Path of Radiance Item Descriptions

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Notes:

  • Items are sorted in alphabetically order by their internal name.
  • Items are currently listed under their internal name, this will be changed soon.
Item
Description
ALONDITE A unique sword imbued with great hidden
strength. Only the Black Knight can wield it.
AMBUSH An item that allows you to acquire the skill
Vantage when you're at a base.
ANGELROBE A magic item that increases the
user's maximum HP.
ANGER An item that allows you to acquire the skill
Wrath when you're at a base.
ARCHERSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of an archer.
ARMORBREAK A lance for use against armored foes. It is
especially effective against generals and knights.
ARMORKILLER A sword for use against armored foes. It is
especially effective against generals and knights.
ARMORSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a knight.
AURA The highest level of light magic. Mastery is
quite difficult, but it is devastatingly powerful.
AXEBASTER A lance of especially light construction.
It can also be thrown at distant enemies.
BEASTAXE An axe designed for use against demihumans.
It does increased damage against laguz.
BLAVE An item that allows you to acquire the skill
Resolve when you're at a base.
BLIZZARD Long-range wind magic. Although it is difficult
to master, it can strike enemies from afar.
BLUEGEM A valuable gemstone. It can
be sold for a high price.
BODYRING A magic item that increases
the user's build.
BOLGANONE High-level fire magic. It's very difficult to
master, but it bears much destructive strength.
BOOTS A magic item that increases
the user's movement.
BRAVEAXE A very difficult axe to use, but its wielder
can attack twice in a single round.
BRAVEBOW A very difficult bow to use, but its wielder
can attack twice in a single round.
BRAVELANCE A very difficult lance to use, but its wielder
can attack twice in a single round.
BRAVESWORD A very difficult sword to use, but its wielder
can attack twice in a single round.
BRONZEAXE An axe used for training. It deals no real
damage, and it does not wear down with use.
BRONZESWORD A sword used for training. It deals no real
damage, and it does not wear down with use.
CATNAIL Razor-sharp cat claws. They never wear out
and cannot be unequipped or dropped.
CHANGERING A band that, when equipped, allows its wearer

to maintain animal form at all times. All

abilities are slightly lower while using the band.
CHANGERING2 A band that, when equipped, allows its wearer

to maintain animal form at all times. Abilities

are not affected. For laguz nobles only.
CHANGESTONE An item that allows a laguz to remain in
animal form.
COIN A golden coin used for currency. It can be
exchanged for exactly one gold.
CONTINUATION An item that allows you to acquire the skill
Adept when you're at a base.
COUNTER An item that allows you to acquire the skill
Counter when you're at a base.
CRIMEASWORD Elincia's royal Crimean sword.
Allows her to strike twice per turn.
CROWBEAK The fierce beak of a raven. It never wears out
and cannot be unequipped or dropped.
DAGGER A more powerful combat knife.
DEFENCE An item that allows you to acquire the skill
Guard when you're at a base.
DELPHISHIELD An item that, when equipped, negates any
bonus damage a weapon might have dealt.
DETOXDRUG A draught that neutralizes the effects
of poison when consumed.
DEVILAXE A cursed axe. It is very powerful, but there is
a chance that it will harm its wielder.
DOORKEY A key that unlocks doors.
DRAGONAXE An axe designed to deal increased damage
against wyvern-mounted warriors.
DRAGONKILLER A sword designed to deal increased damage
against wyvern-mounted warriors.
DRAGONKNIGHTSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a wyvern rider.
DRAGONRANCE A lance designed for use against demihumans.
It does increased damage against laguz.
DRAGONSHIELD A magic item that increases
the user's defense.
ELFIRE Mid-level fire magic. It is somewhat difficult to
master, but it deals a fair amount of damage.
ELITE An item that allows you to acquire the skill
Paragon when you're at a base.
ELIXIR A potent potion that restores
all HP when consumed.
ELTHUNDER Mid-level lightning magic. It is difficult to
master, but it deals a fair amount of damage.
ELWIND Mid-level wind magic. It is somewhat difficult to
master, but it deals a fair amount of damage.
ESOTERIC An item that allows characters to acquire
different skills depending on their class.
FAIRNESS An item that allows you to acquire the skill
Parity when you're at a base.
FIGHTERSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a warrior.
FIMBULVETR The highest level of wind magic. Mastery is
quite difficult, but it is devastatingly powerful.
FIRE Low-level fire magic. It is simple to master, but
it possesses little destructive power.
FORBLAZE The highest level of fire magic. Mastery is
quite difficult, but it is devastatingly powerful.
FRAMELANCE A magic lance. Its attacks deal magical,
rather than physical, damage.
GAMBLE An item that allows you to acquire the skill
Gamble when you're at a base.
GODDESSICON A magic item that increases
the user's luck.
GODDESSROD A staff that restores all HP to all allied units,
as well as restoring their conditions to normal.
GRASP An item that allows you to acquire the skill
Nihil when you're at a base.
GURGURANT A mighty sword that only Ashnard, king
of Daein, can wield.
HAMMER An axe for use against armored foes. It is
especially effective against generals and knights.
HAMMERNE A staff that restores an item to its
maximum durability.
HANDAXE An axe that can be thrown at distant
enemies. It's a little difficult to wield.
HANDSPEAR A lance that can be thrown at distant
enemies. It's a little difficult to wield.
HAWKBEAK The fierce beak of a hawk. It never wears out
and cannot be unequipped or dropped.
HOLYWATER A phial of blessed water that reduces damage
from magical attacks temporarily.
HORROR An item that allows you to acquire the skill
Daunt when you're at a base.
HORSEKILLER A sword designed to deal increased damage
against units mounted on horseback.
IRONARCH A long-range weapon for use by archers
and snipers. Its range surpasses the ballista.
IRONAXE An axe possessing high durability but little
power. It is the most common axe.
IRONBLADE A sword with a large, heavy blade. The
weight of the blade gives it good power.
IRONBOW A bow possessing high durability but little
power. It is the most common bow.
IRONLANCE A lance possessing high durability but little
power. It is the most common lance.
IRONSWORD A sword possessing high durability but little
power. It is the most common sword.
JACKLIGHT A stick of resinous wood dipped in pitch. When
used, it lights up an area temporarily.
KILLERARCH A long-range weapon that has a high
chance of dealing a critical hit.
KILLERAXE An axe with an unusually high chance of
landing a critical hit.
KILLERBOW A bow with an unusually high chance of
landing a critical hit.
KILLERLANCE A lance with an unusually high chance of
landing a critical hit.
KILLSWORD A sword with an unusually high chance of
landing a critical hit.
KNIFE A light and easy-to-wield combat knife.
KNIGHTKILLER A lance designed to deal increased damage
against units mounted on horseback.
KNIGHTRING An item that, when equipped, allows the wearer
a second movement, as with cavalry.
KNIGHTSHIELD A magic item that, when equipped, raises

