Radiant Dawn Item Descriptions

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Notes:

  • Items are sorted in internal order.
Item Internal name Description
DELICATESWORD A lightweight sword that's easy to use. It has a
slightly improved chance to land a critical hit.
BRONZESWORD An inexpensive sword.
It has low power.
IRONSWORD A low-priced blade that's fairly easy to use.
It's the most common sword.
STEELSWORD A sturdy sword with a good edge.
It's slightly difficult to wield.
SILVERSWORD An expensive sword with a very sharp edge.
It's difficult to wield, and wears out quickly.
IRONBLADE A large, powerful blade that's a bit hard to wield.
Its weight makes consecutive attacks difficult.
STEELBLADE A mighty sword with a large blade. It's hard to
handle, and its weight limits consecutive strikes.
SILVEBLADE A tremendously powerful sword that's very difficult
to wield. It's great weight limits multiple attacks.
POISONSWORD A sword whose blade conceals a poison reservoir.
Units hit with this will be poisoned.
BRAVESWORD A rare blade that allows the wielder to strike
twice per attack.
KILLSWORD This hard-to-find sword has an unusually high
chance of landing a critical hit.
DRAGONKILLER A sword designed to deal increased damage to
dracoknights and dragon tribe laguz.
WATOU A distinctive blade that allows the wielder to
land a high percentage of critical hits.
CALADBOLG A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Edward only.
WINDSWORD A magic blade that creates a shock wave which
allows the wielder to attack from near or far.
STORMSWORD A mystic sword that creates a powerful shock wave.
It can be used for direct and indirect combat.
ENLILSWORD A sorcerous blade imbued with the power of gale-
force winds. Can strike from near or far.
VAGUEKATTI A unique and tremendously powerful sword.
It's tremendously difficult to use.
FLORETE A lightweight blade that's easy to handle. It uses
magic for direct and indirect attacks. For Mist only.
ALONDITE A huge sword of overwhelming power.
Only Ike can wield it.
RAGNELL A supernatural sword blessed by the goddess
Ashera. Only Ike can wield it.
ETTARD A mystic blade blessed by the goddess Ashera.
It can attack from near and far.
AMITE The royal blade of House Crimea. It can be used
only by family members and strikes twice per turn.
DELICATELANCE A lightweight lance that's easy to wield. It has a
slightly improved chance to land a critical hit.
BRONZELANCE A low-powered and economical lance.
IRONLANCE A low-priced lance that's fairly easy to use.
It is the most common lance.
STEELLANCE A sturdy lance of medium strength.
It is a bit difficult to wield.
SILVERLANCE A high-priced lance of high strength.
It is difficult to wield, and wears out quickly.
IRONSPEAR A powerful lance that's a bit hard to wield.
Its weight makes consecutive attacks difficult.
STEELSPEAR A mighty lance that is hard to handle. Its weight
limits consecutive strikes.
SILVERSPEAR A tremendously powerful lance that's very difficult
to wield. Its great weight limits multiple attacks.
POISONLANCE A lance that contains a hidden reservoir of poison.
Units hit with this will be poisoned.
BRAVELANCE A rare lance that allows its wielder to attack
twice in a single turn.
KILLERLANCE An uncommon lance that has a high chance of
landing a critical hit.
HORSEKILLER A lance designed to deal increased damage against
units mounted on horseback.
HANDSPEAR The most common of throwing spears. It can be
used for direct and indirect combat.
SHORTSPEAR A more powerful throwing spear. It can be used
for direct and indirect combat.
SLENDERSPEAR A refined spear of great power. It can be thrown at
distant enemies.
ZANEZPHTE A unique and tremendously powerful lance.
It is incredibly difficult to use.
BRONZEAXE An economical axe of low power.
IRONAXE A low-priced axe that is fairly easy to use.
It is the most common axe.
STEELAXE A well-made axe of moderate power.
It is a bit difficult to wield.
SILVERAXE A high-priced axe of great strength.
It is very difficult to wield, and wears out quickly.
IRONPOLEAXE A powerful axe that is a bit hard to wield.
Its weight makes consecutive attacks difficult.
A mighty axe that is hard to wield.
Its weight makes consecutive attacks difficult.
A tremendously powerful axe that is very difficult
to wield. Its great weight limits multiple attacks.
An axe whose blade conceals a poison reservoir.
Units hit with this will be poisoned.
A rare axe that allows its wielder to attack
twice in a single turn.
An uncommon axe that has a high chance of landing
a critical hit.
An axe for use against well-protected foes. It is
especially effective against heavily armored knights.
