Difference between revisions of "Shez (Three Hopes)"

From EmblemWiki
Jump to: navigation, search
(Test case for what I plan to do for each character)
 
(6 intermediate revisions by 3 users not shown)
Line 23: Line 23:
 
== Skills ==
 
== Skills ==
  
 +
<tabs style="width: 800px; text-align: center; margin: 0 auto">
 +
<tab inline name="Male">
 +
<br />
 
{|class="sf" width="800px"
 
{|class="sf" width="800px"
!Tier
 
 
!Class
 
!Class
!Stars
+
!
!Category
 
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| 4||Dark Bishop (M)||3||Absorb||Absorb Speed||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
+
| Dark Knight||[[File:Three-hopes-ability126.png|22px]]||Range Master||(Innate) Increases attack range.
 
|-
 
|-
| 2||Archer||3||Adjutant||One Heart One Mind||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
+
| Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
 
|-
 
|-
| 3||Sniper||3||Adjutant||Warrior Assist||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
+
| Soldier||[[File:Three-hopes-ability079.png|22px]]||Backbone||Reduces the unit's chance of getting knocked back by attacks.
 
|-
 
|-
| 2||Fluegel||3||Awakening||True Awakening||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
+
| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 
|-
 
|-
| 2||Armored Knight||1||Battalion||Defensive Tactics||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
+
| Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
 
|-
 
|-
| 4||Asura||1||Breaker||Axebreaker||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
+
| Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%.
 
|-
 
|-
| 2||Archer||1||Class Skill||Archer's Ploy||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
+
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
 
|-
 
|-
| 2||Armored Knight||3||Class Skill||Armored Infantry's Wisdom||Makes it easier to perform Perfect Guards.
+
| Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
 
|-
 
|-
| 2||Brawler (M)||1||Class Skill||Brawler's Ploy||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Brawler||[[File:Three-hopes-ability126.png|22px]]||Concentration||Moderately extends the time before the hit count expires.
 
|-
 
|-
| 2||Brigand||3||Class Skill||Warrior's Ploy||Extends the range of long-distance tome attacks.
+
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 
|-
 
|-
| 2||Cavalier||3||Class Skill||Knight's Ploy||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
+
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 
|-
 
|-
| 2||Fluegel||2||Class Skill||Dual Wielder's Ploy||Temporarily increases all stats by 10 after a successful Perfect Dodge.
+
| Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
 
|-
 
|-
| 2||Mage||3||Class Skill||Mage's Ploy||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
+
| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 
|-
 
|-
| 2||Mercenary||3||Class Skill||Mercenary's Wisdom||Increases the recovery amounts of Priest and Bishop class actions.
+
| Fluegel||[[File:Three-hopes-ability069.png|22px]]||Carpe Diem||Increases Dex and Spd by 5.
 
|-
 
|-
| 2||Pegasus Knight (F)||1||Class Skill||Pegasus Knight's Ploy||When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
+
| Fluegel||[[File:Three-hopes-ability040.png|22px]]||Dual Wielder's Ploy||Increases the attack range of Asura and Fluegel class actions.
 
|-
 
|-
| 2||Priest||3||Class Skill||Priest's Wisdom||Extends the period of critical attack time after a Perfect Dodge.
+
| Fluegel||[[File:Three-hopes-ability126.png|22px]]||True Awakening||Extends the duration of Awakenings.
 
|-
 
|-
| 2||Thief||3||Class Skill||Thief's Ploy||Increases damage dealt by Great Knight class actions in proportion to Def.
+
| Mage||[[File:Three-hopes-ability076.png|22px]]||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
 
|-
 
|-
| 3||Dark Mage (M)||2||Class Skill||Dark Mage's Ploy||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 
|-
 
|-
| 3||Fortress Knight||2||Class Skill||Smite||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
+
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 
|-
 
|-
| 3||Wyvern Rider||2||Class Skill||Wyvern Rider's Wisdom||Makes it easier to perform Perfect Guards.
+
| Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
 
|-
 
|-
| 4||Dancer||2||Class Skill||Special Dance||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
+
| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 
|-
 
|-
| 4||Great Knight||1||Class Skill||Armored Cavalry's Wisdom||Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
+
| Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
 
|-
 
|-
| 3||Swordmaster||3||Critical||Apex Sword||Prevents hits from bows and tomes from knocking back the unit mid-attack.
+
| Thief||[[File:Three-hopes-ability147.png|22px]]||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
 
|-
 
|-
| 3||Swordmaster||1||Critical||Boost Critical||When a battalion is deployed: increases damage to enemies by 20%.
+
| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 
|-
 
|-
| 2||Brawler (M)||3||Damage||Concentration||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
+
| Assassin||[[File:Three-hopes-ability126.png|22px]]||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
 
|-
 
|-
| 3||Dark Mage (M)||3||Damage||Transmute||Increases the potency of recovery items by 50%.
+
| Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies.
 
