Difference between revisions of "Abilities (Three Hopes)"

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Please refer to the individual character pages for each character's specific learnset.
 
Please refer to the individual character pages for each character's specific learnset.
  
== Abilities ==
 
  
  {|class="sf" width="800px"
+
  {|class="sf sortable" width="800px"
 
!Category
 
!Category
!icon
+
!Icon
 
!Name
 
!Name
 
!Description
 
!Description
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| Increases class Exp gained on the battlefield.  
 
| Increases class Exp gained on the battlefield.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability051.png|22px]]  
 
| [[File:Three-hopes-ability051.png|22px]]  
 
| Archer's Ploy  
 
| Archer's Ploy  
 
| Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.  
 
| Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability043.png|22px]]  
 
| [[File:Three-hopes-ability043.png|22px]]  
 
| Archer's Wisdom  
 
| Archer's Wisdom  
 
| Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.  
 
| Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability042.png|22px]]  
 
| [[File:Three-hopes-ability042.png|22px]]  
 
| Armored Cavalry's Ploy  
 
| Armored Cavalry's Ploy  
 
| Increases the attack range of Great Knight class actions.  
 
| Increases the attack range of Great Knight class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability042.png|22px]]  
 
| [[File:Three-hopes-ability042.png|22px]]  
 
| Armored Cavalry's Wisdom  
 
| Armored Cavalry's Wisdom  
 
| Increases damage dealt by Great Knight class actions in proportion to Def.  
 
| Increases damage dealt by Great Knight class actions in proportion to Def.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| Armored Infantry's Ploy  
 
| Armored Infantry's Ploy  
 
| Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.  
 
| Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| Armored Infantry's Wisdom  
 
| Armored Infantry's Wisdom  
 
| Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.  
 
| Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| Brawler's Ploy  
 
| Brawler's Ploy  
 
| Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.  
 
| Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| Brawler's Wisdom  
 
| Brawler's Wisdom  
 
| Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.  
 
| Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability111.png|22px]]  
 
| [[File:Three-hopes-ability111.png|22px]]  
 
| Dark Mage's Ploy  
 
| Dark Mage's Ploy  
 
| Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.  
 
| Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability418.png|22px]]  
 
| [[File:Three-hopes-ability418.png|22px]]  
 
| Dark Mage's Wisdom  
 
| Dark Mage's Wisdom  
 
| Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.  
 
| Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| Dual Wielder's Ploy  
 
| Dual Wielder's Ploy  
 
| Increases the attack range of Asura and Fluegel class actions.  
 
| Increases the attack range of Asura and Fluegel class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability083.png|22px]]  
 
| [[File:Three-hopes-ability083.png|22px]]  
 
| Emperor's Ploy  
 
| Emperor's Ploy  
 
| Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.  
 
| Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability084.png|22px]]  
 
| [[File:Three-hopes-ability084.png|22px]]  
 
| King's Ploy  
 
| King's Ploy  
 
| Increases the number of permitted lance throws during High Lord and Great Lord class actions.  
 
| Increases the number of permitted lance throws during High Lord and Great Lord class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability421.png|22px]]  
 
| [[File:Three-hopes-ability421.png|22px]]  
 
| Knight's Ploy  
 
| Knight's Ploy  
 
| Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.  
 
| Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability213.png|22px]]  
 
| [[File:Three-hopes-ability213.png|22px]]  
 
| Knight's Wisdom  
 
| Knight's Wisdom  
 
| Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.  
 
| Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability085.png|22px]]  
 
| [[File:Three-hopes-ability085.png|22px]]  
 
| Leader's Ploy  
 
| Leader's Ploy  
 
| Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.  
 
| Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| Mage Knight's Ploy  
 
| Mage Knight's Ploy  
 
| Increases the elemental potency of Silverheart and Enlightened One class actions.  
 
| Increases the elemental potency of Silverheart and Enlightened One class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability045.png|22px]]  
 
| [[File:Three-hopes-ability045.png|22px]]  
 
| Mage's Ploy  
 
| Mage's Ploy  
 
| Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.  
 
| Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability077.png|22px]]  
 
| [[File:Three-hopes-ability077.png|22px]]  
 
| Mage's Wisdom  
 
| Mage's Wisdom  
 
| Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.  
 
| Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability048.png|22px]]  
 
| [[File:Three-hopes-ability048.png|22px]]  
 
| Mercenary's Ploy  
 
| Mercenary's Ploy  
 
| Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.  
 
| Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| Mercenary's Wisdom  
 
| Mercenary's Wisdom  
 
| Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.  
 
| Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| Pegasus Knight's Ploy  
 
| Pegasus Knight's Ploy  
 
| Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.  
 
| Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability214.png|22px]]  
 
| [[File:Three-hopes-ability214.png|22px]]  
 
| Pegasus Knight's Wisdom  
 
| Pegasus Knight's Wisdom  
 
| Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.  
 
| Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability124.png|22px]]  
 
| [[File:Three-hopes-ability124.png|22px]]  
 
| Priest's Ploy  
 
| Priest's Ploy  
 
| Increases the recovery amounts of Priest and Bishop class actions.  
 
| Increases the recovery amounts of Priest and Bishop class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability046.png|22px]]  
 
| [[File:Three-hopes-ability046.png|22px]]  
 
| Priest's Wisdom  
 
| Priest's Wisdom  
 
| Increases damage dealt by Priest and Bishop class actions in proportion to Lck.  
 
| Increases damage dealt by Priest and Bishop class actions in proportion to Lck.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| [[File:Three-hopes-ability126.png|22px]]  
 
| Smite  
 
| Smite  
 
| When using cavalry or armored classes, dashing through enemies inflicts damage.  
 
| When using cavalry or armored classes, dashing through enemies inflicts damage.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability136.png|22px]]  
 
| [[File:Three-hopes-ability136.png|22px]]  
 
| Special Dance  
 
| Special Dance  
 
| Increases the potency of a dancer unit's class actions.  
 
| Increases the potency of a dancer unit's class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability418.png|22px]]  
 
| [[File:Three-hopes-ability418.png|22px]]  
 
| Thief's Ploy  
 
| Thief's Ploy  
 
| Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.  
 
| Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| [[File:Three-hopes-ability040.png|22px]]  
 
| Thief's Wisdom  
 
| Thief's Wisdom  
 
| Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.  
 
| Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability111.png|22px]]  
 
| [[File:Three-hopes-ability111.png|22px]]  
 
| Warrior's Ploy  
 
| Warrior's Ploy  
 
| When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.  
 
| When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| Warrior's Wisdom  
 
| Warrior's Wisdom  
 
| Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.  
 
| Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability421.png|22px]]  
 
| [[File:Three-hopes-ability421.png|22px]]  
 
| Wyvern Rider's Ploy  
 
| Wyvern Rider's Ploy  
 
| Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.  
 
| Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.  
 
|-
 
|-
| Class Skill
+
| Class  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| [[File:Three-hopes-ability420.png|22px]]  
 
| Wyvern Rider's Wisdom  
 
| Wyvern Rider's Wisdom  
Line 1,000: Line 999:
 
| Nullify Magic  
 
| Nullify Magic  
 
| Nullifies enemies' offensive magic.  
 
| Nullifies enemies' offensive magic.  
|}
 
 
== Combat Arts ==
 
 
{|class="sf" width="800px"
 
!Category
 
!Name
 
!Durab. Cost (Lv.1/2/3)
 
!Element
 
!Description
 
!Teachable
 
|-
 
| Sword||Assassinate|| _/_/_ || None ||Slash while charging forward. [n] Has a chance to instantly defeat non-commander units.|| _
 
|-
 
| Sword||Sword Dance|| _/_/_ || None ||Slash while charging forward.|| _
 
|-
 
| Sword||Astra|| _/_/_ || None ||Perform a series of five slashes while moving swiftly.|| _
 
|-
 
| Sword||Haze Slice|| _/_/_ || None ||Strike a wide area ahead with a series of slashes.|| _
 
|-
 
| Sword||Firesweep|| _/_/_ || Fire ||Generate a fiery cyclone.|| _
 
|-
 
| Sword||Mortal Struggle|| _/_/_ || None ||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.|| _
 
|-
 
| Sword||Windsweep|| _/_/_ || Wind ||Generate a cyclone.|| _
 
|-
 
| Sword||Shadowblade|| _/_/_ || Dark ||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.|| _
 
|-
 
| Sword||Electric Grounder|| _/_/_ || _ ||Strike with a trio of lightning-charged slashes. [n] Deals damage based on Mag.|| _
 
|-
 
| Sword||Flash Strike|| _/_/_ || _ ||Unleash a single, powerful slash.|| _
 
|-
 
| Sword||Swift Slice|| _/_/_ || _ ||Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.|| _
 
