Abilities (Three Hopes)
From EmblemWiki
Revision as of 08:21, 4 July 2022 by Anomalocaris (talk | contribs)
^Back
Please refer to the individual character pages for each character's specific learnset.
Abilities
Combat Arts
Category | Name | Durab. Cost (Lv.1/2/3) | Element | Description | Teachable |
---|---|---|---|---|---|
Sword | Assassinate | _/_/_ | None | Slash while charging forward. [n] Has a chance to instantly defeat non-commander units. | _ |
Sword | Sword Dance | _/_/_ | None | Slash while charging forward. | _ |
Sword | Astra | _/_/_ | None | Perform a series of five slashes while moving swiftly. | _ |
Sword | Haze Slice | _/_/_ | None | Strike a wide area ahead with a series of slashes. | _ |
Sword | Firesweep | _/_/_ | Fire | Generate a fiery cyclone. | _ |
Sword | Mortal Struggle | _/_/_ | None | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. | _ |
Sword | Windsweep | _/_/_ | Wind | Generate a cyclone. | _ |
Sword | Shadowblade | _/_/_ | Dark | Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. | _ |
Sword | Electric Grounder | _/_/_ | _ | Strike with a trio of lightning-charged slashes. [n] Deals damage based on Mag. | _ |
Sword | Flash Strike | _/_/_ | _ | Unleash a single, powerful slash. | _ |
Sword | Swift Slice | _/_/_ | _ | Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd. | _ |
Sword | Grounder | _/_/_ | _ | Strike swiftly with a trio of slashes. | _ |
Sword | Iceblade | _/_/_ | _ | Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. | _ |
Sword | Magic Blade | _/_/_ | _ | Strike the surrounding area with magical blades. Deals damage based on Mag. | _ |
Sword | Wrath Strike | _/_/_ | _ | Perform a powerful sword attack. | _ |
Sword | Beast Fang | _/_/_ | _ | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | _ |
Sword | Lightblade | _/_/_ | _ | Absorb a portion of inflicted damage as HP. Deals damage based on Mag. | _ |
Sword | Finesse Blade | _/_/_ | _ | Strike the surrounding area with blades. Damage dealt will increase with Dex. | _ |
Sword | Foudroyant Strike | _/_/_ | _ | Unleash a single, powerful slash imbued with lightning. | _ |
Sword | Sublime Heaven | _/_/_ | _ | Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag. | _ |
Lance | Lightstrike | _/_/_ | _ | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | _ |
Lance | Stormblade | _/_/_ | _ | Whip up a storm that ravages the surrounding area with blades of wind. | _ |
Lance | Knightkneeler | _/_/_ | _ | Perform a powerful lance thrust. | _ |
Lance | Dark Lance | _/_/_ | _ | Send dark hexes flying at foes. [n] Damage dealt will increase with Mag. | _ |
Lance | Lance Jab | _/_/_ | _ | Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. | _ |
Lance | Tempest Lance | _/_/_ | _ | Conjure up a whirlwind with an overhead spin of the lance. | _ |
Lance | Frozen Lance | _/_/_ | _ | Launch columns of ice at foes. [n] Damage dealt will increase with Mag. | _ |
Lance | Airshaker | _/_/_ | _ | Perform a powerful thrust that produces a shockwave. | _ |
Lance | Titanic Might | _/_/_ | _ | Temporarily increase Str. | _ |
Lance | Vengeance | _/_/_ | _ | An attack that increases in Mt in relation to the user's missing HP. | _ |
Lance | Shatter Slash | _/_/_ | _ | Perform a series of lance strikes that temporarily reduce enemy Def. | _ |
Lance | Earthsplitter | _/_/_ | _ | Perform an air-to-ground plunging thrust. | _ |
Lance | Burning Quake | _/_/_ | _ | Summon forth pillars of flame. | _ |
Lance | Glowing Ember | _/_/_ | _ | Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def. | _ |
Lance | Ruined Sky | _/_/_ | _ | Hurl a magical lance straight ahead that bursts when it reaches its target. | _ |
Lance | Atrocity | _/_/_ | _ | Launch a wide swath of foes into the air. | _ |
Lance | Thunder Rush | _/_/_ | _ | Perform a series of lance strikes imbued with lightning. | _ |
Lance | Paraselene | _/_/_ | _ | Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units. | _ |