The most common of throwing axes. It can be
used for direct and indirect combat.
A more powerful throwing axe. It can be used
for direct and indirect combat.
A well-designed axe of great power. It can be
thrown at distant enemies.
A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Nolan only.
A unique and tremendously powerful axe.
It is extremely difficult to use.
An economical and low-powered bow.
A low-priced bow that is fairly easy to use.
It is the most common bow.
A well-made bow of moderate power.
It is a bit difficult to wield.
A high-priced bow with great power.
It is very difficult to wield and wears out quickly.
A specially constructed longbow with an increased
range. It can hit enemies from 3 spaces away.
A powerful longbow with an increased range.
It can hit enemies from 3 spaces away.
A tremendously powerful longbow with an increased
range. It can hit enemies from 3 spaces away.
A bow that fires poison arrows. A unit hit by it
will be poisoned.
An uncommon bow that has a high chance of
landing a critical hit.
A rare bow that allows its wielder to attack
twice in a single turn.
A unique bow built by the apprentice archer, Rolf.
It is both accurate and durable.
An original bow built by the master archer,
Shinon. It is a masterpiece of craftsmanship.
A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Leonardo only.
A unique and tremendously powerful bow.
It is extremely difficult to use.
A short, mounted bow that shoots stones or
quarrels. It can also hit adjacent enemies.
A moderately powerful crossbow.
It can also hit adjacent enemies.
A crossbow that has an unusually high chance of
scoring a critical hit.
A very powerful crossbow.
It can also hit adjacent enemies.
An extremely powerful crossbow.
It can also hit adjacent enemies.
A long-range weapon for use by archery units.
It is very effective against flying enemies.
A powerful ballista for use by archery units.
It is very effective against flying enemies.
A ballista that has a high chance of dealing a
critical hit. It is very effective against flying units.
A long-range, stone-throwing siege weapon with a
wide area of effect. For archery units only.
An economical throwing knife.
It can be used on distant enemies, too.
The most common type of throwing knife.
It can be used on distant enemies, too.
A sturdy and powerful throwing knife.
It can be used on distant enemies, too.
A finely crafted throwing knife with a razor edge.
It can be used on distant enemies, too.
An economical combat knife of low power.
A low-priced combat blade that is a bit hard to
use. It is the most common dagger.
A well-made dagger of moderate power.
It is difficult to wield.
A high-priced dagger of high strength.
It is very difficult to wield, and wears out quickly.
A low-powered dagger that is hard to use and has
a high chance of landing a critical hit.
A razor-sharp dagger that is very difficult to
wield but has a high chance of landing a critical hit.
A special blade designed for use against beast tribe
laguz. It does increased damage to such foes.
The ultimate throwing knife.
It can be used on distant enemies, too.
The ultimate dagger.
It has a high chance of landing a critical hit.
Low-level fire magic. It is very effective against
beast tribe laguz.
Mid-level fire magic. It is very effective against
beast tribe laguz.
High-level fire magic. It is very effective against
beast tribe laguz.
Extremely powerful fire magic. It is very effective
against beast tribe laguz.
Fire magic of the highest order. It is very
effective against beast tribe laguz.
The ultimate fire magic. It is very effective against
beast tribe laguz. Only Sanaki can wield it.
Long-range fire magic. It is very effective against
beast tribe laguz.
Low-level lightning magic. It is very effective against
wyverns and dragon tribe laguz.
Mid-level lightning magic. It is very effective
against wyverns and dragon tribe laguz.
High-level lightning magic. It is very effective against
wyverns and dragon tribe laguz.
Extremely powerful lightning magic. It is very
effective against wyverns and dragon tribe laguz.
Lightning magic of the highest order. It is very
effective against wyvern and dragon tribe laguz.
Long-range lightning magic. It is very effective
against wyverns and dragon tribe laguz.
Low-level wind magic. It is very effective against
winged units.
Mid-level wind magic. It is very effective against
winged units.
High-level wind magic. It is very effective against
winged units.
Extremely powerful wind magic. It is very effective
against winged units.
Wind magic of the highest order. It is very
effective against winged units.
Long-range wind magic. It is very effective against
winged units.
Low-level light magic. It can only be wielded by
those dedicated to serve good.
Mid-level light magic. It can only be wielded by
those dedicated to serve good.
High-level light magic. It can only be wielded by
those dedicated to serve good.
Extremely powerful light magic. The spell caster
receives HP equal to the damage inflicted.
A corruption of very high light magic.
A unit hit by it will be poisoned.
Light magic of the highest order. It can only be
wielded by those dedicated to serve good.