|-
 
| Sword||Grounder|| _/_/_ || _ ||Strike swiftly with a trio of slashes.|| _
 
|-
 
| Sword||Iceblade|| _/_/_ || _ ||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.|| _
 
|-
 
| Sword||Magic Blade|| _/_/_ || _ ||Strike the surrounding area with magical blades. Deals damage based on Mag.|| _
 
|-
 
| Sword||Wrath Strike|| _/_/_ || _ ||Perform a powerful sword attack.|| _
 
|-
 
| Sword||Beast Fang|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| _
 
|-
 
| Sword||Lightblade|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.|| _
 
|-
 
| Sword||Finesse Blade|| _/_/_ || _ ||Strike the surrounding area with blades. Damage dealt will increase with Dex.|| _
 
|-
 
| Sword||Foudroyant Strike|| _/_/_ || _ ||Unleash a single, powerful slash imbued with lightning.|| _
 
|-
 
| Sword||Sublime Heaven|| _/_/_ || _ ||Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag.|| _
 
|-
 
| Lance||Lightstrike|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| _
 
|-
 
| Lance||Stormblade|| _/_/_ || _ ||Whip up a storm that ravages the surrounding area with blades of wind.|| _
 
|-
 
| Lance||Knightkneeler|| _/_/_ || _ ||Perform a powerful lance thrust.|| _
 
|-
 
| Lance||Dark Lance|| _/_/_ || _ ||Send dark hexes flying at foes. [n] Damage dealt will increase with Mag.|| _
 
|-
 
| Lance||Lance Jab|| _/_/_ || _ ||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.|| _
 
|-
 
| Lance||Tempest Lance|| _/_/_ || _ ||Conjure up a whirlwind with an overhead spin of the lance.|| _
 
|-
 
| Lance||Frozen Lance|| _/_/_ || _ ||Launch columns of ice at foes. [n] Damage dealt will increase with Mag.|| _
 
|-
 
| Lance||Airshaker|| _/_/_ || _ ||Perform a powerful thrust that produces a shockwave.|| _
 
|-
 
| Lance||Titanic Might|| _/_/_ || _ ||Temporarily increase Str.|| _
 
|-
 
| Lance||Vengeance|| _/_/_ || _ ||An attack that increases in Mt in relation to the user's missing HP.|| _
 
|-
 
| Lance||Shatter Slash|| _/_/_ || _ ||Perform a series of lance strikes that temporarily reduce enemy Def.|| _
 
|-
 
| Lance||Earthsplitter|| _/_/_ || _ ||Perform an air-to-ground plunging thrust.|| _
 
|-
 
| Lance||Burning Quake|| _/_/_ || _ ||Summon forth pillars of flame.|| _
 
|-
 
| Lance||Glowing Ember|| _/_/_ || _ ||Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def.|| _
 
|-
 
| Lance||Ruined Sky|| _/_/_ || _ ||Hurl a magical lance straight ahead that bursts when it reaches its target.|| _
 
|-
 
| Lance||Atrocity|| _/_/_ || _ ||Launch a wide swath of foes into the air.|| _
 
|-
 
| Lance||Thunder Rush|| _/_/_ || _ ||Perform a series of lance strikes imbued with lightning.|| _
 
|-
 
| Lance||Paraselene|| _/_/_ || _ ||Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.|| _
 
|-
 
| Lance||Wheelsweep|| _/_/_ || _ ||Strike a wide area with a sweeping attack that also produces a shockwave.|| _
 
|-
 
| Axe||Wild Abandon|| _/_/_ || _ ||Rip through foes with axe swings.|| _
 
|-
 
| Axe||Spike|| _/_/_ || _ ||Launch the foes ahead into the air, then swat them away with a swing of the axe.|| _
 
|-
 
| Axe||Helm Splitter|| _/_/_ || _ ||Smash the foes ahead with a powerful overhead strike.|| _
 
|-
 
| Axe||Crush|| _/_/_ || _ ||Smash the ground and generate pillars of ice.|| _
 
|-
 
| Axe||War Strike|| _/_/_ || _ ||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.|| _
 
|-
 
| Axe||Armored Strike|| _/_/_ || _ ||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.|| _
 
|-
 
| Axe||Lightning Axe|| _/_/_ || _ ||Hurl a lightning-charged axe. Deals damage based on Mag.|| _
 
