Difference between revisions of "History Mode Guide - Targeted Elimination 14"

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Line 11: Line 11:
 
!width=20%|Deploy Limit
 
!width=20%|Deploy Limit
 
|-
 
|-
|Ebony Volcano
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|Castle Sol
|Lv. 37
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|Lv. 28
 
|Targeted Elimination
 
|Targeted Elimination
 
|None
 
|None
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|colspan="3"|4 Controlled
 
|colspan="3"|4 Controlled
 
|Swordmaster
 
|Swordmaster
|Outrealm Fiend
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|Ryoma
 
|-
 
|-
 
!colspan="5"|Target Enemy Captains
 
!colspan="5"|Target Enemy Captains
 
|-
 
|-
|colspan="5"|Outrealm Fiend (x3)
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|colspan="5"|Sakura, Hinoka, Swordmaster
 
|-
 
|-
 
!colspan="5"|Minor Enemy Captains
 
!colspan="5"|Minor Enemy Captains
 
|-
 
|-
|colspan="5"|Outrealm Fiends
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|colspan="5"|Samurai, Archers, Sky Knight, Spear Fighters
 
|}
 
|}
  
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==Strategy==
 
==Strategy==
  
It's a whole map of Outrealm Fiends, so if you need their claws and horns, this is a good map for gathering them. Rowan or Lianna's personal weapons can cut through the monsters with ease, as can any other weapon that's been outfitted with Beastslayer. Failing that, magic weapons are a good backup as Outrealm Fiends have low Resistance.
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You must deal with Archers to the west, Spear Fighters along the center, and Samurai around the center. As such, you'll want a good axe unit and lance unit, but make sure no flying units go around the west end. Magic users are not recommended except to clear out the Samurai, as Sakura and Hinoka have high Resistance.
  
Your targets will all advance on the Allied Base, as will a trio of lesser Outrealm Fiends who spawn from the N Lava Fort. You don't want to let too many of them amass in the base, so focus on defense and chop through anything that gets close. Eventually a Summoner will appear outside the enemy base and begin summoning Scout Troops. As long as you have a Beastslayer weapon and are reasonably levelled, you should be able to defend the base against all assailants and then push through to the commander once the herd is thinned out.
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Right off the bat, the enemy captains will attack your base; Hinoka starts off quite close, so be ready to take her on. A Rally Captain will appear up in the upper-right corner of the map; send one unit up to take him out if you can while the others defend the home base. Defeating the Rally Captain will make the battle much more manageable.
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Once Ryoma opens up his base, a Summoner will appear outside the West Alcove, but all he summons is weak enemies. An Archer will also advance on the Allied Base. Take care of him, and then defeat Ryoma.
  
 
[[Category: Game Guides]][[Category: Warrior Guides]]
 
[[Category: Game Guides]][[Category: Warrior Guides]]

Latest revision as of 19:59, 3 January 2018

^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
Castle Sol Lv. 28 Targeted Elimination None None
Deploy Slots Allied Commander Enemy Commander
4 Controlled Swordmaster Ryoma
Target Enemy Captains
Sakura, Hinoka, Swordmaster
Minor Enemy Captains
Samurai, Archers, Sky Knight, Spear Fighters

S Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

You must deal with Archers to the west, Spear Fighters along the center, and Samurai around the center. As such, you'll want a good axe unit and lance unit, but make sure no flying units go around the west end. Magic users are not recommended except to clear out the Samurai, as Sakura and Hinoka have high Resistance.

Right off the bat, the enemy captains will attack your base; Hinoka starts off quite close, so be ready to take her on. A Rally Captain will appear up in the upper-right corner of the map; send one unit up to take him out if you can while the others defend the home base. Defeating the Rally Captain will make the battle much more manageable.

Once Ryoma opens up his base, a Summoner will appear outside the West Alcove, but all he summons is weak enemies. An Archer will also advance on the Allied Base. Take care of him, and then defeat Ryoma.