Long-range light magic. It can only be wielded by
those dedicated to serve good.
A unique light magic spell. Very effective against
armored and horse-mounted units. For Micaiah only.
Light magic of the highest order. Used only by
those favored by the goddess. For Sephiran only.
Mid-level dark magic. Few spellcasters can master
the intricacies of these fell arts.
High-level dark magic. Few spellcasters can master
the intricacies of these fell arts.
Extremely powerful dark magic. Few spellcasters can
master the intricacies of these fell arts.
Dark magic of the highest order. Few spellcasters
can master the intricacies of these fell arts.
Long-distance dark magic. Few spellcasters can
master the intricacies of these fell arts.
Flesh-piercing lion fangs. They never wear out and
cannot be unequipped or dropped.
Flesh-piercing lion fangs. They never wear out and
cannot be unequipped or dropped.
Flesh-piercing tiger fangs. They never wear out and
cannot be unequipped or dropped.
Razor-sharp cat claws. They never wear out and
cannot be unequipped or dropped.
Flesh-piercing wolf fangs. They never wear out and
cannot be unequipped or dropped.
Flesh-piercing wolf fangs. They never wear out and
cannot be unequipped or dropped.
The powerful talons of a hawk. They never wear out
and cannot be unequipped or dropped.
The powerful talons of a hawk. They never wear out
and cannot be unequipped or dropped.
The fierce beak of a raven. It can never wear out
and cannot be unequipped or dropped.
The fierce beak of a raven. It can never wear out
and cannot be unequipped or dropped.
The crimson breath of a red dragon. It never
runs out and cannot be unequipped or dropped.
The ivory breath of a white dragon. It never
runs out and cannot be unequipped or dropped.
The ebon breath of a black dragon. It never
runs out and cannot be unequipped or dropped.
Unique fire magic used by spirits.
Unique lightning magic used by spirits.
Unique wind magic used by spirits.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
The miraculous power of the goddess. Her attacks
have myriad form and effect.
IF THIS APPEARS IT'S A BUG. REPORT IT.
A staff that restores 10 HP plus the wielder's Mg to
a target unit. It also heals the wielder each turn.
A staff that restores 20 HP plus the wielder's Mg to
a target unit. It also heals the wielder each turn.
A staff that restores all HP to the target.
It also heals the wielder each turn.
A staff that restores 10 HP plus the wielder's Mg to
a distant unit. Heals the wielder each turn.
A staff that heals all surrounding allied units.
It also heals the wielder each turn.
A staff that restores a unit to normal condition.
It also restores the wielder's condition each turn.
A staff that prevents enemies from using magic.
Each turn, the wielder is cured of silence.
A staff that prevents enemies from using magic.
It has been strengthened by senators' research.
A staff that puts enemy units to sleep for five
turns. Each turn, the wielder is cured of sleep.
A staff that puts enemy units to sleep for five
turns. Senatorial research has strengthened it.
A staff that teleports allied units to a space near
the wielder. It raises the user's speed and defense.
A staff that allows the wielder to teleport to a
distant place. Created by Begnion senators.
A staff that illuminates an area for a short while.
The wielder's vision range increases by 2.
A staff that returns a weapon or staff to maximum
durability. It raises the user's speed and defense.
A staff that opens locks. It raises the wielder's
speed and defense.
A staff that temporarily raises an ally's resistance.
It raises the wielder's speed and defense.
A staff that restores all HP to a distant target. It
also raises the target's biorhythm to its peak.
A staff that restores all HP to all adjacent units.
It also restores their conditions to normal.
An item that increases max HP by 7.
An item that increases strength by 2.
An item that increases magic by 2.
An item that increases skill by 2.
An item that increases speed by 2.
An item that increases luck by 2.
An item that increases defense by 2.
An item that increases resistance by 2.
An item that increases movement by 2.
An item that increases build by 2.
An item that allows non-promoted units of level 10
or higher to upgrade classes. For beorc only.
An item that allows promoted units of level 10 or
higher to upgrade classes. For beorc only.
An item that allows promoted units of level 10 or
higher to upgrade classes. For Mist only.
An item that imbues the user with a powerful skill
when used. For laguz of level 30 and higher only.
A key that unlocks treasure chests. Items inside
are automatically acquired.
A key that unlocks doors, allowing units to move
through that space.
A plant that restores 10 HP when consumed.
A potion that restores 20 HP when consumed.
A potion that restores 40 HP when consumed.
A potion that restores all HP when consumed.
An herb that restores 15 points to a laguz's
transformation gauge.
A phial of blessed water that temporarily raises
resistance when consumed.