|-
 
| Axe||Smash|| _/_/_ || _ ||Pummel a wide area ahead. Often yields critical hits.|| _
 
|-
 
| Axe||Swinging Fury|| _/_/_ || _ ||Perform a consecutive series of axe swings.|| _
 
|-
 
| Axe||Focused Strike|| _/_/_ || _ ||Bring an axe down to cut through the foes ahead.|| _
 
|-
 
| Axe||Armor Smasher|| _/_/_ || _ ||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.|| _
 
|-
 
| Axe||Shredder|| _/_/_ || _ ||Cut enemies to shreds with a spinning axe attack.|| _
 
|-
 
| Axe||Raging Storm|| _/_/_ || _ ||Conjure up a whirlwind of fire straight ahead.|| _
 
|-
 
| Axe||Flickering Flower|| _/_/_ || _ ||Break the enemy's stance, then hurl an axe at the ground.|| _
 
|-
 
| Axe||Apocalyptic Flame|| _/_/_ || _ ||Hurl a flaming axe at the ground that creates a pillar of fire.|| _
 
|-
 
| Axe||Dust|| _/_/_ || _ ||Launch the foes ahead into the air, then smash the earth to hit them with the rubble.|| _
 
|-
 
| Axe||Diamond Axe|| _/_/_ || _ ||Smash the ground so hard it displaces the earth.|| _
 
|-
 
| Axe||Returning Axe|| _/_/_ || _ ||Strike a wide area with a hurl of the axe.|| _
 
|-
 
| Axe||Invigorating Spirit|| _/_/_ || _ ||Temporarily increase Str.|| _
 
|-
 
| Bow||Point-Blank Volley|| _/_/_ || _ ||Attack a wide forward area with three consecutive shots.|| _
 
|-
 
| Bow||Hunter's Volley|| _/_/_ || _ ||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.|| _
 
|-
 
| Bow||Drill Arrow|| _/_/_ || _ ||Skewer foes with a blindingly fast arrow that temporarily reduces their [n] Def.|| _
 
|-
 
| Bow||Tornado Shot|| _/_/_ || _ ||Conjure a cyclone that launches enemies into the air.|| _
 
|-
 
| Bow||Precision Volley|| _/_/_ || _ ||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.|| _
 
|-
 
| Bow||Tracking Shot|| _/_/_ || _ ||Send a series of arrows toward the locked-on target.|| _
 
|-
 
| Bow||Thunderbolt|| _/_/_ || _ ||Fire a barrage of electrified arrows.|| _
 
|-
 
| Bow||Ward Arrow|| _/_/_ || _ ||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.|| _
 
|-
 
| Bow||Waning Shot|| _/_/_ || _ ||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.|| _
 
|-
 
| Bow||Flame Volley|| _/_/_ || _ ||Attack a wide area with a volley of fire arrows.|| _
 
|-
 
| Bow||Spiral Shot|| _/_/_ || _ ||Loose arrows at a wide surrounding area.|| _
 
|-
 
| Bow||Deadeye|| _/_/_ || _ ||Perform a long-distance attack that yields critical hits.|| _
 
|-
 
| Bow||Hide Presence|| _/_/_ || _ ||Temporarily increase Str and Lck.|| _
 
|-
 
| Bow||Curved Shot|| _/_/_ || _ ||Unleash a volley of arrows that travels in a straight line.|| _
 
|-
 
| Bow||Fallen Star|| _/_/_ || _ ||Rain down arrows of light on foes. [n] Deals damage based on Mag.|| _
 
|-
 
| Bow||Break Shot|| _/_/_ || _ ||Send an exploding arrow toward enemies that temporarily reduces their Def.|| _
 
|-
 
| Bow||Wind God|| _/_/_ || _ ||Attack with a wind-imbued arrow that draws foes in and lands multiple hits.|| _
 
|-
 
| Gauntlet||Flamewhorl Kick|| _/_/_ || _ ||Generate a fiery cyclone in front of the unit that launches enemies into the air.|| _
 
|-
 
| Gauntlet||Mystic Blow|| _/_/_ || _ ||Temporarily deal damage based on [n] Mag.|| _
 
|-
 
| Gauntlet||Mighty Blow|| _/_/_ || _ ||Channel force into a perfectly executed punch.|| _
 
|-
 
| Gauntlet||Fierce Iron Fist|| _/_/_ || _ ||Strike down at foes from midair. [n] Damage dealt will increase with Spd.|| _
 
