History Mode Guide - Fort Siege 15
|Map||Difficulty||Mission Type||Restrictions||Deploy Limit|
|Dragon Valley||Lv. 36||Fort Siege||None||None|
|Deploy Slots||Allied Commander||Enemy Commander|
|Target Enemy Forts|
|W Shrine Fort, S Shrine Fort, S Altar Fort, Dragon's Table|
|Minor Enemy Captains|
|Outrealm Fiends, Manaketes, Fighters,|
|Clear Time||Enemies Defeated||Damage Taken|
You're facing Outrealm Fiends, Manaketes, and Fighters here, so a good sword with Dracoslayer and/or Beastslayer can potentially clear the whole map out by itself. Nevertheless, all the Manaketes are to the east and all the Outrealm Fiends to the west, so decide your troop placement around that. The Fighters in the center pose little issue if you're using many swords.
You'll want to advance on both enemy fronts at the same time. The enemy will be advancing on your Allied Base, but you should be encountering their forces as you progress; make sure the unit advancing along the east takes out that Outrealm Fiend slightly off the path; he'll take the north route to attack your base, so it's better to eliminate him before he can move. You'll want to prioritize the eastern end in general; a Messenger will appear and travel to the S Altar Fort to summon reinforcements, and if you're already headed that way it makes cutting him off a cinch. Some of the enemies around the Altar will also advance directly south to the base, so it's best if you stop them before they get very far.
Playing defensively is also an option, but bear in mind that the enemy keeps will spawn powerful enemies if left uncaptured for too long. Either way, once you capture all the target forts, Gharnef's base will open. Remaining enemy captains will advance on the Allied Commander, so you may want to leave someone to defend him, or just wipe out the assault teams on your way forward. ///