defenses.

For use by soldiers, knights, and paladins only.
LIGHTNING Low-level light magic. It is simple to master,
but it possesses little destructive power.
LIGHTNINGBOW An arcane bow that uses magic,
not strength, to attack.
LIONNAIL Razor-sharp lion claws. They never wear out
and can never be unequipped or dropped.
LIVE A staff that restores 10 HP plus the wielder's
Mg (converted to HP) to a target unit.
LOFABOW A special bow designed to help Rolf master
archery. Only Rolf can wield it.
LONGARCH A long-range weapon for use by archers
and snipers.
LONGBOW A yew-hewn bow of above-average size. It
can hit enemies at great distances.
LONGLONGBOW A unique bow made by a master craftsman.
It's powerful but difficult to wield.
LONGSWORD The sword Ike received from his father. It's
light and easy to wield. Only Ike can wield it.
MAGESRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a mage.
MAGICRING A magic item that increases
the user's magic power.
MASTERPROOF An item that allows units of level ten or
higher to upgrade classes.
METEOR Long-range fire magic. Although it is difficult
to master, it can strike enemies from afar.
MJOLNIR The highest level of lightning magic. Mastery is
quite difficult, but it is devastatingly powerful.
MSHIELD A staff that strengthens a unit's magic
resistance for a short while.
ONAGER A long-range, stone-throwing siege weapon
with a wide area of effect.
PEGASUSKNIGHTSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a pegasus knight.
POISONAXE An axe whose blade conceals a poison
reservoir. Units hit with this will be poisoned.
POISONBOW A bow that fires poison arrows. A unit hit
by it will be poisoned.
POISONLANCE A lance whose blade conceals a poison
reservoir. Units hit with this will be poisoned.
POISONSWORD A sword whose blade conceals a poison
reservoir. Units hit with this will be poisoned.
POLEAXE An axe designed to deal increased damage
against units mounted on horseback.
POWERRING A magic item that increases
the user's strength.
PRAY An item that allows you to acquire the skill
Miracle when you're at a base.
PRIESTSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a priest.
PROVOKE An item that allows you to acquire the skill
Provoke when you're at a base.
PURGE Long-range light magic. It is difficult to
master, but it can strike enemies from afar.
RAGNELL A sword consecrated to oppose Alondite.
Only Ike can wield it.
RANCEBASTER A sword designed for use against demihumans.
It does increased damage against laguz.
RAPIER A thin sword favored by royalty. Its narrow tip
easily penetrates armor, causing great damage.
REBLOW A staff that restores 10 HP plus the wielder's
Mg (converted to HP) to a unit 5 spaces away.
RECOVER A staff that restores all HP to a target unit.
REDBREATH The fiery breath of a red dragon. It never
runs out and cannot be unequipped or dropped.
REDGEM A moderately valuable gemstone.
It can be sold for a decent price.
RELIVE A staff that restores 20 HP plus the wielder's
Mg (converted to HP) to a target unit.
RESCUE A staff that teleports allied units to
a space near the wielder.
RESCUEP An item that allows you to acquire the skill
Savior when you're at a base.
RESERVE A staff that heals all surrounding allied units.
RESIRE High-level light magic. The spell caster
receives as much HP as the spell inflicts.
REST A staff that restores a unit to normal condition.
ROBBERSKEY Lock pick - under construction
RUNESWORD A magic sword that restores HP to the wielder
in the amount of half of the damage it inflicts.
SECRETBOOK A magic item that increases
the user's skill.
SHADE An item that allows you to acquire the skill
Shade when you're at a base.
SHINE Mid-level light magic. It is somewhat difficult to
master, but it deals a fair amount of damage.
SHORTBOW A bow designed for use against demihumans.
It does increased damage against laguz.
SILENCE A staff that prevents enemies from using magic.
Minimum range is 5 spaces.