|-
 
| Gauntlet||Lightning Fist|| _/_/_ || _ ||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.|| _
 
|-
 
| Gauntlet||Bombard|| _/_/_ || _ ||Pummel the enemy with both fists. [n] Often yields critical hits.|| _
 
|-
 
| Gauntlet||Battle Trance|| _/_/_ || _ ||Temporarily make it easier to fill the [n] Warrior and Awakening Gauges.|| _
 
|-
 
| Gauntlet||Rushing Blow|| _/_/_ || _ ||Charge forward with fists flying.|| _
 
|-
 
| Gauntlet||Frozen Fist|| _/_/_ || _ ||Charge forward with fists of ice. [n] Deals damage based on Mag.|| _
 
|-
 
| Gauntlet||Whirlwind Kick|| _/_/_ || _ ||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.|| _
 
|-
 
| Gauntlet||Draining Blow|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP.|| _
 
|-
 
| Gauntlet||Eviscerate|| _/_/_ || _ ||Deals damage based on the higher of [n] Str or Mag.|| _
 
|-
 
| Gauntlet||Dual Devastators|| _/_/_ || _ ||Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges.|| _
 
|-
 
| Gauntlet||Steady Mind|| _/_/_ || _ ||Temporarily increase Str.|| _
 
|}
 
 
 
== Magic ==
 
 
{|class="sf" width="800px"
 
!Category
 
!Name
 
!Durab. Cost (Lv.1/2/3)
 
!Element
 
!Description
 
!Teachable
 
|-
 
| Reason||Fire|| _/_/_ || Fire ||Basic fire magic.|| _
 
|-
 
| Reason||Blizzard|| _/_/_ || Ice ||Basic ice magic.|| _
 
|-
 
| Reason||Thunder|| _/_/_ || Lightning ||Basic lightning magic.|| _
 
|-
 
| Reason||Wind|| _/_/_ || Wind ||Basic wind magic.|| _
 
|-
 
| Reason||Bolganone|| _/_/_ || Fire ||Advanced fire magic.|| _
 
|-
 
| Reason||Fimbulvetr|| _/_/_ || Ice ||Advanced ice magic.|| _
 
|-
 
| Reason||Thoron|| _/_/_ || Lightning ||Advanced lightning magic.|| _
 
|-
 
| Reason||Cutting Gale|| _/_/_ || Wind ||Intermediate wind magic.|| _
 
|-
 
| Reason||Ragnarok|| _/_/_ || Fire ||The highest tier of fire magic.|| _
 
|-
 
| Reason||Bolting|| _/_/_ || Lightning ||The highest tier of lightning magic.|| _
 
|-
 
| Reason||Excalibur|| _/_/_ || Wind ||The highest tier of wind magic.|| _
 
|-
 
| Reason||Sagittae|| _/_/_ || None ||Strike the enemy with magical arrows.|| _
 
|-
 
| Reason||Meteor|| _/_/_ || None ||Summon a volley of meteors.|| _
 
|-
 
| Reason||Agnea's Arrow|| _/_/_ || None ||The most powerful form of black magic. A sweltering flame that reduces all to ash.|| _
 
|-
 
| Dark||Mire Β|| _/_/_ || Dark ||Basic dark magic. Lingers for a while after casting.|| _
 
|-
 
| Dark||Miasma Δ|| _/_/_ || Dark ||Basic dark magic.|| _
 
|-
 
| Dark||Swarm Ζ|| _/_/_ || Dark ||Basic dark magic. Attacks a wide area.|| _
 
|-
 
| Dark||Banshee Θ|| _/_/_ || Dark ||Intermediate dark magic.|| _
 
|-
 
| Dark||Luna Λ|| _/_/_ || Dark ||Intermediate dark magic. Ignores enemy Res.|| _
 
|-
 
| Dark||Death Γ|| _/_/_ || Dark ||Intermediate dark magic. Has a  chance to instantly defeat non-commander units.|| _
 
|-
 
| Dark||Dark Spikes Τ|| _/_/_ || Dark ||Advanced dark magic.|| _
 
|-
 
| Dark||Hades Ω|| _/_/_ || Dark ||Advanced dark magic. Calls on the morbid might of the underworld.|| _
 