|-
 
|-
| 4||Gremory (F)||3||Damage||Magic Attack Range+||Makes it easier for the unit to receive support points during battle.
+
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 
|-
 
|-
| 4||Holy Knight||2||Damage||United Front||Improves the quality of weapons and materials dropped by fallen enemy commanders.
+
| Dark Mage||[[File:Three-hopes-ability429.png|22px]]||Essence of Darkness||Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 
|-
 
|-
| 4||Wyvern Lord||2||Damage||Howl||Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
+
| Dark Mage||[[File:Three-hopes-ability111.png|22px]]||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
 
|-
 
|-
| 2||Cavalier||1||Defiant||Desperation||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
+
| Dark Mage||[[File:Three-hopes-ability215.png|22px]]||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
 
|-
 
|-
| 2||Mercenary||1||Defiant||Vantage||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
+
| Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
 
|-
 
|-
| 3||Warrior||3||Defiant||Wrath||Reduces the unit's chance of getting knocked back by attacks.
+
| Fortress Knight||[[File:Three-hopes-ability126.png|22px]]||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
 
|-
 
|-
| 3||Wyvern Rider||1||Defiant||Defiant Str||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
+
| Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits.
 
|-
 
|-
| 4||Bow Knight||3||Defiant||Defiant Spd||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
+
| Paladin||[[File:Three-hopes-ability133.png|22px]]||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
 
|-
 
|-
| 4||Holy Knight||3||Defiant||Defiant Res||Increases the potency of a dancer unit's class actions.
+
| Sniper||[[File:Three-hopes-ability101.png|22px]]||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
 
|-
 
|-
| 4||War Master (M)||3||Defiant||Quick Riposte||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Swordmaster||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 
|-
 
|-
| 4||Wyvern Lord||3||Defiant||Defiant Crit||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
+
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 
|-
 
|-
| 3||Dark Mage (M)||1||Elemental Buffs||Essence of Darkness||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
+
| Swordmaster||[[File:Three-hopes-ability048.png|22px]]||Apex Sword||Increases critical hit damage when equipped with a sword.
 
|-
 
|-
| 3||Warlock||1||Elemental Buffs||Fiendish Blow||When using cavalry or armored classes, dashing through enemies inflicts damage.
+
| Warlock||[[File:Three-hopes-ability087.png|22px]]||Fiendish Blow||Increases the power of elemental effects.
 
|-
 
|-
| 3||Assassin||1||High Dex||Sneak Attack||Increases critical hit damage when equipped with a lance.
+
| Warlock||[[File:Three-hopes-ability213.png|22px]]||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
 
|-
 
|-
| 3||Paladin||1||High Dex||Aegis||Restores the Awakening Gauge every 800 hits.
+
| Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
 
|-
 
|-
| 2||Pegasus Knight (F)||2||Pefect Guard/Dodge||Tableturner||Restores a slight amount of HP at regular intervals.
+
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 
|-
 
|-
| 4||Falcon Knight (F)||3||Pefect Guard/Dodge||Muster||Draws attacks, increasing the frequency that surrounding foes attack the unit.
+
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 
|-
 
|-
| 4||Trickster||1||Pefect Guard/Dodge||Pass||Increases critical hit rate.
+
| Wyvern Rider||[[File:Three-hopes-ability420.png|22px]]||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
 
|-
 
|-
| 2||Thief||1||Rewards||Appraisal||Slows the degrading of weapon durability when using combat arts or magic.
+
| Asura||[[File:Three-hopes-ability114.png|22px]]||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
 
|-
 
|-
| 3||Assassin||2||Rewards||Despoil||Restores battalion endurance when an enemy commander is defeated.
+
| Asura||[[File:Three-hopes-ability213.png|22px]]||Renewed Carnage||Gradually restores the Warrior Gauge.
 
