History Mode Guide - Pincer Escape 12

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^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
Kingswood Lv. 23 Pincer Escape None None
Deploy Slots Allied Commander Enemy Commander Rogue Commander
4 Controlled, 2 Uncontrolled Swordmaster Sage Sage
Target Enemy Captains
Sage
Minor Enemy Captains
Mages
Target Rogue Captains
Sage
Minor Rogue Captains
Mages

S-Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

The enemies on this map all use tomes, so feel free to play it as many times as you desire to amass Mage-related material drops. To combat the mages, units with high Strength are recommended, and consider Resistance as well for defensive utilities.

Besides the usual attack by the two forward captains on your base and commander, an enemy Mage will also begin hunting your leading unit. If he discovers them, he'll summon reinforcements, so eliminate him when you get the chance. Once a base opens up, that faction will summon reinforcements to attack your base, and will summon more reinforcements whenever their faction gains momentum over the other. An enemy Sage will also appear at some point to attack the Allied Base. Either way, take care as you fight both factions and push against their tides, until you can eliminate both commanders.