|-
 
| Dark||Quake Σ|| _/_/_ || Dark ||The highest tier of dark magic.|| _
 
|-
 
| Faith||Heal|| _/_/_ || None ||Basic light magic. Heals surrounding  allies.|| _
 
|-
 
| Faith||Physic|| _/_/_ || None ||Intermediate light magic. Heals allies across a wide area.|| _
 
|-
 
| Faith||Recover|| _/_/_ || None ||Intermediate light magic. Greatly  heals surrounding allies.|| _
 
|-
 
| Faith||Fortify|| _/_/_ || None ||Advanced light magic. Greatly heals allies across a wide area.|| _
 
|-
 
| Faith||Nosferatu|| _/_/_ || Light ||Basic light attack magic. Absorb a portion of inflicted damage as HP.|| _
 
|-
 
| Faith||Seraphim|| _/_/_ || Light ||Intermediate light attack magic.|| _
 
|-
 
| Faith||Aura|| _/_/_ || Light ||Advanced light attack magic. Assail foes with a column of light.|| _
 
|-
 
| Faith||Abraxas|| _/_/_ || Light ||Advanced light attack magic. Calls light from the heavens down on foes.|| _
 
|-
 
| Faith||Restore|| _/_/_ || None ||Cure the caster and nearby allies of any status effects.|| _
 
|-
 
| Faith||Ward|| _/_/_ || None ||Magically protect the caster, increasing Def and Res and preventing knockback.|| _
 
|-
 
| Faith||Silence|| _/_/_ || None ||Prevents an enemy from using magic.|| _
 
 
|}
 
|}

Latest revision as of 09:02, 8 July 2022

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Please refer to the individual character pages for each character's specific learnset.


