History Mode Guide - Two Blessings
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Setup
Stage Details
Map | Difficulty | Mission Type | Restrictions | Deploy Limit |
---|---|---|---|---|
Kingswood | Lv. 63 | Pincer Escape | None | Fates Heroes |
Deploy Slots | Allied Commander | Enemy Commander | Rogue Commander | |
4 Controlled, 2 Uncontrolled | Swordmaster | Xander | Marth | |
Allied Captains | ||||
Lyn, Ryoma | ||||
Target Enemy Captains | ||||
Hero | ||||
Minor Enemy Captains | ||||
Manaketes, Mercenaries, Archers | ||||
Target Rogue Captains | ||||
Fafnir | ||||
Minor Rogue Captains | ||||
Manaketes, Myrmidons, Archers |
S-Rank Requirements
Clear Time | Enemies Defeated | Damage Taken |
---|---|---|
15:00 | 2000 | 80% |
Strategy
You're constrained to Fates heroes here. The large number of enemy sword users makes Hinoka a must, as she can take on most of the west end of the map as well as both enemy commanders, but she must be wary about the Archers. The Manaketes would be best dealt with using a Dracoslayer weapon, but if you don't have one of those then Leo or Elise's magic should suffice. A strong sword user such as Ryoma or Xander is a good choice for an all-purpose fighter. You have six total units, so splitting into three teams of two is ideal; one of those teams should stay at the base to defend it.
Right at the start, the enemy Hero will advance on the allied Commander, so Hinoka should intercept him. The rogue Fafnir will attack the allied base instead, and should be intercepted by whomever is best suited for dragonslaying. Your allied Lyn and Ryoma will advance on the enemies, but are of little consequence.
Once the Enemy base opens, Mercenaries will spawn from the base to attack you. Similarly, the Rogue base will send Myrmidons of its own. Both bases will spawn more whenever their side gains momentum over the other. Lyn and Ryoma will also advance on Xander once they have the chance, but don't expect much of them.
At some point, a trio of three Manaketes will appear in the SW Field Fort and advance on the allied base. Do not allow them to get close, or you may lose the battle very quickly. Keep an eye on your time as you take on Marth and Xander, as they'll take a while to break down.