|-
 
|-
| 2||Fluegel||1||Stats||Carpe Diem||When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
+
| Asura||[[File:Three-hopes-ability079.png|22px]]||The Creation||Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
 
|-
 
|-
| 2||Brigand||1||Stun||Death Blow||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Bow Knight||[[File:Three-hopes-ability078.png|22px]]||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
 
|-
 
|-
| 3||Warrior||1||Stun||Heavy Hitter||Grants attacks a chance to poison enemies.
+
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 
|-
 
|-
| 4||Trickster||3||Stun||Patience||When HP is at 25% or below: increases Spd by 20.
+
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 
|-
 
|-
| 1||Soldier||1||Super Armor||Backbone||Increases the power of elemental effects.
+
| Dark Bishop||[[File:Three-hopes-ability076.png|22px]]||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
 
|-
 
|-
| 4||Asura||3||Super Armor||The Creation||Increases damage dealt to enemies proportional to the number of allied strongholds.
+
| Dark Bishop||[[File:Three-hopes-ability068.png|22px]]||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
 
|-
 
|-
| 4||Great Knight||3||Super Armor||Stalwart Stance||When HP is at 25% or below: increases Res by 20.
+
| Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
 
|-
 
|-
| 4||Mortal Savant||3||Super Armor||Serene Stance||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
+
| Dark Knight||[[File:Three-hopes-ability082.png|22px]]||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
 
|-
 
|-
| 3||Fortress Knight||1||Survivability||Anchor||Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
+
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
 
|-
 
|-
| 4||Falcon Knight (F)||2||Survivability||Item Expertise||Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
+
| Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
 
|-
 
|-
| 4||Trickster||2||Survivability||Medical Expertise||Moderately extends the time before the hit count expires.
+
| Great Knight||[[File:Three-hopes-ability089.png|22px]]||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
 
|-
 
|-
| 2||Priest||1||Survivablity||Miracle||When HP is at 50% or below: strong attacks will break an enemy's guard.
+
| Holy Knight||[[File:Three-hopes-ability126.png|22px]]||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
 
|-
 
|-
| 3||Bishop||3||Survivablity||Renewal||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
+
| Holy Knight||[[File:Three-hopes-ability080.png|22px]]||Defiant Res||When HP is at 25% or below: increases Res by 20.
 
|-
 
|-
| 3||Grappler (M)||3||Survivablity||Rejuvenation||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
+
| Mortal Savant||[[File:Three-hopes-ability090.png|22px]]||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
 
|-
 
|-
| 3||Swordmaster||2||Survivablity||Provoke||While guarding, causes the unit to perform a Perfect Guard for (Dex × [0:NUMBER_F]%) of incoming attacks.
+
| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 
|-
 
|-
| 4||Great Knight||2||Survivablity||Knucklebreaker||Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Trickster||[[File:Three-hopes-ability124.png|22px]]||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
 
|-
 
|-
| 2||Mage||1||Trade Off||Lifeforce||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
+
| Trickster||[[File:Three-hopes-ability420.png|22px]]||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
 
|-
 
|-
| 4||Dark Bishop (M)||1||Trade Off||Impossible Feat||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
+
| War Master||[[File:Three-hopes-ability144.png|22px]]||Quick Riposte||When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
 
|-
 
|-
| 4||Gremory (F)||2||Trade Off||Pact||Successful Perfect Guards temporarily reduce all stats of surrounding foes by [0:NUMBER].
+
| Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Howl||Makes it easier to knock back enemy commanders.
 
|-
 
|-
| 1||Fighter||1||Warrior||Spirited Seize||Restores a small amount of HP when an enemy commander is defeated.
+
| Wyvern Lord||[[File:Three-hopes-ability082.png|22px]]||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
 +
|}
 +
</tab>
 +
 
 +
<tab inline name="Female">
 +
<br />
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability126.png|22px]]||Range Master||(Innate) Increases attack range.
 +
|-
 +
| Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
 +
|-
 +
| Soldier||[[File:Three-hopes-ability079.png|22px]]||Backbone||Reduces the unit's chance of getting knocked back by attacks.
 +
|-
 +
| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 +
|-
 +
| Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 +
|-
 +
| Fluegel||[[File:Three-hopes-ability069.png|22px]]||Carpe Diem||Increases Dex and Spd by 5.
 +
|-
 +
| Fluegel||[[File:Three-hopes-ability040.png|22px]]||Dual Wielder's Ploy||Increases the attack range of Asura and Fluegel class actions.
 +
|-
 +
| Fluegel||[[File:Three-hopes-ability126.png|22px]]||True Awakening||Extends the duration of Awakenings.
 +
|-
 +
| Mage||[[File:Three-hopes-ability076.png|22px]]||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
 +
|-
 +
| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
 +
|-
 +
| Pegasus Knight||[[File:Three-hopes-ability126.png|22px]]||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
 +
|-
 +
| Pegasus Knight||[[File:Three-hopes-ability081.png|22px]]||Tableturner||Extends the period of critical attack time after a Perfect Dodge.
 +
|-
 +
| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 +
|-
 +
| Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
 +
|-
 +
| Thief||[[File:Three-hopes-ability147.png|22px]]||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
 +
|-
 +
| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability126.png|22px]]||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies.
 +
|-
 +
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-ability126.png|22px]]||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
 +
|-
 +
| Paladin||[[File:Three-hopes-ability133.png|22px]]||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
 +
|-
 +
| Sniper||[[File:Three-hopes-ability101.png|22px]]||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
 
|-
 
|-
| 3||Warlock||3||Warrior||Aggression||When this unit is the active unit: restores HP to the adjutant periodically.
+
| Swordmaster||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 
|-
 
|-
| 4||Asura||2||Warrior||Renewed Carnage||Restores HP every 800 hits.
+
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 
|-
 
|-
| 4||Dancer||3||Warrior||Charm Catalyst||Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
+
| Swordmaster||[[File:Three-hopes-ability048.png|22px]]||Apex Sword||Increases critical hit damage when equipped with a sword.
 