Category Icon Name Description
Stats Three-hopes-ability069.png Carpe Diem Increases Dex and Spd by 5.
Stats Three-hopes-ability069.png Pomp & Circumstance Increases Lck and Cha by 5.
Rewards Three-hopes-ability147.png Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Rewards Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Rewards Three-hopes-ability137.png Kinship Makes it easier for the unit to receive support points during battle.
Rewards Three-hopes-ability137.png Mastermind Increases class Exp gained on the battlefield.
Class Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Class Three-hopes-ability043.png Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Class Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Class Three-hopes-ability042.png Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Class Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Class Three-hopes-ability126.png Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Class Three-hopes-ability420.png Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Class Three-hopes-ability420.png Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Class Three-hopes-ability111.png Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Class Three-hopes-ability418.png Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Class Three-hopes-ability040.png Dual Wielder's Ploy Increases the attack range of Asura and Fluegel class actions.
Class Three-hopes-ability083.png Emperor's Ploy Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
Class Three-hopes-ability084.png King's Ploy Increases the number of permitted lance throws during High Lord and Great Lord class actions.
Class Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Class Three-hopes-ability213.png Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Class Three-hopes-ability085.png Leader's Ploy Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
Class Three-hopes-ability040.png Mage Knight's Ploy Increases the elemental potency of Silverheart and Enlightened One class actions.
Class Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Class Three-hopes-ability077.png Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Class Three-hopes-ability048.png Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Class Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Class Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Class Three-hopes-ability214.png Pegasus Knight's Wisdom Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Class Three-hopes-ability124.png Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Class Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Class Three-hopes-ability126.png Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Class Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Class Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Class Three-hopes-ability040.png Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Class Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Class Three-hopes-ability420.png Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Class Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Class Three-hopes-ability420.png Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Breaker Three-hopes-ability112.png Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Breaker Three-hopes-ability113.png Lancebreaker Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
Breaker Three-hopes-ability114.png Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Breaker Three-hopes-ability116.png Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Breaker Three-hopes-ability115.png Bowbreaker Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Breaker Three-hopes-ability117.png Tomebreaker Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
Damage Three-hopes-ability126.png Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Damage Three-hopes-ability126.png Big Game Hunter Increases damage dealt to enemy commanders.
Damage Three-hopes-ability126.png Concentration Moderately extends the time before the hit count expires.
Damage Three-hopes-ability190.png Counterattack Enemies take damage proportional to the damage they inflict.
Damage Three-hopes-ability126.png Domineer Increases damage dealt to enemies on foot.
Damage Three-hopes-ability126.png Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Damage Three-hopes-ability428.png Flare When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
Damage Three-hopes-ability126.png Gather Brings nearby enemies in front of the unit before starting regular attack 1.
Damage Three-hopes-ability126.png Howl Makes it easier to knock back enemy commanders.
Damage Three-hopes-ability126.png Inspiring Agility Enables dash attacks for all classes.
Damage Three-hopes-ability423.png Luna When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
Damage Three-hopes-ability156.png Magic Attack Range+ Extends the range of long-distance tome attacks.
Damage Three-hopes-ability126.png Perspective Increases damage dealt to enemies proportional to the number of allied strongholds.
Damage Three-hopes-ability127.png Poison Strike Grants attacks a chance to poison enemies.
Damage Three-hopes-ability126.png Proficient Witstrike Calculates damage for all attacks using the unit's Mag stat.
Damage Three-hopes-ability126.png Range Master Increases attack range.
Damage Three-hopes-ability084.png Savior of the Meek Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
Damage Three-hopes-ability126.png Solitary Stand Increases damage dealt to enemies when no allied units are deployed nearby.
Damage Three-hopes-ability215.png Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Damage Three-hopes-ability126.png Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Damage Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Elemental Buffs Three-hopes-ability087.png Fiendish Blow Increases the power of elemental effects.
Elemental Buffs Three-hopes-ability424.png Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability425.png Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability426.png Essence of Lightning Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability427.png Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability430.png Essence of Light Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability429.png Essence of Darkness Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Absorb Three-hopes-ability065.png Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability066.png Absorb Magic Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability067.png Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability068.png Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability070.png Absorb Defense Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability071.png Absorb Resistance Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability069.png Absorb Luck Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability069.png Absorb Charm Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
Critical Three-hopes-ability048.png Apex Sword Increases critical hit damage when equipped with a sword.
Critical Three-hopes-ability049.png Apex Lance Increases critical hit damage when equipped with a lance.
Critical Three-hopes-ability050.png Apex Axe Increases critical hit damage when equipped with an axe.
Critical Three-hopes-ability051.png Apex Bow Increases critical hit damage when equipped with a bow.
Critical Three-hopes-ability052.png Apex Gauntlet Increases critical hit damage when equipped with gauntlets.
Critical Three-hopes-ability053.png Apex Tome Increases critical hit damage when equipped with a tome.
Critical Three-hopes-ability418.png Sharpshooter Causes critical hits to instantly defeat non-commander units.
Critical Three-hopes-ability082.png Boost Critical Increases critical hit rate.
High Dex Three-hopes-ability126.png Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
High Dex Three-hopes-ability085.png Seeker of Greatness Increases critical hit rate proportional to how much lower the enemy's Dex is.
High Dex Three-hopes-ability133.png Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
High Dex Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
High Dex Three-hopes-ability130.png Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
High Dex Three-hopes-ability417.png Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Defiant Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Defiant Three-hopes-ability077.png Defiant Mag When HP is at 25% or below: increases Mag by 20.
Defiant Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Defiant Three-hopes-ability079.png Defiant Def When HP is at 25% or below: increases Def by 20.
Defiant Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Defiant Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.
Defiant Three-hopes-ability076.png Prepared to Die Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
