Difference between revisions of "Genealogy of the Holy War Codes"
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VincentASM (talk | contribs) (Created page with "==Notes== * Not every single code has been tested to see if they work. * The original codes can be found [http://www.codefrontier.com/kaizou_code/sfc_fire_emblem_s/code.htm here...") |
(→1st Gen/Fixed Character codes: *sighs* Lists 404.) |
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* Not every single code has been tested to see if they work. | * Not every single code has been tested to see if they work. | ||
* The original codes can be found [http://www.codefrontier.com/kaizou_code/sfc_fire_emblem_s/code.htm here]. | * The original codes can be found [http://www.codefrontier.com/kaizou_code/sfc_fire_emblem_s/code.htm here]. | ||
+ | * Additional codes can be found [http://serenesforest.net/forums/index.php?showtopic=15911 here] (also where the original topic is). | ||
==Adding and subtracting in Hex== | ==Adding and subtracting in Hex== | ||
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Default is Sigurd (1st Gen)/Fin (2nd Gen). Subtract 24 in Hex to reach the next character ([http://serenesforest.net/random/fe4/ListC.txt List]). | Default is Sigurd (1st Gen)/Fin (2nd Gen). Subtract 24 in Hex to reach the next character ([http://serenesforest.net/random/fe4/ListC.txt List]). | ||
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+ | '''Note:''' All lists currently 404. | ||
===2nd Gen Character codes=== | ===2nd Gen Character codes=== |
Latest revision as of 02:08, 12 July 2016
Contents
Notes
- Not every single code has been tested to see if they work.
- The original codes can be found here.
- Additional codes can be found here (also where the original topic is).
Adding and subtracting in Hex
You can do this using a scientific calculator, such as the Calculator program that usually comes with Windows.
Eg. You want to change Noish's Strength value. Noish is the next character after Sigurd (the default) so you get Sigurd's Strength address 7E2D41 and subtract 24 (in Hex) from it, which gives you 7E2D1D. That will be Noish's Strength address.
Codes list
1st Gen/Fixed Character codes
7E2D31 XX Arena Level 7E2D34 XX Lover (List) 7E2D3E XX Current HP 7E2D40 XX Maximum HP 7E2D41 XX Strength 7E2D42 XX Magic 7E2D43 XX Skill 7E2D44 XX Speed 7E2D45 XX Defence 7E2D46 XX Resistance 7E2D47 XX Luck 7E2D48 XX Class (List) 7E2D49 XX Level 7E2D4A XX Leadership 7E2D4B XX Gold 1 7E2D4C XX Gold 2 7E2D4D XX Experience 7E2D4E XX Talk status (List)
Default is Sigurd (1st Gen)/Fin (2nd Gen). Subtract 24 in Hex to reach the next character (List).
Note: All lists currently 404.
2nd Gen Character codes
7E3100 XX Lover (List) 7E3107 XX Ring effect 7E3108 XX Stat ups 7E310A XX Current HP 7E310C XX Maximum HP 7E310D XX Strength 7E310E XX Magic 7E310F XX Skill 7E3110 XX Speed 7E3111 XX Defence 7E3112 XX Resistance 7E3113 XX Luck 7E3114 XX Class (List) 7E3115 XX Level 7E3116 XX Leadership 7E3117 XX Gold 1 7E3118 XX Gold 2 7E3119 XX Experience 7E311B XX Portrait 1 (List) 7E311C XX Portrait 2 (Either 00 or 01, see above list) 7E311D XX Name 1 (List) 7E311E XX Name 2 7E312A XX Skill 1 (List) 7E312B XX Skill 2 7E312C XX Skill 3 7E312D XX Holy Blood 1 (List) 7E312E XX Holy Blood 2 7E312F XX Holy Blood 3 7E3130 XX Holy Blood 4
Default is Celice. Subtract 3A in Hex to reach the next character.
Item codes
7E3D8B XX Item type 7E3D8C XX Item uses 7E3D8D XX Item condition (02= Storage, 04 = Vendor, 05 = Pawn shop) 7E3D90 XX Item kill count
Default is Alec's Iron Sword. Add 6 in Hex to reach the next item (List).
Miscellaneous codes
7E3BE5 XX Celice x Yuria Love points 1 7E3BE6 XX Celice x Yuria Love points 2
7E0CC2 XX Number of times the game has been cleared
7E0D8F XX Turn count 1 7E0D90 XX Turn count 2
7E0D91 XX Which army has the current turn (00 = always your army's turn)
7E4EE7 XX Player battle accuracy 1 7E4EE8 XX Player battle accuracy 2 7E4EEF XX Player battle might 1 7E4EF0 XX Player battle might 2 7E4EF1 XX Player battle defence 1 7E4EF2 XX Player battle defence 2
7E4F47 XX Enemy battle accuracy 1 7E4F48 XX Enemy battle accuracy 2 7E4F4F XX Enemy battle might 1 7E4F50 XX Enemy battle might 2 7E4F51 XX Enemy battle defence 1 7E4F52 XX Enemy battle defence 2