|-
 
|-
| 4||Dark Knight||2||Warrior||Cyclical Specials||Increases Lck and Cha by 5.
+
| Warlock||[[File:Three-hopes-ability087.png|22px]]||Fiendish Blow||Increases the power of elemental effects.
 
|-
 
|-
| 4||Dark Knight||3||Warrior||Specials Master||When this unit is an adjutant: increases the active unit's Mag by [0:NUMBER].
+
| Warlock||[[File:Three-hopes-ability213.png|22px]]||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability420.png|22px]]||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
 +
|-
 +
| Asura||[[File:Three-hopes-ability114.png|22px]]||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
 +
|-
 +
| Asura||[[File:Three-hopes-ability213.png|22px]]||Renewed Carnage||Gradually restores the Warrior Gauge.
 +
|-
 +
| Asura||[[File:Three-hopes-ability079.png|22px]]||The Creation||Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-ability078.png|22px]]||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability082.png|22px]]||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
 +
|-
 +
| Falcon Knight||[[File:Three-hopes-ability147.png|22px]]||Item Expertise||Increases the potency of recovery items by 50%.
 +
|-
 +
| Falcon Knight||[[File:Three-hopes-ability081.png|22px]]||Muster||Temporarily increases all stats by 10 after a successful Perfect Dodge.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability089.png|22px]]||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
 +
|-
 +
| Gremory||[[File:Three-hopes-ability213.png|22px]]||Pact||Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
 +
|-
 +
| Gremory||[[File:Three-hopes-ability156.png|22px]]||Magic Attack Range+||Extends the range of long-distance tome attacks.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability126.png|22px]]||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability080.png|22px]]||Defiant Res||When HP is at 25% or below: increases Res by 20.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-ability090.png|22px]]||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability124.png|22px]]||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability420.png|22px]]||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Howl||Makes it easier to knock back enemy commanders.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability082.png|22px]]||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
 
|}
 
|}
 +
</tab>
 +
</tabs>
  
 
== Combat Arts ==
 
== Combat Arts ==
  
 +
<tabs style="width: 800px; text-align: center; margin: 0 auto">
 +
<tab inline name="Male">
 +
<br />
 
  {|class="sf" width="800px"
 
  {|class="sf" width="800px"
!Tier
 
 
!Class
 
!Class
!Stars
+
!
!Category
 
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| 1||Myrmidon||3||Sword||Flash Strike||Unleash a single, powerful slash.
+
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Flash Strike||Unleash a single, powerful slash.
 
|-
 
|-
| 2||Fluegel||1||Sword||Windsweep||Generate a cyclone.
+
| Fluegel||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 
|-
 
|-
| 2||Mercenary||2||Sword||Firesweep||Generate a fiery cyclone.
+
| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Firesweep||Generate a fiery cyclone.
 
|-
 
|-
| 2||Thief||3||Sword||Shadowblade||Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag.
+
| Thief||[[File:Three-hopes-art-sword.png|22px]]||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
 
|-
 
|-
| 3||Assassin||3||Sword||Assassinate||Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units.
+
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 
|-
 
|-
| 3||Swordmaster||2||Sword||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
 
|-
 
|-
| 3||Swordmaster||3||Sword||Astra||Perform a series of five slashes while [n] [cdb]moving swiftly.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 
|-
 
|-
| 4||Asura||2||Sword||Swift Slice||Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd.
+
| Asura||[[File:Three-hopes-art-sword.png|22px]]||Swift Slice||Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.
 