SILVERAXE An axe with an incredibly sharp edge. It is
difficult to wield and expensive to purchase.
SILVERBLADE A high-priced sword of high power.
It's large, heavy, and difficult to wield.
SILVERBOW A high-priced bow of high power. It is
expensive and difficult to wield.
SILVERCARD A special card that brings the bearer
bargains galore at shops.
SILVERLANCE A high-priced lance of high power.
It's large, heavy, and difficult to wield.
SILVERSWORD A sword with an incredibly sharp edge. It is
difficult to wield and expensive to purchase.
SLEEP A staff that puts enemy units to sleep for
a short time. Minimum range is 5 spaces.
SLENDERSPEAR A refined spear of high power. It can be
thrown at distant enemies.
SLIMLANCE A lightweight lance favored by female fighters.
It's easy to wield but has low power.
SLIMSWORD A lightweight sword favored by female fighters.
It's easy to wield but has low power.
SOCIALKNIGHTSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a paladin.
SOLDIERRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a soldier.
SONICAXE A magic axe. Its attacks deal magical,
rather than physical, damage.
SONICBLADE A sorcerous blade that uses magic,
not strength, to attack.
SPEEDWING A magic item that increases
the user's speed.
STEELAXE A sturdy axe with a good edge. It is
slightly difficult to wield.
STEELBLADE A sword with a heavy steel blade. It is
large and fairly powerful.
STEELBOW A sturdy bow whose composition makes
it slightly difficult to wield.
STEELLANCE A sturdy lance with a strong head. It is
slightly difficult to wield.
STEELSWORD A sturdy sword with a good edge. It is
slightly difficult to wield.
STILETTO The most powerful combat knife.
SWORDBASTER An axe of especially light construction.
It can be thrown at distant enemies.
SWORDERSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a myrmidon.
TACKLE2 An item that allows you to acquire the skill
Smite when you're at a base.
TACKLE_2 An item that allows you to acquire the skill
Smite when you're at a base.
TALISMAN A magic item that increases
the user's magic resistance.
THIEFSRING An armlet that, when equipped, alters

the direction of a level upgrade.

It contains the essence of a thief.
THORON High-level lightning magic. It is very difficult to
master, but it bears much destructive strength.
THUNDER Low-level lightning magic. It is simple to master,
but it possesses little destructive power.
THUNDERSTORM Long-range lightning magic. It is difficult to
master, but it can strike enemies from afar.
TIGERNAIL Razor-sharp tiger claws. They never wear out
and cannot be unequipped or dropped.
TOMAHAWK A well-designed axe of great power. It can
be thrown at distant enemies.
TORCH A staff that burns like a torch, illuminating
an area for a short while.
TORNADO High-level wind magic. It is difficult to master,
but it bears much destructive strength.
TREASUREKEY A key that unlocks treasure chests.
TURNREGENE An item that allows you to acquire the skill
Renewal when you're at a base.
URVAN A unique axe forged by a master craftsman.
It's powerful but difficult to wield.
VSBEAST A magic item that, when equipped, halves the

damage done by laguz attacks.

For use by beorc only.
VSHUMAN A magic item that, when equipped, halves the

damage done by beorc attacks.

For use by laguz only.
VULNERARY A potion that restores 10 HP when consumed.
WATOU A unique sword forged by a master craftsman.
It's powerful but difficult to wield.
WEAPONDESTROY An item that allows you to acquire the skill
Corrosion when you're at a base.
WEAPONDROP An item that increases the weapon level of
the currently equipped weapon.
WHITEBREATH The icy breath of a white dragon. It never
runs out and cannot be unequipped or dropped.
WHITEGEM A very valuable gemstone. It can
be sold for an extremely high price.
WIND Low-level wind magic. It is simple to master,
but it possesses little destructive power.
ZANEZPHTE A unique lance forged by a master craftsman.
It's powerful but difficult to wield.