History Mode Guide - Pincer Escape 12
|Map||Difficulty||Mission Type||Restrictions||Deploy Limit|
|Kingswood||Lv. 23||Pincer Escape||None||None|
|Deploy Slots||Allied Commander||Enemy Commander||Rogue Commander|
|4 Controlled, 2 Uncontrolled||Swordmaster||Sage||Sage|
|Target Enemy Captains|
|Minor Enemy Captains|
|Target Rogue Captains|
|Minor Rogue Captains|
|Clear Time||Enemies Defeated||Damage Taken|
The enemies on this map all use tomes, so feel free to play it as many times as you desire to amass Mage-related material drops. To combat the mages, units with high Strength are recommended, and consider Resistance as well for defensive utilities.
Besides the usual attack by the two forward captains on your base and commander, an enemy Mage will also begin hunting your leading unit. If he discovers them, he'll summon reinforcements, so eliminate him when you get the chance. Once a base opens up, that faction will summon reinforcements to attack your base, and will summon more reinforcements whenever their faction gains momentum over the other. An enemy Sage will also appear at some point to attack the Allied Base. Either way, take care as you fight both factions and push against their tides, until you can eliminate both commanders.