|-
 
|-
| 4||Dancer||1||Sword||Sword Dance||Slash while charging forward.
+
| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 
|-
 
|-
| 4||Mortal Savant||1||Sword||Haze Slice||Strike a wide area ahead with a series [n] [cdb]of slashes.
+
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 
|-
 
|-
| 4||Trickster||1||Sword||Electric Grounder||Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag.
+
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 
|-
 
|-
| 1||Soldier||3||Lance||Knightkneeler||Perform a powerful lance thrust.
+
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 
|-
 
|-
| 2||Cavalier||2||Lance||Frozen Lance||Launch columns of ice at foes. [n] Damage dealt will increase with Mag.
+
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
 
|-
 
|-
| 2||Pegasus Knight (F)||3||Lance||Stormblade||Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind.
+
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 
|-
 
|-
| 3||Paladin||3||Lance||Tempest Lance||Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 
|-
 
|-
| 4||Dark Knight||1||Lance||Dark Lance||Send dark hexes flying at foes. [n] Damage dealt will increase with Mag.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 
|-
 
|-
| 4||Dark Knight||2||Lance||Titanic Might||Temporarily increase Str.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 
|-
 
|-
| 4||Holy Knight||1||Lance||Lightstrike||Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Airshaker||Perform a powerful thrust that produces a shockwave.
 
|-
 
|-
| 4||Holy Knight||2||Lance||Airshaker||Perform a powerful thrust that [n] [cdb]produces a shockwave.
+
| Fighter||[[File:Three-hopes-art-axe.png|22px]]||Smash||Pummel a wide area ahead. Often yields critical hits.
 
|-
 
|-
| 4||Falcon Knight (F)||1||Lance||Lance Jab||Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd.
+
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 
|-
 
|-
| 1||Fighter||3||Axe||Smash||Pummel a wide area ahead. Often [n] [cdb]yields critical hits.
+
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
 
|-
 
|-
| 2||Armored Knight||2||Axe||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
+
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 
|-
 
|-
| 2||Brigand||2||Axe||Spike||Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe.
+
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 
|-
 
|-
| 3||Fortress Knight||3||Axe||Wild Abandon||Rip through foes with axe swings.
+
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice.
 
|-
 
|-
| 3||Warrior||3||Axe||War Strike||Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air.
+
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 
|-
 
|-
| 3||Wyvern Rider||3||Axe||Crush||Smash the ground and generate [n] [cdb]pillars of ice.
+
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 
|-
 
|-
| 4||Great Knight||1||Axe||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Tracking Shot||Send a series of arrows toward the locked-on target.
 
|-
 
|-
| 4||Wyvern Lord||1||Axe||Helm Splitter||Smash the foes ahead with a powerful [n] [cdb]overhead strike.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
 
|-
 
|-
| 2||Archer||1||Bow||Tracking Shot||Send a series of arrows toward the [n] [cdb]locked-on target.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 
|-
 
|-
| 2||Archer||2||Bow||Drill Arrow||Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Thunderbolt||Fire a barrage of electrified arrows.
 
|-
 
|-
| 2||Archer||3||Bow||Point-Blank Volley||Attack a wide forward area with [n] [cdb]three consecutive shots.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 
|-
 
|-
| 3||Sniper||1||Bow||Thunderbolt||Fire a barrage of electrified arrows.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 
|-
 
|-
| 3||Sniper||2||Bow||Tornado Shot||Conjure a cyclone that launches [n] [cdb]enemies into the air.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
 
|-
 
|-
| 3||Sniper||3||Bow||Hunter's Volley||Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
 
|-
 
|-
| 4||Bow Knight||1||Bow||Ward Arrow||Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag.
+
| Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges.
 
|-
 
|-
| 4||Bow Knight||2||Bow||Precision Volley||Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex.
+
| Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Bombard||Pummel the enemy with both fists. Often yields critical hits.
 
|-
 
|-
| 2||Brawler (M)||1||Gauntlet||Battle Trance||Temporarily make it easier to fill the [n] Warrior and Awakening Gauges.
+
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Mystic Blow||Temporarily deal damage based on Mag.
 
|-
 
|-
| 2||Brawler (M)||2||Gauntlet||Bombard||Pummel the enemy with both fists. [n] Often yields critical hits.
+
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
 
|-
 
|-
| 3||Grappler (M)||1||Gauntlet||Mystic Blow||Temporarily deal damage based on [n] Mag.
+
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
 
|-
 
|-
| 3||Grappler (M)||2||Gauntlet||Lightning Fist||Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying.
+
| War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air.
 
|-
 
|-
| 3||Grappler (M)||3||Gauntlet||Fierce Iron Fist||Strike down at foes from midair. [n] Damage dealt will increase with Spd.
+
| War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Mighty Blow||Channel force into a perfectly executed punch.
 
|-
 
|-
| 4||War Master (M)||1||Gauntlet||Flamewhorl Kick||Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air.
+
| Mage||[[File:Three-hopes-art-dark-magic.png|22px]]||Mire Β||Basic dark magic. Lingers for a while after casting.
 
