Difference between revisions of "Berwick Saga Calculations"
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==Accuracy== | ==Accuracy== | ||
+ | Notes: These calculations use Sword weapon skill for Blades and Maces, Spear weapon skill for Lances and Forks, and Crossbow weapon skill for Ballistae | ||
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!width="25%"| Property | !width="25%"| Property | ||
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==Injury== | ==Injury== | ||
+ | Notes: Knives have a base injury rate of 9 rather than 3 | ||
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==Item Failure== | ==Item Failure== | ||
+ | Notes: - rank weapons are Rank 50 | ||
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Revision as of 20:26, 10 October 2011
This content was originally provided by Othin.
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
Contents
Damage
Property | Calculations |
---|---|
Physical damage | = Strength + weapon Might |
Physical defense | = Defense + Shield bonus |
Magical damage | = Mind + weapon Might |
Magical defense | = Mind + Resistance bonus |
Damage | = (Physical damage - enemy Physical defense) or (Magical damage - enemy Magical defense) |
Added magic damage | = Bonus damage - enemy Magical defense |
Accuracy
Notes: These calculations use Sword weapon skill for Blades and Maces, Spear weapon skill for Lances and Forks, and Crossbow weapon skill for Ballistae
Property | Calculations |
---|---|
Weapon accuracy | = (weapon Prec x 10) + weapon Skill + Skill bonus + Support bonus + Food bonus |
Shield accuracy | = (shield Prec x 10) + shield Skill + Skill bonus |
Speed | = Agility - (weapon Weight + shield Weight - Strength/2, 0 if negative) |
Avoid (normal) | = (Speed x 2) + Terrain bonus + Food bonus, 0 if negative |
Avoid (magic) | = (Speed x 2) + Food bonus, 0 if negative |
Avoid (distance) | = (Speed x 2) + (Terrain bonus x 2) + Food bonus, 0 if negative |
Battle accuracy | = Weapon accuracy - enemy Avoid |
Critical
Property | Calculations |
---|---|
Critical rate | = weapon Critical + (weapon Skill - 50, 0 if negative) + Skill bonus + Support bonus + Food bonus |
Critical avoid | = 0 + Food bonus |
Battle critical rate | = Critical rate - enemy Critical avoid |
Injury
Notes: Knives have a base injury rate of 9 rather than 3
Property | Calculations |
---|---|
Injury rate | = 3 + Weapon bonus + Skill bonus + Food bonus + (enemy Food penalty) |
Cripple rate (uninjured) | = (((HP at beginning of combat - HP at end of combat)/(HP at beginning of combat) - 50, 0 if negative)/2 + Weapon bonus) x Various coefficients |
Cripple rate (injured) | = (((HP at beginning of combat - HP at end of combat)/(HP at beginning of combat) - 30, 0 if negative)/2 + Weapon bonus) x Various coefficients |
Item Failure
Notes: - rank weapons are Rank 50
Property | Calculations |
---|---|
Failure rate (normal) | = (weapon Rank - (Level + Skill bonus), 0 if negative) x 5 |
Failure rate (personal) | = 0 |
Exp
Property | Calculations |
---|---|
Exp modifier (lower LV) | = (enemy Level - Level) x 2, maximum 15 |
Exp modifier (higher LV) | = (enemy Level - Level) x 5, minimum -40 |
Exp from kill | = enemy Class Exp + Exp modifier, maximum 100, minimum 0 |
Happiness
Property | Calculations |
---|---|
Hiring | +0.5 |
Battle participation | +1.0 (main), +0.5 (secondary) |
Level up | +0.1 |
Class change | +0.2 |
Food (base) | +0.5 (Rank A), +0.4 (Rank B), +0.3 (Rank C), +0.2 (Rank D), +0.1 (Rank E) |
Food (modifier) | +0.2 (favorite), -0.2 (hate) |
Durability
Durability | Display | Break Chance | Sell Value |
---|---|---|---|
100 | Black | 0% | 50% |
61-99 | Black | 0% | 40% |
41-60 | Green | 1% | 30% |
21-40 | Yellow | 2% | 20% |
1-20 | Orange | 4% | 10% |
0 | Red | 100% | 10% |
Weapon Depletion
Type | Depletion (weapon) | Depletion (shield) |
---|---|---|
S | 1 | 4 |
A | 2 | 8 |
B | 3 | 12 |
C | 4 | 16 |
D | 5 | 20 |
E | 6 | 24 |
F | 7 | 28 |
Durability for Repair Costs
Actual Cost | Cost 1 | Cost 2 | Cost 3 | Cost 4 | Cost 5 | Cost 6 | Cost 7 | Cost 8 | Cost 9 | Cost 10 |
---|---|---|---|---|---|---|---|---|---|---|
Rep 1 | 0-100 | - | - | - | - | - | - | - | - | - |
Rep 2 | 51-100 | 0-50 | - | - | - | - | - | - | - | - |
Rep 3 | 67-100 | 34-66 | 0-33 | - | - | - | - | - | - | - |
Rep 4 | 76-100 | 51-75 | 26-50 | 0-25 | - | - | - | - | - | - |
Rep 5 | 81-100 | 61-80 | 41-60 | 21-40 | 0-20 | - | - | - | - | - |
Rep 6 | 84-100 | 67-83 | 51-66 | 34-50 | 17-33 | 0-16 | - | - | - | - |
Rep 7 | 86-100 | 72-85 | 58-71 | 43-57 | 29-42 | 15-28 | 0-14 | - | - | - |
Rep 8 | 88-100 | 75-87 | 63-74 | 50-62 | 38-49 | 25-37 | 13-24 | 0-12 | - | - |
Rep 9 | 89-100 | 78-88 | 67-77 | 56-66 | 45-55 | 34-44 | 23-33 | 12-22 | 0-11 | - |
Rep 10 | 90-100 | 80-89 | 70-79 | 60-69 | 50-59 | 40-49 | 30-39 | 20-29 | 10-19 | 0-9 |