A draught that neutralizes the effects of poison
when consumed.
A heady elixir that returns the unit to normal
condition when consumed.
A stick of resinous wood dipped in pitch. When
used, it lights up an area temporarily.
An item that raises the weapon level of the
equipped weapon by one grade. For beorc only.
A special card that reduces all items to half price
but does not earn any training points.
A very valuable gemstone worth 10,000 gold.
A valuable gemstone worth 5,000 gold.
A moderately valuable gemstone worth 2,500 gold.
IF THIS APPEARS IT'S A BUG. REPORT IT.
A special item that lets non-magic users launch a
magical attack.
A special item that lets non-magic users launch a
moderately powerful magical attack.
A special item that lets non-magic users launch a
very powerful magical attack.
IF THIS APPEARS IT'S A BUG. REPORT IT.
A useful item that creates a single-space
magical barrier through which no one can pass.
An item that allows you to acquire the skill
Howl when you are at a base.
For beast tribe laguz only.
An item that allows you to acquire the skill
Shriek when you are at a base.
For bird tribe laguz only.
An item that allows you to acquire the skill
Quickclaw when you are at a base.
For beast tribe laguz only.
An item that allows you to acquire the skill
Maelstrom when you are at a base.
For bird tribe laguz only.
An item that allows you to acquire the skill
Wildheart when you are at a base.
For laguz only.
An item that allows you to acquire the skill
Blessing when you are at a base.
For herons only.
An item that allows you to acquire the skill
Boon when you are at a base.
For dragons only.
An item that allows you to acquire the skill
Blood Surge when you are at a base.
For dragons only.
An item that allows you to acquire the skill
White Pool when you are at a base.
For dragons only.
An item that allows you to acquire the skill
Night Tide when you are at a base.
For dragons only.
An item that allows you to acquire the skill
Shade when you are at a base.
For beorc only.
An item that allows you to acquire the skill
Stillness when you are at a base.
For beorc only.
An item that allows you to acquire the skill
Corrosion when you are at a base.
For beorc only.
An item that allows you to acquire the skill
Disarm when you are at a base.
For beorc only.
An item that allows you to acquire the skill
Discipline when you are at a base.
For beorc only.
An item that allows you to acquire the skill
Miracle when you are at a base.
An item that allows you to acquire the skill
Resolve when you are at a base.
An item that allows you to acquire the skill
Wrath when you are at a base.
An item that allows you to acquire the skill
Cancel when you are at a base.
An item that allows you to acquire the skill
Adept when you are at a base.
An item that allows you to acquire the skill
Counter when you are at a base.
An item that allows you to acquire the skill
Vantage when you are at a base.
An item that allows you to acquire the skill
Flourish when you are at a base.
An item that allows you to acquire the skill
Mercy when you are at a base.
For Elincia only.
An item that allows you to acquire the skill
Pass when you are at a base.
An item that allows you to acquire the skill
Nihil when you are at a base.
An item that allows you to acquire the skill
Fortune when you are at a base.
An item that allows you to acquire the skill
Nullify when you are at a base.
An item that allows you to acquire the skill
Provoke when you are at a base.
An item that allows you to acquire the skill
Daunt when you are at a base.
An item that allows you to acquire the skill
Paragon when you are at a base.
An item that allows you to acquire the skill
Renewal when you are at a base.
An item that allows you to acquire the skill
Imbue when you are at a base.
An item that allows you to acquire the skill
Blossom when you are at a base.
An item that allows you to acquire the skill
Tempest when you are at a base.
An item that allows you to acquire the skill
Serenity when you are at a base.
An item that allows you to acquire the skill
Celerity when you are at a base.
An item that allows you to acquire the skill
Savior when you are at a base.
An item that allows you to acquire the skill
Guard when you are at a base.
An item that allows you to acquire the skill
Pavise when you are at a base.
An item that allows you to acquire the skill
Beastslayer when you are at a base.
An item that allows you to acquire the skill
Birdslayer when you are at a base.
An item that allows you to acquire the skill
Dragonslayer when you are at a base.
An item that allows you to acquire the skill
Parity when you are at a base.
An item that allows you to acquire the skill
Gamble when you are at a base.
An item that allows you to acquire the skill
Smite when you are at a base.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
An item that fills up the transformation gauge,
allowing laguz to shift forms. For laguz only.
An item that fills up the transformation gauge,
allowing laguz to shift forms. For laguz only.
An item that allows laguz to maintain their
animal form an entire battle. For laguz only.
A treasure you can sell for 1 gold. You can
use it at the forge in your base.
A mysterious magic gem that raises the
defense of the holder by +10.