|-
 
|-
| 4||War Master (M)||2||Gauntlet||Mighty Blow||Channel force into a perfectly [n] [cdb]executed punch.
+
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Banshee Θ||Intermediate dark magic.
 +
|-
 +
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Luna Λ||Intermediate dark magic. Ignores enemy Res.
 +
|-
 +
| Asura||[[File:Three-hopes-art-dark-magic.png|22px]]||Dark Spikes Τ||Advanced dark magic.
 +
|-
 +
| Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 
|}
 
|}
 +
</tab>
  
== Magic ==
+
<tab inline name="Female">
 
+
<br />
{|class="sf" width="800px"
+
{|class="sf" width="800px"
!Tier
 
 
!Class
 
!Class
!Stars
+
!
!Category
 
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| 1||Monk||3||Magic||Heal||Basic light magic. Heals surrounding [n] [cdb]allies.
+
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Flash Strike||Unleash a single, powerful slash.
 +
|-
 +
| Fluegel||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 +
|-
 +
| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Firesweep||Generate a fiery cyclone.
 +
|-
 +
| Thief||[[File:Three-hopes-art-sword.png|22px]]||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
 +
|-
 +
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 +
|-
 +
| Asura||[[File:Three-hopes-art-sword.png|22px]]||Swift Slice||Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.
 +
|-
 +
| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 +
|-
 +
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 +
|-
 +
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 +
|-
 +
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Pegasus Knight||[[File:Three-hopes-art-lance.png|22px]]||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
 +
|-
 +
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Airshaker||Perform a powerful thrust that produces a shockwave.
 +
|-
 +
| Falcon Knight||[[File:Three-hopes-art-lance.png|22px]]||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
 +
|-
 +
| Fighter||[[File:Three-hopes-art-axe.png|22px]]||Smash||Pummel a wide area ahead. Often yields critical hits.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 +
|-
 +
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice.
 +
|-
 +
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Tracking Shot||Send a series of arrows toward the locked-on target.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Thunderbolt||Fire a barrage of electrified arrows.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
 +
|-
 +
| Mage||[[File:Three-hopes-art-dark-magic.png|22px]]||Mire Β||Basic dark magic. Lingers for a while after casting.
 
|-
 
|-
| 2||Mage||1||Magic||Mire Β||Basic dark magic. Lingers for a while [n] [cdb]after casting.
+
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Banshee Θ||Intermediate dark magic.
 
|-
 
|-
| 2||Priest||1||Magic||Physic||Intermediate light magic. Heals allies [n] [cdb]across a wide area.
+
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Luna Λ||Intermediate dark magic. Ignores enemy Res.
 
|-
 
|-
| 3||Warlock||1||Magic||Banshee Θ||Intermediate dark magic.
+
| Asura||[[File:Three-hopes-art-dark-magic.png|22px]]||Dark Spikes Τ||Advanced dark magic.
 
|-
 
|-
| 3||Warlock||3||Magic||Luna Λ||Intermediate dark magic. Ignores [n] [cdb]enemy Res.
+
| Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding  allies.
 
|-
 
|-
| 4||Asura||1||Magic||Dark Spikes Τ||Advanced dark magic.
+
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 
|}
 
|}
 +
</tab>
 +
</tabs>
  
 
== Learnset==
 
== Learnset==
Line 428: Line 639:
 
|-
 
|-
 
|Bishop
 
|Bishop
|Res +B
+
|Res +5
 
|Faith
 
|Faith
 
|Renewal
 
|Renewal
Line 454: Line 665:
 
|Mortal Savant
 
|Mortal Savant
 
|Haze Slice
 
|Haze Slice
|Spd +C
+
|Spd +10
 
|Serene Stance
 
|Serene Stance
 
|-
 
|-
Line 488: Line 699:
 
|-
 
|-
 
|Gremory (female)
 
|Gremory (female)
|Res +C
+
|Res +10
 
|Pact
 
|Pact
 
|Magic Attack Range+
 
|Magic Attack Range+

Latest revision as of 09:28, 8 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 0 Starting character.
Azure Gleam Chapter 0 Starting character.
Golden Wildfire Chapter 0 Starting character.

