons.
Shadowgift Allows non-dark mages to use dark magic.
Conquest Protects from bonus damage against beasts/riders/armor.
Resistance +10 Grants Res +10.
Aggressor Grants Atk +10 when the unit initiates an attack.
Rally Heart Use "Rally" to grant +2 all stats/Mov +1 to units within three spaces for one turn.
Bond Restores 10 HP to allies within three spaces at the start of each turn.
All Stats +2 Grants +2 to all stats.
Paragon Doubles the amount of EXP the unit receives.
Iote's Shield Protects from bonus damage against fliers.
Limit Breaker Extends all stat caps by 10.
Outrealm Skill This skill is obtained at the Outrealm Gate.
Dragonskin Nullifies Lethality and Counter, and more than halves damage.
Hit Rate +10 Grants Hit +10.
Rightful God Increases the trigger rate of the unit's skills by 30%.
Vantage+ Always strike first, even when attacked.
Luna+ Halve enemy Def/Res when attacking. Effects do not stack.
Hawkeye Ensures every attack hits.
Pavise+ Always halve sword/lance/axe/beaststone damage.
Aegis+ Always halve bow/tome/dragonstone damage.