Lance | Wheelsweep | _/_/_ | _ | Strike a wide area with a sweeping attack that also produces a shockwave. | _ |
Axe | Wild Abandon | _/_/_ | _ | Rip through foes with axe swings. | _ |
Axe | Spike | _/_/_ | _ | Launch the foes ahead into the air, then swat them away with a swing of the axe. | _ |
Axe | Helm Splitter | _/_/_ | _ | Smash the foes ahead with a powerful overhead strike. | _ |
Axe | Crush | _/_/_ | _ | Smash the ground and generate pillars of ice. | _ |
Axe | War Strike | _/_/_ | _ | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | _ |
Axe | Armored Strike | _/_/_ | _ | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. | _ |
Axe | Lightning Axe | _/_/_ | _ | Hurl a lightning-charged axe. Deals damage based on Mag. | _ |
Axe | Smash | _/_/_ | _ | Pummel a wide area ahead. Often yields critical hits. | _ |
Axe | Swinging Fury | _/_/_ | _ | Perform a consecutive series of axe swings. | _ |
Axe | Focused Strike | _/_/_ | _ | Bring an axe down to cut through the foes ahead. | _ |
Axe | Armor Smasher | _/_/_ | _ | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. | _ |
Axe | Shredder | _/_/_ | _ | Cut enemies to shreds with a spinning axe attack. | _ |
Axe | Raging Storm | _/_/_ | _ | Conjure up a whirlwind of fire straight ahead. | _ |
Axe | Flickering Flower | _/_/_ | _ | Break the enemy's stance, then hurl an axe at the ground. | _ |
Axe | Apocalyptic Flame | _/_/_ | _ | Hurl a flaming axe at the ground that creates a pillar of fire. | _ |
Axe | Dust | _/_/_ | _ | Launch the foes ahead into the air, then smash the earth to hit them with the rubble. | _ |
Axe | Diamond Axe | _/_/_ | _ | Smash the ground so hard it displaces the earth. | _ |
Axe | Returning Axe | _/_/_ | _ | Strike a wide area with a hurl of the axe. | _ |
Axe | Invigorating Spirit | _/_/_ | _ | Temporarily increase Str. | _ |
Bow | Point-Blank Volley | _/_/_ | _ | Attack a wide forward area with three consecutive shots. | _ |
Bow | Hunter's Volley | _/_/_ | _ | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | _ |
Bow | Drill Arrow | _/_/_ | _ | Skewer foes with a blindingly fast arrow that temporarily reduces their [n] Def. | _ |
Bow | Tornado Shot | _/_/_ | _ | Conjure a cyclone that launches enemies into the air. | _ |
Bow | Precision Volley | _/_/_ | _ | Perform a long-distance attack that hits multiple times. Deals damage based on Dex. | _ |
Bow | Tracking Shot | _/_/_ | _ | Send a series of arrows toward the locked-on target. | _ |
Bow | Thunderbolt | _/_/_ | _ | Fire a barrage of electrified arrows. | _ |
Bow | Ward Arrow | _/_/_ | _ | Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. | _ |
Bow | Waning Shot | _/_/_ | _ | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. | _ |
Bow | Flame Volley | _/_/_ | _ | Attack a wide area with a volley of fire arrows. | _ |
Bow | Spiral Shot | _/_/_ | _ | Loose arrows at a wide surrounding area. | _ |
Bow | Deadeye | _/_/_ | _ | Perform a long-distance attack that yields critical hits. | _ |
Bow | Hide Presence | _/_/_ | _ | Temporarily increase Str and Lck. | _ |
Bow | Curved Shot | _/_/_ | _ | Unleash a volley of arrows that travels in a straight line. | _ |
Bow | Fallen Star | _/_/_ | _ | Rain down arrows of light on foes. [n] Deals damage based on Mag. | _ |
Bow | Break Shot | _/_/_ | _ | Send an exploding arrow toward enemies that temporarily reduces their Def. | _ |
Bow | Wind God | _/_/_ | _ | Attack with a wind-imbued arrow that draws foes in and lands multiple hits. | _ |
Gauntlet | Flamewhorl Kick | _/_/_ | _ | Generate a fiery cyclone in front of the unit that launches enemies into the air. | _ |
Gauntlet | Mystic Blow | _/_/_ | _ | Temporarily deal damage based on [n] Mag. | _ |
Gauntlet | Mighty Blow | _/_/_ | _ | Channel force into a perfectly executed punch. | _ |
Gauntlet | Fierce Iron Fist | _/_/_ | _ | Strike down at foes from midair. [n] Damage dealt will increase with Spd. | _ |