Skills


Class Name Description
Dark Knight Three-hopes-ability126.png Range Master (Innate) Increases attack range.
Fighter Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Soldier Three-hopes-ability079.png Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Three-hopes-ability126.png Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Three-hopes-ability420.png Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Three-hopes-ability126.png Concentration Moderately extends the time before the hit count expires.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Fluegel Three-hopes-ability069.png Carpe Diem Increases Dex and Spd by 5.
Fluegel Three-hopes-ability040.png Dual Wielder's Ploy Increases the attack range of Asura and Fluegel class actions.
Fluegel Three-hopes-ability126.png True Awakening Extends the duration of Awakenings.
Mage Three-hopes-ability076.png Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Three-hopes-ability147.png Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability126.png Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Assassin Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Three-hopes-ability429.png Essence of Darkness Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Dark Mage Three-hopes-ability111.png Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Three-hopes-ability215.png Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Fortress Knight Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Three-hopes-ability126.png Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Grappler Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Paladin Three-hopes-ability133.png Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Three-hopes-ability101.png Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Swordmaster Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Swordmaster Three-hopes-ability048.png Apex Sword Increases critical hit damage when equipped with a sword.
Warlock Three-hopes-ability087.png Fiendish Blow Increases the power of elemental effects.
Warlock Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Three-hopes-ability420.png Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Asura Three-hopes-ability114.png Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Asura Three-hopes-ability213.png Renewed Carnage Gradually restores the Warrior Gauge.
Asura Three-hopes-ability079.png The Creation Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
Bow Knight Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Three-hopes-ability076.png Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Dark Bishop Three-hopes-ability068.png Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Three-hopes-ability213.png Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Dark Knight Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Great Knight Three-hopes-ability042.png Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Holy Knight Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability124.png Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Trickster Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
War Master Three-hopes-ability144.png Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Wyvern Lord Three-hopes-ability126.png Howl Makes it easier to knock back enemy commanders.
Wyvern Lord Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.


Class Name Description
Dark Knight Three-hopes-ability126.png Range Master (Innate) Increases attack range.
Fighter Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Soldier Three-hopes-ability079.png Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Three-hopes-ability126.png Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Fluegel Three-hopes-ability069.png Carpe Diem Increases Dex and Spd by 5.
Fluegel Three-hopes-ability040.png Dual Wielder's Ploy Increases the attack range of Asura and Fluegel class actions.
Fluegel Three-hopes-ability126.png True Awakening Extends the duration of Awakenings.
Mage Three-hopes-ability076.png Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Pegasus Knight Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Pegasus Knight Three-hopes-ability081.png Tableturner Extends the period of critical attack time after a Perfect Dodge.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Three-hopes-ability147.png Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability126.png Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Assassin Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Fortress Knight Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Three-hopes-ability126.png Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Paladin Three-hopes-ability133.png Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Three-hopes-ability101.png Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Swordmaster Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Swordmaster Three-hopes-ability048.png Apex Sword Increases critical hit damage when equipped with a sword.
Warlock Three-hopes-ability087.png Fiendish Blow Increases the power of elemental effects.
Warlock Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Three-hopes-ability420.png Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Asura Three-hopes-ability114.png Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Asura Three-hopes-ability213.png Renewed Carnage Gradually restores the Warrior Gauge.
Asura Three-hopes-ability079.png The Creation Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
Bow Knight Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Three-hopes-ability213.png Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Dark Knight Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Falcon Knight Three-hopes-ability147.png Item Expertise Increases the potency of recovery items by 50%.
Falcon Knight Three-hopes-ability081.png Muster Temporarily increases all stats by 10 after a successful Perfect Dodge.
Great Knight Three-hopes-ability042.png Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Gremory Three-hopes-ability213.png Pact Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
Gremory Three-hopes-ability156.png Magic Attack Range+ Extends the range of long-distance tome attacks.
Holy Knight Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability124.png Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Trickster Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Wyvern Lord Three-hopes-ability126.png Howl Makes it easier to knock back enemy commanders.
Wyvern Lord Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Combat Arts


Class Name Description
Myrmidon Three-hopes-art-sword.png Flash Strike Unleash a single, powerful slash.
Fluegel Three-hopes-art-sword.png Windsweep Generate a cyclone.
Mercenary Three-hopes-art-sword.png Firesweep Generate a fiery cyclone.
Thief Three-hopes-art-sword.png Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Asura Three-hopes-art-sword.png Swift Slice Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Airshaker Perform a powerful thrust that produces a shockwave.
Fighter Three-hopes-art-axe.png Smash Pummel a wide area ahead. Often yields critical hits.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Crush Smash the ground and generate pillars of ice.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Three-hopes-art-bow.png Tracking Shot Send a series of arrows toward the locked-on target.
Archer Three-hopes-art-bow.png Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Thunderbolt Fire a barrage of electrified arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Three-hopes-art-bow.png Precision Volley Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
Brawler Three-hopes-art-gauntlet.png Battle Trance Temporarily make it easier to fill the Warrior and Awakening Gauges.
Brawler Three-hopes-art-gauntlet.png Bombard Pummel the enemy with both fists. Often yields critical hits.
Grappler Three-hopes-art-gauntlet.png Mystic Blow Temporarily deal damage based on Mag.
Grappler Three-hopes-art-gauntlet.png Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Grappler Three-hopes-art-gauntlet.png Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
War Master Three-hopes-art-gauntlet.png Flamewhorl Kick Generate a fiery cyclone in front of the unit that launches enemies into the air.
War Master Three-hopes-art-gauntlet.png Mighty Blow Channel force into a perfectly executed punch.
Mage Three-hopes-art-dark-magic.png Mire Β Basic dark magic. Lingers for a while after casting.
Warlock Three-hopes-art-dark-magic.png Banshee Θ Intermediate dark magic.
Warlock Three-hopes-art-dark-magic.png Luna Λ Intermediate dark magic. Ignores enemy Res.
Asura Three-hopes-art-dark-magic.png Dark Spikes Τ Advanced dark magic.
Monk Three-hopes-art-healing.png Heal Basic light magic. Heals surrounding allies.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.