Defiant Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Defiant Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Defiant Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Defiant Three-hopes-ability144.png Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Stun Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Stun Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Stun Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Stun Three-hopes-ability420.png Heaviest Hitter Causes strong attacks to produce the Stun Gauge at a high rate.
Trade Off Three-hopes-ability076.png Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Trade Off Three-hopes-ability076.png Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Trade Off Three-hopes-ability213.png Pact Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Three-hopes-ability076.png Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Trade Off Three-hopes-ability214.png Covenant Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Three-hopes-ability076.png Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Awakening Three-hopes-ability126.png True Awakening Extends the duration of Awakenings.
Awakening Three-hopes-ability214.png Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Awakening Three-hopes-ability214.png Piercing Cry Restores the Awakening Gauge every 800 hits.
Awakening Three-hopes-ability214.png Burst of Resolve Restores the Awakening Gauge with each critical hit.
Awakening Three-hopes-ability088.png Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Awakening Three-hopes-ability214.png Saint's Power Gradually restores the Awakening Gauge.
Awakening Three-hopes-ability214.png Exalted Breath When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
Warrior/Awakening Three-hopes-ability419.png Forethought Restores the Awakening and Warrior Gauges when using combat arts or magic.
Warrior/Awakening Three-hopes-ability214.png Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Warrior/Awakening Three-hopes-ability213.png Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Warrior/Awakening Three-hopes-ability419.png Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Warrior/Awakening Three-hopes-ability088.png Flyswatter Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
Warrior Three-hopes-ability213.png Renewed Carnage Gradually restores the Warrior Gauge.
Warrior Three-hopes-ability213.png Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Warrior Three-hopes-ability213.png Speed Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
Warrior Three-hopes-ability213.png Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Warrior Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Warrior Three-hopes-ability213.png Burst of Valor Restores the Warrior Gauge with each critical hit.
Warrior Three-hopes-ability213.png Piercing Gaze Restores the Warrior Gauge every 800 hits.
Warrior Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Warrior Three-hopes-ability213.png Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Warrior Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Survivablity Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Survivablity Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Survivablity Three-hopes-ability129.png Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Survivablity Three-hopes-ability422.png Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Survivablity Three-hopes-ability094.png Safeguard When this unit is the active unit: restores HP to the adjutant periodically.
Survivablity Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Survivability Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Survivability Three-hopes-ability194.png Goddess's Blessing If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
Survivability Three-hopes-ability083.png Stormer of the Land Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
Survivablity Three-hopes-ability417.png Ironclad Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
Survivablity Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Survivability Three-hopes-ability147.png Item Expertise Increases the potency of recovery items by 50%.
Survivability Three-hopes-ability124.png Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Survivablity Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Survivablity Three-hopes-ability094.png Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Pefect Guard/Dodge Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Three-hopes-ability417.png Expert Guard Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Three-hopes-ability417.png Counterstrike Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Pefect Guard/Dodge Three-hopes-ability417.png Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Pefect Guard/Dodge Three-hopes-ability081.png Tableturner Extends the period of critical attack time after a Perfect Dodge.
Pefect Guard/Dodge Three-hopes-ability081.png Muster Temporarily increases all stats by 10 after a successful Perfect Dodge.
Super Armor Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Super Armor Three-hopes-ability079.png Backbone Reduces the unit's chance of getting knocked back by attacks.
Super Armor Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Super Armor Three-hopes-ability079.png The Creation Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
Super Armor Three-hopes-ability079.png Goddess's Vessel Completely prevents knockback if at least 50% of the Awakening Gauge is filled.
Adjutant Three-hopes-ability096.png Rally Strength When this unit is an adjutant: increases the active unit's Str by 10.
Adjutant Three-hopes-ability097.png Rally Magic When this unit is an adjutant: increases the active unit's Mag by 10.
Adjutant Three-hopes-ability102.png Rally Dexterity When this unit is an adjutant: increases the active unit's Dex by 10.
Adjutant Three-hopes-ability098.png Rally Speed When this unit is an adjutant: increases the active unit's Spd by 10.
Adjutant Three-hopes-ability099.png Rally Defense When this unit is an adjutant: increases the active unit's Def by 10.
Adjutant Three-hopes-ability100.png Rally Resistance When this unit is an adjutant: increases the active unit's Res by 10.
Adjutant Three-hopes-ability103.png Rally Luck When this unit is an adjutant: increases the active unit's Lck by 10.
Adjutant Three-hopes-ability104.png Rally Charm When this unit is an adjutant: increases the active unit's Cha by 10.
Adjutant Three-hopes-ability096.png Rally Deluxe When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10.
Adjutant Three-hopes-ability137.png Vanguard's Benefit When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
Adjutant Three-hopes-ability137.png Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Adjutant Three-hopes-ability126.png Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Adjutant Three-hopes-ability101.png Fire Assist When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Ice Assist When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Lightning Assist When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Wind Assist When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Light Assist When this unit is an adjutant: adds a light element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Dark Assist When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
Adjutant Three-hopes-ability126.png Harmonious Specials When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Adjutant Three-hopes-ability101.png Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Adjutant Three-hopes-ability101.png Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Adjutant Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Battalion Three-hopes-ability120.png Offensive Tactics When a battalion is deployed: increases damage to enemies by 20%.
Battalion Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Battalion Three-hopes-ability092.png Seasoned Tactics Restores battalion endurance when an enemy commander is defeated.
Battalion Three-hopes-ability187.png Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Battalion Three-hopes-ability197.png Battalion Wrath When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
Battalion Three-hopes-ability196.png Battalion Vantage When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Battalion Three-hopes-ability198.png Battalion Renewal When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
Nullify Three-hopes-ability176.png Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Nullify Three-hopes-ability177.png Nullify Flying Effect Nullifies effectiveness against flying units.
Nullify Three-hopes-ability175.png Nullify Armored Effect Nullifies effectiveness against armored units.
Nullify Three-hopes-ability126.png Nullify Magic Nullifies enemies' offensive magic.