Gauntlet | Lightning Fist | _/_/_ | _ | Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. | _ |
Gauntlet | Bombard | _/_/_ | _ | Pummel the enemy with both fists. [n] Often yields critical hits. | _ |
Gauntlet | Battle Trance | _/_/_ | _ | Temporarily make it easier to fill the [n] Warrior and Awakening Gauges. | _ |
Gauntlet | Rushing Blow | _/_/_ | _ | Charge forward with fists flying. | _ |
Gauntlet | Frozen Fist | _/_/_ | _ | Charge forward with fists of ice. [n] Deals damage based on Mag. | _ |
Gauntlet | Whirlwind Kick | _/_/_ | _ | Generate a cyclone in front of the unit that draws enemies in and launches them into the air. | _ |
Gauntlet | Draining Blow | _/_/_ | _ | Absorb a portion of inflicted damage as HP. | _ |
Gauntlet | Eviscerate | _/_/_ | _ | Deals damage based on the higher of [n] Str or Mag. | _ |
Gauntlet | Dual Devastators | _/_/_ | _ | Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges. | _ |
Gauntlet | Steady Mind | _/_/_ | _ | Temporarily increase Str. | _ |
Magic
Category | Name | Durab. Cost (Lv.1/2/3) | Element | Description | Teachable |
---|---|---|---|---|---|
Reason | Fire | _/_/_ | Fire | Basic fire magic. | _ |
Reason | Blizzard | _/_/_ | Ice | Basic ice magic. | _ |
Reason | Thunder | _/_/_ | Lightning | Basic lightning magic. | _ |
Reason | Wind | _/_/_ | Wind | Basic wind magic. | _ |
Reason | Bolganone | _/_/_ | Fire | Advanced fire magic. | _ |
Reason | Fimbulvetr | _/_/_ | Ice | Advanced ice magic. | _ |
Reason | Thoron | _/_/_ | Lightning | Advanced lightning magic. | _ |
Reason | Cutting Gale | _/_/_ | Wind | Intermediate wind magic. | _ |
Reason | Ragnarok | _/_/_ | Fire | The highest tier of fire magic. | _ |
Reason | Bolting | _/_/_ | Lightning | The highest tier of lightning magic. | _ |
Reason | Excalibur | _/_/_ | Wind | The highest tier of wind magic. | _ |
Reason | Sagittae | _/_/_ | None | Strike the enemy with magical arrows. | _ |
Reason | Meteor | _/_/_ | None | Summon a volley of meteors. | _ |
Reason | Agnea's Arrow | _/_/_ | None | The most powerful form of black magic. A sweltering flame that reduces all to ash. | _ |
Dark | Mire Β | _/_/_ | Dark | Basic dark magic. Lingers for a while after casting. | _ |
Dark | Miasma Δ | _/_/_ | Dark | Basic dark magic. | _ |
Dark | Swarm Ζ | _/_/_ | Dark | Basic dark magic. Attacks a wide area. | _ |
Dark | Banshee Θ | _/_/_ | Dark | Intermediate dark magic. | _ |
Dark | Luna Λ | _/_/_ | Dark | Intermediate dark magic. Ignores enemy Res. | _ |
Dark | Death Γ | _/_/_ | Dark | Intermediate dark magic. Has a chance to instantly defeat non-commander units. | _ |
Dark | Dark Spikes Τ | _/_/_ | Dark | Advanced dark magic. | _ |
Dark | Hades Ω | _/_/_ | Dark | Advanced dark magic. Calls on the morbid might of the underworld. | _ |
Dark | Quake Σ | _/_/_ | Dark | The highest tier of dark magic. | _ |
Faith | Heal | _/_/_ | None | Basic light magic. Heals surrounding allies. | _ |
Faith | Physic | _/_/_ | None | Intermediate light magic. Heals allies across a wide area. | _ |
Faith | Recover | _/_/_ | None | Intermediate light magic. Greatly heals surrounding allies. | _ |
Faith | Fortify | _/_/_ | None | Advanced light magic. Greatly heals allies across a wide area. | _ |
Faith | Nosferatu | _/_/_ | Light | Basic light attack magic. Absorb a portion of inflicted damage as HP. | _ |
Faith | Seraphim | _/_/_ | Light | Intermediate light attack magic. | _ |
Faith | Aura | _/_/_ | Light | Advanced light attack magic. Assail foes with a column of light. | _ |
Faith | Abraxas | _/_/_ | Light | Advanced light attack magic. Calls light from the heavens down on foes. | _ |
Faith | Restore | _/_/_ | None | Cure the caster and nearby allies of any status effects. | _ |
Faith | Ward | _/_/_ | None | Magically protect the caster, increasing Def and Res and preventing knockback. | _ |
Faith | Silence | _/_/_ | None | Prevents an enemy from using magic. | _ |