Class Name Description
Myrmidon Three-hopes-art-sword.png Flash Strike Unleash a single, powerful slash.
Fluegel Three-hopes-art-sword.png Windsweep Generate a cyclone.
Mercenary Three-hopes-art-sword.png Firesweep Generate a fiery cyclone.
Thief Three-hopes-art-sword.png Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Asura Three-hopes-art-sword.png Swift Slice Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Pegasus Knight Three-hopes-art-lance.png Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Airshaker Perform a powerful thrust that produces a shockwave.
Falcon Knight Three-hopes-art-lance.png Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Fighter Three-hopes-art-axe.png Smash Pummel a wide area ahead. Often yields critical hits.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Crush Smash the ground and generate pillars of ice.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Three-hopes-art-bow.png Tracking Shot Send a series of arrows toward the locked-on target.
Archer Three-hopes-art-bow.png Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Thunderbolt Fire a barrage of electrified arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Three-hopes-art-bow.png Precision Volley Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
Mage Three-hopes-art-dark-magic.png Mire Β Basic dark magic. Lingers for a while after casting.
Warlock Three-hopes-art-dark-magic.png Banshee Θ Intermediate dark magic.
Warlock Three-hopes-art-dark-magic.png Luna Λ Intermediate dark magic. Ignores enemy Res.
Asura Three-hopes-art-dark-magic.png Dark Spikes Τ Advanced dark magic.
Monk Three-hopes-art-healing.png Heal Basic light magic. Heals surrounding allies.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Flash Strike
Soldier Backbone Lance Prowess Knightkneeler
Fighter Spirited Seize Axe Prowess Smash
Monk Res +2 Faith Heal
Fluegel Carpe Diem, Windsweep Dual Wielder's Ploy True Awakening
Mercenary Vantage Sword Prowess, Firesweep Mercenary's Wisdom
Thief Appraisal Sword Prowess Thief's Ploy, Shadowblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Desperation Lance Prowess, Frozen Lance Knight's Ploy
Brigand Death Blow Spike Warrior's Ploy
Archer Archer's Ploy, Tracking Shot Bow Prowess, Drill Arrow One Heart One Mind, Point-Blank Volley
Brawler (male) Brawler's Ploy, Battle Trance Brawling Prowess, Bombard Concentration
Mage Lifeforce, Mire Β Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Wisdom
Pegasus Knight (female) Pegasus Knight's Ploy Tableturner Stormblade
Swordmaster Boost Critical Provoke, Mortal Struggle Apex Sword, Astra
Assassin Sneak Attack Despoil Assassinate
Fortress Knight Anchor Smite Wild Abandon
Paladin Aegis Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Wisdom Crush
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Tornado Shot Warrior Assist, Hunter's Volley
Grappler (male) Mystic Blow Brawling Prowess, Lightning Fist Rejuvenation, Fierce Iron Fist
Warlock Fiendish Blow, Banshee Θ Reason Aggression, Luna Λ
Dark Mage (male) Essence of Darkness Dark Mage's Ploy Transmute
Bishop Res +5 Faith Renewal
Asura Axebreaker, Dark Spikes Τ Renewed Carnage, Swift Slice The Creation
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight (female) Lance Jab Item Expertise Muster
Wyvern Lord Helm Splitter Howl Defiant Crit
Mortal Savant Haze Slice Spd +10 Serene Stance
Trickster Pass, Electric Grounder Medical Expertise Patience
Great Knight Armored Cavalry's Wisdom, Armored Strike Knucklebreaker Stalwart Stance
Bow Knight Ward Arrow Bow Prowess, Precision Volley Defiant Spd
Dark Knight Dark Lance Cyclical Specials, Titanic Might Specials Master
Holy Knight Lightstrike United Front, Airshaker Defiant Res
War Master (male) Flamewhorl Kick Brawling Prowess, Mighty Blow Quick Riposte
Gremory (female) Res +10 Pact Magic Attack Range+
Dark Bishop (male) Impossible Feat Reason Absorb Speed